History VideoGame / MedievalTotalWar

22nd Feb '16 2:00:05 PM Arima
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* ChronicBackstabbingDisorder: Raising multiple armies in Campaign mode can be egregiously difficult since most of the commanders attached to your units tend to be, more often than not, untrustworthy enough (Loyalty: Less than 3) to be allowed to move independently from your King's Army.
22nd Feb '16 1:47:13 PM Arima
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* CriticalFailure: Gunpowder Siege Weapons can detonate catastrophically, depriving the attacking force of their means to demolish a Castle's walls and defenses. Though this is a rare issue that happens completely at random. (See RandomNumberGod)


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* RandomNumberGod: When using Cannons, there is a chance for a catastrophic explosion that kills some of the crew and removes the weapon for the rest of the battle. If you're lucky, you can fire 50+ shots (if the option of Limited Ammo is turned off) out a Cannon before it explodes. If not, you'll lose the Cannon before all of the ammo is expended. A crew with high Valour can reduce the chance of an accident but not prevent it completely.
7th Feb '16 10:26:59 AM nombretomado
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* TheCrusades: As one might imagine, the player can participate in or even commission them. They feature in a number of historical battles, as well.
11th Jan '16 10:30:07 PM jormis29
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''Medieval: Total War'' is the second game in the ''VideoGame/TotalWar'' strategy franchise. As a sequel to the first part of the series, ''Shogun: Total War'', it shares many aspects of graphics and gameplay with the latter game. Starting in the [[TheHighMiddleAges late 11th century]], the player takes control of one of the many kingdoms ruling over Europe and the Mediterranean. Through a mixture of manoeuvring armies and provincial administration on the [[RiskStyleMap Risk-style]] campaign map and fighting real-time battles whenever a province is invaded, the player seeks to win the game either through dominance of the map or through fulfilling given victory conditions.

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''Medieval: Total War'' is the second game in the ''VideoGame/TotalWar'' strategy franchise. As a sequel to the first part of the series, ''Shogun: Total War'', ''VideoGame/ShogunTotalWar'', it shares many aspects of graphics and gameplay with the latter game. Starting in the [[TheHighMiddleAges late 11th century]], the player takes control of one of the many kingdoms ruling over Europe and the Mediterranean. Through a mixture of manoeuvring armies and provincial administration on the [[RiskStyleMap Risk-style]] campaign map and fighting real-time battles whenever a province is invaded, the player seeks to win the game either through dominance of the map or through fulfilling given victory conditions.
3rd Jan '16 2:55:34 AM Arima
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* ShownTheirWork: The Byzantine faction starts off very strong in the Early Middle Ages but gets weaker on the later ones which historically reflects their gradual decline and eventual downfall at the hands of the Turks.

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* ShownTheirWork: The Byzantine faction starts off very strong in the Early Middle Ages but gets weaker on the later ones which historically reflects their gradual decline and eventual downfall at the hands of the Turks.Turks who themselves start off as weak but become stronger with better units and solid control over the anatolian territories.
29th Dec '15 11:49:31 AM Arima
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* ShownTheirWork: The Byzantine faction starts off very strong in the Early Middle Ages but gets weaker on the later ones which historically reflects their gradual decline and eventual downfall at the hands of the Turks.
26th Mar '13 3:25:27 PM KorKhan
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''Medieval: Total War'' is the second game in the ''VideoGame/TotalWar'' strategy franchise. As a sequel to the first part of the series, ''Shogun: Total War'', it shares many aspects of graphics and gameplay with the latter game. Starting in the [[TheHighMiddleAges late 11th century]], the player takes control of one of the many kingdoms ruling over Europe and the Mediterranean. Through a mixture of maneuvering armies and provincial administration on the [[RiskStyleMap Risk-style]] campaign map and fighting real-time battles whenever a province is invaded, the player seeks to win the game either through dominance of the map or through fulfilling given victory conditions.

to:

''Medieval: Total War'' is the second game in the ''VideoGame/TotalWar'' strategy franchise. As a sequel to the first part of the series, ''Shogun: Total War'', it shares many aspects of graphics and gameplay with the latter game. Starting in the [[TheHighMiddleAges late 11th century]], the player takes control of one of the many kingdoms ruling over Europe and the Mediterranean. Through a mixture of maneuvering manoeuvring armies and provincial administration on the [[RiskStyleMap Risk-style]] campaign map and fighting real-time battles whenever a province is invaded, the player seeks to win the game either through dominance of the map or through fulfilling given victory conditions.
26th Mar '13 9:42:38 AM calikk26
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''Medieval: Total War'' is the second game in the ''VideoGame/TotalWar'' strategy franchise. As a sequel to the first part of the series, ''Shogun: Total War'', it shares many aspects of graphics and gameplay with the latter game. Starting in the [[TheHighMiddleAges late 11th century]], the player takes control of one of the many kingdoms ruling over Europe and the Mediterranean. Through a mixture of manoeuvring armies and provincial administration on the [[RiskStyleMap Risk-style]] campaign map and fighting real-time battles whenever a province is invaded, the player seeks to win the game either through dominance of the map or through fulfilling given victory conditions.

to:

''Medieval: Total War'' is the second game in the ''VideoGame/TotalWar'' strategy franchise. As a sequel to the first part of the series, ''Shogun: Total War'', it shares many aspects of graphics and gameplay with the latter game. Starting in the [[TheHighMiddleAges late 11th century]], the player takes control of one of the many kingdoms ruling over Europe and the Mediterranean. Through a mixture of manoeuvring maneuvering armies and provincial administration on the [[RiskStyleMap Risk-style]] campaign map and fighting real-time battles whenever a province is invaded, the player seeks to win the game either through dominance of the map or through fulfilling given victory conditions.
23rd Mar '13 9:04:03 AM KorKhan
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* TheKnightsTemplar: Appear in crusader armies of England and France.
* MercyRewarded: In one sense, as letting prisoners go will earn your generals points for Chivalry in ''Medieval''. But there's nothing preventing those prisoners from fighting you in the next turn. If you do it too often, you start to lose Dread. The best way can be the rather schizophrenic tactic of letting all of them go, then killing them all the next time.
* MultipleEndings: The game allows you to declare victory after conquering 60% of the map or to go for 100% instead. If you choose the latter course, the ending is suitably more epic... [[AWinnerIsYou "more epic" meaning that the little cutscene was the same, but the text below is slightly different.]]
* OneManArmy: ''Medieval'', like the first ''Shogun'', features the infamous "Jedi Generals". Simply put, the more command stars a general accrues (mostly by winning battles), the harder and tougher to kill he becomes (this to counterbalance the fact that killing him makes the entire army's morale drop like a stone, and the AI isn't programmed to protect its generals). A single dude on horseback can rack up hundreds of kills until he is finally put down... or he could win the battle by himself.
* SequelDifficultyDrop: After Shogun I where the rebels could wipe you out and there were super assassins that could kill your entire family: Medieval I is a far easier game at least for the majority of factions.
* SpritePolygonMix: Especially noticeable on the battlefield, but also present on the campaign map.
* VideoGameCrueltyPotential:
** In the first ''Medieval'', you can actually use Inquisitors. Leaving your inquisitor alone in an enemy province for a few years has interesting results. Your inquisitor starts a rebellion and usually hundreds or thousands are killed. One writer once had 90,000 people killed in one round. Another discovered that enough inquisitors (of both plain and grand varieties) in a single province will result in an uprising no matter how many units are in it. At last count 4000 is not enough.
** During a battle, a player can have all captured enemy prisoners executed, in order to prevent them from being freed in case of an enemy victory.
* AWinnerIsYou: Likely the most {{egregious}} case in the series. All you get after conquering much of the known world, having been campaigning for days or even weeks in real time, is an image with a short congratulatory text.
23rd Mar '13 3:34:39 AM KorKhan
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[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/256px-Medieval_Total_War_4328.jpg]]
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