History VideoGame / MetalSlug

14th May '16 12:56:38 PM Winter
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* OctopoidAliens: The Mars People resemble octopi that can stand on their tentacles and wield rayguns. They also curl up into something resembling a jellyfish to glide short distances.
9th May '16 7:56:30 PM Doug86
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** The zombies in the second level are caused by an alien meteorite possessed by creepy brain-dead cyclops aliens ([[AllInTheManual Monoeye]]) that attack by dropping Rosetta Stones on you.

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** The zombies in the second level are caused by an alien meteorite possessed by creepy brain-dead cyclops aliens ([[AllInTheManual ([[AllThereInTheManual Monoeye]]) that attack by dropping Rosetta Stones on you.
9th May '16 7:54:27 PM Doug86
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* AllInTheManual: It's only via supplemental materials do you find out the names of lots of things, like the end-mission bosses in the games (sans Morden, probably), that explorer in ''2/X'' (Scott Amundsen Jr.), that old man whose briefcase you can take for points (Parker), and that girl at the end credits of ''1'''s single-player mode who's mourning a lost love (Satiko Suzuki).

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* AllInTheManual: AllThereInTheManual: It's only via supplemental materials do you find out the names of lots of things, like the end-mission bosses in the games (sans Morden, probably), that explorer in ''2/X'' (Scott Amundsen Jr.), that old man whose briefcase you can take for points (Parker), and that girl at the end credits of ''1'''s single-player mode who's mourning a lost love (Satiko Suzuki).
1st May '16 9:34:39 PM afoolishfool
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*** Additionally, enemy rebels will sometimes mount in front of the main cannon to [[TakingTheBullet block the cannon projectile]] from launching, forcing players to [[BulletproofHumanShield spend and waste ''three'' cannon shots to dislodge said rebel!]]

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*** Additionally, enemy rebels will sometimes mount in front of the main cannon to [[TakingTheBullet block the cannon projectile]] from launching, forcing players to [[BulletproofHumanShield spend and waste ''three'' waste]] ''[[BulletproofHumanShield three]]'' [[BulletproofHumanShield cannon shots to dislodge said rebel!]]
1st May '16 9:31:43 PM afoolishfool
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*** Additionally, enemy rebels will sometimes mount in front of the main cannon to [[TakingTheBullet block the cannon projectile]] from launching, forcing players to [[BulletproofHumanShield spend and waste ''THREE'' cannon shots to dislodge said rebel!]]

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*** Additionally, enemy rebels will sometimes mount in front of the main cannon to [[TakingTheBullet block the cannon projectile]] from launching, forcing players to [[BulletproofHumanShield spend and waste ''THREE'' ''three'' cannon shots to dislodge said rebel!]]
1st May '16 9:29:39 PM afoolishfool
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*** Additionally, enemy rebels will sometimes mount in front of the main cannon to [[BulletproofHumanShield block the cannon projectile]] from launching, forcing players to [[TakingTheBullet spend and waste ''THREE'' cannon shots to dislodge said rebel!]]

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*** Additionally, enemy rebels will sometimes mount in front of the main cannon to [[BulletproofHumanShield [[TakingTheBullet block the cannon projectile]] from launching, forcing players to [[TakingTheBullet [[BulletproofHumanShield spend and waste ''THREE'' cannon shots to dislodge said rebel!]]
1st May '16 9:27:14 PM afoolishfool
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* EarlyInstallmentWeirdness: The first Metal Slug game has a number of things that seem strange now. The grenades fly at a slightly shorter range and are tinged red. The Flame Shot shoots out a weak fireball that travels far across the screen, as opposed to the short-range but incredibly powerful Flame Shot of later Metal Slugs. No character select screen. No Fio or Eri. No transformations. Many staple weapons and vehicles haven't been introduced yet. The voice of the announcer is different. The trademark wackiness of the series, though present, is much more subdued than most of the other games. The game is also much kinder and forgiving, and it seems possible to gain a Metal Slug vehicle before each boss fight.

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* EarlyInstallmentWeirdness: The first Metal Slug game has a number of things that seem strange now. The now.
**The
grenades fly at a slightly shorter range and are tinged red. The red.
**No character select screen. No Fio or Eri.
**No transformations.
**Many staple weapons and vehicles haven't been introduced yet.
***The
Flame Shot shoots out a weak fireball that travels far across the screen, as opposed to the short-range but incredibly powerful Flame Shot of later Metal Slugs. No character select screen. No Fio or Eri. No transformations. Many staple weapons and vehicles haven't been introduced yet. The Slugs.
***The Heavy Machine Gun doesn't arc diagonally when changing shooting directions.
**The
voice of the announcer is different. The different.
**The
trademark wackiness of the series, though present, is much more subdued than most of the other games. The games.
**The
game is also much kinder and forgiving, and it seems possible to gain a Metal Slug vehicle before each boss fight.fight.
**There are a number of unique mechanics and interaction with the Metal Slug that's only featured in the first game.
***The health of the Metal Slug itself isn't fixed to a three-hitpoints system. It is possible to take less or more damage than 1 unit of hitpoint depending on the specific attack of the enemy.
***The Metal Slug is capable of [[SubsystemDamage actually losing its vulcan gun]] on certain levels without actually losing any health via enemy soldiers climbing aboard and hammering away at the vulcan gun.
***Similarly to the above mentioned point, enemy rebels will attempt to climb and open the hatch of the Metal Slug and throw in a grenade (but the Metal Slug actually takes the hit, and not the player himself).
***Additionally, enemy rebels will sometimes mount in front of the main cannon to [[BulletproofHumanShield block the cannon projectile]] from launching, forcing players to [[TakingTheBullet spend and waste ''THREE'' cannon shots to dislodge said rebel!]]
***Enemy rebel soldiers that were killed via penetration (as opposed to the resulting explosion) of the cannon's projectile being launched through them are literally [[MadeOfPlasticine dismembered]], [[LudicrousGibs maimed]] ''and'' [[BloodyHilarious decapitated]].
**The jump mechanics of the player character is higher and much floatier and a lot more sensitive (Think ''[[VideoGame/SuperMarioBrosTheLostLevels Luigi]]'' instead of ''[[VideoGame/SuperMarioBros1 Mario]]'').
23rd Apr '16 6:09:10 AM AceOfScarabs
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* BulletHell: A rare platformer example of one - several bosses and some of the setpieces will shower you with relentless barrages of bullets. Several bosses are known to fire out geometric bullet "curtains" inwaves that would be completely at home in a hectic shmup.

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* BulletHell: A rare platformer example of one - several bosses and some of the setpieces will shower you with relentless barrages of bullets. Several bosses are known to fire out geometric bullet "curtains" inwaves in concentric waves that would be completely at home in a hectic shmup.



* FanService: Metal Slug Anthology has a picture pack which includes lots of pictures of the female characters. In addition, when the female characters are killed, they sometimes expose their underwear, or even their breasts and private parts.

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* FanService: Metal Slug Anthology has a picture pack which includes lots of pictures of the female characters. In addition, when the female characters are killed, they sometimes expose suffer ClothingDamage to a degree the male characters do not - for example, the giant snail acid in ''3'' will instantly make a male character turn green and collapse into a puddle of ooze, whereas the female characters will have their underwear, or even clothes melt as they sink to their breasts and private parts.knees before keeling over, giving you a good eyeful.
23rd Apr '16 6:04:05 AM AceOfScarabs
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* BulletHell: A rare platformer example of one - several bosses and some of the setpieces will shower you with relentless barrages of bullets. Several bosses are known to fire out geometric bullet "curtains" inwaves that would be completely at home in a hectic shmup.
26th Mar '16 6:51:25 PM CritterMaster
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* AlienBlood: Mutants and Mars People bleed green fluid while Venusian bio-mechanical units have purple blood.
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