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''Metroid Prime: Federation Force'' is a 2016 game for the UsefulNotes/Nintendo3DS developed by Creator/NextLevelGames. It is the 12th entry to the ''Franchise/{{Metroid}}'' series, the 6th game in and a SpinOff to the ''VideoGame/{{Metroid Prime|Trilogy}}'' sub-series, and a SpiritualSuccessor to ''VideoGame/MetroidPrimeHunters''.
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''Metroid Prime: Federation Force'' is a 2016 game for the UsefulNotes/Nintendo3DS developed by Creator/NextLevelGames. It is the 12th entry to the ''Franchise/{{Metroid}}'' series, the 6th game in and a SpinOff to the ''VideoGame/{{Metroid Prime|Trilogy}}'' sub-series, and a SpiritualSuccessor to ''VideoGame/MetroidPrimeHunters''.
''VideoGame/MetroidPrimeHunters''. It is also the sixth game in the ''Metroid'' franchise's fictional chronology.
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* TheStinger: [[spoiler:[[VideoGame/MetroidPrimeHunters Sylux]] breaks into the Federation base and hatches and steals the Metroid egg.]]
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* TheStinger: [[spoiler:[[VideoGame/MetroidPrimeHunters Sylux]] breaks into the Federation base and hatches and steals the Metroid egg.]] However, this only happens if you [[spoiler:accomplished the optional mission to collect the eggs in mission 17.]]
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* YourPrincessIsInAnotherCastle: A couple of missions, including the game's first, have an apparent ending where the extraction point appears on the map, but enemies attack before they can leave, forcing one last battle before the mission actually ends.
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This actually isn't really the case in the full game, it just seems to be if you played the Blast Ball demo first and transferred the data.
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* JustifiedTutorial: ''Blast Ball'' serves as the first part of the game's tutorial -- it's the player's success in the event that leads their commanding officers to assign them to combat missions. [[spoiler:It also turns out to be crucial for the final boss fight.]]
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* OldSaveBonus: Prior to ''Federation Force'''s release, ''Blast Ball'' was given a stand-alone release as a demo, with temporary online servers. Players' stats in the demo could be carried over to the full game.
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What's so hard about indenting properly?
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* AmbiguousGender: General Alex Miles. Alex is a gender neutral name, and we never hear a voice or see a face to decide the matter.
** Moreover, there are no confirmed male characters in the entire game. The marines can be set to female voices, and the Space Pirates don't have any gender characteristics.
** Moreover, there are no confirmed male characters in the entire game. The marines can be set to female voices, and the Space Pirates don't have any gender characteristics.
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* AmbiguousGender: AmbiguousGender:
** General Alex Miles. Alex is a gender neutral name, and we never hear a voice or see a face to decide the matter.
**Moreover, there There are no confirmed male characters in the entire game. The marines can be set to female voices, and the Space Pirates don't have any gender characteristics.
** General Alex Miles. Alex is a gender neutral name, and we never hear a voice or see a face to decide the matter.
**
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** Moreover, there are no confirmed male characters in the entire game. The marines can be set to female voices, and the Space Pirates don't have any gender characteristics.
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* SomethingCompletelyDifferent: A ''Metroid'' game that not only doesn't star Samus Aran, but isn't a {{Metroidvania}} at all.
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* SomethingCompletelyDifferent: A ''Metroid'' game that not only doesn't star Samus Aran, but isn't a {{Metroidvania}} at all. It's also the second ''Metroid'' game (after ''Metroid Prime Pinball'') to feature no SequenceBreaking elements at all.
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* DemotedToExtra: Samus Aran does appear, but she has a small role [[spoiler:until she unwillingly becomes the final boss.]]
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* SomethingCompletelyDifferent: A ''Metroid'' game that not only doesn't star Samus Aran, but isn't a {{Metroidvania}} at all.
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About winning/losing streaks, not this.
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* BrokenStreak: ''Federation Force'' is the second game in the series (after ''VideoGame/MetroidPrimePinball'') to feature no SequenceBreaking elements at all.
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* ArtifactTitle: Considering [[KilledOffForReal what happened to it]] at the end of ''Metroid Prime 3'', the title character of the ''VideoGame/MetroidPrimeTrilogy'' does not make an appearance. However, [[spoiler: Metroids ''do'' play a role in the ending.]]
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* ArtifactTitle: Considering [[KilledOffForReal what happened to it]] at the end of ''Metroid Prime 3'', the title character of the ''VideoGame/MetroidPrimeTrilogy'' does not make an appearance. However, [[spoiler: Metroids ''do'' a Metroid egg ''does'' play a small role in the ending.games ending and SequelHook.]]
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* ArtifactTitle: Considering [[KilledOffForReal what happened to it]] at the end of ''Metroid Prime 3'', it's unlikely that the title character of the ''VideoGame/MetroidPrimeTrilogy'' will make an appearance.
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* ArtifactTitle: Considering [[KilledOffForReal what happened to it]] at the end of ''Metroid Prime 3'', it's unlikely that the title character of the ''VideoGame/MetroidPrimeTrilogy'' will does not make an appearance.appearance. However, [[spoiler: Metroids ''do'' play a role in the ending.]]
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* BrokenStreak: ''Federation Force'' is the second game in the series (after ''VideoGame/MetroidPrimePinball'') to feature no SequenceBreakingElements at all.
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* BrokenStreak: ''Federation Force'' is the second game in the series (after ''VideoGame/MetroidPrimePinball'') to feature no SequenceBreakingElements SequenceBreaking elements at all.
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* BrokenStreak: ''Federation Force'' is the second game in the series (after ''VideoGame/MetroidPrimePinball'') to feature no SequenceBreakingElements at all.
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** [[spoiler: She pulls a GunshipRescue against the rohkor beetle.]]
** [[spoiler: In the final mission, she wipes out a group of pirates to save the marines.]]
** [[spoiler: She rescues the marine from floating into space after the destruction of the Doomseye.]]
** [[spoiler: In the final mission, she wipes out a group of pirates to save the marines.]]
** [[spoiler: She rescues the marine from floating into space after the destruction of the Doomseye.]]
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** [[spoiler: She [[spoiler:She pulls a GunshipRescue against the rohkor beetle.]]
**[[spoiler: In [[spoiler:In the final mission, she wipes out a group of pirates to save the marines.]]
**[[spoiler: She [[spoiler:She rescues the marine marines from floating into space after the destruction of the Doomseye.]]
**
**
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* ChekhovsGun: [[spoiler: Did you play Blast Ball? Hope so, because that's a key part of the final boss fight.]]
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* ChekhovsGun: [[spoiler: Did [[spoiler:Did you play Blast Ball? Hope so, because that's a key part of the final boss fight.]]
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** The only hints to [[spoiler: Master Brain]]'s existence are earlier in the level where it appears, which also happens to be the last one of the game.
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** The only hints to [[spoiler: Master [[spoiler:Master Brain]]'s existence are earlier in the level where it appears, which also happens to be the last one of the game.
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* GiantMook: Justified. The pirates augmented their physiology to increase their size and used the same process on their attack animals and [[spoiler: metroids]], while the mechanical enemies were likely just built to larger scale. Though there is no explanation for the various wildlife.
* GunshipRescue: Mission 12. [[spoiler:Samus's gunship strikes the final blow against a NotQuiteDead boss that was about to devour the marines]]
* GunshipRescue: Mission 12. [[spoiler:Samus's gunship strikes the final blow against a NotQuiteDead boss that was about to devour the marines]]
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* GiantMook: Justified. The pirates augmented their physiology to increase their size and used the same process on their attack animals and [[spoiler: metroids]], [[spoiler:Metroids]], while the mechanical enemies were likely just built to larger scale. Though there is no explanation for the various wildlife.
* GunshipRescue: Mission 12. [[spoiler:Samus's gunship strikes the final blow against a NotQuiteDead boss that was about to devour themarines]]marines.]]
* GunshipRescue: Mission 12. [[spoiler:Samus's gunship strikes the final blow against a NotQuiteDead boss that was about to devour the
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* JustifiedTutorial: ''Blast Ball'' serves as the first part of the game's tutorial- it's the player's success in the event that leads their commanding officers to assign them to combat missions. [[spoiler: It also turns out to be crucial for the final boss fight.]]
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* JustifiedTutorial: ''Blast Ball'' serves as the first part of the game's tutorial- tutorial -- it's the player's success in the event that leads their commanding officers to assign them to combat missions. [[spoiler: It [[spoiler:It also turns out to be crucial for the final boss fight.]]
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* LetsYouAndHimFight: [[spoiler: A gigantic Samus in morph ball form serves as the final boss.]]
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* LetsYouAndHimFight: [[spoiler: A [[spoiler:A gigantic Samus in morph ball form serves as the final boss.]]
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* LoadBearingBoss: Destroying the [[spoiler:Master Brain]] deactivates the defensive shields of [[spoiler: the Doomseye]], allowing the Federation to open fire with their warships... without giving you time to get away.
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* LoadBearingBoss: Destroying the [[spoiler:Master Brain]] deactivates the defensive shields of [[spoiler: the [[spoiler:the Doomseye]], allowing the Federation to open fire with their warships... without giving you time to get away.
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* MinimalistCast: Since the marines are nothing but blanks slates, the only characters are General Miles, Samus, and [[spoiler: Master Brain]].
* MiniMecha: They aren't just clad in PoweredArmor like Samus, the playable characters are also piloting mech suits 3 times the height of a regular human. These allow them to mimic the fire power of Samus's suit, to an extent.
* MiniMecha: They aren't just clad in PoweredArmor like Samus, the playable characters are also piloting mech suits 3 times the height of a regular human. These allow them to mimic the fire power of Samus's suit, to an extent.
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* MinimalistCast: Since the marines are nothing but blanks blank slates, the only characters are General Miles, Samus, and [[spoiler: Master [[spoiler:Master Brain]].
* MiniMecha: They aren't just clad in PoweredArmor like Samus, the playable characters are also piloting mech suits 3 times the height of a regular human. These allow them to mimic thefire power firepower of Samus's suit, to an extent.
* MiniMecha: They aren't just clad in PoweredArmor like Samus, the playable characters are also piloting mech suits 3 times the height of a regular human. These allow them to mimic the
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* NotTooDeadToSaveTheDay: [[spoiler:Samus is buried under heavy rubble after her boss fight and presumed dead by the General. She shows up alive and well to save the marines five minutes later]]
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* NotTooDeadToSaveTheDay: [[spoiler:Samus is buried under heavy rubble after her boss fight and presumed dead by the General. She shows up alive and well to save the marines five minutes later]]later.]]
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* WeaponOfMassDestruction: [[spoiler: The Doomseye, the ultimate weapon of the Space Pirates. It's capable of wiping out the Federation HQ, despite all its defenses, without even leaving the Bermuda System.]]
* WreakingHavok: A number of the game's puzzles involve rolling spheres into slots
* WreakingHavok: A number of the game's puzzles involve rolling spheres into slots
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* WeaponOfMassDestruction: [[spoiler: The [[spoiler:The Doomseye, the ultimate weapon of the Space Pirates. It's capable of wiping out the Federation HQ, despite all its defenses, without even leaving the Bermuda System.]]
* WreakingHavok: A number of the game's puzzles involve rolling spheres intoslotsslots.
* WreakingHavok: A number of the game's puzzles involve rolling spheres into
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* ChekovsGun: [[spoiler: Did you play Blast Ball? Hope so, because that's a key part of the final boss fight.]]
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* ChekovsGun: ChekhovsGun: [[spoiler: Did you play Blast Ball? Hope so, because that's a key part of the final boss fight.]]
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* TimedMission: Multiple missions end with the marines having to escape a base before a self-destruct timer reaches zero.
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* TooAwesomeToUse: The rarest and most powerful mods in the game often stay unequipped due to the risk of having them be destroyed upon failing a mission.
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* CollapsingLair: Multiple examples, including ExplosiveCountdown sequences and one unusual example of the lair having its own health bar.
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* CollapsingLair: Multiple examples, including ExplosiveCountdown sequences and one unusual example of the lair having its own health bar.
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* CollapsingLair: Multiple examples, including ExplosiveCountdown sequences and one unusual example of the lair having its own health bar.
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* NotTooDeadToSaveTheDay: [[spoiler:Samus is buried under heavy rubble after her boss fight and presumed dead by the General. She shows up alive and well to save the marines five minutes later]]
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* LiterallyShatteredLives: Most non-boss enemies can be killed instantly by freezing them and shooting a missile.
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* CharacterRerailment: Although her appearance is brief, there's no trace of Samus Aran's contraversial characterisation in ''VideoGame/MetroidOtherM'', and the Federation treat her with rockstar awe and defer to her intel instead of treating her like an outsider.
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* CharacterRerailment: Although her appearance is brief, there's no trace of Samus Aran's contraversial characterisation in ''VideoGame/MetroidOtherM'', and the Federation treat her with rockstar awe and defer to her intel instead of treating her like an outsider.
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This is a multiplayer-focused game where you primarily control one of several Galactic Federation Marines, though a solo campaign will also be included featuring Samus Aran herself. The game also includes a multiplayer sports game called ''Metroid Prime: Blast Ball'', a soccer-like team game where you use your blaster to score instead of your foot.
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This is a multiplayer-focused game where you primarily control one of several Galactic Federation Marines, though a it is also possible to play solo campaign will also be included featuring Samus Aran herself.(with the game offering a few methods to boost your firepower to compensate). The game also includes a multiplayer sports game called ''Metroid Prime: Blast Ball'', a soccer-like team game where you use your blaster to score instead of your foot.
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* SuperDeformed: The proportions of the Marines and other assorted characters have been scaled down here, giving ''Federation Force'' a more cutesy look and feel compared to the rest of the series. The creators of the game say that this would make it easier to see the characters on the smaller [=3DS=] screen.
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* SuperDeformed: The proportions of the Marines and other assorted characters have been scaled down here, here so that they have small bodies and huge heads, giving ''Federation Force'' a more cutesy look and feel compared to the rest of the series. The creators of the game say that this would make it easier to see the characters on the smaller [=3DS=] screen.
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* SuperDeformed: The proportions of the Marines and other assorted characters have been scaled down here, giving ''Federation Force'' a more cutesy look and feel compared to the rest of the series. The creators of the game say that this would make it easier to see the characters on the smaller [=3DS=] screen.
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* LoadBearingBoss: Destroying the Master Brain deactivates the defensive shields of [[spoiler: the Doomseye]], allowing the Federation to open fire with their warships... without giving you time to get away.
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* LoadBearingBoss: Destroying the Master Brain [[spoiler:Master Brain]] deactivates the defensive shields of [[spoiler: the Doomseye]], allowing the Federation to open fire with their warships... without giving you time to get away.
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* MarathonBoss: The Mainframe has three distinct phases, must be fully depleted of its substantial health to move to its next phase, and takes a lot of time and effort to become vulnerable. For solo players, it can be a long fight.
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* PostFinalBoss: [[spoiler:The Master Brain is fought after the mind-controlled Samus, but its only defense consists of weak turrets and it has low overall health.]]
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Why was Super Deformed moved to the YMMV page? It's not a YMMV trope, and it's kinda obvious the characters are chibified.
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* FiveSecondForeshadowing: In one of the missions, Grim class turrets appear amid the other mechanical enemies. These turrets were previously only seen being used by space pirates. Guess who shows up a few rooms later?
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* FiveSecondForeshadowing: FiveSecondForeshadowing:
** In one of the missions, Grim class turrets appear amid the other mechanical enemies. These turrets were previously only seen being used by space pirates. Guess who shows up a few roomslater?later?
** The only hints to [[spoiler: Master Brain]]'s existence are earlier in the level where it appears, which also happens to be the last one of the game.
** In one of the missions, Grim class turrets appear amid the other mechanical enemies. These turrets were previously only seen being used by space pirates. Guess who shows up a few rooms
** The only hints to [[spoiler: Master Brain]]'s existence are earlier in the level where it appears, which also happens to be the last one of the game.
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* MinimalistCast: Since the marines are nothing but blanks slates, the only characters are General Miles, Samus, and [[spoiler: Master Brain]].
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Moved to YMMV
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* SuperDeformed: The proportions of the Marines and other assorted characters have been scaled down here, giving ''Federation Force'' a more cutesy look and feel compared to the rest of the series. The creators of the game say that this would make it easier to see the characters on the smaller [=3DS=] screen.