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* CuttingTheKnot: In Block Man's stage, there are some segments with massive stone walls, each containing an intricate maze that Mega Man must get through quickly enough to avoid the AdvancingWallOfDoom behind him. Or, if you have the Chain Blast weapon, you can [[spoiler:use the Power Gear, shoot a powered-up bomb at the stone wall, and blow the whole thing up]]. (You also get an achievement for this in the Steam version.)
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Spelling/grammar fix(es)


* ActorAllusion: ''Thrice'' for Creator/HideyukiUmezu, Dr. Wily's current Japanese voice actor: Not only he had previously voiced characters [[WesternAnimation/{{Animaniacs}} trying]] [[VideoGame/SuperRobotWarsOriginalGeneration to take over the world]], he is also the official Japanese dub voice of [[WesternAnimation/WileECoyoteAndTheRoadRunner Wile E. Coyote]], who, on top of having a similar name, he had tried (and failed) countless times to defeat the main protagonist (Mega Man and the Road Runner respectively), not to mention to consider themselves geniuses, despite their failures.

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* ActorAllusion: ''Thrice'' for Creator/HideyukiUmezu, Dr. Wily's current Japanese voice actor: Not only he had previously voiced characters [[WesternAnimation/{{Animaniacs}} trying]] [[VideoGame/SuperRobotWarsOriginalGeneration to take over the world]], he is also the official Japanese dub voice of [[WesternAnimation/WileECoyoteAndTheRoadRunner Wile E. Coyote]], who, on top of having a similar name, he both had tried (and failed) countless times to defeat the main protagonist (Mega Man and the Road Runner respectively), not to mention to consider themselves geniuses, despite their failures.
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* ActorAllusion: ''Thrice'' for Creator/HideyukiUmezu, Dr. Wily's current Japanese voice actor: Not only he had previously voiced characters [[WesternAnimation/{{Animaniacs}} trying]] [[VideoGame/SuperRobotWarsOriginalGeneration to take over the world]], he is also the official Japanese dub voice of [[WesternAnimation/WileECoyoteAndTheRoadRunner Wile E. Coyote]], who, on top of having a similar name, he had tried (and failed) countless times to defeat the main protagonist (Mega Man and the Road Runner respectively), not to mention to consider themselves geniuses, despite their failures.
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* BalanceBuff: After a rather fraught history with other shield weapons (with particular standouts including [[VideoGame/MegaMan4 Skull Barrier,]] which couldn't block most shots without going down; [[VideoGame/MegaMan6 Plant Barrier,]] which was nigh useless with its massively limited ammo; and [[VideoGame/MegaMan9 Jewel Satellite]], which was notoriously overtuned due to its fantastic ammunition and staying power), Acid Barrier goes for a middle approach - it blocks more than a single shot and doesn't leave Mega Man fully on the defensive because it ''also'' gives him a powerful acid weapon, but it's also tied to a cooldown that will have the barrier burst and leave Mega Man vulnerable for precious moments, meaning the player needs to apply it well while they have it active, keeping the pace going.
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* BigGood: Dr. Light, yet again.
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trope was cut/disambiguated due to cleanup


* LightningBruiser: Fuse Man rivals [[VideoGame/MegaMan2 Quick Man]] in overall speed and attack power once he activates the Speed Gear. Bonus points for being [[JustForPun an electricity-based Robot Master]]. The other bosses that use the Speed Gear (Tundra Man, Acid Man, Bounce Man, and Yellow Devil MK-III) as well. Wily Machine 11 V2 also becomes this thanks to having ''both'' the Speed and Power Gears.

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* LightningBruiser: Fuse Man rivals [[VideoGame/MegaMan2 Quick Man]] in overall speed and attack power once he activates the Speed Gear. Bonus points for being [[JustForPun an electricity-based Robot Master]]. The other bosses that use the Speed Gear (Tundra Man, Acid Man, Bounce Man, and Yellow Devil MK-III) as well. Wily Machine 11 V2 also becomes this thanks to having ''both'' the Speed and Power Gears.
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[[caption-width-right:350:"''My name's Mega Man, and I'm back for my [[MilestoneCelebration 30th birthday]] bout.''" [[note]] Clockwise, from bottom-left to right: [[AnIcePerson Tundra Man]], [[PlayingWithFire Torch Man]], [[ShockAndAwe Fuse Man]], [[BigFun Bounce Man]], [[DishingOutDirt Block Man]], [[ThisIsADrill Impact Man]], [[MadBomber Blast Man]], [[PoisonousPerson Acid Man]]. [[/note]]]]

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[[caption-width-right:350:"''My [[caption-width-right:350:''"My name's Mega Man, and I'm back for my [[MilestoneCelebration 30th birthday]] bout.''" [[note]] Clockwise, "''[[note]]'''Clockwise from bottom-left to right: bottom-left:''' [[AnIcePerson Tundra Man]], [[PlayingWithFire Torch Man]], [[ShockAndAwe Fuse Man]], [[BigFun Bounce Man]], [[DishingOutDirt Block Man]], [[ThisIsADrill Impact Man]], [[MadBomber Blast Man]], and [[PoisonousPerson Acid Man]]. [[/note]]]]
Man]][[/note]]]]
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* RunningGagged: After 30 real-world years and 11 prior games (without counting the Game Boy games, spin-offs, and crossovers), Mega Man finally points out that he's tired of Wily's begging for forgiveness after the final fight and that he would never fall for it.
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* ConspicuousElectricObstacle: Fuse Man's stage has obvious orange electrified surfaces and nodes that shoot out electricity whenever they are traveling over the said surfaces.
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Badass Baritone has been disambiguated


* AmericanKirbyIsHardcore: Comparing the voice tracks for the English and Japanese releases, Mega Man and Block Man have [[BadassBaritone deeper and more serious-sounding voices]] in the English track, while the Japanese track gives them younger-sounding voices.

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* AmericanKirbyIsHardcore: Comparing the voice tracks for the English and Japanese releases, Mega Man and Block Man have [[BadassBaritone deeper and more serious-sounding voices]] voices in the English track, while the Japanese track gives them younger-sounding voices.
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* BubbleShield: Acid Man's Acid Barrier weapon produces a bubble of acid around Mega Man that absorbs projectiles before dissipating.

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''Mega Man 11'' (Japanese: ''Rockman 11: Unmei no Haguruma!!'', or "''The Gears of Fate!!''") is the eleventh mainline installment of the classic ''[[VideoGame/MegaManClassic Mega Man]]'' series. It was announced on December 4, 2017 during the ''Mega Man'' 30th Anniversary stream. The game's graphics are TwoAndAHalfD, similar to ''VideoGame/MegaManX8''.

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''Mega Man 11'' (Japanese: ''Rockman 11: Unmei no Haguruma!!'', or "''The Gears of Fate!!''") is the eleventh mainline installment of the classic ''[[VideoGame/MegaManClassic Mega Man]]'' series. It was announced on December 4, 2017 during the ''Mega Man'' 30th Anniversary stream.stream, and released on October 2nd, 2018. The game's graphics are TwoAndAHalfD, similar to ''VideoGame/MegaManX8''.



Released on October 2nd, 2018.
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** Mega Man is voiced by Ben Diskin, and Roll is voiced by Erica Lindbeck. Both actors went on to voice the two main protagonists of ''VideoGame/BloodstainedRitualOfTheNight'', released less than a year after this game.
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TRS cleanup


* AbsenteeActor: [[AloofBigBrother Proto Man]] and [[TheRival Bass]] are nowhere to be found in this game. This is especially noticeable since both of them were playable in this game's [[VideoGame/MegaMan10 immediate predecessor]], and this is the first time where neither of them make an appearance nor are referenced in the Classic series since their respective debuts. The producer [[http://www.rockman-corner.com/2018/11/mega-man-11-post-launch-interview-with.html explained]] that this was because Capcom expected this game to be many players' ''first'' Mega Man game after [[SeriesHiatus the long hiatus]], and they were not included so that new players wouldn't feel [[ContinuityLockout alienated]] by having too many characters present at once. Although this begs a lot of questions, given the small character pool of the franchise and infrequent entries.
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* CanonImmigrant: Blast Man is so far the ''only'' Robot Master to share his name with a previously existing [[VideoGame/MegaManBattleNetwork NetNavi]], although whether or not this was intentional is up in the air. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''Anime/MegaManNTWarrior''.

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* CanonImmigrant: Blast Man is so far Man's name actually originates from ''VideoGame/MegaManBattleNetwork'', making him the ''only'' only Robot Master to share his name with be based partially on a previously existing [[VideoGame/MegaManBattleNetwork NetNavi]], although whether or not this was intentional is up in character from one of the air.''Mega Man'' spin-offs. Torch Man also gets this treatment on a technicality, since [=FireMan.EXE=]'s name was changed to Torch Man in the English dub of ''Anime/MegaManNTWarrior''.

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* BaitAndSwitch: [[spoiler:After the final battle, Wily announces he has one more trick up his sleeve, proceeding to jump in the same vein as the Speed Gear...only to immediately [[PoseOfSupplication start begging for mercy]] [[RunningGag once again]].]]

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* BaitAndSwitch: [[spoiler:After the final battle, Wily announces he has one more trick up his sleeve, proceeding to jump in the same vein as the Speed Gear... only to immediately [[PoseOfSupplication start begging for mercy]] [[RunningGag once again]].]]



** As revealed in flashbacks, one of the reasons Wily originally created the Double Gear system and got into robotics in general was to create robots that could be "real heroes." As it turns out, Wily's original desire ''would'' eventually come true with [[spoiler:[[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]].]]

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** As revealed in flashbacks, one of the reasons Wily originally created the Double Gear system and got into robotics in general was to create robots that could be "real heroes." As it turns out, Wily's original desire ''would'' eventually come true with [[spoiler:[[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]].]]Zero]]. Much later [[VideoGame/MegaManZero in the future]] than he realized]].



* CastingGag: Two exist in the Japanese version to the ''[[Anime/MegaManNTWarrior Rockman.EXE]]'' anime.

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* CastingGag: Two exist in the Japanese version to the ''[[Anime/MegaManNTWarrior Rockman.EXE]]'' ''Anime/MegaManNTWarrior'' anime.



* DemoBonus: Having play data from the demo grants 3 Energy tanks, 300 bolts, and a discount at the shop.



* GoneHorriblyWrong: It is stated that [[PlayingWithFire Torch Man]] tried to control his power by MeditatingUnderAWaterfall. Too bad the Outdoor Martial Arts Master [[DidntThinkThisThrough failed to realise that]] [[ElementalRockPaperScissors water can beat fire]]...

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* GoneHorriblyWrong: It is stated that [[PlayingWithFire Torch Man]] tried to control his power by MeditatingUnderAWaterfall. Too bad the Outdoor Martial Arts Master [[DidntThinkThisThrough failed to realise that]] [[ElementalRockPaperScissors water can beat fire]]...fire]].



* GuideDangIt: There are 3 secret items purchasable from Dr. Light's Lab, but having them available is...obscure to say the least. The Bolt Catcher requires you to buy it on a Saturday, the Energy Catcher requires you to get a lot of Game Overs, and the Capsule Catcher requires you to literally run out of all possible Weapon Energy.

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* GuideDangIt: There are 3 secret items purchasable from Dr. Light's Lab, but having them available is...is obscure to say the least. The Bolt Catcher requires you to buy it on a Saturday, the Energy Catcher requires you to get a lot of Game Overs, and the Capsule Catcher requires you to literally run out of all possible Weapon Energy.



* MundaneMadeAwesome: Dr. Wily's "Plan B", where he jumps backwards in slow motion with Speed Gear effects...before assuming his [[VillainsWantMercy post-defeat]] PoseOfSupplication.
* MundaneUtility: The Double Gear system could be used to TakeOverTheWorld...or, as demonstrated in the final cutscene by Light, you could use it to give your robot assistant a bit of an extra kick.

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* MundaneMadeAwesome: Dr. Wily's "Plan B", where he jumps backwards in slow motion with Speed Gear effects...effects before assuming his [[VillainsWantMercy post-defeat]] PoseOfSupplication.
* MundaneUtility: The Double Gear system could be used to TakeOverTheWorld... or, as demonstrated in the final cutscene by Light, you could use it to give your robot assistant a bit of an extra kick.



** In the ''VideoGame/MegaMan8'' gallery in ''[[CompilationRerelease Legacy Collection 2]]'', released in August 2017, there's a completely out-of-place Mega Man concept design which doesn't fit at all with any game in the entire collection...It's from ''this game'', and shows off Mega Man's new aesthetic changes that he takes on when he changes weapons (specifically the Block Dropper). Even Capcom acknowledged this, calling out the ''Mega Man'' fans who noticed the out-of-place concept art.

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** In the ''VideoGame/MegaMan8'' gallery in ''[[CompilationRerelease Legacy Collection 2]]'', released in August 2017, there's a completely out-of-place Mega Man concept design which doesn't fit at all with any game in the entire collection...collection. It's from ''this game'', and shows off Mega Man's new aesthetic changes that he takes on when he changes weapons (specifically the Block Dropper). Even Capcom acknowledged this, calling out the ''Mega Man'' fans who noticed the out-of-place concept art.
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** The Yellow Devil Mk III utilizes the ability to split itself into smaller Mini-devils, similar to its appearance in ''The Power Battle''. In addition, the sequence of its chunks moving across the screen is identical to its pattern from the first ''Mega Man''.

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