History VideoGame / MegaManX1

8th Aug '17 2:44:42 PM NESBoy
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* ObligatorySwearing: The ''[[CompilationRerelease Mega Man X Collection]]'' version of the game is inexplicably changed so that X's only line of dialogue in the game starts off with him saying, "Damn!"
25th Jul '17 11:38:46 PM ironcommando
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* VideoGameFlamethrowersSuck: The Fire Wave is a short range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well.

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* VideoGameFlamethrowersSuck: ZigZagged. The Fire Wave is a short range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well. It is, however, ''excellent'' against mooks and even makes short work of the Mole Borers.


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* VideoGameSettings:
** BlackoutBasement: Spark Mandrill's stage.
** JungleJapes: Sting Chameleon's stage.
** LevelsTakeFlight: Storm Eagle's stage.
** SlippySlideyIceWorld: Chill Penguin's stage.
** SteelMill: Flame Mammoth's stage.
** TheTower: Boomer Kuwanger's stage.
** UndergroundLevel: Armored Armadillo's stage.
** UnderwaterBase: Launch Octopus' stage.
18th Jul '17 8:38:31 PM ironcommando
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* AdvancingBossOfDoom: The first Mole Borer in Armored Armadillo's stage will chase down X with its OneHitKill spiked roller drill, forcing X to either kill it, outrun it (it will fall into a spiked pit and die), or find a method to get behind it.



** Cruiziler, a whale cruiser from Launch Octopus' stage that drops slowly-falling bombs and releases Sky Claw mooks. Destroying it gives access to a secret area.
18th Jul '17 8:35:16 PM ironcommando
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* MiniBoss: A number of the stages have these, Launch Octopus' notably has ''four'':
** Thunder Slimer, the BlobMonster in Spark Mandrill's stage which attacks with electricity from the ceiling, bouncing around on the ground, and spawning blobs that temporarily get X stuck in them.
** Anglerge, an angler fish from Launch Octopus' stage that attacks by vacuuming X into spiked pits and fires destructible eel projectiles. The second one also has the ability to blow him into spiked pits.
** Cruiziler, a whale cruiser from Launch Octopus' stage that drops slowly-falling bombs and releases Sky Claw mooks. Destroying it gives access to a secret area.
** Utuboros, a SegmentedSerpent enemy from Launch Octopus stage that is fought before the boss, and another in a secret area.
** RT-55J, a large green robot fought in a secret area of Sting Chameleon's stage. It attacks with RocketPunch claws.
** Vile himself also acts as one during the first Sigma Fortress stage.
14th Jul '17 2:08:31 AM Astaroth
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* AntiFrustrationFeatures: The game makes two of the armor upgrades mandatory to get so that you have a fighting chance throughout the game.
** The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty skyrockets into hair-pulling insanity.
** The Arm Cannon upgrade in Flame Mammoth's stage is so hard to get, that the game has Zero give you his arm cannon [[DisneyDeath when he "dies"]] if you missed it, which serves the same purpose as that upgrade.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The game makes two of the armor upgrades mandatory to get so that you have a fighting chance throughout the game.
** *** The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty skyrockets into hair-pulling insanity.
** *** The Arm Cannon upgrade in Flame Mammoth's stage is so hard to get, that the game has Zero give you his arm cannon [[DisneyDeath when he "dies"]] if you missed it, which serves the same purpose as that upgrade.upgrade.
** The area immediately before the FinalBoss has a place which infinitely spawns weak enemies, allowing you to 'farm' them to fill your subtanks if you die against him after emptying them.
31st Mar '17 12:38:47 PM eroock
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'''''Mega Man X''''' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

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'''''Mega ''Mega Man X''''' X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.
27th Mar '17 10:28:51 PM Tox
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** Actually, no. You don't have to collect the capsule. All you have to do is load a specific pixel on screen, which you can do without even going up to the ledge.
26th Mar '17 10:45:45 AM Prinzenick
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* BlowYouAway:
** Storm Eagle has two ways of doing this; the first is using the gust of his wings to push you away from him, and the second is using his Storm Tornado attack. Neither of them directly damage you, but the latter can easily push you off of his airship and send you falling to your death if you don't have the dash upgrade.
** The Anglerge minibosses in Launch Octopus' stage can do this and also pull you towards them to try and make you fall into the spikes nearby.


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* HairRaisingHare: The [[PunnyName Ray Bit]] enemies in Chill Penguin's stage. They have blasters built into their ears and will try to hop into X.
26th Mar '17 10:36:40 AM Prinzenick
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** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses.

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** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast puncg attack as well.
25th Mar '17 11:35:55 PM Prinzenick
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* {{Antepiece}}: Some of the levels are designed in a way that tips you off to what you're up against.

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* {{Antepiece}}: Some Most of the levels are designed in a way that tips you off to what you're up against.



** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses.
** Launch Octopus' stage has miniboss fights that use suction to either blow you away or pull you towards them, a warmup for a similar attack the boss fight uses.



** The Degraver enemies in Flame Mammoth's stage are stand ins for the Pickelman enemies from the first Mega Nan game.

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** The Degraver enemies in Flame Mammoth's stage are stand ins for the Pickelman enemies from the first Mega Nan Man game.



* EarlyGameHell: The game starts off quite hard if you dont get the upgrades right away and fight bosses out of a specific order and without their weakneases. Half of the bosses (Armored Armadillo, Sting Chameleon, Spark Mandrill and Launch Octopus) are very hard to fight with your X-Buster alone, and a lot of the platforming in stages like Flame Mammoth's and Storm Eagle's stages tend to be tight and demanding of precision or have frustrating obstacles to overcome (the lava in Mammoth's stage can kill you in two hits, and you're being hounded by columns of fire and Degraver enemies at the same time, and Sting Chameleon's stage has a very tedious collapsing cave segment). On top of that, even the easier boss fights like Storm Eagle and Boomer Kuwanger have fast and hard hitting attacks that you have very little time to dodge. The game gets considerably easier once you get the dash upgrade in Chill Penguin's stage, and even easier once you get the other upgrades and the bosses weapons.



* {{Railroading}}: Except by cheating with passwords, the game cannot be completed without acquiring the Dash Upgrade, since its capsule blocks your path in Chill Penguin's stage, and it is impossible to bypass it. Considering that playing the game without the upgrade makes it unreasonably more difficult and slower paced, the dev team had a ''very'' good reason for doing this. On top of that, you need the upgrade to even access the other Dr. Light capsules.

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* {{Railroading}}: Except by cheating with passwords, the game cannot be completed without acquiring the Dash Upgrade, since its capsule blocks your path in Chill Penguin's stage, and it is impossible to bypass it. Considering that playing the game without the upgrade makes it unreasonably more difficult and slower paced, the dev team had a ''very'' good reason for doing this. On top of that, you need the upgrade to even access the other Dr. Light capsules.capsules--the dash is needed to get the Armor in Sting Chameleons stage and the Helmet in Storm Eagles stage, and both the leg and helmet are needed to get the Arm Cannon upgrade in Flame Mammoth's stage.
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