History VideoGame / MetalSlug

3rd Apr '18 10:49:06 PM ironcommando
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* YouCantKillWhatsAlreadyDead: When your player characters are zombified, they become invulnerable to conventional damage including grenades, bullets, helicopter bombs, tank shells, or getting run over by the tank. Only a few things can kill a zombified player, unfortunately one of them happens to be getting hit by zombie vomit again and another happens to be all of the level boss' attacks.
18th Mar '18 6:30:35 AM ironcommando
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* BloodyMurder: Turning into a zombie lets you vomit acidic blood. Huh.

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* BloodyMurder: Turning When you're zombified, your bomb weapon changes into a massive and extremely powerful stream of bloody puke. This attack is so powerful it can destroy tanks in one use, and it even provides the page image for the trope, no less! [[spoiler:It's not as fun when you have to face alien zombie lets you vomit acidic blood. Huh.clones of your character, where they ''also'' have this attack]].
16th Mar '18 11:20:37 PM ironcommando
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* HijackedByGanon: [[spoiler: [[InvertedTrope Inverted]] in ''Metal Slug 4''. What appears to be Allen O'Neal and General Morden are actually look-alike robots manufactured by a new enemy named Amadeus.]]

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* HijackedByGanon: [[spoiler: [[InvertedTrope Inverted]] in ''Metal [[spoiler:''Metal Slug 4''. What appears to be Allen O'Neal and General Morden are actually look-alike robots manufactured by a new enemy named Amadeus.]]



** In a series where most characters ([[OneHitPointWonder including yours]]) die from a single shot, Allen and Morden both absorb several hundred rounds of machine gun fire and/or dozens of direct hits from missiles and grenades every time they appear. Allen seemingly dies afterwards only to [[UnexplainedRecovery show up alive in the next game]], but Morden is just knocked into submission by it. Morden also has been known to survive a gigantic metal plate crushing him and being strapped to a spaceship ''as it launches into space.''

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** In a series where most characters humans ([[OneHitPointWonder including yours]]) die from a single shot, Allen and Morden both absorb several hundred rounds of machine gun fire and/or dozens of direct hits from missiles and grenades every time they appear. Allen seemingly dies afterwards only to [[UnexplainedRecovery show up alive in the next game]], but Morden is just knocked into submission by it. Morden also has been known to survive a gigantic metal plate crushing him and being strapped to a spaceship ''as it launches into space.''


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* MakeWayForTheNewVillains: In ''Metal Slug 6'' the villains appear to be both the Rebel Army and the Mars People ''again'', up until the cutscene after the second level introduces an even greater threat in the form of the Invaders. For the rest of the game, you actually team up with the Rebel Army ''and'' the Mars People to take down the Invaders.
16th Mar '18 11:12:56 PM ironcommando
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* DevolutionDevice: The scientist enemies in ''4'' fire darts that turn the player into a monkey if they hit. For some reason it also changes their weapon into an Uzi. On very rare occasions, they may shoot '''themselves''' and turn into a different monkey that can be collected for points.

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* DevolutionDevice: The scientist enemies in ''4'' fire darts that turn the player into a monkey if they hit. hit, and can also attack with a syringe at melee range that has the same effect. For some reason it the transformed player's weapon also changes their weapon into an Uzi. On very rare occasions, they may shoot '''themselves''' If the player dodges the scientists' melee attack, they'll [[HoistByHisOwnPetard stab themselves with their own syringe]] and turn into a different monkey that can be collected for points.
16th Mar '18 10:52:49 PM ironcommando
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* InvulnerableCivilians:
** Most civilians in the background are immune to damage and harm, and are ignored by enemies.
** In ''Metal Slug 2/X'', the first stage contains a ''baby'' crawling around. Like most civilians they're immune to damage but they can get tossed around by explosive weapons. They'll just get back up no worse for the wear.



* TechnicallyLivingZombie: The player characters when zombified are technically still alive but infected with a disease, considering that picking up a simple medkit will instantly turn them back to human.



** A single Golden Bat is generally found in one area in the some of the games. Touching it when it's still alive will collect it for a ''massive'' amount of points.



* VideoGameFlamethrowersSuck: Averted in ''2/X'' and onward. It ignores the ever-annoying riot shield troopers, and tears tanks apart in as little as two shots.

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* VideoGameFlamethrowersSuck: Averted The Flame Shot plays this straight in the first game, where it did kill soldiers regardless of shielding, pitiful damage to vehicle enemies. This was averted in ''2/X'' where it kills troops with ease and onward. It ignores the ever-annoying riot shield troopers, and now tears tanks vehicles apart in as little as two to three shots.



* VulnerableCivilians: Civilians are in danger whenever mummies and zombies are involved. Those hit by mummy breath or zombie vomit will be transformed into one of the undead. Some zombies will even actively go for infecting the civilians.




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* ZombifyTheLiving: The zombies' vomit attacks will turn your player characters as well as the injured but still-alive civilians into zombies.
16th Mar '18 12:05:26 AM ironcommando
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** ''Every single weapon crate'' in "Super Devil Mode", where your basic pistol now fires very powerful Slug cannon shells or Super Grenades. All weapons have infinite ammunition and carry over to the next level in survival modes, meaning that if you pick up anything else, your PurposelyOverpowered basic shot is permanently replaced.
15th Mar '18 10:14:51 PM ironcommando
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* PurposelyOverpowered: The "Super Devil Mode" in the Combat School missions gives your character green skin and replaces their regular pistol shots with ''Metal Slug cannon shells'' (in ''2'') or ''Super Grenades'' (in ''X''). It's a BraggingRightsReward, however, since you only get it once you have achieved the highest scores in Combat School already.

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* PurposelyOverpowered: The "Super Devil Mode" in the Combat School missions gives your character green skin and replaces their regular pistol shots with ''Metal Slug cannon shells'' (in ''1'' and ''2'') or ''Super Grenades'' (in ''X''). It's a BraggingRightsReward, however, since you only get it once you have achieved the highest scores in Combat School already.
15th Mar '18 9:55:25 PM ironcommando
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* PurposelyOverpowered: The "Super Devil Mode" in the Combat School missions gives your character green skin and replaces their regular pistol shots with ''Metal Slug cannon shells'' (in ''2'') or ''Super Grenades'' (in ''X''). It's a BraggingRightsReward, however, since you only get it once you have achieved the highest scores in Combat School already.
13th Mar '18 6:38:28 PM ironcommando
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* SnipingTheCockpit: Subverted by the Jet Hammer-Yang speedboat enemies. Their pilots are very exposed to harm and in fact die in one hit, but killing the pilot ''does not'' stop the boat from firing its homing missiles. Only by destroying the boat (which is far more durable than the pilot) will put a stop to them.
13th Mar '18 2:33:15 AM ironcommando
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** The Slug Gigant's main vulcan is positioned in a ''very suggestive'' area. Not helped by the fact that it even fires shots that make it appear to look like it's pissing.

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** The Slug Gigant's main vulcan is positioned in a ''very suggestive'' ''[[PhallicWeapon very suggestive]]'' area. Not helped by the fact that it even fires in ''XX'', its rapid shots that make are affected by gravity and thus makes it appear to look like it's pissing.urinating them out.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetalSlug