History VideoGame / MedalOfHonor

8th Sep '16 5:15:46 AM REV6Pilot
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* PunchPackingPistol: The Hi-Standard Silenced in ''Allied Assault''. Even a bodyshot is a OneHitKill, and [[SniperPistol can snipe a target more than a city block away]]. The trade-off is that it's slow to fire, as the bolt has to be racked manually with every shot.
6th Sep '16 7:01:48 AM REV6Pilot
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* UniversalAmmunition: Played straight in ''Allied Assault'' and expansions, averted in ''Pacific Assault''.
12th Aug '16 10:05:43 AM Roguemind
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* MultiMookMelee: Done in the Final Mission of Frontline when Sturmgeist orders every last soldier available in the base to attack you.


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* SuspiciousVideoGameGenerosity: Whenever a mounted gun is found it usually means that a large number of mooks are inbound for you.
30th Jun '16 10:18:48 PM MrSeyker
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* OneBulletClips
** Averted with the M1 Garand, which the games simply don't let you reload ''at all'' until you've used up all the ammo in the current clip.
*** This is not true and most likely done to either balance out bolt-actions in multiplayer or because the game engine could only handle 1 reload animation per gun. Or both. The M1 can easily be reloaded mid-clip, you just have to be careful to not get "Garand Thumb" when doing it.

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* OneBulletClips
**
OneBulletClips: Averted with the M1 Garand, which the games simply don't let you reload ''at all'' until you've used up all the ammo in the current clip.
*** This is not true and most likely done to either balance out bolt-actions in multiplayer or because the game engine could only handle 1 reload animation per gun. Or both. The M1 can easily be reloaded mid-clip, you just have to be careful to not get "Garand Thumb" when doing it.
clip. Played straight for all other weapons with magazines.
23rd May '16 3:09:20 AM damus2300
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** In the remake, the Chechen militants compared to the AQ and Taliban forces are better equipped, armed and trained; giving them a more paramilitary appearance. Some of them are probably veterans of recent conflict with Russia in the North Caucasus.



** Additionally, ''Airborne'' and all subsequent games gave the pistol infinite extra ammo. ''Warfighter'' expanded this to include machine pistols and shotguns.

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** Additionally, ''Airborne'' and all subsequent games gave the pistol infinite extra ammo. ''Warfighter'' expanded this to include machine pistols and shotguns.



* Multiplatform

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* %%* Multiplatform



* OutOfGenreExperience: After a previously realistic campaign, ''Airborne's'' last two missions pits you against [[GasMaskMooks gas-masked]] {{Super Soldier}}s toting [[{{BFG}} machine guns]]. Similar enemies appear in ''Warfighter'', but are less noticeable due to being much rarer and having a much less distinct appearance.

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* OutOfGenreExperience: After a previously realistic campaign, ''Airborne's'' last two missions pits you against [[GasMaskMooks gas-masked]] {{Super Soldier}}s toting [[{{BFG}} machine guns]]. Similar enemies appear in ''Warfighter'', but are less noticeable due to being much rarer and having a much less distinct appearance.



* ShoutOut: Tier 1 remarks that seizing Bagram Air Base was [[GenerationKill pretty fucking ninja.]]

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* ShoutOut: Tier 1 remarks that seizing Bagram Air Base was [[GenerationKill pretty fucking ninja.]]



* StormingTheCastle: ''Underground'' had Manon infiltrate an SS castle to retrieve evidence of the Holocaust, the only time in the franchise that the topic was touched on. Also, the bonus mission.

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* StormingTheCastle: ''Underground'' had Manon infiltrate an SS castle to retrieve evidence of the Holocaust, the only time in the franchise that the topic was touched on.castle. Also, the bonus mission.
21st May '16 10:05:49 PM damus2300
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* CloseRangeCombatant: Knights from ''Underground'' are heavily armoured and run towards the player to hit them with their swords or axes.


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* EvilKnockoff: The mass produced Panzerknackers in ''Underground''.
21st May '16 10:01:34 PM damus2300
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* IconicItem: In the 2010 game, [[PlayerCharacter Rabbit's]] Lucky Rabbit's Foot, which we get to see him pull out just before making any LeapOfFaith [[spoiler: and when Preacher is mourning his death.]]
* InterserviceRivalry: A mild, playful variation in ''Warfighter''. Stump gets flak for being a Marine before he transferred to the U.S. Navy [=SEALs=], and then there's this exchange with [[spoiler:Delta operator Dusty]] among the [=SEALs=]:
-->'''[[spoiler:Dusty]]:''' This OP's too important to leave up to a bunch of frogmen.
-->'''Dingo:''' Yeah, well, last time I checked, there's no handicapped parking at the DZ.



* JustifiedTutorial: The second mission of ''Warfighter'' has the player as a double agent infiltrating the main enemy terrorist network, and has the player run through a training course as part of their terrorist training.
* LastStand: Attempted near the end of the "Belly of the Beast" mission in the 2010 reboot. Air support is unavailable, and reinforcements are too far to reach your squad in time. Ammo is running low, and the Taliban aggressively attack in large numbers. So the squad attempts to call off a rescue, as they don't think it'll arrive in time and will probably walk right into an ambush. Then two [[GunshipRescue Apache helicopters]] show up and start blowing the bad guys away.



* MissionControl: Dusty in ''Warfighter''.



* MoralGuardians: Caused quite a flap that nearly kept the reboot from being released when it was revealed that in multiplayer you'd get to play as the Taliban. The military went as far as to ban its sale in any military compounds, and eventually the developers chickened out and just copied ''VideoGame/ModernWarfare'' by changing the name to "[=OpFor=]" (short for 'opposition force').



* NiceJobBreakingItHero: General Flagg orders an airstrike on a convoy of unmarked vehicles with armed men and aren't responding to messages being sent to them. Colonel Drucker wants to hold off until they can verify who the unidentified forces are. However, Flagg overrules him, and orders the convoy attacked. US Special Forces on the ground immediately warn them that they are taking fire, and that the Afghan Army is bugging out (running away). As soon as Drucker realizes it's friendly forces they fired on, he orders a ceasefire, but the damage has already been done.
* NoEscapeButDown
-->'''[[spoiler: Mother]]:''' ''"[[ScyllaAndCharybdis Bullets or broken bones?]] Bones ''heal''."''
** The end of Operation Rapunzel, where you must push Geritt off a balcony, then jump off yourself into a hay wagon. Oddly, he can survive without landing in the wagon, while you die if you don't.
* NomDeGuerre: The Tier 1 operators all go by callsigns, even when introducing themselves to other American soldiers.
** Which they are required to do. Currently active [=SpecOps=] soldiers are not allowed to tell people what they do, and so have two personas: civilian and military.

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* NiceJobBreakingItHero: General Flagg orders an airstrike on a convoy of unmarked vehicles with armed men and aren't responding to messages being sent to them. Colonel Drucker wants to hold off until they can verify who the unidentified forces are. However, Flagg overrules him, and orders the convoy attacked. US Special Forces on the ground immediately warn them that they are taking fire, and that the Afghan Army is bugging out (running away). As soon as Drucker realizes it's friendly forces they fired on, he orders a ceasefire, but the damage has already been done.
* NoEscapeButDown
-->'''[[spoiler: Mother]]:''' ''"[[ScyllaAndCharybdis Bullets or broken bones?]] Bones ''heal''."''
**
NoEscapeButDown: The end of Operation Rapunzel, where you must push Geritt off a balcony, then jump off yourself into a hay wagon. Oddly, he can survive without landing in the wagon, while you die if you don't.
* NomDeGuerre: The Tier 1 operators all go by callsigns, even when introducing themselves to other American soldiers.
** Which they are required to do. Currently active [=SpecOps=] soldiers are not allowed to tell people what they do, and so have two personas: civilian and military.
don't.



* NoOneGetsLeftBehind: A big theme in the 2010 reboot. After two seals get left behind, the other two attempt a rescue, but in the end get captured themselves. The Ranger QRF also comes under heavy attack but fortunately they're able to rescue everyone, [[spoiler:although Rabbit succumbs to his injuries shortly before the helicopters arrive.]]



* NotQuiteSavedEnough: [[spoiler: Rabbit; who dies just before the CASEVAC chopper lands.]]



** The 2010 game is somewhat more realistic. You still rack up hundreds of enemy kills, but you're in a squad, against mooks with little practical training, and when the time comes for more explosions, you have to all in other assets. In the end, [[spoiler: all that happened in a two day period is that some of your soldiers died, and a lot of theirs died.]]



* {{Railroading}}: In ''Warfighter'' the player's RegeneratingHealth is on the fast side, which conflicts with level scripts. As pointed out by [[Creator/TheCynicalBrit TotalBiscuit]] in [[https://www.youtube.com/watch?v=JOHyD49DaeA this very video]], the protagonist is totally capable of glomping more than ''eight sniper shots'' without dying, while getting killed instantly on certain level triggers.



* RoaringRampageOfRevenge: Preacher has one in ''Warfighter'' [[spoiler: after the death of Mother, and proceeds to [[OneManArmy single-handedly lay waste to an entire ship full of terrorists]].]] The game even drives the point home by giving the screen a tunnel vision effect at the beginning, and the first few unarmed kills are brutal and accompanied with discordant screeching that wouldn't sound out of place in a horror game, showing Preacher's furious state of mind.



* SceneryPorn: ''Medal of Honor'' (2010): It's a shame that Afghanistan has been torn up by war for so long, because the place looks absolutely ''gorgeous''.



** Rising Sun has a mission titled TheBridgeOnTheRiverKwai
** [[spoiler: The ending to ''Warfighter'' with Mother's military funeral is very much like the ending to the film ''Film/ActOfValor'', which also ended with a funeral]]

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** Rising Sun has a mission titled TheBridgeOnTheRiverKwai
** [[spoiler: The ending to ''Warfighter'' with Mother's military funeral is very much like the ending to the film ''Film/ActOfValor'', which also ended with a funeral]]
TheBridgeOnTheRiverKwai.



** In ''Warfighter'''s multiplayer soldier selection, the little information blurb about the British SAS starts out with the question "[[Film/{{Ronin}} what's the color of the Boathouse at Hereford?"]]



* ShortRangeShotgun: Played straight in the WWII era games, where the shotgun only tickles enemies past about 20 feet. Averted in the modern war era games, where the shotguns actually have good range and are highly effective in urban environments, even outdoors.

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* ShortRangeShotgun: Played straight in the WWII era games, where the shotgun only tickles enemies past about 20 feet. Averted in the modern war era games, where the shotguns actually have good range and are highly effective in urban environments, even outdoors.



** ''Medal of Honor'' (2010) - Any mission where you're playing as Deuce of AFO Wolfpack, you're going to be equipped with TWO {{Sniper Rifle}}s- a man-portable one, and a [[{{BFG}} .50 caliber]] you WILL use. At least the .50 cal has thermal sights.
* TheSociopath: ''Warfighter'''s Sad al-Din, who shoots one of his own men for stepping out of line, one that was trying to calm him down at that.
* SociopathicHero: Voodoo in the 2010 game, a very self-restrained SociopathicSoldier. Mother and Preacher seem to [[VitriolicBestBuds take some joy]] in teasing him about this.
-->'''Mother:''' Way to keep your head, Panther.
-->'''Voodoo:''' Well, he was about a pound of trigger pressure from losing his.[[note]]After Voodoo lost his temper and started shouting at a goat herder who was [[{{FelonyMisdemeanor}} taking too long to cross the road]].



* StereotypeFlip: One of the game's first cutscenes is a passenger-eye-view from the interior of a pickup truck driving into a villiage in Afghanistan. The driver has a turban and a beard, and the stereo is blasting out appropriately ethnic-sounding music. Then the driver turns off the stereo and complains about your choice in music. Both characters are revealed to be American military personnel.



* ToAbsentFriends: The final cutscene in ''Medal of Honor'' (2010) [[spoiler:when Preacher mourns Rabbit's death.]]
* TruthInTelevision: Most of the campaign of ''Medal of Honor'' (2010) takes place during [[http://en.wikipedia.org/wiki/Operation_Anaconda Operation Anaconda]]. In particular, the events of the final two missions are similar to the real life death of [[http://en.wikipedia.org/wiki/Neil_C._Roberts Navy SEAL Neil Roberts]].



* UnreliableNarrator: In one of the trailors for the 2010 ''Medal Of Honor'', Sergeant James Patterson is leaving a voicemail for his wife back home, reassuring her that he's in no danger, and that all of the action is happening far away from him and his troops. Cue Sgt Patterson leading his men down the ramp of a Chinook into battle in the Shah-i-Kot Valley during one of the biggest American offensives in the early part of the war.
* UniqueEnemy: The HeavilyArmoredMook enemies in ''Warfighter''. They only appear in 3 levels, and there are only about 7 or 8 of them in the entire game.



* TheWarOnTerror: ''Medal of Honor'' (2010) takes place in the early years of the American offensive in Afghanistan. Though you are ambushed by [=IEDs=] on a couple of occasions, no direct reference to terrorism is made, although the intro cinematic opens with the September 11th attacks to provide context for why American is going into Afghanistan. ''Warfighter'' deals explicitly with terrorism and the War on Terror, with some Somalian piracy thrown in as well.
* WeHaveReserves: [[GeneralFailure General Flagg]], who insists on committing the Rangers and the 10th Mountain Division to fight in a heavily contested region rather than letting the Tier 1 troops do their job first.
* WhatHappenedToTheMouse: Argyrus, the undercover operative inside the Cleric's terrorist organization in ''Warfighter'', is playable for one mission (where he runs through a terrorist training course), then disappears for the rest of the game and is never mentioned again.
** Preacher and Dusty actually [[LampshadeHanging discuss that he's been gone for months and ask what may have happened to him.]] [[FridgeHorror They don't consider it a good indication of his current well-being.]]
21st May '16 9:49:42 PM damus2300
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* ActionFilmQuietDramaScene: Done [[TearJerker very]] well in the reboot's [[http://www.youtube.com/watch?v=nQoJR893uhM 'Leave a Message' trailer.]]
* ActionGirl Manon in Underground.

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* ActionFilmQuietDramaScene: Done [[TearJerker very]] well in the reboot's [[http://www.youtube.com/watch?v=nQoJR893uhM 'Leave a Message' trailer.]]
* ActionGirl
ActionGirl: Manon in Underground.



* AllThereInTheManual: In ''Warfighter'', it's never directly stated that the Cleric is actually [[spoiler: Hassan, the network's wealthy Dubai financier]]; this plot point is only shown in background details.
* AMFMCharacterization: In the first mission of the 2010 game, the PlayerCharacter and a bearded man in local garb are driving through an Afghan village listening to a local radio station. The bearded man complains about your choice of music and shuts the stereo off, revealing both of you to be Americans in disguise.



* ArmorIsUseless: Averted in the 2010 game. Adams and his Ranger squad get hit by an IED planted in a house they are about to breach and credit their kevlar with preventing their deaths.



** The enemies in ''Warfighter'' are noticeably faster and more agile than the norm in Modern Military Shooter games, able to scramble into cover when shot at or swap from cover to cover when flanked. A lot of the time they just stand out in the open like idiots and go full-auto until killed, though. Though this [[TruthInTelevision is quite representative of the Taliban]], at least in the early days; a small cadre of well-trained and committed jihadists backed up by a RedShirtArmy of unemployed farmhands handed a rifle and [[OnlyInItForTheMoney a generous-by-local-standards wad of cash]] and left to sink or swim.
** Additionally, your elite Tier 1 allies in ''Warfighter'' are ''extremely'' ineffective; often exchanging full-auto fire with enemies at close range without a single hit. Enemies will often just walk right past them and shoot you in the back.



* AttackAttackAttack:
** The player is tasked with holding off a full-scale German charge in the 6th level of ''Spearhead''.
** In the 2010 reboot, General Flagg operates on this, wanting US forces to engage in the Taliban despite plans being developed on the ground by Colonel Drucker. He's very insistent that the Colonel send in the Rangers.

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* AttackAttackAttack:
**
AttackAttackAttack: The player is tasked with holding off a full-scale German charge in the 6th level of ''Spearhead''.
** In the 2010 reboot, General Flagg operates on this, wanting US forces to engage in the Taliban despite plans being developed on the ground by Colonel Drucker. He's very insistent that the Colonel send in the Rangers.
''Spearhead''.



* {{Badass}}: Dusty, from ''Medal of Honor'' (2010). Yes, he's based on Dusty Hammer. Yes, he's on the cover art. Yes, he's a Tier 1 operator.

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* {{Badass}}: Dusty, from ''Medal of Honor'' (2010). Yes, he's based on Dusty Hammer. Yes, he's on the cover art. Yes, he's a Tier 1 operator. {{Badass}}:



* BadassArmy: ''Medal of Honor'' (2010): The Army Rangers manage to be this while also being shades of RedshirtArmy, presumably to let you actually ''have'' friendly casualties during the game without having to kill off any members of your various squads. That said, the fact that three Rangers and an Air Force [[DeathFromAbove Enlisted Terminal Attack Controller]] managed to go up against an [[ZergRush entire Taliban village]] and come out victorious ''is'' {{lampshaded}}.
-->'''Dusty:''' ''"That's why they're Rangers."''
** The Tier 1 operators know that they would have serious difficulty in doing the same thing [[spoiler: and in fact, AFO Neptune does]]. Their focus is much narrower, based on speed, stealth and tactical exfil at the end of the day. Tier 2 Rangers are more focused on conventional warfare, and they're better at it.
* BadassBeard: A ''lot'' of the initial response to the reveal of the 2010 game was joking about the "biker" look of the Tier One Operator to the point that the devs eventually blogged about the beards.[[note]]Most SF operators in Afghanistan and Iraq grow beards to blend in with the populace a bit better.[[/note]]
* BadBoss:
** [[GeneralFailure General Flagg]], from ''Medal of Honor'' (2010). Not only does he seem dead set on not letting the commander on the ground run the operation, he's giving orders by ''[[VoiceWithAnInternetConnection teleconference]]'' from an office somewhere, in a ''[[MildlyMilitary business suit]]''. What makes it worse is that he's just not any good at it, attempting to abandon his forces on a whim.
** ''Warfighter'' has General Barrera, who insists in "leading from the rear," as Mother puts it. His hastiness and incompetence nearly jeopardizes the mission and costs the hostages their lives.



* BasedOnATrueStory: Most missions in ''Warfighter'' are "inspired" by true events. The extremely short "Hat Trick" mission in particular is a complete recreation of a famous incident where U.S. Navy SEALS sniped 3 pirates holding a boat captain hostage.
* BenevolentBoss: [[ColonelBadass Colonel Drucker]], who does his best to shield his troops from the General's micromanaging.



* BigDamnGunship: ''Medal Of Honor'' (2010): The AH-64 Apache attack helicopters going by the callsign ''Gunfighter'' figure in two of the missions.



** It gets a bit crazy in the reboot, with enemies speaking at least 3 different languages (Pashto, Chechen, and Arabic), and those are just the ones identified by your squadmates.
*** In TheStinger for the 2010 game, if you are too caught up in the subtitles to actually listen to the two men talking, you might miss that the last line of their conversation [[spoiler: is in [[FakeNationality English]].]]



* BorderPatrol: Warfighter has a noticeably severe version; [[http://www.youtube.com/watch?v=JOHyD49DaeA&feature=plcp merely trying to proceed without completing an objective can instantly kill a player, for no in-game reason]].
* BrandX: Averted in the two recent games taking place in modern times. In keeping with the game's overall dedication to authenticity, all the equipment seen in the game is branded correctly, right down to the watches worn by the player characters (which can clearly be seen marked as Suunto or G-Shock).
* CallBack: TheStinger from the 2010 ''Medal of Honor'' reappears midway through ''Warfighter'', where the scene is finally given some context and leads into a mission.



* ChekhovsGunman: In ''Warfighter'', [[spoiler:the bespectacled trainer of new terrorist recruits turn out to be the "Cleric," mastermind of the PETN attacks on the West. Doubly applies because "The Cleric" also turns out to be Hassan, the wealthy Dubai banker that Preacher and Mother grab in Hello and Dubai without realizing that he's the BigBad.]]



* CodeName: In ''Medal of Honor'' (2010), we have the two [[BadAss Tier 1]] squads, AFO ''Wolfpack'' and AFO ''Neptune'', Sgt Patterson's Ranger squad is ''Bravo One'', and the [[BigDamnGunship Apache]] crews go by ''Gunfighter'' Six and Eleven.



* CommunicationsOfficer: The ununiformed technician, Jimmy, who runs the communications equipment in Colonel Drucker's HQ. Tech Sergeant Ybarra fills this role for Sgt Patterson's Ranger squad, along with his duties of calling down [[DeathFromAbove close air support.]]
* ContinuityNod: The 'Leave a Message' trailer for the reboot mentions Jim Patterson and his family. Jimmy Patterson as many know was the protagonist of the first game, ''Frontline'', and others.
** The fact that he is Jimmy Patterson's grandson has been confirmed. The blog post confirming this also confirms that he is as BadAss as his BadassGrandpa.

to:

* CommunicationsOfficer: ContinuityNod:
**
The ununiformed technician, Jimmy, who runs main character of ''Allied Assault'' is given the communications equipment in Colonel Drucker's HQ. Tech Sergeant Ybarra fills this role for Sgt Patterson's Ranger squad, along with his duties of calling down [[DeathFromAbove close air support.]]
* ContinuityNod: The 'Leave a Message' trailer for the reboot mentions Jim Patterson and his family. Jimmy Patterson as many know was the protagonist
task of the finding the missing officer from the very first game, ''Frontline'', and others.
** The fact that he is Jimmy Patterson's grandson has been confirmed. The blog post confirming this also confirms that he is as BadAss as his BadassGrandpa.
game.



* CurbstompBattle: When Preacher finally catches up to [[spoiler: Sad Al-Din]] near the end of ''Warfighter'', he proceeds to lay a complete beatdown on the guy, who had just murdered [[spoiler: Mother]]. Despite being TheDragon and TheHeavy, he doesn't even manage to throw a single punch as Preacher pounds him into the ground.
* CustomUniform: Depending on the mission, the AFO teams may wear anything from full uniform and body armor to traditional Afghan garb or [[NiceHat an FDNY baseball cap]]. [=TSgt=] Ybarra seems to have a custom uniform of his own, being the only guy in the Ranger missions to wear the [=DCUs=], even though he was technically the only one wearing the ''correct'' uniform for the time period.
* CrapsackWorld: When a goat herder seems unimpressed by a heavily armed man in a pickup truck screaming at him to get out of the road, that says much about Afghanistan in the ''Medal of Honor'' (2010) setting. The country is already torn by civil war even before the Americans become directly involved.
* DarkerAndEdgier: The 2010 reboot is the first game in the series to get an M Rating.



* DeathFromAbove: ''Medal of Honor'' (2010): Air Force Technical Sergeant Ybarra, whose job it is to fight alongside the Army Rangers and invoke this trope when necessary.



** And [[spoiler: [=AFO=] Neptune's]] distress call is the impetus for the last Ranger mission in the 2010 game.



* DownerEnding: [[spoiler: The reboot has one of the main characters captured by the terrorists. A friendly squad comes in at the last minute and extracts him and his friend, and the point of view switches to the injured protagonist's first person view again, as he keeps blacking out and his squadmates try to encourage him to hold on to life, as a rescue helicopter is coming. The audience expects him to get better. [[TearJerker He doesn't. Cue white-out...]]]]
** Also happens in ''Rising Sun''. In the last mission, [[spoiler:the BigBad slits the throat of fellow soldier Tanaka right after he frees you from captivity aboard a supercarrier. He also manages to escape with your kidnapped brother]]
* TheDragon: Sad al-Din for the Cleric.
* DramaticIrony: From the intro of the 2010 game, you can overhear a radio broadcaster saying "It's another quiet Tuesday morning in the Big Apple..." The next thing you hear is another news broadcast talking about [[TheWarOnTerror a plane crash in Lower Manhattan]], and how this must be a terrible accident...

to:

* DownerEnding: [[spoiler: The reboot has one of the main characters captured by the terrorists. A friendly squad comes in at the last minute and extracts him and his friend, and the point of view switches to the injured protagonist's first person view again, as he keeps blacking out and his squadmates try to encourage him to hold on to life, as a rescue helicopter is coming. The audience expects him to get better. [[TearJerker He doesn't. Cue white-out...]]]]
DownerEnding:
** Also happens in ''Rising Sun''. In the last mission, [[spoiler:the [[spoiler:The BigBad slits the throat of fellow soldier Tanaka right after he frees you from captivity aboard a supercarrier. He also manages to escape with your kidnapped brother]]
* TheDragon: Sad al-Din for the Cleric.
* DramaticIrony: From the intro of the 2010 game, you can overhear a radio broadcaster saying "It's another quiet Tuesday morning in the Big Apple..." The next thing you hear is another news broadcast talking about [[TheWarOnTerror a plane crash in Lower Manhattan]], and how this must be a terrible accident...
brother]]



*** On Omaha Beach and its multiplayer map, if you noclip into the hill the bunkers are on, the word SEAN will be visible.
*** In The Communications Blackout, there is a playable piano and violin in one of the buildings. When activated, they play a short part of the menu music.
*** During the Sniper City mission, if you manage to rescue some of the tank crew in the first level and keep them alive through the entire second level on Hard, you will complete an additional hidden objective to do so. When the level ends, instead of going to the tank levels, you will spawn in the same map, with 60 seconds to hide in it before your are mercilessly hunted down by a hostile [[CombatMedic bazooka]] [[ExactlyWhatItSaysOnTheTin medic]].
* EleventhHourSuperpower: In the last battle of the reboot [[spoiler: it finally dawns on the protagonists that the Predator drone that had been watching them for the entire game has missiles to take out the final bunker.]]
* ElitesAreMoreGlamorous: Whooo boy.
** In the 2010 game, we have [=DEVGRU SEALs=] and their Army counterparts, Delta Force, as well as Army Rangers, and an Air Force TACP/Combat Controller. In the {{Novelization}}, there's a SAS operator.
** ''Warfighter'' contains a whole party of elites from all over the world. To whit:
*** SEAL (USA)
*** GROM (Poland)
*** SFOD-D (USA)
*** SAS (UK)
*** JTF-2 (Canada)
*** [[CentralIntelligenceAgency OGA]] (USA)
*** FSK/HJK (Norway)
*** S SOG (Sweden)
*** SASR (Australia)
*** ROKN UDT (South Korea)
*** KSK (Germany)
*** SPETSNAZ GRUPPA ALFA (Russia)
** Specifically, the developers worked with ultra top secret Tier 1 operatives who were so closely guarded they had to wear hoods and be given assumed names for speaking with the press, and so dangerous that when EA was going to have a scene in the game where one of them dies without a hint of threat or menace these real life Rambos said, "That's our story and ours alone to tell": the scene was immediately removed.
*** [[http://www.washingtonpost.com/politics/defense-official-7-navy-seals-punished-for-allegedly-revealing-classified-info-to-video-maker/2012/11/08/7f3b402e-2a0a-11e2-aaa5-ac786110c486_story.html The Pentagon was not particularly happy about the fact that those SEALs broke their NDA for profit.]]

to:

*** ** On Omaha Beach and its multiplayer map, if you noclip into the hill the bunkers are on, the word SEAN will be visible.
*** ** In The Communications Blackout, there is a playable piano and violin in one of the buildings. When activated, they play a short part of the menu music.
*** ** During the Sniper City mission, if you manage to rescue some of the tank crew in the first level and keep them alive through the entire second level on Hard, you will complete an additional hidden objective to do so. When the level ends, instead of going to the tank levels, you will spawn in the same map, with 60 seconds to hide in it before your are mercilessly hunted down by a hostile [[CombatMedic bazooka]] [[ExactlyWhatItSaysOnTheTin medic]].
* EleventhHourSuperpower: In the last battle of the reboot [[spoiler: it finally dawns on the protagonists that the Predator drone that had been watching them for the entire game has missiles to take out the final bunker.]]
* ElitesAreMoreGlamorous: Whooo boy.
** In the 2010 game, we have [=DEVGRU SEALs=] and their Army counterparts, Delta Force, as well as Army Rangers, and an Air Force TACP/Combat Controller. In the {{Novelization}}, there's a SAS operator.
** ''Warfighter'' contains a whole party of elites from all over the world. To whit:
*** SEAL (USA)
*** GROM (Poland)
*** SFOD-D (USA)
*** SAS (UK)
*** JTF-2 (Canada)
*** [[CentralIntelligenceAgency OGA]] (USA)
*** FSK/HJK (Norway)
*** S SOG (Sweden)
*** SASR (Australia)
*** ROKN UDT (South Korea)
*** KSK (Germany)
*** SPETSNAZ GRUPPA ALFA (Russia)
** Specifically, the developers worked with ultra top secret Tier 1 operatives who were so closely guarded they had to wear hoods and be given assumed names for speaking with the press, and so dangerous that when EA was going to have a scene in the game where one of them dies without a hint of threat or menace these real life Rambos said, "That's our story and ours alone to tell": the scene was immediately removed.
*** [[http://www.washingtonpost.com/politics/defense-official-7-navy-seals-punished-for-allegedly-revealing-classified-info-to-video-maker/2012/11/08/7f3b402e-2a0a-11e2-aaa5-ac786110c486_story.html The Pentagon was not particularly happy about the fact that those SEALs broke their NDA for profit.]]
medic]].



* TheFaceless: In ''Warfighter'', Dusty is only shown from the neck down, until the last couple missions of the game.
* FakeStatic: Late in the game, General Flagg is about to order Colonel Drucker to [[spoiler: leave AFO Neptune to die rather than sending in a rescue team.]] The technician, Jimmy, hits a button and disconnects the General.
-->''"[[BlatantLies We seem to have lost the VTC, Sir.]]"''



* GeneralFailure: General Flagg in the 2010 reboot, who isn't a very competent leader and has no faith in his leaders on the ground in Afghanistan, such as Colonel Drucker.
* GeneralRipper: General Flagg in the 2010 reboot. He's way too eager to send US forces to attack the Taliban despite Colonel Drucker trying to tell him that they're already working on a plan with the Afghan army led by US Special Forces.
* GenreSavvy: In ''Medal of Honor'' (2010), a Ranger is sitting right next to the ramp in the Chinook as they're about run out into combat.
--> ''"[[CrowningMomentOfFunny Oh fuck this, I've seen this movie. Private, switch with me!]]"''
* GlassesPull: Dusty removes his trademark shades just once in ''Warfighter''. Yes, the scene is suitably dramatic.
* GunshipRescue In Dantes first mission after holding off against Taliban, they run out of ammo and even call of the other Rangers heading towards them realizing they aren't going to make it two Apache gunships appear and save them.
* HandicappedBadass: In Warfighter, it is revealed that Dusty had lost a leg during his time in Delta. Doesn't stop him from [=HALO=]ing in with the [=SEALs=] and providing sniper support.



* HeavilyArmoredMook[=/=]GiantMook: In ''Airborne'' there are the Nazi Storm Elites, gas-mask wearing SS wielding MG42 machine guns and heavy body armor that lets them survive almost half a mag of assault rifle fire or up to 3 headshots from the sniper rifle. ''Warfighter'' has a handful of Heavy Gunners, terrorists wearing body armor and equipped with PKP machine guns, who are resistant to headshots and can take about half a mag of assault rifle fire before falling. The Demolitions class in multiplayer has a special ability that lets them turn into one of these, at the cost of reduced vision and movement speed.
* HellishCopter: The 2010 reboot takes this to such an extreme that half-way through the game, you start cringing every time a helicopter shows up, knowing it's about to be shot down. In fact, the game ''starts'' with your helicopter going down, leading to a HowWeGotHere.

to:

* HeavilyArmoredMook[=/=]GiantMook: In ''Airborne'' there are the Nazi Storm Elites, gas-mask wearing SS wielding MG42 machine guns and heavy body armor that lets them survive almost half a mag of assault rifle fire or up to 3 headshots from the sniper rifle. ''Warfighter'' has a handful of Heavy Gunners, terrorists wearing body armor and equipped with PKP machine guns, who are resistant to headshots and can take about half a mag of assault rifle fire before falling. The Demolitions class in multiplayer has a special ability that lets them turn into one of these, at the cost of reduced vision and movement speed.
* HellishCopter: The 2010 reboot takes this to such an extreme that half-way through the game, you start cringing every time a helicopter shows up, knowing it's about to be shot down. In fact, the game ''starts'' with your helicopter going down, leading to a HowWeGotHere.
21st May '16 9:38:24 PM damus2300
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In 2010, following the runaway success of the ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' series, the ''Medal of Honor'' series was rebooted and brought into a modern-day setting, with gameplay re-tooled to be closer to the style of ''Modern Warfare''. The new ''Medal of Honor'' games distinguish themselves from the new ''Call of Duty'' games (as well as the newer ''Franchise/{{Battlefield}}'' games) in that the plot and atmosphere are intended to be much more "true to life", focusing on the Invasion of Afghanistan and later the War on Terror, without Hollywood embellishments such as runaway nukes or rogue Russian special forces divisions with genocidal ambitions.

to:

In 2010, following the runaway success of the ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' series, the ''Medal of Honor'' series was rebooted and brought into a modern-day setting, with gameplay re-tooled to be closer to the style of ''Modern Warfare''. The new ''Medal of Honor'' ''VideoGame/MedalOfHonor2010'' games distinguish themselves from the new ''Call of Duty'' games (as well as the newer ''Franchise/{{Battlefield}}'' games) in that the plot and atmosphere are intended to be much more "true to life", focusing on the Invasion of Afghanistan and later the War on Terror, without Hollywood embellishments such as runaway nukes or rogue Russian special forces divisions with genocidal ambitions.



!!Games in the series

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!!Games in the original series



* ''Medal of Honor'' (2010; a modern reboot of the series)
* ''Medal of Honor: Warfighter''

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* ''Medal of Honor'' (2010; a modern reboot of the series)
* ''Medal of Honor: Warfighter''
20th Apr '16 12:03:33 AM erforce
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** Which was a ShoutOut to the mine cart sequence from ''Film/TempleOfDoom''.

to:

** Which was a ShoutOut to the mine cart sequence from ''Film/TempleOfDoom''.''Film/IndianaJonesAndTheTempleOfDoom''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MedalOfHonor