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* CerebusRollercoaster: On one hand, ''Mega Man 8'' is very much LighterAndSofter compared to [[VideoGame/MegaMan7 its predecessor]]. The game has a much brighter and goofier tone, and Mega Man doesn't try to kill ([[AmericanKirbyIsHardcore or rather]], "threaten" to kill) Dr. Wily again. [[DarkerAndEdgier On the other hand]], this is the first game in that [[spoiler:Rush [[DisneyDeath almost dies]], and Mega Man himself nearly doesn't survive as well]].



* GrapplingHookPistol: Aside of attacking/stunning enemies and reflecting Grenade Man's Flash Bombs back at him, Thunder Claw allows Mega Man to swing across chasms using designated grapple points. These usually come in silver, with bronze-colored varieties [[ColourCodedForYourConvenience often indicating]] grapple points that correctly lead Mega Man out of the current area or guide him to extra goodies like bolts.



* GrapplingHookPistol: Aside of attacking/stunning enemies and [[TennisBoss reflecting Grenade Man's Flash Bombs back at him]], Thunder Claw allows Mega Man to swing across chasms using designated grapple points. These usually come in silver, with bronze-colored varieties [[ColourCodedForYourConvenience often indicating]] grapple points that correctly lead Mega Man out of the current area or guide him to extra goodies like bolts.



* HappyCircusMusic: Clown Man's stage, a colorful carnival-themed level, is accompanied by [[https://youtu.be/300iQ8dTZLo an upbeat theme]] on music box, strings, and drums.

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* HappyCircusMusic: Clown Man's stage, a colorful carnival-themed level, is accompanied by [[https://youtu.be/300iQ8dTZLo [[https://www.youtube.com/watch?v=300iQ8dTZLo an upbeat theme]] on music box, strings, and drums.



* JustAKid: Tengu Man dismisses Mega Man as such. This is despite the fact that Mega Man is, chronologically speaking, the second ''oldest'' Robot Master in existence.
* LighterAndSofter: Very much so, at least compared to [[VideoGame/MegaMan7 its predecessor]]. The game has a much brighter and goofier tone, and Mega Man doesn't try to kill ([[AmericanKirbyIsHardcore or rather]], "threaten" to kill) Dr. Wily again.
** DarkerAndEdgier: On the other hand, this is the first game in that [[spoiler:Rush [[DisneyDeath almost dies]], and Mega Man himself nearly doesn't survive as well]].

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* JustAKid: Tengu Man dismisses Mega Man as such. This is despite the fact that Mega Man is, chronologically speaking, the second ''oldest'' Robot Master in existence.
* LighterAndSofter: Very much so, at least compared to [[VideoGame/MegaMan7 its predecessor]]. The game
existence, never mind the scores of Robot Masters the Blue Bomber has a much brighter and goofier tone, and Mega Man doesn't try defeated up to kill ([[AmericanKirbyIsHardcore or rather]], "threaten" to kill) Dr. Wily again.
** DarkerAndEdgier: On the other hand,
this is the first game in that [[spoiler:Rush [[DisneyDeath almost dies]], and Mega Man himself nearly doesn't survive as well]].point.



* RedBoxingGloves: Clown Man's stage has various boxes activated everytime the bellringer hits the bell. The ones with the X can have a punch with a spring appear from its top.

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* RedBoxingGloves: Clown Man's stage has various boxes activated everytime every time the bellringer hits the bell. The ones with the X can have a punch with a spring appear from its top.



* ShowsDamage: {{Downplayed|Trope}}; like in ''7'', all Robot Masters barring [[CombatSadomasochist Grenade Man]] will react negatively to their [[ElementalRockPaperScissors weaknesses]], momentarily leaving them incapacitated. [[note]]Tengu Man's legs are frozen in place by Ice Wave, forcing him to struggle free for a second or two; Astro Man and his orbs drop to the ground from Homing Sniper in what is likely a neurotic reaction; Sword Man is stunned by Water Balloon, causing his body to emit steam; Clown Man's long arms are wrapped up by Tornado Hold (or he gets knocked off his trapeze mid-swing); Search Man, who is usually hiding behind bushes during his BossBattle, goes ablaze thanks to Flame Sword; Frost Man is knocked back and covers his eyes, having been temporarily blinded by Flash Bomb; and Aqua Man's water tank on his head is shattered by Astro Crush, which causes him to take a few seconds repairing it.[[/note]] A lot of this falls under LogicalWeakness, but not every case is readily apparent at first. [[labelnote:For example...]]Frost Man is presumably suffering from the robot equivalent of [[https://en.wikipedia.org/wiki/Photokeratitis snow blindness]] due to the light reflecting off his icy body.[[/labelnote]]
* SmugSuper: Tengu Man. In his two of his four pre-fight quotes, he writes off Mega Man with either "It's {{just a kid}}. Don't make me laugh" or "Kid, you're almost not worth the effort." One of his taunts during battle is "Feel my power!" and his death cry is a mere "It's regrettable." In fact, he's so boastful of his power that he comes back in [[VideoGame/MegaManAndBass the next game]] (alongside Astro Man, oddly enough) to settle the score. {{Tengu}} are known for their incredible martial arts skills and their excessive pride.

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* ShowsDamage: {{Downplayed|Trope}}; like in ''7'', all Robot Masters barring [[CombatSadomasochist Grenade Man]] will react negatively to their [[ElementalRockPaperScissors their weaknesses]], momentarily leaving them incapacitated. [[note]]Tengu Man's legs are frozen in place by Ice Wave, forcing him to struggle free for a second or two; Astro Man and his orbs drop to the ground from Homing Sniper in what is likely a neurotic reaction; Sword Man is stunned by Water Balloon, causing his body to emit steam; Clown Man's long arms are wrapped up by Tornado Hold (or he gets knocked off his trapeze mid-swing); Search Man, who is usually hiding behind bushes during his BossBattle, goes ablaze thanks to Flame Sword; Frost Man is knocked back and covers his eyes, having been temporarily blinded by Flash Bomb; and Aqua Man's water tank on his head is shattered by Astro Crush, which causes him to take a few seconds repairing it.[[/note]] A lot of this falls under LogicalWeakness, but not every case is readily apparent at first. [[labelnote:For example...]]Frost Man is presumably suffering from the robot equivalent of [[https://en.wikipedia.org/wiki/Photokeratitis snow blindness]] due to the light reflecting off his icy body.[[/labelnote]]
* SmugSuper: Tengu Man. In his two of his four pre-fight quotes, [[UnderestimatingBadassery he writes off Mega Man Man]] with either "It's {{just a kid}}. Don't make me laugh" or "Kid, you're almost not worth the effort." One of his taunts during battle is "Feel my power!" and his death cry is a mere "It's regrettable." In fact, he's so boastful of his power that he comes back in [[VideoGame/MegaManAndBass the next game]] (alongside Astro Man, oddly enough) to settle the score. {{Tengu}} are known for their incredible martial arts skills and their excessive pride.
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* HappyCircusMusic: Clown Man's stage, a colorful carnival-themed level, is accompanied by [[https://youtu.be/300iQ8dTZLo an upbeat theme]] on music box, strings, and drums.

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* DownTheDrain: In an optional sidepath in the intro stage. You'll find two bolts hidden here if you bother to traverse it.

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* DownTheDrain: In an optional sidepath in the intro stage. You'll find two bolts hidden here and an easyli accessible one if you bother to traverse it.


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* RedBoxingGloves: Clown Man's stage has various boxes activated everytime the bellringer hits the bell. The ones with the X can have a punch with a spring appear from its top.

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dewicking


* EvilCounterpart: The unnamed robot from which the Evil Energy originated mirrors Duo's original body in appearance, right down to sporting TheRightHandOfDoom as opposed to Duo's [[TheSouthpaw giant left arm]].

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* EvilCounterpart: The unnamed robot from which the Evil Energy originated mirrors Duo's original body in appearance, right down to sporting TheRightHandOfDoom as opposed to Duo's [[TheSouthpaw giant left arm]].arm.
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Sword Man's accent is Australian, not British.


* AffablyEvil: Sword Man. Right off the bat, he tells Mega Man that's there {{nothing personal}} between him and the Blue Bomber ([[JustFollowingOrders he's simply following orders from Wily]]), that he's not going to hold anything back in battle, and that [[LetsFightLikeGentlemen he expects a fair fight]]. In battle, he even takes his time to ''[[CombatCompliment commend]]'' Mega Man, uttering an "Impressive" if Mega Man successfully dodges his Fire Slash. On top of this, he [[SwordPlant plants his blade into the ground]] and leans upon it as if it were a cane, and, if that weren't enough, the dub tries to reinforce this image by giving Sword Man [[IAmVeryBritish a polite, sophisticated]] UsefulNotes/{{British accent|s}}. And when you defeat him, his last line is "[[GracefulLoser Nice]] [[VillainRespect shot]]."

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* AffablyEvil: Sword Man. Right off the bat, he tells Mega Man that's there {{nothing personal}} between him and the Blue Bomber ([[JustFollowingOrders he's simply following orders from Wily]]), that he's not going to hold anything back in battle, and that [[LetsFightLikeGentlemen he expects a fair fight]]. In battle, he even takes his time to ''[[CombatCompliment commend]]'' Mega Man, uttering an "Impressive" if Mega Man successfully dodges his Fire Slash. On top of this, he [[SwordPlant plants his blade into the ground]] and leans upon it as if it were a cane, and, if that weren't enough, the dub tries to reinforce this image by giving Sword Man [[IAmVeryBritish a polite, sophisticated]] UsefulNotes/{{British accent|s}}.Australian accent. And when you defeat him, his last line is "[[GracefulLoser Nice]] [[VillainRespect shot]]."

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* WalkDontSwim: The only (official [[note]]''Mega Man 3'' for DOS did it first[[/note]]) game that averts this [[SuperNotDrowningSkills by having Mega Man actually swim]], although his jumping height and walking speed are otherwise affected in the same manner as other DownTheDrain levels in previous titles.

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* WalkDontSwim: The only (official [[note]]''Mega Man 3'' for DOS did it first[[/note]]) game that averts this [[SuperNotDrowningSkills by having Mega Man actually swim]], although his jumping height and walking speed are otherwise affected in the same manner as other DownTheDrain levels in previous titles.titles (i.e. higher jumps at the cost of slower footspeed).

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.[[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's not optional, though neither can be refought after their bolt is collected.[[/note]]

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game. [[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's not optional, though neither can be refought after their bolt is collected.[[/note]]



* EarlyBirdCameo: Contrary to popular belief, Duo did not debut in this game, [[MarthDebutedInSmashBros but first popped up in the arcade game]] ''VideoGame/MegaMan2ThePowerFighters'', which pulled a RememberTheNewGuy to generate buzz for his chronological debut here.

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* EarlyBirdCameo: Contrary to popular belief, Duo did not debut in this game, [[MarthDebutedInSmashBros but first popped up in the arcade game]] game ''VideoGame/MegaMan2ThePowerFighters'', which pulled a RememberTheNewGuy to generate buzz for his chronological debut here.



* ProductionForeshadowing: In the "Museum" of ''Mega Man Legacy Collection 2'', an image of Mega Man with a different style was grouped with the Mega Man 8 images. It was actually a teaser of ''VideoGame/MegaMan11'' and the artwork is for the weapon Block Dropper.

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* ProductionForeshadowing: In the "Museum" of ''Mega Man Legacy Collection 2'', an image of Mega Man with a different style was grouped with the Mega ''Mega Man 8 8'' images. It was actually a teaser of ''VideoGame/MegaMan11'' and ''VideoGame/MegaMan11''; the artwork is for the weapon Block Dropper.Dropper weapon.



* ShoutOut: One of Grenade Man's opening lines is [[Film/{{Scarface 1983}} "Say hello to my cute little bombs!"]]
** When you defeat Clown Man, he has only enough time to say, [[Film/{{It 1990}} "See you in my dreams!", a la Pennywise]], before he blows up.

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* ShoutOut: ShoutOut:
**
One of Grenade Man's opening lines is [[Film/{{Scarface 1983}} "Say hello to my cute little bombs!"]]
** When you defeat Clown Man, he has only enough time to say, say [[Film/{{It 1990}} "See you in my dreams!", a la Pennywise]], before he blows up.



* VideoGameCrueltyPotential: Using the Robot Master's weakness against them can give... ''interesting'' effects. Use Tornado Hold on Clown Man as he's about to do his trapeze kick? Cue [[KnottyTentacles him getting entangled by his own limbs]] (he'll even call out for his mommy, making you feel...a bit bad for doing so.). Use Astro Crush on Aqua Man? You'll ''[[LiterallyShatteredLives shatter]]'' his glass parts. Use Flame Sword on Search Man as he's hiding in his MobileShrubbery? Cue ManOnFire.

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* VideoGameCrueltyPotential: Using the Robot Master's weakness against them can give... ''interesting'' effects. Use Tornado Hold on Clown Man as he's about to do his trapeze kick? Cue [[KnottyTentacles him getting entangled by his own limbs]] (he'll limbs]]. (He'll even call out for his mommy, making you feel...feel... a bit bad for doing so.). ) Use Astro Crush on Aqua Man? You'll ''[[LiterallyShatteredLives shatter]]'' his glass parts. Use Flame Sword on Search Man as he's hiding in his MobileShrubbery? Cue ManOnFire.



* WalkDontSwim: The only (official [[note]]''Mega Man 3'' for DOS did it first[[/note]]) game that averts this [[SuperNotDrowningSkills by having Mega Man actually swim]], although the jumping and walking are .

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* WalkDontSwim: The only (official [[note]]''Mega Man 3'' for DOS did it first[[/note]]) game that averts this [[SuperNotDrowningSkills by having Mega Man actually swim]], although the his jumping height and walking are .speed are otherwise affected in the same manner as other DownTheDrain levels in previous titles.
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* PreRenderedGraphics: ''Mega Man 8'' features anime-style cutscenes that include full voice acting for the first time in the classic series.
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The remains of the evil robot are clearly what Wily is grabbing in the opening stage.


* WhatHappenedToTheMouse: The Evil Robot that Duo fights at the beginning of the game never appears in the plot again. It appears to have burned up in the atmosphere (unlike Duo, who was heavily damaged), [[GreaterScopeVillain but its presence can be felt in that of the Evil Energy]].
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Formatting


* ProductionForeshadowing: In the "Museum" of ''Mega Man Legacy Collection 2'', an image of Mega Man with a different style was grouped with the Mega Man 8 images. It was actually a teaser of ''[[VideoGame/MegaMan11]]'' and the artwork is for the weapon Block Dropper.

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* ProductionForeshadowing: In the "Museum" of ''Mega Man Legacy Collection 2'', an image of Mega Man with a different style was grouped with the Mega Man 8 images. It was actually a teaser of ''[[VideoGame/MegaMan11]]'' ''VideoGame/MegaMan11'' and the artwork is for the weapon Block Dropper.
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Not quicktime events. You're still controlling him like normal, it's just a warning that a pit or something is coming up.


* PressXToNotDie: The "Jump, Jump, Slide Slide!" segments of Frost Man's stage, and later Wily Tower 1.

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* TheCorruption: The "Evil Energy."

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* TheCorruption: The "Evil Energy."Energy" is an energy that takes the worst from the robots.



** Rush.
** [[spoiler:Mega Man at the end, where it's presumed that the Evil Energy corrupted him.]]

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** Rush.
Rush is almost crashed by the giant Gorilla.
** [[spoiler:Mega Man at the end, where it's presumed that the he is unconscious due to being infected with Evil Energy corrupted him.Energy, but Duo manages to cure him due to Mega Man's Justice Energy.]]



* DumbMuscle: Frost Man makes ''Guts Man'' look intelligent.

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* DumbMuscle: Frost Man makes ''Guts Man'' look intelligent. can create big ice barriers and is strong enough to make ice blocks from a machine fall and push them, but he is otherwise dumb.



* ProductionForeshadowing: In the "Museum" of ''Mega Man Legacy Collection 2'', an image of Mega Man with a different style was grouped with the Mega Man 8 images. It was actually a teaser of ''[[VideoGame/MegaMan11]]'' and the artwork is for the weapon Block Dropper.



* WalkDontSwim: The only (official [[note]]''Mega Man 3'' for DOS did it first[[/note]]) game that averts this [[SuperNotDrowningSkills by having Mega Man actually swim]].

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* WalkDontSwim: The only (official [[note]]''Mega Man 3'' for DOS did it first[[/note]]) game that averts this [[SuperNotDrowningSkills by having Mega Man actually swim]].swim]], although the jumping and walking are .

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They are not depicted as gay or straight.


* AffablyEvil[=/=]NobleDemon: Sword Man. Right off the bat, he tells Mega Man that's there {{nothing personal}} between him and the Blue Bomber ([[JustFollowingOrders he's simply following orders from Wily]]), that he's not going to hold anything back in battle, and that [[LetsFightLikeGentlemen he expects a fair fight]]. In battle, he even takes his time to ''[[CombatCompliment commend]]'' Mega Man, uttering an "Impressive" if Mega Man successfully dodges his Fire Slash. On top of this, he [[SwordPlant plants his blade into the ground]] and leans upon it as if it were a cane, and, if that weren't enough, the dub tries to reinforce this image by giving Sword Man [[IAmVeryBritish a polite, sophisticated]] UsefulNotes/{{British accent|s}}. And when you defeat him, his last line is "[[GracefulLoser Nice]] [[VillainRespect shot]]."

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* AffablyEvil[=/=]NobleDemon: AffablyEvil: Sword Man. Right off the bat, he tells Mega Man that's there {{nothing personal}} between him and the Blue Bomber ([[JustFollowingOrders he's simply following orders from Wily]]), that he's not going to hold anything back in battle, and that [[LetsFightLikeGentlemen he expects a fair fight]]. In battle, he even takes his time to ''[[CombatCompliment commend]]'' Mega Man, uttering an "Impressive" if Mega Man successfully dodges his Fire Slash. On top of this, he [[SwordPlant plants his blade into the ground]] and leans upon it as if it were a cane, and, if that weren't enough, the dub tries to reinforce this image by giving Sword Man [[IAmVeryBritish a polite, sophisticated]] UsefulNotes/{{British accent|s}}. And when you defeat him, his last line is "[[GracefulLoser Nice]] [[VillainRespect shot]]."



* CampGay (CampStraight?):
** Aqua Man, but you can call him "Handsome Guy!!" And this is after striking a pose and shooting a geyser of water out from his head that spells his name out with the resulting [[EverythingsBetterWithRainbows rainbow]]. Subtlety was never this guy's strong suit. ([[AgentPeacock But make no mistake; he's not to be taken lightly.]])
** Clown Man, too. "See you in my dreams!"
** Coincidentally, these happen to be the two Robot Masters [[CrossDressingVoice with female English voice actors]]. (Clown Man and Mega Man even have the same female VA in this game.)
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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.[[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's not optional, though neither can be refought.[[/note]]

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.[[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's not optional, though neither can be refought.refought after their bolt is collected.[[/note]]
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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.[[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's mandatory, though neither can be refought.]][[/note]]

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.[[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's mandatory, not optional, though neither can be refought.]][[/note]][[/note]]
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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] appears as an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.[[note]][[VideoGame/MegaMan2 Wood Man]] also appears, but he's mandatory, though neither can be refought.]][[/note]]
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* CurbStompBattle: Mega Man is powerless against Wily's Gorilla mecha, but Duo effortlessly mows him down.

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* CurbStompBattle: Mega Man is powerless against Wily's Gorilla gorilla mecha, but Duo effortlessly mows him down.



* ElectricTorture: Wily's Gorilla mecha uses this to try and kill Mega Man.

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* ElectricTorture: Wily's Gorilla gorilla mecha uses this to try and kill Mega Man.



* HumongousMecha: Wily's Gorilla mecha midway through the game.

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* HumongousMecha: Wily's Gorilla gorilla mecha midway through the game.
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* CompilationRerelease: The PlayStation version was featured in both 2004's ''Mega Man Anniversary Collection'' and 2017's ''Mega Man Legacy Collection 2''.

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* CompilationRerelease: The PlayStation [=PlayStation=] version was featured in both 2004's ''Mega Man Anniversary Collection'' and 2017's ''Mega Man Legacy Collection 2''.



** Cut Man and Wood Man, who appear in the Saturn version as additional bosses, are believed to be the other Robot Masters stolen from the Robot Museum alongside Guts Man in ''VideoGame/MegaMan7''.
* CoolBike: For the first time, Rush is able to assume the form of one. Like the other Rush Options introduced in this game, Rush Bike has yet to make a reappearance elsewhere in the series.

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** Cut Man and Wood Man, who appear in the Saturn version as additional bosses, are believed to be the other Robot Masters stolen from the Robot Museum alongside Guts Man in ''VideoGame/MegaMan7''.
''VideoGame/MegaMan7'', as possibly hinted by the two shattered glass tubes in the boss room.
* CoolBike: For the first time, Rush is able to assume the form of one. Like the other Rush Options options introduced in this game, Rush Bike has yet to make a reappearance elsewhere in the series.

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] and [[VideoGame/MegaMan2 Wood Man]] both appear as mini-bosses in the UsefulNotes/SegaSaturn version of the game.

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* BonusBoss: [[VideoGame/MegaMan1 Cut Man]] and [[VideoGame/MegaMan2 Wood Man]] both appear appears as mini-bosses an optional mini-boss in the UsefulNotes/SegaSaturn version of the game.



* CompilationRerelease: It was featured in both 2004's ''Mega Man Anniversary Collection'' and 2017's ''Mega Man Legacy Collection 2''. Neither compilation used the UsefulNotes/SegaSaturn version of the game as its basis.

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* CompilationRerelease: It The PlayStation version was featured in both 2004's ''Mega Man Anniversary Collection'' and 2017's ''Mega Man Legacy Collection 2''. Neither compilation used the UsefulNotes/SegaSaturn version of the game as its basis.2''.



* UpdatedRerelease:
** The Sega Saturn version, released shortly after the [=PlayStation=] version, added [[VideoGame/MegaMan1 Cut Man]] as a BonusBoss in the intermission stage and [[VideoGame/MegaMan2 Wood Man]] as a MiniBoss in Search Man's stage, and also added several bonus galleries.
** This game is also available through the [=PS4=], Xbox One and PC versions of the ''[[CompilationRerelease Mega Man Legacy Collection 2]]''.

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* UpdatedRerelease:
**
UpdatedRerelease: The Sega Saturn version, released shortly after the [=PlayStation=] version, added [[VideoGame/MegaMan1 Cut Man]] as a BonusBoss in the intermission stage and [[VideoGame/MegaMan2 Wood Man]] as a MiniBoss in Search Man's stage, and also an added Bonus Mode featuring several bonus galleries.
** This game is also available through the [=PS4=], Xbox One and PC versions of the ''[[CompilationRerelease Mega Man Legacy Collection 2]]''.
galleries.
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** Coincidentally, these happen to be the two Robot Masters with female English voice actors. (Clown Man and Mega Man even have the same female VA in this game.)

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** Coincidentally, these happen to be the two Robot Masters [[CrossDressingVoice with female English voice actors.actors]]. (Clown Man and Mega Man even have the same female VA in this game.)

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* FightingClown: Clown Man is a literal example.

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* FightingClown: Clown Man is takes this to a literal example.logical, as well as literal, extreme.


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** When you defeat Clown Man, he has only enough time to say, [[Film/{{It 1990}} "See you in my dreams!", a la Pennywise]], before he blows up.
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* IFellForHours: The mid-boss battle in Aqua Man's stage, against a Gorone, takes place on a waterfall, down which both Mega Man and the Gorone fall continuously, except for the occasional logs that Mega Man can stand on before they're destroyed by the Gorone. Only after you defeat it, however long it takes, do you reach the bottom of the waterfall.

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* IFellForHours: The mid-boss battle in Aqua Man's stage, against a Gorone, takes place on a waterfall, down which both waterfall. When it first appears, it destroys the bridge Mega Man and the Gorone fall continuously, except for the occasional was standing on, thus forcing him to jump on logs that Mega Man can stand on before they're destroyed by to fight it while constantly falling down the Gorone. waterfall. The entire fight therefore is in a state of near-continuous freefall. Only after you defeat it, he defeats the Gorone, however long it takes, do you does Mega Man reach the bottom of the waterfall.
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* IFellForHours: The mid-boss battle in Aqua Man's stage, against a Gorone, takes place on a waterfall, down which both Mega Man and the Gorone fall continuously, except for the occasional logs that Mega Man can stand on before they're destroyed by the Gorone. Only after you defeat it, however long it takes, do you reach the bottom of the waterfall.
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* VideoGameCrueltyPotential: Using the Robot Master's weakness against them can give... ''interesting'' effects. Use Tornado Hold on Clown Man as he's about to do his trapeze kick? Cue [[KnottyTentacles him getting entangled by his own limbs]]. Use Astro Crush on Aqua Man? You'll ''[[LiterallyShatteredLives shatter]]'' his glass parts. Use Flame Sword on Search Man as he's hiding in his MobileShrubbery? Cue ManOnFire.

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* VideoGameCrueltyPotential: Using the Robot Master's weakness against them can give... ''interesting'' effects. Use Tornado Hold on Clown Man as he's about to do his trapeze kick? Cue [[KnottyTentacles him getting entangled by his own limbs]].limbs]] (he'll even call out for his mommy, making you feel...a bit bad for doing so.). Use Astro Crush on Aqua Man? You'll ''[[LiterallyShatteredLives shatter]]'' his glass parts. Use Flame Sword on Search Man as he's hiding in his MobileShrubbery? Cue ManOnFire.

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* DubNameChange: Tengu Man's "Yama Arashi" move (or "Kamaitachi," see GratuitousJapanese below) is actually named "Kamikaze" ("godly/divine wind").

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* DubNameChange: Tengu Man's "Yama Arashi" move (or "Kamaitachi," "Kamaitachi"; see GratuitousJapanese below) is actually named "Kamikaze" ("godly/divine wind").



* FullMotionVideo: It was the first ''Mega Man'' game to feature these.

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* FullMotionVideo: It was the The first ''Mega Man'' game to feature these.



* JustAKid: Tengu Man dismisses Mega Man as such.

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* JustAKid: Tengu Man dismisses Mega Man as such. This is despite the fact that Mega Man is, chronologically speaking, the second ''oldest'' Robot Master in existence.



* LovableCoward: While he was modified for combat, the easily-flustered Astro Man is still not the most reliable of units. Provided you have the Homing Sniper in tow, he spends his battle suffering from an anxiety attack, whining as you whittle away his health, and, finally, exasperatedly proclaiming "Good grief!" upon his demise. [[CowardlyLion However, it's a different story if you decide to fight Astro Man without exploiting his weakness.]]

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* LovableCoward: While he was modified for combat, the easily-flustered easily flustered Astro Man is still not the most reliable of units. Provided you have the Homing Sniper in tow, he spends his battle suffering from an anxiety attack, whining as you whittle away his health, and, finally, exasperatedly proclaiming "Good grief!" upon his demise. [[CowardlyLion However, it's a different story if you decide to fight Astro Man without exploiting his weakness.]]



* ShowsDamage: {{Downplayed|Trope}}; like in ''7'', all Robot Masters barring [[CombatSadomasochist Grenade Man]] will react negatively to their [[ElementalRockPaperScissors weaknesses]], momentarily leaving them incapacitated. [[note]]Tengu Man's legs are frozen in place by Ice Wave, forcing him to struggle free for a second or two; Astro Man and his orbs drop to the ground from Homing Sniper; Sword Man is stunned by Water Balloon, causing his body to emit steam; Clown Man's long arms are wrapped up by Tornado Hold (or he gets knocked off his trapeze mid-swing); Search Man, who is usually hiding behind bushes during his BossBattle, goes ablaze thanks to Flame Sword; Frost Man is knocked back and covers his eyes, having been temporarily blinded by Flash Bomb; and Aqua Man's water tank on his head is shattered by Astro Crush, which causes him to take a few seconds repairing it.[[/note]] A lot of this falls under LogicalWeakness, but not every case is readily apparent at first.

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* ShowsDamage: {{Downplayed|Trope}}; like in ''7'', all Robot Masters barring [[CombatSadomasochist Grenade Man]] will react negatively to their [[ElementalRockPaperScissors weaknesses]], momentarily leaving them incapacitated. [[note]]Tengu Man's legs are frozen in place by Ice Wave, forcing him to struggle free for a second or two; Astro Man and his orbs drop to the ground from Homing Sniper; Sniper in what is likely a neurotic reaction; Sword Man is stunned by Water Balloon, causing his body to emit steam; Clown Man's long arms are wrapped up by Tornado Hold (or he gets knocked off his trapeze mid-swing); Search Man, who is usually hiding behind bushes during his BossBattle, goes ablaze thanks to Flame Sword; Frost Man is knocked back and covers his eyes, having been temporarily blinded by Flash Bomb; and Aqua Man's water tank on his head is shattered by Astro Crush, which causes him to take a few seconds repairing it.[[/note]] A lot of this falls under LogicalWeakness, but not every case is readily apparent at first. [[labelnote:For example...]]Frost Man is presumably suffering from the robot equivalent of [[https://en.wikipedia.org/wiki/Photokeratitis snow blindness]] due to the light reflecting off his icy body.[[/labelnote]]



* TornadoMove: Tengu Man has Tornado Hold, which throws a spinning blade that generates a tornado. If this gets Mega Man, it traps him and allows Tengu Man to follow up with a MeteorMove, whacking the Blue Bomber back to Earth with his blade.
* UnexpectedGameplayChange: The snowboard segments in Frost Man's level (both parts) and Wily Fortress 1. If ''Mega Man 8'' is notorious for anything, it is due to these four words: '''JUMP JUMP! SLIDE SLIDE!!'''

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* TornadoMove: Tengu Man has Tornado Hold, which throws [[FuumaShuriken a spinning blade blade]] that generates a tornado. If this gets Mega Man, it traps him and allows Tengu Man to follow up with a MeteorMove, whacking the Blue Bomber back to Earth with his blade.
* UnexpectedGameplayChange: The snowboard segments in Frost Man's level (both parts) and Wily Fortress 1. If ''Mega Man 8'' is notorious for anything, it is due to these four words: '''JUMP JUMP! SLIDE SLIDE!!'''
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* AmusementParkOfDoom: Clown Man's stage, which looks fun and colorful, but in reality is quite difficult, with dangerous train rides (with two oncoming trains crashing into one another over a bottomless pit at one point) and, as the level's main gimmick, a bell ringing in the background that will determine different things happening to you if you stand on an O (you're safe), an X (you take damage), a skull (you fall through to your doom), or a question mark (which teleports you elsewhere in the level).
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* ElementalRockPaperScissors: As usual for the series, but similar to ''VideoGame/MegaMan3'', this game has the Robot Masters in two weakness cycles instead of one (Tengu Man → Clown Man → Grenade Man → Frost Man → Tengu Man, and Sword Man → Search Man → Astro Man → Aqua Man → Sword Man).
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It would later receive a [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] spin-off called ''VideoGame/MegaManAndBass'' in 1998. ''Mega Man 8'' would also be re-released as the part of two separate {{compilation|Rerelease}}: the ''Mega Man Anniversary Collection'' in 2004 and ''Mega Man Legacy Collection 2'' in 2017.

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It would later receive a [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] spin-off called ''VideoGame/MegaManAndBass'' in 1998. ''Mega Man 8'' would also be re-released as the part of two separate {{compilation|Rerelease}}: {{compilation|Rerelease}}s: the ''Mega Man Anniversary Collection'' in 2004 and ''Mega Man Legacy Collection 2'' in 2017.



* UnexpectedGameplayChange: The snowboard segments in Frost Man's level (both parts) and Wily Fortress 1. If ''Mega Man 8'' is notorious for anything, it is these four words: '''JUMP JUMP! SLIDE SLIDE!!'''

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* UnexpectedGameplayChange: The snowboard segments in Frost Man's level (both parts) and Wily Fortress 1. If ''Mega Man 8'' is notorious for anything, it is due to these four words: '''JUMP JUMP! SLIDE SLIDE!!'''
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*VideoGameCrueltyPotential: Using the Robot Master's weakness against them can give... ''interesting'' effects. Use Tornado Hold on Clown Man as he's about to do his trapeze kick? Cue [[KnottyTentacles him getting entangled by his own limbs]]. Use Astro Crush on Aqua Man? You'll ''[[LiterallyShatteredLives shatter]]'' his glass parts. Use Flame Sword on Search Man as he's hiding in his MobileShrubbery? Cue ManOnFire.
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''Mega Man 8'' is a UsefulNotes/PlayStation and UsefulNotes/SegaSaturn video game, released in 1997. [[MilestoneCelebration It was made to celebrate the 10th anniversary of the series]], as well as give the [[PowerCopying old school]] formula a new coat of 32-bit paint.

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''Mega Man 8'' is a UsefulNotes/PlayStation and UsefulNotes/SegaSaturn video game, released in 1997. [[MilestoneCelebration It was made to celebrate the 10th anniversary anniversary]] of the series]], ''Franchise/MegaMan'' series, as well as give the [[PowerCopying old school]] formula a new coat of 32-bit paint.

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