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*** ''Several'' Standard chips require you to S-Rank viruses in record time while using Custom Style and not using Navi chips or the buster.

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*** ''Several'' Standard chips require you to S-Rank viruses in record time while using Custom Style and not using Navi chips or the buster. Forcing the Custom Screen to open with Fullcust or Folder Back isn't allowed either.
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* CounterAttack: Established as a game mechanic starting from this game, where successfully landing this will cause a short jingle to play. If the final blow on an enemy is a counter hit, the player gains [=BugFrags=] in addition to the other rewards from the battle. In virus battles, the player can gain anywhere from 1 to 8 [=BugFrags=] depending on how many viruses were defeated this way; defeating a boss this way will give 10.


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** Countering an enemy as the killing blow rewards the player with [=BugFrags=] depending on the number of enemies deleted this way (for Navi battles they drop a flat 10). Furthermore, using time-stopping chips still count as a counter hit. These quirks with countering are not present in the subsequent games.
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* ColorWash: [[spoiler:The four main internet areas (ACDC, [=SciLab=], Yoka, and Beach) turn grey after Alpha was stolen from its enclosure and hijacked into military programs around the world. Unlike the frantic endgame music in many games in the series, this grey effect doesn't go away even after defeating the FinalBoss.]]
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* BraggingRightsReward: The final version exclusive Giga Chips (Alpha Arm Σ in ''White'' and Alpha Arm Ω in ''Blue'') are this, as they are obtained by defeating the TrueFinalBoss AlphaΩ.

Added: 159

Removed: 161

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* NoFairCheating: The ''Legacy Collection'' version disables Buster MAX mode during the postgame Time Trials to ensure the player faces the intended challenge.



* ObviousRulePatch: The ''Legacy Collection'' version disables Buster MAX mode during the postgame Time Trials to ensure the player faces the intended challenge.

Added: 913

Changed: 156

Removed: 807

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* BalanceBuff:
** With the absence of the Fist series from ''Battle Network 2'', the Guts Punch series is expanded into three tiers and have their own command codes as well.
** The returning Styles had some of their abilities separated into Navicust programs that you earn from leveling them up, but they also gain a new unique ability to stand out.
*** Rapidly tapping B in Guts Style will unleash a burst of Buster fire, providing some firepower that offsets their poor fire speed.
*** [[JustFrameBonus A well-timed blocking]] of an attack in Shield Style will restore some of your HP.
*** S-ranking certain viruses within five seconds in Custom Style without using the buster or Navi Chips will yield a unique chip from them.
*** S-ranking bosses in under twenty seconds in Team Style yields a V4 variant of their Navi Chip.

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* BalanceBuff:
**
BalanceBuff: With the absence of the Fist series from ''Battle Network 2'', the Guts Punch series is expanded into three tiers and have their own command codes as well.
** The returning Styles had some of their abilities separated into Navicust programs that you earn from leveling them up, but they also gain a new unique ability to stand out.
*** Rapidly tapping B in Guts Style will unleash a burst of Buster fire, providing some firepower that offsets their poor fire speed.
*** [[JustFrameBonus A well-timed blocking]] of an attack in Shield Style will restore some of your HP.
*** S-ranking certain viruses within five seconds in Custom Style without using the buster or Navi Chips will yield a unique chip from them.
*** S-ranking bosses in under twenty seconds in Team Style yields a V4 variant of their Navi Chip.
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* DiscardAndDraw:
** The abilities of returning Styles are all separated into Navicust parts that you earn from leveling them up, meaning that they're weaker right out the box compared to the second game. However, they each gain a new unique ability that can never be replicated with Navicust parts.
*** Rapidly tapping B in Guts Style will unleash a burst of Buster fire, providing some firepower that offsets their poor fire speed.
*** [[JustFrameBonus A well-timed blocking]] of an attack in Shield Style will restore some of your HP.
*** S-ranking certain viruses within five seconds in Custom Style without using the buster or Navi Chips will yield a unique chip from them.
*** S-ranking bosses in under twenty seconds in Team Style yields a V4 variant of their Navi Chip.
** The Bubbler Charge Shot on Aqua Styles charge a little slower than they used to in the second game, but in exchange they deal more damage.

Added: 1052

Changed: 157

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* BalanceBuff: With the absence of the Fist series from ''Battle Network 2'', the Guts Punch series is expanded into three tiers and have their own command codes as well.

to:

* BalanceBuff: BalanceBuff:
**
With the absence of the Fist series from ''Battle Network 2'', the Guts Punch series is expanded into three tiers and have their own command codes as well. well.
** The returning Styles had some of their abilities separated into Navicust programs that you earn from leveling them up, but they also gain a new unique ability to stand out.
*** Rapidly tapping B in Guts Style will unleash a burst of Buster fire, providing some firepower that offsets their poor fire speed.
*** [[JustFrameBonus A well-timed blocking]] of an attack in Shield Style will restore some of your HP.
*** S-ranking certain viruses within five seconds in Custom Style without using the buster or Navi Chips will yield a unique chip from them.
*** S-ranking bosses in under twenty seconds in Team Style yields a V4 variant of their Navi Chip.


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** As the first entry to implement the Extra Folder (a fixed folder that you can swap about with [=NPCs=] in the world), it mandates the Extra Folder in a lot of of scenarios. The subsequent three games don't mandate the Extra Folder that often.

Added: 971

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* EarlyInstallmentWeirdness: Introduced in the game is the Omega-level Navis (SP in Japan), which is a stronger fourth-tier form. While later games just treat them as the third form in practice, here they require certain degree of completion to unlock and their boss battles were preceded with a 3-round virus gauntlet. They are also set encounters like their Alpha/V2 forms, though their locations are unknown without a guide.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Introduced in the game is the Omega-level Navis (SP in Japan), which is a stronger fourth-tier form. While later games just treat them as the third form in practice, here they require certain degree of completion to unlock and their boss battles were preceded with a 3-round virus gauntlet. They are also set encounters like their Alpha/V2 forms, though their locations are unknown without a guide.guide.
** As the pioneer of the Navi Customizer feature, this game has some oddities that didn't make it into subsequent games.
*** This is the only game with [=ModTools=], Error Codes, and Extra Codes. All of these were eschewed when the latter trilogy gave the player more freedom to equip more combinations of program colors.
*** This is the only game where equipping specific Navicust parts was needed for exploration or story progression.
*** Compression codes use both directional inputs and the A/B/L/R buttons while holding down Select. This was simplified in later games.



** The penultimate chapter has [=MegaMan=] fight his way through the Undernet's ranking system to meet their leader "S", who holds the Forbidden Program that is the only thing that can stop Alpha. This means tracking down numerous Navis around the net and defeating them until you can meet S and claim the program. But then the Forbidden Program is rendered useless when, in a ContrivedCoincidence, Bass is immune to its power and {{No Sell}}s it and escapes with Alpha; come the endgame, [[ShaggyDogStory Alpha is destroyed without the need for the Forbidden Program anyway]].

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** The penultimate chapter has [=MegaMan=] fight his way through the Undernet's ranking system to meet their leader "S", who holds the Forbidden Program that is the only thing that can stop Alpha. This means tracking down numerous Navis around the net and defeating them until you can meet S and claim the program. But then the Forbidden Program is rendered useless when, in a ContrivedCoincidence, Bass [[NoSell is immune to its power and {{No Sell}}s it power]] and escapes with Alpha; come the endgame, [[ShaggyDogStory Alpha is destroyed without the need for the Forbidden Program anyway]].
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* YouCouldHaveUsedYourPowersForGood: In the ending, [[spoiler:a data version of Tadashi Hikari]] respects Dr. Wily's abilities as a scientist while lamenting his FaceHeelTurn. This is justified because they worked on the Soulnet together, so he knew what Wily would be capable of if he used his skills for good.

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* YouCouldHaveUsedYourPowersForGood: In the ending, [[spoiler:a data version of Tadashi Hikari]] respects Dr. Wily's abilities as a scientist while lamenting his FaceHeelTurn. This is justified because later referenced in ''Battle Network 5'' when it was revealed that they worked on the Soulnet [=SoulNet=] together, so he knew what Wily would be capable of if he used his skills for good.
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* ObviousRulePatch: The ''Legacy Collection'' version disables Buster MAX mode during the postgame Time Trials to ensure the player faces the intended challenge.
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Spelling/grammar fix(es)


** Bass is constantly protected by an Aura that only disappears when he recieves enough damage in a single hit. Players must either figure out a good way to destroy it before [[AlphaStrike piling on as much damage to him as possible before he can regenerate it]], or figure out Aura's mechanics and damage that can ignore it (ex. poison). Harder versions of his fight use an even stronger version of aura.

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** Bass is constantly protected by an Aura that only disappears when he recieves receives enough damage in a single hit. Players must either figure out a good way to destroy it before [[AlphaStrike piling on as much damage to him as possible before he can regenerate it]], or figure out Aura's mechanics and damage that can ignore it (ex. poison). Harder versions of his fight use an even stronger version of aura.
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** As soon as the Number Trader can be accessed, one of the chips that can be gotten from it is [=VarSword=] F, which lets the player fire four elemental slashes with Wide Sword range for 160 damage each with the "B, B, Left, Down, Up" code.
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** While the location of the virus that drops Iceball M is a GuideDangIt, the game is rather generous about giving the player the coveted chip once they actually encounter said virus.
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** The addition of the Collect [=NaviCust=] program ensures that you, if possible, will always get chip rewards at the end of battle.
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*** V4 Navi Chips can only be obtained if you S-Rank bosses under 20 seconds while using Team Style. You're not told about these until you've obtained and chose to keep these Styles yourself, and if you currently lack either when you need to complete a library, it's back to grinding Styles until you get the right one.

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*** V4 Navi Chips can only be obtained if you S-Rank V3/β bosses under 20 seconds while using Team Style. You're not told about these until you've obtained and chose to keep these Styles yourself, and if you currently lack either when you need to complete a library, it's back to grinding Styles until you get the right one.
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** Some jack-in ports [[AlwaysCheckBehindTheChair weren't as obvious to find from the player's view]].

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** Some jack-in ports [[AlwaysCheckBehindTheChair [[BehindTheBlack weren't as obvious to find from the player's view]].view]]. Not even [[AlwaysCheckBehindTheChair mashing A or R on every inch of the wall]] helps in some cases.



*** Some others, such as the Lion Comp, are locked behind story progression and give no indication of being able to be jacked into.

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*** Some others, such as the Lion Comp, are locked behind story progression and give no indication of being able to be jacked into.into from the description alone, even after they're accessible.
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* EarlyInstallmentWeirdness: Introduced in the game is the Omega-level Navis (SP in Japan), which is a stronger fourth-tier form. While later games just treat them as the third form in practice, here they require certain degree of completion to unlock and their boss battles were preceded with a 3-round virus gauntlet. They are also set encounters like their Alpha/V2 forms, though their locations are unknown without a guide.
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None

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* OnlyTheWorthyMayPass: Defeating the powered up random encounters of the WWW Navis will unlock specific security cubes placed all around the Undernet. These cubes gate off rare chips, [=NaviCust=] parts or even access to restricted areas.

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