History VideoGame / MegaManX1

24th Oct '16 9:18:35 AM Emreld3000
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Added DiffLines:

** The repeated underwater bosses in increasingly cramped environments from Dive Man's stage in 4 is repeated in Launch Octopus's stage.
14th Oct '16 10:56:37 AM frogpatrol
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''Mega Man X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

Set in 21XX, Dr. Cain discovers a robot sealed away in a capsule left by the late Dr. Light, that is capable of highly advanced AI and even free will. Dr. Cain studied the robot, known as "X", and attempted to duplicate his functions, these robots later became known as "Reploids".

However, under free will, some of the Reploids went rogue, and thus were branded as "Mavericks". To counter the threat, the Maverick Hunters were formed, with Sigma as the leader. However, soon afterwards, Sigma himself goes Maverick, taking the Hunters with him. X, not wanting to the fighting to continue, heads out to confront the Mavericks, joining Zero, the new leader of the Maverick Hunters.

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''Mega '''''Mega Man X'' X''''' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

Set in 21XX, Dr. Cain discovers a robot sealed away in a capsule left by the late Dr. Light, Light that is capable of highly advanced AI and even free will. Dr. Cain studied studies the robot, known as "X", X, and attempted attempts to duplicate his functions, these functions. These robots later became known as "Reploids".

However, under
Reploids.

Having
free will, some of the Reploids went rogue, rogue and thus were are branded as "Mavericks". Mavericks. To counter the threat, the Maverick Hunters Hunters, led by Sigma, were formed, with Sigma as the leader. However, soon afterwards, formed. Then Sigma himself goes Maverick, taking the Hunters with him. X, not wanting to the fighting to continue, heads out with the Maverick Hunters, now led by Zero, to confront the Mavericks, joining Zero, the new leader of the Maverick Hunters.
Mavericks.



Was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the PSP.

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Was later It was [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the PSP.



* AIBreaker: Lots of bosses in this game can have their behavior broken by their weaknesses[[note]]Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs[[/note]], but Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.

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* AIBreaker: Lots of bosses in this game can have their behavior broken by their weaknesses[[note]]Chill weaknesses. Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs[[/note]], but boomerangs. Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.
11th Oct '16 11:10:50 AM dotchan
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Added DiffLines:

* AIBreaker: Lots of bosses in this game can have their behavior broken by their weaknesses[[note]]Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs[[/note]], but Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.
19th Aug '16 1:55:12 PM santos32
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* [[spoiler:HeroicSacrifice: Zero.]]

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** Well, that's the short way around it. You could collect the capsule and finish Armored Armadillo's stage 5 times; most fan guides recommend suicide to save time and avoid speed running the stage again.
* [[spoiler:HeroicSacrifice: Zero. It doesn't quite stick.]]
15th Jul '16 4:32:50 AM tropower
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* RemovableShell: Armored Armadillo; he'll lose his shielding if he's hit with the Spark Shot.

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* RemovableShell: Armored Armadillo; he'll lose his shielding if he's hit with the Spark Shot.Electric Spark.
11th Jun '16 11:48:13 AM KelpTheGreat
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* BoringButPractical: As usual for the Mega Man series, the Mega Buster and its charge shots will never let your down throughout the regular levels.

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* BoringButPractical: As usual for the Mega Man series, the Mega Buster and its charge shots will never let your you down throughout the regular levels.



* ChargedAttack: By default, X can charge his Buster up to 3 levels, however once he obtains the Arm Parts, he can not only charge his Buster up to 4 levels, he can now charge all of his weapons.
* CheatCode: The {{password|Save}} "3673-2177-2487" nomally takes you to the Sigma Stages with all of the standard collectables, but holding L, R, X, and Down as you confirm the password will give you the Hadouken as well.

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* ChargedAttack: By default, X can charge his Buster up to 3 levels, 2 levels above the uncharged attack, however once he obtains the Arm Parts, he can not only charge his Buster up to 4 3 levels, he can now charge all of his weapons.
* CheatCode: The {{password|Save}} "3673-2177-2487" nomally normally takes you to the Sigma Stages with all of the standard collectables, but holding L, R, X, and Down as you confirm the password will give you the Hadouken as well.



* GuideDangIt: Unlocking the Hadouken requires you to, among other things, complete one otherwise-unremarkable stage seven times in a row.

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* GuideDangIt: Unlocking the Hadouken requires you to, among other things, complete one otherwise-unremarkable stage seven to collect a specific energy capsule, and then commit suicide, 5 times in a row. row, before the upgrade will appear.



* LighterAndSofter: ''Mega Man X1'' definitely has it's serious moments, but compared to most of it's successors (besides [[VideoGame/MegaManX2 it's sequel]]), it's one of the more upbeat games in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline and plot is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.

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* LighterAndSofter: ''Mega Man X1'' definitely has it's its serious moments, but compared to most of it's successors (besides [[VideoGame/MegaManX2 it's its sequel]]), it's one of the more upbeat games in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline and plot is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.



* NintendoHard: The game isn't as tough as the classic Mega Man games, but it can still offer a serious challenge, especially if you try to get through the game without getting (or in the case of the unskippable Dash upgrade, using) any ofthe Armor Upgrades.

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* NintendoHard: The game isn't as tough as the classic Mega Man games, but it can still offer a serious challenge, especially if you try to get through the game without getting (or in the case of the unskippable Dash upgrade, using) any ofthe of the Armor Upgrades.



* SelfImposedChallenge: Several, and can be combined for even more challenge

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* SelfImposedChallenge: Several, Several have been thought up, and multiple ones can be combined for even more challengechallenge:



** The heart tank in Sting Cameleon's stage can be reached even before it's flooded by using Shotgun Ice's sled, or extremely precise dash-jumping.

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** The heart tank in Sting Cameleon's Chameleon's stage can be reached even before it's flooded by using Shotgun Ice's sled, or extremely precise dash-jumping.
3rd Apr '16 12:43:14 PM Spanks
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* LighterAndSofter: ''Mega Man X1'' definitely has it's serious moments, but compared to it's successors ([[VideoGame/MegaManMaverickHunterX and its remake]]), it's by far the most upbeat game in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.

to:

* LighterAndSofter: ''Mega Man X1'' definitely has it's serious moments, but compared to most of it's successors ([[VideoGame/MegaManMaverickHunterX and its remake]]), (besides [[VideoGame/MegaManX2 it's by far sequel]]), it's one of the most more upbeat game games in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline and plot is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.
1st Apr '16 9:50:43 AM tykelly123
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* TraumaticSuperpowerAwakening: After Zero [[spoiler: sacrifices himself]], X suddenly breaks free of his electric bonds and fully restores him energy before the showdown with Vile. Even Vile has no idea how this is possible. This hidden power isn't mentioned again, and was removed in ''Maverick Hunter X''.

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* TraumaticSuperpowerAwakening: After Zero [[spoiler: sacrifices himself]], X suddenly breaks free of his electric bonds and fully restores him his energy before the showdown with Vile. Even Vile has no idea how this is possible. This hidden power isn't mentioned again, and was removed in ''Maverick Hunter X''.
1st Apr '16 9:41:58 AM tykelly123
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* RescueReversal: In the third Sigma Fortress stage, in the end, Zero (who infiltrated earlier) had been captured by Vile. X has to fight Vile to go pass him, but he can't hurt Vile while he's in his [[MiniMecha Ride Armor]], and after a short while Vile grabs X with his Ride Armor's arm. Zero, seeing X in danger, breaks free of his restrains and then destroys Vile's mech in a DesperationAttack, giving X a fighting chance.

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* RescueReversal: In the third first Sigma Fortress stage, in the end, Zero (who infiltrated earlier) had been captured by Vile. X has to fight Vile to go pass him, but he can't hurt Vile while he's in his [[MiniMecha Ride Armor]], and after a short while Vile grabs X with his Ride Armor's arm. Zero, seeing X in danger, breaks free of his restrains and then destroys Vile's mech in a DesperationAttack, giving X a fighting chance.
17th Mar '16 2:32:47 PM Spanks
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* LighterAndSofter: ''Mega Man X1'' definitely has it's serious moments, but compared to it's successors, it's by far the most upbeat game in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.

to:

* LighterAndSofter: ''Mega Man X1'' definitely has it's serious moments, but compared to it's successors, successors ([[VideoGame/MegaManMaverickHunterX and its remake]]), it's by far the most upbeat game in the series. Take for instance, the Mega Man Classic-esque and cheerful [[https://www.youtube.com/watch?v=9rqK5uWs9gk Password Theme]] with cute Metools on the screen, the overall upbeat soundtrack, the Mavericks are much more cartoony, having humorous animations and reactions to their weaknesses, the storyline is much simpler, with Sigma being essentially a bald reploid version of Dr. Wily.
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