History VideoGame / MegaManX1

17th May '18 3:13:24 PM dmeagher13
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* LostInTranslation: Boomer Kuwanger left non-Japanese speaking players scratching their heads trying to figure out what kind of animal a kuwanger is since all of the other mavericks are named after animals. It's name is in fact a {{Pun}} based on boomerang and ''kuwagata'', the Japanese word for a stag beetle, which [[BlindIdiotTranslation the translators must not have realized]] and simply transliterated the name instead of [[{{Woolseyism}} Woolseyizing]] the pun.

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* LostInTranslation: Boomer Kuwanger left non-Japanese speaking players scratching their heads trying to figure out what kind of animal a kuwanger is since all of the other mavericks are named after animals. It's Its name is in fact a {{Pun}} based on boomerang and ''kuwagata'', the Japanese word for a stag beetle, which [[BlindIdiotTranslation the translators must not have realized]] and simply transliterated the name instead of [[{{Woolseyism}} Woolseyizing]] the pun.
17th May '18 3:11:06 PM dmeagher13
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* LostInTranslation: Boomer Kuwanger left non-Japanese speaking players scratching their heads trying to figure out what kind of animal a kuwanger is since all of the other mavericks are named after animals. It's name is in fact a {{Pun}} based on boomerang and ''kuwagata'', the Japanese word for a stag beetle, which [[BlindIdiotTranslation the translators must not have realized]] and simply transliterated the name instead of [[{{Woolseyism}} Woolseyizing]] the pun.
2nd May '18 4:55:54 PM NESBoy
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* LimitedSpecialCollectorsUltimateEdition: In 2018, in honor of [[MilestoneCelebration the 30th anniversary of]] [[VideoGame/MegaManClassic the classic series]], the game was rereleased in a limited 8,500 cartridge production run on the SNES. Most of these cartridges are opaque white, though 1,000 of them are a special translucent, glow-in-the-dark blue.
23rd Mar '18 5:27:30 PM JRads47
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* EarlyInstallmentWeirdness: The Dash is given to you through a capsule rather than being an ability that X already has. Additionally, Zero doesn't have the Z-Saber, as it was introduced in ''X2''. The boss refights are also done ala ''VideoGame/MegaMan1'', being interspersed throughout the Sigma Fortress stages in a fixed order instead of having their own dedicated level where the player can choose who they fight.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The Dash is given to you through a capsule rather than being an ability that X already has. Additionally, has.
**
Zero doesn't have the Z-Saber, as it was introduced in ''X2''. ''X2''.
**
The boss refights are also done ala ''VideoGame/MegaMan1'', being interspersed throughout the Sigma Fortress stages in a fixed order instead of having their own dedicated level where the player can choose who they fight.
8th Mar '18 12:23:12 PM CybranGeneralSturm
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* LifeDrain: Launch Octopus can use his E-Drain move to steal X's health if you get caught by his CombatTentacles.
7th Mar '18 12:12:55 PM nombretomado
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''Mega Man X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

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''Mega Man X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo UsefulNotes/SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.
21st Feb '18 12:51:18 AM LlamaAdventure
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* EarlyInstallmentWeirdness: The Dash is given to you through a capsule rather than being an ability that X already has. Additionally, Zero doesn't have the Z-Saber, as it was introduced in ''X2''.

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* EarlyInstallmentWeirdness: The Dash is given to you through a capsule rather than being an ability that X already has. Additionally, Zero doesn't have the Z-Saber, as it was introduced in ''X2''. The boss refights are also done ala ''VideoGame/MegaMan1'', being interspersed throughout the Sigma Fortress stages in a fixed order instead of having their own dedicated level where the player can choose who they fight.
13th Feb '18 1:27:33 PM WheeljackDude
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* Armored Armadillo of the 8th Armored Division, gives the [[ThrowingYourShieldAlwaysWorks Rolling Shield]]

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* Armored Armadillo of the 8th Armored Division, gives the [[SphereOfPower Rolling]] [[ThrowingYourShieldAlwaysWorks Rolling Shield]]



* Boomerang Kuwanger of the 17th Elite Unit, gives the [[BattleBoomerang Boomerang Cutter]]
* Sting Chameleon of the 9th Special Forces, gives the [[SpreadShot Chameleon Sting]]

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* Boomerang Kuwanger of the 17th Elite Unit, gives the [[BattleBoomerang Boomerang Boomerang]] [[AbsurdlySharpBlade Cutter]]
* Sting Chameleon of the 9th Special Forces, gives the [[InvincibilityPowerUp Chameleon]] [[SpreadShot Chameleon Sting]]



* Flame Mammoth of the 4th Overland Unit, gives the [[PlayingWithFire Fire Wave]]

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* Flame Mammoth of the 4th Overland Unit, gives the [[PlayingWithFire [[FireBreathingWeapon Fire Wave]]
6th Jan '18 9:57:00 AM JehJehKeyblade
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* GuideDangIt: Unlocking the Hadouken requires you to collect a specific energy capsule, and then commit suicide, 5 times in a row, before the upgrade will appear.
** Well, that's the short way around it. You could collect the capsule and finish Armored Armadillo's stage 5 times; most fan guides recommend suicide to save time and avoid speed running the stage again.
** Actually, no. You don't have to collect the capsule. All you have to do is load a specific pixel on screen, which you can do without even going up to the ledge.

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* GuideDangIt: Unlocking the Hadouken requires you to collect a specific energy capsule, and then either commit suicide, suicide 5 times in a row, before the upgrade will appear.
** Well, that's the short way around it. You could collect the capsule and
or finish Armored Armadillo's stage 5 times; most fan guides recommend suicide to save time and avoid speed running times in a row before the stage again.
** Actually, no. You don't have to collect the capsule. All you have to do is load a specific pixel on screen, which you can do without even going up to the ledge.
upgrade will appear.
31st Dec '17 7:47:30 AM FateStayWho
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* WakeUpCallBoss: Storm Eagle relies on generous amounts of knockback to blow you off his ship, and using his diving attack to quickly hit you while he hides offscreen. Luckily his overall damage output is low, giving you a chance to see how dynamic bosses are compared to ''VideoGame/MegaManClassic''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MegaManX1