History VideoGame / MetalSlug

18th Nov '17 7:04:04 AM XenMon2
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Added DiffLines:

* PropRecycling: Present to varying extents in all the sequels, but ''4'' is especially egregious in that almost ''everything'' is a recycled asset; even the bosses are reused sprites cobbled together and recolored. This is a criticism of ''5'' to, although it's not as noticeable (outside of a room where the mechs in the background have the wrong faction markings) since the bosses are new and the sprite edits are generally more creative than simple recolors.
16th Sep '17 11:13:37 AM nombretomado
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** ''Metal Slug Advance'' for the GameBoyAdvance has Formor, a larger version (2 times) of the Metal Slug.

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** ''Metal Slug Advance'' for the GameBoyAdvance UsefulNotes/GameBoyAdvance has Formor, a larger version (2 times) of the Metal Slug.
6th Aug '17 12:59:33 PM Kingler
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* ShortRangeShotgun: Taken literally and UpToEleven. The Shotgun is basically a directed explosion; it doesn't even hit past half a screen, but whatever it hits it virtually obliterates. The "Big" Shotgun, first seen in ''X'', ''does'' hit half the screen.

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* ShortRangeShotgun: Taken literally and UpToEleven. The Shotgun is basically a directed explosion; it doesn't Shotgun's explosive bursts can't even hit past half a screen, reach the midpoint of the screen [[note]]most of your munitions in this series travel the length of the screen[[/note]], but whatever it hits it virtually obliterates.can scrap enemy tanks in a few shots. The "Big" Shotgun, first seen in ''X'', ''does'' hit half the screen.
26th Jul '17 6:39:04 AM 4444jdm
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26th Jul '17 6:38:50 AM 4444jdm
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* LighterAndSofter: The original game had a relatively grounded military aesthetic and plenty of serious moments (such as backgrounds full of dead civilians and the famously TearJerker credits roll), with most of the goofier parts skewing towards BlackComedy. ''2'' and ''3'' introduced much more exaggerated enemy designs, a hammier announcer, ScienceFantasy elements, and character transformations, although ''3'' [[UnexpectedlyDarkEpisode slowly subverts itself in its final level]].

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* LighterAndSofter: The original game had a relatively grounded military aesthetic and plenty of serious moments (such as backgrounds full of dead civilians and the famously TearJerker credits roll), with most of the goofier parts skewing towards BlackComedy. ''2'' and ''3'' introduced much more exaggerated enemy designs, a hammier announcer, ScienceFantasy elements, and character transformations, although ''3'' [[UnexpectedlyDarkEpisode slowly subverts itself this in its final level]].
26th Jul '17 6:35:20 AM 4444jdm
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* LighterAndSofter: The original game had a relatively grounded military aesthetic and plenty of serious moments (such as backgrounds full of dead civilians and the famously TearJerker credits roll), with most of the goofier parts skewing towards BlackComedy. ''2'' and ''3'' introduced much more exaggerated enemy designs, a hammier announcer, ScienceFantasy elements, and character transformations.

to:

* LighterAndSofter: The original game had a relatively grounded military aesthetic and plenty of serious moments (such as backgrounds full of dead civilians and the famously TearJerker credits roll), with most of the goofier parts skewing towards BlackComedy. ''2'' and ''3'' introduced much more exaggerated enemy designs, a hammier announcer, ScienceFantasy elements, and character transformations.transformations, although ''3'' [[UnexpectedlyDarkEpisode slowly subverts itself in its final level]].
15th Jul '17 1:47:46 PM MitzyZieIV
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* AffirmativeActionGirl: Eri and Fio were added to the ''Metal Slug 2'' roster, and playable through the rest (except in ''4'', where Nadia replaces Eri and Trevor replaces Tarma).

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* AffirmativeActionGirl: Eri and Fio were added to the ''Metal Slug 2'' roster, and playable through the rest (except in ''4'', where Nadia replaces Eri and Trevor replaces Tarma).Eri).



** Morden, however, suffers from his eyepatch being worn on his left eye rather than his right, which he spends the entirety of the first game doing. ''Metal Slug 3'' turns this into a plot point: the fake Morden reuses the sprites from the first game while the real Morden has his eyepatch in the correct position.

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** Morden, however, suffers from his eyepatch being worn on his left eye rather than his right, which he spends the entirety of the first game doing. ''Metal Slug 3'' turns this into a plot point: the fake Morden reuses the sprites from the first game while the real Morden has new sprites with his eyepatch in the correct position.



* CrewOfOne: all SV can be piloted with only one crew. Justified, the vehicles are too small to have multiple crews.

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* CrewOfOne: all SV All Slugs (except for the Slug Gigant) can be piloted with only one crew. Justified, the vehicles are too small to have multiple crews.



* DifficultyLevels:
** ''Metal Slug 1'' to ''5'' share a similar difficulty system to other SNK arcade games, changing the level number in the range of 1/Very Easy to 8/Very Hard.
** ''Metal Slug 6'' uses two separate difficulties: one similar to the previous games and a second where the player can use an infinite Heavy Machine Gun (Easy) or a pistol with the ammo cut in half (Hard).
** ''Metal Slug 7''/''XX'' uses one simpler system: Beginner, Normal, and Hard. Beginner differs from the latter two as the player is given an infinite Heavy Machine Gun and ammo is doubled.



* EasyModeMockery:
** Playing ''Metal Slug 6'' on Easy ends the game on the fourth mission.
** In ''Metal Slug 7''/''XX'', playing on Beginner or Normal does not show the unique Mission All Over screen, rather just showing the normal one seen in previous games.



* IncrediblyDurableEnemies: Most of the non-human mooks, which ''Metal Slug 3'' and ''6'' feature an abundance of them.



** DarkerAndEdgier: ''5'', on the other hand, eschews most of the comical parts and plays it almost completely straight-faced. [[BigBad Morden]], [[TheDragon Allen]], and the Rebel Army are PutOnABus and replaced with a much different group of enemies ranging from veiled terrorists to armed mecha. As a result, the game lacks much of the humor found in the previous games, aside from the ability to turn fat in the first mission. However, most of the new enemies are all edits of Rebel soldier sprites. The game also features a more [[AutobotsRockOut heavy metal-induced soundtrack]] in comparison to the previous games. ''4'' and ''6'' as well, albeit to a much lesser degree. ''Metal Slug 6'', for example, features Marco and his team joining forces with both the Rebel Army and the Mars People fighting against a new, dangerous threat that not even the Mars People themselves can handle.

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** DarkerAndEdgier: ''5'', on the other hand, eschews most of the comical parts and plays it almost completely straight-faced. [[BigBad Morden]], [[TheDragon Allen]], and the Rebel Army are PutOnABus and replaced with a much different group of enemies ranging from veiled terrorists to armed mecha. As a result, the game lacks much of the humor found in the previous games, aside from the ability to turn fat in the first mission. However, most of the new enemies are all edits of Rebel soldier sprites. The game also features a more [[AutobotsRockOut heavy metal-induced soundtrack]] in comparison to the previous games. ''4'' and ''6'' as well, albeit to a much lesser degree. ''Metal Slug 6'', for For example, the game features Marco and his team joining forces with both the Rebel Army and the Mars People fighting against a new, dangerous threat that not even the Mars People themselves can handle.
13th Jul '17 1:59:01 PM 4444jdm
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* BossOnlyLevel: ''3D'''s final stage is an entire BossBonanza of two; the first have you fight the HumongousMecha while the second part is a WombLevel.

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* BossOnlyLevel: ''3D'''s final stage is an entire BossBonanza of two; the first have you fight the HumongousMecha while the second part is a SNKBoss WombLevel.



* EldritchAbomination: [[SinisterScythe Evil Spirit Incarnate]] in 5, the Invader Queen in 6, Lugus and Lieu in ''Metal Slug 3D''.

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* EldritchAbomination: [[SinisterScythe Evil Spirit Incarnate]] in 5, the Invader Queen in 6, [[SNKBoss Lugus and Lieu Lieu]] in ''Metal Slug 3D''.



* WombLevel: The Invader Nest from ''Metal Slug 6'' and Lieu from ''Metal Slug 3D''

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* WombLevel: The Invader Nest from ''Metal Slug 6'' and Lieu [[SNKBoss Lieu]] from ''Metal Slug 3D''
13th Jul '17 1:53:51 PM 4444jdm
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** If you think the side-scrolling shooter games aren't hard enough, ''3D'' is very brutal, good for ThirdPersonShooter standards but still brutal for a ''Metal Slug'' game. Even with AntiFrustrationFeatures like stacking weapon ammo, ability to lock-on targets and infinite continues, the stage designs are still brutal.

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** If you think the side-scrolling shooter games aren't hard enough, ''3D'' is very brutal, good for ThirdPersonShooter standards but still brutal for a ''Metal Slug'' game. Even with AntiFrustrationFeatures like stacking weapon ammo, ability to lock-on targets and infinite continues, the stage designs are still brutal. To top that, you have a final mission which is a BossBonanza of two SNKBoss-[[BossOnlyLevel only levels]] and nothing else.
10th Jul '17 7:09:52 PM 4444jdm
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* CrapsaccharineWorld: The world of ''Metal Slug'' looks nice and colorful, with tribespeople, animals and other natural beings living together in forests, cities and, in some stages, tourist attractions. However, with military and alien influences, things have gone ''really'' nasty.

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* CrapsaccharineWorld: The world of ''Metal Slug'' looks nice and colorful, with tribespeople, animals and other natural beings living together in forests, cities and, in some stages, tourist attractions. However, with military and alien influences, things have gone ''really'' nasty. Exaggerated, since aliens are even the victims of this.
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