History VideoGame / MedalOfHonor

22nd Jan '18 2:41:33 AM Rmpdc
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!!Note! Entries for ''[[VideoGame/MedalOfHonorAlliedAssault Allied Assault]]'', ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'', ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' now go on that game's own page. This series contains examples of:

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!!Note! Entries for ''[[VideoGame/MedalOfHonorAlliedAssault Allied Assault]]'', ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'', ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'', ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' now go on that game's own page. This series contains examples of:
21st Jan '18 10:24:55 AM TheFarmboy
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* ''MedalOfHonorRisingSun''

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* ''MedalOfHonorRisingSun''''VideoGame/MedalOfHonorRisingSun''
21st Jan '18 7:20:12 AM TheFarmboy
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* ''Medal of Honor: Rising Sun''

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* ''Medal of Honor: Rising Sun''''MedalOfHonorRisingSun''
11th Jan '18 12:13:15 PM Vinderzlow
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* In ''Medal of Honor'', you often play as a pivotal American frontline soldier in a particular theater of battle. Though MoreDakka is generously provided, you often fight alone (main exceptions being ''Pacific Assault'' where you control a team of at least three allies, ''Airborne'' where you always have a few paratroopers on your side, although apparently they can run out, and the 2010 game, where most missions find you with at least 1 companion). In any case, most of the action serves to drive you from one iconic action scene to another. The series is noted for great realism and respect for real soldiers in real wars.

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* In ''Medal of Honor'', you often play as a pivotal American frontline soldier in a particular theater of battle. Though MoreDakka is generously provided, you often fight alone (main exceptions being ''Pacific Assault'' where you control a team of at least three allies, ''Airborne'' and ''Vanguard'' where you always have a few paratroopers on your side, although apparently they can run out, and the 2010 game, where most missions find you with at least 1 companion). In any case, most of the action serves to drive you from one iconic action scene to another. The series is noted for great realism and respect for real soldiers in real wars.
19th Nov '17 5:49:19 PM ajbit26
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** ''Rising Sun''. [[spoiler:The BigBad slits the throat of fellow soldier Tanaka right after he frees you from captivity aboard a supercarrier. He also manages to escape with your kidnapped brother]]

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** ''Rising Sun''. [[spoiler:The BigBad slits the throat of fellow soldier Tanaka right after he frees you from captivity aboard a supercarrier. He also manages to escape with your kidnapped brother]]brother.]]
* TheDreaded: By the end of the first game, the Germans know Jimmy Patterson by name, and in Frontline, have actually put up posters offering a rewards for his capture and/or death.



* UniversalAmmunition: Played straight in ''Allied Assault'' and expansions, averted in ''Pacific Assault''.
* UnPerson: A variant is used in the very first game. After James Patterson was awarded the Medal of Honor for his participation and rescue of others in the disastrous recon that preceded D-Day, he suddenly disappears from his barracks and isn't heard from again. It turns out OSS essentially kidnapped him to send him on one-man wars.

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* UniversalAmmunition: Played straight in ''Allied Assault'' most of the early games, where picking up a Karabiner 98k rifle meant more rounds for your M1 Garand. The series dropped it when they started copying CallOfDuty's modus operandi.
* UniqueEnemy: The first game had German Shepard patrol dogs in the final level of the first mission,
and expansions, averted nowhere else. The second game had literal KnightsInShiningArmor in ''Pacific Assault''.
another level and nowhere else. Frontline had Sturmgeist's personal guards in two levels. Rising Sun, being set in the Pacific campaign, had a handful of German troops in one mission, and nowhere else.
* UnPerson: A variant is used in the very first game. After James Patterson was awarded the Medal of Honor for his participation and rescue of others in the disastrous recon parachute drop that preceded D-Day, he suddenly disappears from his barracks and isn't heard from again. It turns out OSS essentially kidnapped him to send him on one-man wars.
15th Nov '17 1:20:45 PM ajbit26
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* AcePilot: Lt. Jimmy Patterson. The reason why he's an officer is because he was a pilot in the army. This never comes up in the games themselves except for the very final mission in Frontlines.



* BadAssPilot: Lt. Jimmy Patterson. The reason why he's an officer is because he was a pilot in the army. This never comes up in the games themselves except for the very final mission in Frontlines.



* ContinuityNod:

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* ContinuityNod:CollapsingLair: A couple of times, like In ''Allied Assault'', the player must escape from Fort Schmerzen as the whole fortress is rocked by explosions, or in ''Rising Sun'', when the Burma temple that Shima is storing his gold in is rocked from all the fighting, and Joe must avoid being crushed by a falling Buddha statue.
* ContinuityNod:
** The main character of ''Allied Assault'' is given the task of the finding the missing G3 officer from the very first game.
15th Nov '17 1:14:08 PM ajbit26
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Added DiffLines:

* AirVentPassageway: Rather notably, if the Germans find out you're in there they will actually try to follow you in.
** The hydroplant level in the first game had a part where an air vent was the only way to get into a room you had to get into, and if the Germans saw or heard you, they'd start pitching grenades in after you.
* AnyoneCanDie: Very rarely used in the WWII games, the most notable being Harry Tanaka in ''Rising Sun'' and Sgt. John Magnuson in ''Vanguard''. It isn't until the modern era games where actual playable characters start dying off.
13th Nov '17 8:28:36 PM ajbit26
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Added DiffLines:

** Several of the missions did take place on the front, which was an infinite amount more then the previous two console games.
13th Nov '17 8:15:16 PM ajbit26
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* BagOfSpilling: Weapons do not carry over between major missions.

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* BadAssPilot: Lt. Jimmy Patterson. The reason why he's an officer is because he was a pilot in the army. This never comes up in the games themselves except for the very final mission in Frontlines.
* BagOfSpilling: Weapons do not carry over between major missions. This is usually because the missions are rarely connected to each other, and the ones that are usually have a reason for not keeping them, such as not wanting explosions going off in a pressurised sub, or dropping most of their equipment after making a several mile long hike.



* NoticeThis: Important items and objects are highlighted. Other items may be glowing depending on the game (Allied Assualt marks health but not weapons.)

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* NoticeThis: Important items and objects are highlighted. Other items may be glowing depending on the game (Allied Assualt Assault marks health but not weapons.))
* OffscreenMomentOfAwesome: Jimmy Patterson was recruited into the OSS because of how he defended his crew after crash landing his C-47 after getting the paratroopers out, holding off several German patrols until they made their way to friendly French forces. This only ever gets mentioned as to why Jimmy joined the OSS.



** Frontline and Allied Assault also recreated the Normandy landing from ''Film/SavingPrivateRyan''. Reviews picked up on this and treated it as evidence of this being the game of the film, and is undoubtably the TropeCodifier for WWII games.

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** Frontline and Allied Assault also recreated the Normandy landing from ''Film/SavingPrivateRyan''. Reviews picked up on this and treated it as evidence of this being the game of the film, and is undoubtably undoubtedly the TropeCodifier for WWII games.games.
** The first level of the subsequent mission in Frontline continues the ''Film/SavingPrivateRyan'' theme by more or less recreating the final battle from the movie.
** Another shout out to Spielberg was the minecart level in Frontline, an obvious nod to the scene from ''Film/IndianaJonesAndTheTempleOfDoom''.
22nd Sep '17 10:42:01 PM Rmpdc
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** ''Allied Assault'' has the same decorations, but you get them for things that aren't part of the actual mission but help anyway, such as saving an American POW, grabbing a manifest and destroying two King Tigers with explosives you have to find first. Like the first ''Medal of Honor'', they did nothing but give you a sense of accomplishment.



* DroughtLevelOfDoom: In ''Medal of Honor: Allied Assault'', medkits are much scarcer on the Hard difficulty setting, which can make certain sections {{unwinnable}} if you blunder away your health beforehand.



* EasterEgg: Multiple in ''Medal of Honor: Allied Assault''.
** On Omaha Beach and its multiplayer map, if you noclip into the hill the bunkers are on, the word SEAN will be visible.
** In The Communications Blackout, there is a playable piano and violin in one of the buildings. When activated, they play a short part of the menu music.
** During the Sniper City mission, if you manage to rescue some of the tank crew in the first level and keep them alive through the entire second level on Hard, you will complete an additional hidden objective to do so. When the level ends, instead of going to the tank levels, you will spawn in the same map, with 60 seconds to hide in it before your are mercilessly hunted down by a hostile [[CombatMedic bazooka]] [[ExactlyWhatItSaysOnTheTin medic]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MedalOfHonor