History VideoGame / MegaManX1

30th Nov '17 3:10:29 PM NESBoy
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* BossBonanza: The Sigma stages have multiple bosses to fight per stage. The first stage has a battle with Vile, followed by the return of Boomer Kuwanger, and then Bos(s)pider to end it. The next stage pits you against Chill Penguin and Storm Eagle for the second time before bringing on Rangda Bangda. The third stage features rematches against Armored Armadillo, Sting Chameleon, Spark Mandrill, Launch Octopus, and Flame Mammoth, culminating with D-Rex. The final stage is a BossOnlyLevel where you have to destroy Velguader before the climatic battle against Sigma can commence.



** Retroactively doubles as a MythologyGag, since every game after it does the teleporter-style boss rush.

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** Retroactively doubles as a MythologyGag, since every game after it does the traditional teleporter-style boss rush.
29th Sep '17 7:09:35 AM JRads47
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* EarlyInstallmentWeirdness: The Dash is given to you through a capsule rather than being an ability that X already has. Additionally, Zero doesn't have the Z-Saber, as it was introduced in ''X2''.
25th Aug '17 7:08:24 PM Luigifan
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*** The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty skyrockets into hair-pulling insanity.

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*** The Dash upgrade is so crucial to balancing out the games game's difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games game's difficulty skyrockets into hair-pulling insanity.



** Storm Eagle's stage is loaded with tight platforming, with very small platforms that X can barely jump across on his own. Its supposed to be a clue to the player to come back with the dash upgrade, which not only makes the platforming a sinch, but also makes the fight against Storm Eagle much easier.
** Flame Mammoth's stage, besides the typical lava obstacles, has large piles of junk that can fall on you if you try and rush through, testing the players reflexes before they fight the behemoth maverick.
** Sting Chameleon's stage has a crumbling cave section that encourages you to get both the Dash and Helmet upgrades. Without them, the stage gets much more frustrating due to the falling rocks and enemies that come with them. This is also meant to tip you off that Sting Chameleon is not going to be an easy fight, and that he also loves to attack you with spikes that fall from his cieling.
** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast puncg attack as well.

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** Storm Eagle's stage is loaded with tight platforming, with very small platforms that X can barely jump across on his own. Its It's supposed to be a clue to the player to come back with the dash upgrade, which not only makes the platforming a sinch, cinch, but also makes the fight against Storm Eagle much easier.
** Flame Mammoth's stage, besides the typical lava obstacles, has large piles of junk that can fall on you if you try and rush through, testing the players player's reflexes before they fight the behemoth maverick.
Maverick.
** Sting Chameleon's stage has a crumbling cave section that encourages you to get both the Dash and Helmet upgrades. Without them, the stage gets much more frustrating due to the falling rocks and enemies that come with them. This is also meant to tip you off that Sting Chameleon is not going to be an easy fight, and that he also loves to attack you with spikes that fall from his cieling.
ceiling.
** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating you[[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast puncg punch attack as well.



* BoringButPractical: As usual for the Mega Man series, the Mega Buster and its charge shots will never let you down throughout the regular levels.

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* BoringButPractical: As usual for the Mega Man ''Mega Man'' series, the Mega Buster and its charge shots will never let you down throughout the regular levels.



** The Degraver enemies in Flame Mammoth's stage are stand ins for the Pickelman enemies from the first Mega Man game.

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** The Degraver enemies in Flame Mammoth's stage are stand ins stand-ins for the Pickelman enemies from the first Mega Man ''Mega Man'' game.



** The RT-55J miniboss in Sting Chameleon's stage is very similar in appearance to Auto from the Mega Man Classic series.
** In Armored Armadillo's stage, a Bubble Bat enemy from Mega Man 2 makes a brief cameo appearance alongside the newer bat enemies.

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** The RT-55J miniboss in Sting Chameleon's stage is very similar in appearance to Auto from the Mega ''Mega Man Classic Classic'' series.
** In Armored Armadillo's stage, a Bubble Bat enemy from Mega ''Mega Man 2 2'' makes a brief cameo appearance alongside the newer bat enemies.



** Boomer Kuwanger's weapon, the Boomerang Cutter, is a souped up Rolling Cutter, the weapon of Cut Man from the first Mega Man. Kuwanger himself is a mix of Cut Man and Quick Man from VideoGame/MegaMan2.
** The repeated underwater bosses in increasingly cramped environments from Dive Man's stage in 4 is repeated in Launch Octopus's stage.
* ChargedAttack: By default, X can charge his Buster up to 2 levels above the uncharged attack, however once he obtains the Arm Parts, he can not only charge his Buster up to 3 levels, he can now charge all of his weapons.

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** Boomer Kuwanger's weapon, the Boomerang Cutter, is a souped up Rolling Cutter, the weapon of Cut Man from the first Mega Man. ''Mega Man''. Kuwanger himself is a mix of Cut Man and Quick Man from VideoGame/MegaMan2.
''VideoGame/MegaMan2''.
** The repeated underwater bosses in increasingly cramped environments from Dive Man's stage in 4 ''4'' is repeated in Launch Octopus's stage.
* ChargedAttack: By default, X can charge his Buster up to 2 levels above the uncharged attack, however attack; however, once he obtains the Arm Parts, he can not only charge his Buster up to 3 levels, he can now charge all of his weapons.



* EarlyGameHell: The game starts off quite hard if you dont get the upgrades right away and fight bosses out of a specific order and without their weakneases. Half of the bosses (Armored Armadillo, Sting Chameleon, Spark Mandrill and Launch Octopus) are very hard to fight with your X-Buster alone, and a lot of the platforming in stages like Flame Mammoth's and Storm Eagle's stages tend to be tight and demanding of precision or have frustrating obstacles to overcome (the lava in Mammoth's stage can kill you in two hits, and you're being hounded by columns of fire and Degraver enemies at the same time, and Sting Chameleon's stage has a very tedious collapsing cave segment). On top of that, even the easier boss fights like Storm Eagle and Boomer Kuwanger have fast and hard hitting attacks that you have very little time to dodge. The game gets considerably easier once you get the dash upgrade in Chill Penguin's stage, and even easier once you get the other upgrades and the bosses weapons.
* EasyLevelTrick: There's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch. You can also use the supercharged C. Sting weapon to become temporarily immune to damage and quickly pass through.

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* EarlyGameHell: The game starts off quite hard if you dont get the upgrades right away and fight bosses out of a specific order and without their weakneases. weaknesses. Half of the bosses (Armored Armadillo, Sting Chameleon, Spark Mandrill Mandrill, and Launch Octopus) are very hard to fight with your X-Buster alone, and a lot of the platforming in stages like Flame Mammoth's and Storm Eagle's stages tend to be tight and demanding of precision or have frustrating obstacles to overcome (the lava in Mammoth's stage can kill you in two hits, and you're being hounded by columns of fire and Degraver enemies at the same time, and Sting Chameleon's stage has a very tedious collapsing cave segment). On top of that, even the easier boss fights like Storm Eagle and Boomer Kuwanger have fast and hard hitting attacks that you have very little time to dodge. The game gets considerably easier once you get the dash upgrade in Chill Penguin's stage, and even easier once you get the other upgrades and the bosses bosses' weapons.
* EasyLevelTrick: There's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature feature, you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch. You can also use the supercharged C. Sting weapon to become temporarily immune to damage and quickly pass through.



* HopelessBossFight: Twice with Vile. It is absolutely impossible to kill him in his first appearance, even by cheating. In the second fight, even if you're ''fully upgraded'', it is still impossible to penetrate his Ride Armors shield--fortunately, Zero turns the tides by delivering a blast strong enough to destroy his Ride Armor, allowing X to finally defeat Vile.

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* HopelessBossFight: Twice with Vile. It is absolutely impossible to kill him in his first appearance, even by cheating. In the second fight, even if you're ''fully upgraded'', it is still impossible to penetrate his Ride Armors shield--fortunately, Armor's shield -- fortunately, Zero turns the tides by delivering a blast strong enough to destroy his Ride Armor, allowing X to finally defeat Vile.



* LighterAndSofter: ''Mega Man X1'' definitely has its serious moments, but compared to most of it's successors (besides [[VideoGame/MegaManX2 its sequel]]), it's one of the more upbeat games in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline and plot is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.

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* LighterAndSofter: ''Mega Man X1'' definitely has its serious moments, but compared to most of it's its successors (besides [[VideoGame/MegaManX2 its sequel]]), it's one of the more upbeat games in the series. Take Take, for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline and plot is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.



* {{Railroading}}: Except by cheating with passwords, the game cannot be completed without acquiring the Dash Upgrade, since its capsule blocks your path in Chill Penguin's stage, and it is impossible to bypass it. Considering that playing the game without the upgrade makes it unreasonably more difficult and slower paced, the dev team had a ''very'' good reason for doing this. On top of that, you need the upgrade to even access the other Dr. Light capsules--the dash is needed to get the Armor in Sting Chameleons stage and the Helmet in Storm Eagles stage, and both the leg and helmet are needed to get the Arm Cannon upgrade in Flame Mammoth's stage.

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* {{Railroading}}: Except by cheating with passwords, the game cannot be completed without acquiring the Dash Upgrade, since its capsule blocks your path in Chill Penguin's stage, and it is impossible to bypass it. Considering that playing the game without the upgrade makes it unreasonably more difficult and slower paced, slower-paced, the dev team had a ''very'' good reason for doing this. On top of that, you need the upgrade to even access the other Dr. Light capsules--the capsules -- the dash is needed to get the Armor in Sting Chameleons Chameleon's stage and the Helmet in Storm Eagles Eagle's stage, and both the leg and helmet are needed to get the Arm Cannon upgrade in Flame Mammoth's stage.



* RescueReversal: In the first Sigma Fortress stage, Zero (who infiltrated earlier) had been captured by Vile. X has to fight Vile to go pass him, but he can't hurt Vile while he's in his [[MiniMecha Ride Armor]], and after a short while Vile grabs X with his Ride Armor's arm. Zero, seeing X in danger, breaks free of his restrains and then destroys Vile's mech in a DesperationAttack, giving X a fighting chance.

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* RescueReversal: In the first Sigma Fortress stage, Zero (who infiltrated earlier) had has been captured by Vile. X has to fight Vile to go pass get past him, but he can't hurt Vile while he's in his [[MiniMecha Ride Armor]], and after a short while while, Vile grabs X with his Ride Armor's arm. Zero, seeing X in danger, breaks free of his restrains restraints and then destroys Vile's mech in a DesperationAttack, giving X a fighting chance.



* SchmuckBait: When you first see the level select screen, the first level highlighted is Launch Octopus' stage. Players familiar with the [[VideoGame/MegaMan1 first game]] will assume that this means its a good level to start on, when [[EarlyGameHell its actually one of the hardest levels in the game without upgrades]], and features a boss that will mop the floor with you if you dont have the dash upgrade or the weapons he's weak to. The level next to Launch Octopus' stage, Chill Penguin, is the one you're better off starting on.

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* SchmuckBait: When you first see the level select screen, the first level highlighted is Launch Octopus' stage. Players familiar with the [[VideoGame/MegaMan1 first game]] will assume that this means its it's a good level to start on, when [[EarlyGameHell its it's actually one of the hardest levels in the game without upgrades]], and features a boss that will mop the floor with you if you dont don't have the dash upgrade or the weapons he's weak to. The level next to Launch Octopus' stage, Chill Penguin, is the one you're better off starting on.



* VideoGameFlamethrowersSuck: ZigZagged. The Fire Wave is a short range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well. It is, however, ''excellent'' against mooks and even makes short work of the Mole Borers.

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* VideoGameFlamethrowersSuck: ZigZagged. The Fire Wave is a short range short-range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well. It is, however, ''excellent'' against mooks and even makes short work of the Mole Borers.
21st Aug '17 2:14:36 PM xcountryguy
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* ButThouMust: There's no way to avoid encountering Dr. Light's capsule in Chill Penguin's level or to refuse [[spoiler: Zero's Arm Part]]. The latter is due to difficulty restrictions; the FinalBoss is immune to Level 2 charge shots, so if a player without the Buster upgrade were to run out of special weapon energy, they'd have no way to damage the boss. The former is probably because the game is ''much'' more difficult without the Dash upgrade, and some self-imposed challenges include using passwords to skip Chill Penguin's stage without getting the part.

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* ButThouMust: There's no way to avoid encountering Dr. Light's capsule in Chill Penguin's level or to refuse [[spoiler: Zero's [[spoiler:Zero's Arm Part]]. The latter is due to difficulty restrictions; the FinalBoss is immune to Level 2 charge shots, so if a player without the Buster upgrade were to run out of special weapon energy, they'd have no way to damage the boss. The former is probably because the game is ''much'' more difficult without the Dash upgrade, and some self-imposed challenges include using passwords to skip Chill Penguin's stage without getting the part.



* TraumaticSuperpowerAwakening: After Zero [[spoiler: sacrifices himself]], X suddenly breaks free of his electric bonds and fully restores his energy before the showdown with Vile. Even Vile has no idea how this is possible. This hidden power isn't mentioned again, and was removed in ''Maverick Hunter X''.

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* TraumaticSuperpowerAwakening: After Zero [[spoiler: sacrifices [[spoiler:sacrifices himself]], X suddenly breaks free of his electric bonds and fully restores his energy before the showdown with Vile. Even Vile has no idea how this is possible. This hidden power isn't mentioned again, and was removed in ''Maverick Hunter X''.
8th Aug '17 2:44:42 PM NESBoy
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* ObligatorySwearing: The ''[[CompilationRerelease Mega Man X Collection]]'' version of the game is inexplicably changed so that X's only line of dialogue in the game starts off with him saying, "Damn!"
25th Jul '17 11:38:46 PM ironcommando
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* VideoGameFlamethrowersSuck: The Fire Wave is a short range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well.

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* VideoGameFlamethrowersSuck: ZigZagged. The Fire Wave is a short range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well. It is, however, ''excellent'' against mooks and even makes short work of the Mole Borers.


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* VideoGameSettings:
** BlackoutBasement: Spark Mandrill's stage.
** JungleJapes: Sting Chameleon's stage.
** LevelsTakeFlight: Storm Eagle's stage.
** SlippySlideyIceWorld: Chill Penguin's stage.
** SteelMill: Flame Mammoth's stage.
** TheTower: Boomer Kuwanger's stage.
** UndergroundLevel: Armored Armadillo's stage.
** UnderwaterBase: Launch Octopus' stage.
18th Jul '17 8:38:31 PM ironcommando
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* AdvancingBossOfDoom: The first Mole Borer in Armored Armadillo's stage will chase down X with its OneHitKill spiked roller drill, forcing X to either kill it, outrun it (it will fall into a spiked pit and die), or find a method to get behind it.



** Cruiziler, a whale cruiser from Launch Octopus' stage that drops slowly-falling bombs and releases Sky Claw mooks. Destroying it gives access to a secret area.
18th Jul '17 8:35:16 PM ironcommando
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* MiniBoss: A number of the stages have these, Launch Octopus' notably has ''four'':
** Thunder Slimer, the BlobMonster in Spark Mandrill's stage which attacks with electricity from the ceiling, bouncing around on the ground, and spawning blobs that temporarily get X stuck in them.
** Anglerge, an angler fish from Launch Octopus' stage that attacks by vacuuming X into spiked pits and fires destructible eel projectiles. The second one also has the ability to blow him into spiked pits.
** Cruiziler, a whale cruiser from Launch Octopus' stage that drops slowly-falling bombs and releases Sky Claw mooks. Destroying it gives access to a secret area.
** Utuboros, a SegmentedSerpent enemy from Launch Octopus stage that is fought before the boss, and another in a secret area.
** RT-55J, a large green robot fought in a secret area of Sting Chameleon's stage. It attacks with RocketPunch claws.
** Vile himself also acts as one during the first Sigma Fortress stage.
14th Jul '17 2:08:31 AM Astaroth
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* AntiFrustrationFeatures: The game makes two of the armor upgrades mandatory to get so that you have a fighting chance throughout the game.
** The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty skyrockets into hair-pulling insanity.
** The Arm Cannon upgrade in Flame Mammoth's stage is so hard to get, that the game has Zero give you his arm cannon [[DisneyDeath when he "dies"]] if you missed it, which serves the same purpose as that upgrade.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The game makes two of the armor upgrades mandatory to get so that you have a fighting chance throughout the game.
** *** The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty skyrockets into hair-pulling insanity.
** *** The Arm Cannon upgrade in Flame Mammoth's stage is so hard to get, that the game has Zero give you his arm cannon [[DisneyDeath when he "dies"]] if you missed it, which serves the same purpose as that upgrade.upgrade.
** The area immediately before the FinalBoss has a place which infinitely spawns weak enemies, allowing you to 'farm' them to fill your subtanks if you die against him after emptying them.
31st Mar '17 12:38:47 PM eroock
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'''''Mega Man X''''' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

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'''''Mega ''Mega Man X''''' X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.
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