History VideoGame / MegaManX1

31st Mar '17 12:38:47 PM eroock
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'''''Mega Man X''''' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

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'''''Mega ''Mega Man X''''' X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.
27th Mar '17 10:28:51 PM Tox
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** Actually, no. You don't have to collect the capsule. All you have to do is load a specific pixel on screen, which you can do without even going up to the ledge.
26th Mar '17 10:45:45 AM Prinzenick
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* BlowYouAway:
** Storm Eagle has two ways of doing this; the first is using the gust of his wings to push you away from him, and the second is using his Storm Tornado attack. Neither of them directly damage you, but the latter can easily push you off of his airship and send you falling to your death if you don't have the dash upgrade.
** The Anglerge minibosses in Launch Octopus' stage can do this and also pull you towards them to try and make you fall into the spikes nearby.


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* HairRaisingHare: The [[PunnyName Ray Bit]] enemies in Chill Penguin's stage. They have blasters built into their ears and will try to hop into X.
26th Mar '17 10:36:40 AM Prinzenick
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** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses.

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** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast puncg attack as well.
25th Mar '17 11:35:55 PM Prinzenick
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* {{Antepiece}}: Some of the levels are designed in a way that tips you off to what you're up against.

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* {{Antepiece}}: Some Most of the levels are designed in a way that tips you off to what you're up against.



** Spark Mandrill's stage has electrical volts that travel across the floor and harm you [[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses.
** Launch Octopus' stage has miniboss fights that use suction to either blow you away or pull you towards them, a warmup for a similar attack the boss fight uses.



** The Degraver enemies in Flame Mammoth's stage are stand ins for the Pickelman enemies from the first Mega Nan game.

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** The Degraver enemies in Flame Mammoth's stage are stand ins for the Pickelman enemies from the first Mega Nan Man game.



* EarlyGameHell: The game starts off quite hard if you dont get the upgrades right away and fight bosses out of a specific order and without their weakneases. Half of the bosses (Armored Armadillo, Sting Chameleon, Spark Mandrill and Launch Octopus) are very hard to fight with your X-Buster alone, and a lot of the platforming in stages like Flame Mammoth's and Storm Eagle's stages tend to be tight and demanding of precision or have frustrating obstacles to overcome (the lava in Mammoth's stage can kill you in two hits, and you're being hounded by columns of fire and Degraver enemies at the same time, and Sting Chameleon's stage has a very tedious collapsing cave segment). On top of that, even the easier boss fights like Storm Eagle and Boomer Kuwanger have fast and hard hitting attacks that you have very little time to dodge. The game gets considerably easier once you get the dash upgrade in Chill Penguin's stage, and even easier once you get the other upgrades and the bosses weapons.



* {{Railroading}}: Except by cheating with passwords, the game cannot be completed without acquiring the Dash Upgrade, since its capsule blocks your path in Chill Penguin's stage, and it is impossible to bypass it. Considering that playing the game without the upgrade makes it unreasonably more difficult and slower paced, the dev team had a ''very'' good reason for doing this. On top of that, you need the upgrade to even access the other Dr. Light capsules.

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* {{Railroading}}: Except by cheating with passwords, the game cannot be completed without acquiring the Dash Upgrade, since its capsule blocks your path in Chill Penguin's stage, and it is impossible to bypass it. Considering that playing the game without the upgrade makes it unreasonably more difficult and slower paced, the dev team had a ''very'' good reason for doing this. On top of that, you need the upgrade to even access the other Dr. Light capsules.capsules--the dash is needed to get the Armor in Sting Chameleons stage and the Helmet in Storm Eagles stage, and both the leg and helmet are needed to get the Arm Cannon upgrade in Flame Mammoth's stage.
25th Mar '17 9:10:18 AM Prinzenick
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* AntiFrustrationFeatures: The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty completely skyrockets into hair-pulling insanity.

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* AntiFrustrationFeatures: The game makes two of the armor upgrades mandatory to get so that you have a fighting chance throughout the game.
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The Dash upgrade is so crucial to balancing out the games difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the games difficulty completely skyrockets into hair-pulling insanity.insanity.
** The Arm Cannon upgrade in Flame Mammoth's stage is so hard to get, that the game has Zero give you his arm cannon [[DisneyDeath when he "dies"]] if you missed it, which serves the same purpose as that upgrade.


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* SchmuckBait: When you first see the level select screen, the first level highlighted is Launch Octopus' stage. Players familiar with the [[VideoGame/MegaMan1 first game]] will assume that this means its a good level to start on, when [[EarlyGameHell its actually one of the hardest levels in the game without upgrades]], and features a boss that will mop the floor with you if you dont have the dash upgrade or the weapons he's weak to. The level next to Launch Octopus' stage, Chill Penguin, is the one you're better off starting on.
20th Mar '17 8:17:09 AM Prinzenick
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** In Chill Penguin's stage, the area immediately after you recieve the dash upgrade is designed to encourage you to use it, allowing you to rush over most of the enemies in your path.


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** The Degraver enemies in Flame Mammoth's stage are stand ins for the Pickelman enemies from the first Mega Nan game.
17th Mar '17 12:47:07 PM Prinzenick
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* EasyLevelTrick: There's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch. You can also use the supercharged C. Sting weapon to become temporarily immune to damage and quickly pass through.
16th Mar '17 12:01:04 PM Prinzenick
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* {{Antepiece}}: Some of the levels are designed in a way that tips you off to what you're up against.
** Storm Eagle's stage is loaded with tight platforming, with very small platforms that X can barely jump across on his own. Its supposed to be a clue to the player to come back with the dash upgrade, which not only makes the platforming a sinch, but also makes the fight against Storm Eagle much easier.
** Flame Mammoth's stage, besides the typical lava obstacles, has large piles of junk that can fall on you if you try and rush through, testing the players reflexes before they fight the behemoth maverick.
** Sting Chameleon's stage has a crumbling cave section that encourages you to get both the Dash and Helmet upgrades. Without them, the stage gets much more frustrating due to the falling rocks and enemies that come with them. This is also meant to tip you off that Sting Chameleon is not going to be an easy fight, and that he also loves to attack you with spikes that fall from his cieling.
5th Mar '17 6:37:26 PM Prinzenick
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** The Hoganmer enemies are similar in appearance to the Sniper Joes from the old games, and even carry a shield with them

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** The Hoganmer enemies are similar in appearance to the Sniper Joes from the old games, and even carry a shield with themthem.
** The RT-55J miniboss in Sting Chameleon's stage is very similar in appearance to Auto from the Mega Man Classic series.
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