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* RunOrDie: You get a neat little dose of this during the first part of the "Size Matters" mission in Mech Assault 1. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]

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* RunOrDie: You get a neat little dose of this during the first part of the "Size Matters" mission in Mech Assault 1. [[spoiler: Fortunately, you get to have the enemy get have their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]
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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in Mech Assault 1. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]

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* RunOrDie: You get a very nice neat little dose of this during the first part of the "Size Matters" mission in Mech Assault 1. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]
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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in MechAssault 1. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]

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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in MechAssault Mech Assault 1. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]
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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in Mech Assault. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]

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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in Mech Assault.MechAssault 1. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]

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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in Mech Assault. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs, though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]

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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in Mech Assault. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs, mechs to use against them in part 2, even getting some '''very sweet payback''' against the enemy mech that was hounding you all throughout part 1 of the mission though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]]]
-->[[spoiler:'''Foster''': Sir, your mech playmate is back!]]
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* RunOrDie: You get a very nice dose of this during the first part of the "Size Matters" mission in Mech Assault. [[spoiler: Fortunately, you get to have the enemy get their own taste of this when you steal one of their Atlas mechs, though the field is quickly back to being balanced after the Word of Blake forces properly retaliate after a short while later.]]
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* SpiderTank : The memorable boss fight in the second game against a HUGE variant. Much smaller versions of that boss are encountered near the end of said game.

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* SpiderTank : The memorable boss fight in the second game against a HUGE '''HUGE''' variant. Much smaller versions of that boss are encountered near the end of said game.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Pulse laser shots travel like your average "laser" projectile, while lasers shoot visibly-moving beams. Both types are, at least, as fast as bullets.


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* SlowLaser: Pulse laser shots travel like your average "laser" projectile, while lasers shoot visibly-moving beams. Both types are, at least, as fast as bullets.
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* ActionGirl: Major Natalia Kerensky, your commanding officer, at least, [[InformedAbility she's supposed to be.]] She ends up being more of a BadassInDistress. She's a competent [[CoolPlane VTOL pilot]] if nothing else.
* AlphaStrike: An ability of all assault class mechs in the sequel

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* ActionGirl: Major Natalia Kerensky, your commanding officer, at least, [[InformedAbility she's supposed to be.]] She ends up being more of a BadassInDistress. She's a competent [[CoolPlane VTOL pilot]] if nothing else.
else. You can change your character into a woman in the second game's multiplayer game modes. ''Phantom War'' introduces a female mech pilot as the PlayerCharacter, and she kicks as much ass as the previous male mech pilot from ''Lone Wolf''.
* AlphaStrike: An ability of all assault class mechs in the sequel sequel. Alpha Strikes are essentially like Plasma [=PPCs=], except much bigger and deadlier, strong enough to OneHitKO almost every mech in the game and the few mechs that can survive it will be nearly dead.



* ChargedAttack: [[{{BFG}} PPCs]] work this way as opposed to a cool-down as seen in the ''VideoGame/MechWarrior'' series. The heavy missile weapons used by certain mechs, possibly Arrow [=IVs=], also work like this.

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* ChargedAttack: [[{{BFG}} PPCs]] work this way as opposed to a cool-down as seen in the ''VideoGame/MechWarrior'' series. series, where the longer the [=PPCs=] are charged, the stronger they get; ditto with their Plasma counterparts in the sequel, but they trade a fraction of damage in favor of better tracking. The heavy missile weapons used by certain mechs, possibly Warhammer Missiles (possibly Arrow [=IVs=], also work like this.[=IVs=]) are unusual examples of this trope, where charging them affects the range and duration of the missiles rather than damage. Either way, the damage is still stupidly strong, no matter how long you charge it.



* TheEngineer: Lieutenant Foster. He's a bit of TheDitz, but like many technicians in TheVerse, he can turn a pile of molten slag into a working BattleMech [[BigDamnHeroes in time to save your bacon.]]

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* TheEngineer: Lieutenant Foster. He's a bit of TheDitz, but like many technicians in TheVerse, he can turn a pile of molten slag into a working BattleMech [=BattleMech=] [[BigDamnHeroes in time to save your bacon.]]



* FinalBoss: The Ragnarok mech. Not only does it have Gauss Cannons, the best lasers, and a weapon called the ''magma gun'', it also has an energy shield. Later becomes BossInMookClothing when the final level of the second game has you fight multiple ones.

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* FinalBoss: The Ragnarok mech. Not mech and possible [[ReactorBoss the Doomsday Drill]] in the first game. For the former, not only does it have Gauss Cannons, the best lasers, and a weapon called the ''magma gun'', ''Magma Gun'', it also has an energy shield.shield that nullifies ''all damage''. Later becomes BossInMookClothing when the final level of the second game has you fight multiple ones. Speaking of the second game, it has the half-built Uber Mech, a legless [[MechanicalAbomination monstrosity of a Battle Mech]] with two giant Plasma [=PPCs=], a flamethrower as a BreathWeapon, raining mortars from its back, and EyeBeams that melt your Battlesuit's health. ''Phantom War'' has Dante in a Battlesuit, just like your's.



* PurpleIsPowerful: Laser weapons fire [[AddedAlliterativeAppeal powerful purple projectiles]] when fully powered-up.

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* PurpleIsPowerful: Laser Energy weapons fire [[AddedAlliterativeAppeal powerful turn purple projectiles]] when after getting fully powered-up.upgraded, and the second game introduces Plasma [=PPC=]s, which fire black and purple energy orbs that home onto enemies, along with the Alpha Strike: a devastating ChargedAttack similar to Plasma [=PPC=]s, except they kill almost any [[HumongousMecha Battle Mech]] [[OneHitKill in one hit]], and the few that survive it will be dying. The Alpha Strike is exclusive to assault mechs, such as the Atlas, Prometheus, Blood Asp, and Star Adder, Battle Mechs that are considered by many to be high-tier, although the mech's weapons have to be fully upgraded to use the Alpha Strike and firing it significantly [[{{Overheating}} overheats the mech]] for a while. Also in the second game is the SpiderTank boss, which not only fires ''giant'' Plasma [=PPC=]s, it also fires a purple ''WaveMotionGun'' as one of its strongest attacks.
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* SkeleBot9000: The FinalBoss of the second game is what looks to be an unholy fusion of an ''Atlas'' and the [[spoiler: human reaper embryo]] from ''VideoGame/MassEffect2'', and it's supercharged with ''all five'' Data Cores. It looks scarier than it is, though- the strategy to defeat it involves AttackItsWeakPoint and the aforementioned hijack mechanic.

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* SkeleBot9000: The FinalBoss of the second game is what looks to be an unholy fusion of an ''Atlas'' and the [[spoiler: human reaper embryo]] from ''VideoGame/MassEffect2'', and it's supercharged with ''all five'' Data Cores. It looks scarier than it is, though- though - the strategy to defeat it involves AttackItsWeakPoint and the aforementioned hijack mechanic.



* SpiderTank : The memorable boss fight in the second game against a HUGE variant.

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* SpiderTank : The memorable boss fight in the second game against a HUGE variant. Much smaller versions of that boss are encountered near the end of said game.

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* HumongousMecha

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* HumongousMechaHumongousMecha: Ultimately the game's premise, since it's based on the TabletopGame/BattleTech tabletop game series.



* RealSongThemeTune: ''[=MechAssault=] 2'' has "Getting Away with Murder" by Papa Roach.

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* PurpleIsPowerful: Laser weapons fire [[AddedAlliterativeAppeal powerful purple projectiles]] when fully powered-up.
* RealSongThemeTune: ''[=MechAssault=] 2'' has "Getting Away with Murder" by Papa Roach.Music/PapaRoach. That song is also used for the awesome SpiderTank boss fight. The FinalBoss has "Right Now" by Music/{{Korn}}, although it's the clean version of the song instead.
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* MadeOfIron: Whatever those data cores are made out of, they sure will survive. The final one takes this UpToEleven when it survives [[HolyShitQuotient a spaceship]] getting dropped on it and doesn't even looked scratched.

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* MadeOfIron: Whatever those data cores are made out of, they sure will survive. The final one takes this UpToEleven when it survives [[HolyShitQuotient a spaceship]] spaceship getting dropped on it and doesn't even looked scratched.
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* SkeleBot9000: The FinalBoss of the second game is what looks to be an unholy fusion of an ''Atlas'' and the [[spoiler: human reaper embryo]] from ''VideoGame/MassEffect2'', and it's supercharged with ''all five'' Data Cores. It looks scarier then it is, though- the strategy to defeat it involves AttackItsWeakPoint and the aforementioned hijack mechanic.

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* SkeleBot9000: The FinalBoss of the second game is what looks to be an unholy fusion of an ''Atlas'' and the [[spoiler: human reaper embryo]] from ''VideoGame/MassEffect2'', and it's supercharged with ''all five'' Data Cores. It looks scarier then than it is, though- the strategy to defeat it involves AttackItsWeakPoint and the aforementioned hijack mechanic.
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* RuleOfSymbolism: Invoked by Foster when trying to figure out where the last two Data Cores. He discovers that the star systems where each of the five were hidden form a constellation of the [=ComStar=] logo.

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* RuleOfSymbolism: Invoked by Foster when trying to figure out where the last two Data Cores.Cores are. He discovers that the star systems where each of the five were hidden form a constellation of the [=ComStar=] logo.
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* PoweredArmor: Seen in both games, but pilotable in the second. Clan-type Elementals appear, as well as an experimental suit created by Foster with the help of a Data Core. In addition to a nasty mortar attack that can one-shot tanks, it has a "[=NeuroJack=]" feature that facilitates the hijacking of enemy 'Mechs.

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* PoweredArmor: Seen in both games, but pilotable in the second. Clan-type Elementals appear, as well as an experimental suit created by Foster with the help of a Data Core. In addition to a nasty mortar attack that can one-shot tanks, it has a "[=NeuroJack=]" "[=NeuroHack=]" feature that facilitates the hijacking of enemy 'Mechs.
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* LethalLavaLand: The setting for the last six missions in the first game

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* LethalLavaLand: The setting for the last six missions in the first gamegame.



* MadeOfExplodium: Mechs,PowerArmor,Tanks,Buildings,Cars,Spaceships.It's guaranteed that a lot of things are going to explode throughout your playthrough

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* MadeOfExplodium: Mechs,PowerArmor,Tanks,Buildings,Cars,Spaceships.Mechs, PowerArmor, Tanks, Buildings, Cars, Spaceships. It's guaranteed that a lot of things are going to explode throughout your playthrough play-through.



** One of the last levels is an arena battle. The name of this level? "Film/{{Gladiator}} [[TakeThat has Nothing on Us.]]"

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** One of the last levels is an arena battle. The name of this level? "Film/{{Gladiator}} has [[TakeThat has Nothing on Us.]]"



** Another is [[Franchise/IndianaJones I Hate Snakes]]
** Yet another is [[Music/ThePolice Sending out an SOS to the world]]

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** Another is [[Franchise/IndianaJones I Hate Snakes]]
Snakes]].
** Yet another is [[Music/ThePolice Sending out an SOS to the world]]world]].



* SpiderTank : The memorable boss fight in the second game agains a HUGE variant.

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* SpiderTank : The memorable boss fight in the second game agains against a HUGE variant.
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* SpiderTank : The memorable boss fight in the second game agains a HUGE variant.
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** The FinalBoss [[Anime/MobileSuitGundam is an extremely advanced, incomplete prototype mech that's so new its legs haven't been finished yet]].
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''[=MechAssault=]'' was a ThirdPersonShooter MechaGame developed by Day 1 Studios and published by Microsoft for the {{Xbox}} in November of 2002. ''[=MechAssault=]'' was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original ''[=BattleTech=]'' game built from the ground up to support console play.

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''[=MechAssault=]'' was a ThirdPersonShooter MechaGame developed by Day 1 Studios and published by Microsoft for the {{Xbox}} UsefulNotes/{{Xbox}} in November of 2002. ''[=MechAssault=]'' was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original ''[=BattleTech=]'' game built from the ground up to support console play.
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* MythologyGag: Via the games variants system, Clan mechs that appear in the roster will use their Inner Sphere reporting name for the basic form, and their Clan name for the alternate loadout, such as the Thor and Summoner being treated as wildly different loadouts on the same chassis.
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** One cinematic is called "[[TheWizardOfOz We're not in Kansas anymore.]]"

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** One cinematic is called "[[TheWizardOfOz "[[Film/TheWizardOfOz We're not in Kansas anymore.]]"
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Both games featured online multiplayer over XboxLive in the form of modes like Deathmatch and CaptureTheFlag. The second game also had a persistent "Conquest" mode in which players battled for control of territories over the course of many matches.

There was also an installment on the NintendoDS, ''[=MechAssault=]: Phantom War.'' It is unrelated story-wise to the Xbox games, instead set many years later after the collapse of the HPG Network and staring a named protagonist, Mechwarrior Vallen Price. [[SoOkayItsAverage It was less well-received]] then the Xbox games, due to a lack of multiplayer and issues with the controls.

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Both games featured online multiplayer over XboxLive UsefulNotes/XboxLive in the form of modes like Deathmatch and CaptureTheFlag. The second game also had a persistent "Conquest" mode in which players battled for control of territories over the course of many matches.

There was also an installment on the NintendoDS, UsefulNotes/NintendoDS, ''[=MechAssault=]: Phantom War.'' It is unrelated story-wise to the Xbox games, instead set many years later after the collapse of the HPG Network and staring a named protagonist, Mechwarrior Vallen Price. [[SoOkayItsAverage It was less well-received]] then the Xbox games, due to a lack of multiplayer and issues with the controls.
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The game is set in the late 31st Century of the ''TableTopGame/BattleTech'' universe, sometime after the Word of Blake occupation of Earth in 3058. The PlayerCharacter is an unnamed Mechwarrior of the elite [[NamesToRunAwayFromReallyFast Wolf's Dragoons]] [[PrivateMilitaryContractors mercenary company.]] Together with [[MajorlyAwesome Major Natalia Kerensky]] and [[TheEngineer Lieutenant Foster,]] the Mechwarrior [[SendInTheSearchTeam has been sent to investigate]] the [[DistressCall cessation of communication]] on the Periphery world of Helios. When they get there, their DropShip is shot down and they discover that the planet has been occupied by [[KnightTemplar the militant fanatics of the Word of Blake jihad.]] The team must salvage new gear, fight off the Blakeists and find out why they're on Helios in the first place.

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The game is set in the late 31st Century of the ''TableTopGame/BattleTech'' universe, sometime after the Word of Blake occupation of Earth in 3058. The PlayerCharacter is an unnamed Mechwarrior VideoGame/MechWarrior of the elite [[NamesToRunAwayFromReallyFast Wolf's Dragoons]] [[PrivateMilitaryContractors mercenary company.]] Together with [[MajorlyAwesome Major Natalia Kerensky]] and [[TheEngineer Lieutenant Foster,]] the Mechwarrior [[SendInTheSearchTeam has been sent to investigate]] the [[DistressCall cessation of communication]] on the Periphery world of Helios. When they get there, their DropShip is shot down and they discover that the planet has been occupied by [[KnightTemplar the militant fanatics of the Word of Blake jihad.]] The team must salvage new gear, fight off the Blakeists and find out why they're on Helios in the first place.



* ChargedAttack: [[{{BFG}} PPCs]] work this way as opposed to a cool-down as seen in the MechWarrior series. The heavy missile weapons used by certain mechs, possibly Arrow [=IVs=], also work like this.

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* ChargedAttack: [[{{BFG}} PPCs]] work this way as opposed to a cool-down as seen in the MechWarrior ''VideoGame/MechWarrior'' series. The heavy missile weapons used by certain mechs, possibly Arrow [=IVs=], also work like this.



* DefeatEqualsExplosion: Even more so than the mechwarrior games. Every mech that dies explodes in a violent explosion and can easily cause a massive chain reaction if many others(even you) are near it

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* DefeatEqualsExplosion: Even more so than the mechwarrior ''VideoGame/MechWarrior'' games. Every mech that dies explodes in a violent explosion and can easily cause a massive chain reaction if many others(even you) are near it



* {{Overheating}}: As in MechWarrior, weapons generate heat when fired, with EnergyWeapons generating much more then ballistics or missiles. Unlike in Mechwarrior, however, overheating your 'Mech will not force a shutdown or [[StuffBlowingUp blow it up-]] you will simply be unable to fire until the heat meter drops out of the red.

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* {{Overheating}}: As in MechWarrior, ''VideoGame/MechWarrior'', weapons generate heat when fired, with EnergyWeapons generating much more then ballistics or missiles. Unlike in Mechwarrior, however, overheating your 'Mech will not force a shutdown or [[StuffBlowingUp blow it up-]] you will simply be unable to fire until the heat meter drops out of the red.



* PowerUp: The most visible indication of this game's arcade-style nature, in contrast to MechWarrior. [[HealThyself Green health pickups]] abound, as well as [[ColorCodedForYourConvenience blue, red and yellow]] ammunition pickups, which power up your energy, missile and ballistic weapons, respectively.

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* PowerUp: The most visible indication of this game's arcade-style nature, in contrast to MechWarrior.''VideoGame/MechWarrior''. [[HealThyself Green health pickups]] abound, as well as [[ColorCodedForYourConvenience blue, red and yellow]] ammunition pickups, which power up your energy, missile and ballistic weapons, respectively.
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* BossInMookClothing: Enemy mechs can be this, especially when you're fighting multiple ones at once.


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* FinalBoss: The Ragnarok mech. Not only does it have Gauss Cannons, the best lasers, and a weapon called the ''magma gun'', it also has an energy shield. Later becomes BossInMookClothing when the final level of the second game has you fight multiple ones.
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* DismantledMacGuffin: The Data Core found at the end of the first game proves to be one of a set of five, created by Jerome Blake, the founder of the [=ComStar=] company. Exactly what they contain is unclear, but they are used several times to [[PlugAndPlayTechnology supercharge current technology.]]

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* DismantledMacGuffin: The Data Core found at the end of the first game proves to be one of a set of five, created by Jerome Blake, the founder of the [=ComStar=] company. Exactly what they contain is unclear, but they are used several times to [[PlugAndPlayTechnology supercharge current technology.]]]] This later becomes a plot point in the game's sequel.
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** Yet another is [[ThePolice Sending out an SOS to the world]]

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** Yet another is [[ThePolice [[Music/ThePolice Sending out an SOS to the world]]
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nice pun, but the dummied out page is about cut/unused content in games.


* DummiedOut: When compared to Mechwarrior
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** Another is [[IndianaJones I Hate Snakes]]

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** Another is [[IndianaJones [[Franchise/IndianaJones I Hate Snakes]]
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** One of the last levels is an arena battle. The name of this level? "{{Gladiator}} [[TakeThat has Nothing on Us.]]"

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** One of the last levels is an arena battle. The name of this level? "{{Gladiator}} "Film/{{Gladiator}} [[TakeThat has Nothing on Us.]]"
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* SequelHook: How the second game ends. Sadly, [[ScrewedByTheNetwork a third is probably]] [[ExecutiveMeddling never going to get made]] because the [[AuthorExistenceFailure creator(Day One Studios) was bought out]].


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* VideoGameCrueltyPotential: You can kill random groups of infantry who are TooDumbToLive in many ways: [[MoreDakka Machine Guns]], [[NoKillLikeOverkill fully upgraded missiles]] or just walk right over them.

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