History VideoGame / MechAssault

19th Apr '16 11:46:00 AM erforce
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** Another is [[IndianaJones I Hate Snakes]]

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** Another is [[IndianaJones [[Franchise/IndianaJones I Hate Snakes]]
24th Feb '16 8:57:35 AM erforce
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** One of the last levels is an arena battle. The name of this level? "{{Gladiator}} [[TakeThat has Nothing on Us.]]"

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** One of the last levels is an arena battle. The name of this level? "{{Gladiator}} "Film/{{Gladiator}} [[TakeThat has Nothing on Us.]]"
18th Jan '16 5:22:25 PM gm7
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* SequelHook: How the second game ends. Sadly, [[ScrewedByTheNetwork a third is probably]] [[ExecutiveMeddling never going to get made]] because the [[AuthorExistenceFailure creator(Day One Studios) was bought out]].


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* VideoGameCrueltyPotential: You can kill random groups of infantry who are TooDumbToLive in many ways: [[MoreDakka Machine Guns]], [[NoKillLikeOverkill fully upgraded missiles]] or just walk right over them.
18th Jan '16 5:06:45 PM gm7
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18th Jan '16 5:04:47 PM gm7
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* LeathalLavaLand: The setting for the last six missions in the first game

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* LeathalLavaLand: LethalLavaLand: The setting for the last six missions in the first game
18th Jan '16 5:02:30 PM gm7
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* AlphaStrike: An ability of all assault class mechs in the sequel


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* LeathalLavaLand: The setting for the last six missions in the first game


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* MadeOfExplodium: Mechs,PowerArmor,Tanks,Buildings,Cars,Spaceships.It's guaranteed that a lot of things are going to explode throughout your playthrough
* MadeOfIron: Whatever those data cores are made out of, they sure will survive. The final one takes this UpToEleven when it survives [[HolyShitQuotient a spaceship]] getting dropped on it and doesn't even looked scratched.
18th Jan '16 4:43:59 PM gm7
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18th Jan '16 4:20:17 PM gm7
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* DefeatEqualsExplosion: Even more so than the mechwarrior games. Every mech that dies explodes in a violent explosion and can easily cause a massive chain reaction if many others(even you) are near it


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* DummiedOut: When compared to Mechwarrior
26th Dec '14 10:17:14 AM TheUnsquished
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* PoweredArmor: Seen in both games, but pilotable in the second. Clan-type Elementals appear, as well as an experimental suit created by Foster with the help of a Data Core. In addition to a nasty mortar attack that can one-shot tanks, it has a "NeuroJack" feature that facilitates the hijacking of enemy 'Mechs.

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* PoweredArmor: Seen in both games, but pilotable in the second. Clan-type Elementals appear, as well as an experimental suit created by Foster with the help of a Data Core. In addition to a nasty mortar attack that can one-shot tanks, it has a "NeuroJack" "[=NeuroJack=]" feature that facilitates the hijacking of enemy 'Mechs.
26th Dec '14 10:16:21 AM TheUnsquished
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* CanonDiscontinuity: "Considered apocryphal", to quote the [=BattleTech=] wiki. This is in line with the policy of [=BattleTech=] canon in general, wherein any inconsistencies are considered to be ComStar deliberately screwing with the records.

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* CanonDiscontinuity: "Considered apocryphal", to quote the [=BattleTech=] wiki. This is in line with the policy of [=BattleTech=] canon in general, wherein any inconsistencies are considered to be ComStar [=ComStar=] deliberately screwing with the records.



* DismantledMacGuffin: The Data Core found at the end of the first game proves to be one of a set of five, created by Jerome Blake, the founder of the ComStar company. Exactly what they contain is unclear, but they are used several times to [[PlugAndPlayTechnology supercharge current technology.]]

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* DismantledMacGuffin: The Data Core found at the end of the first game proves to be one of a set of five, created by Jerome Blake, the founder of the ComStar [=ComStar=] company. Exactly what they contain is unclear, but they are used several times to [[PlugAndPlayTechnology supercharge current technology.]]



* LostTechnology: The Data Cores likely contain Star League-era tech, given the fact they were created by the founder of ComStar.

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* LostTechnology: The Data Cores likely contain Star League-era tech, given the fact they were created by the founder of ComStar.[=ComStar=].



* RuleOfSymbolism: Invoked by Foster when trying to figure out where the last two Data Cores. He discovers that the star systems where each of the five were hidden form a constellation of the ComStar logo.

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* RuleOfSymbolism: Invoked by Foster when trying to figure out where the last two Data Cores. He discovers that the star systems where each of the five were hidden form a constellation of the ComStar [=ComStar=] logo.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MechAssault