History VideoGame / MeatBoy

21st May '16 12:36:47 AM TheomanZero
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** According to the Hell, The End, & Cottton Alley chapters, besides Meat Boy, ''everyone in the MB universe'' is immortal. An entire universe... Unable to die permanently...

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** According to the Hell, The End, & Cottton Cotton Alley chapters, besides Meat Boy, ''everyone in the MB universe'' is immortal. An entire universe... Unable to die permanently...
3rd May '16 2:40:26 PM aye_amber
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** The levels Blood Mountain and Bladecatcher are references to the band {{Mastodon}}

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** The levels Blood Mountain and Bladecatcher are references to the band {{Mastodon}}Music/{{Mastodon}}.
1st May '16 8:41:27 AM maniacalchimera
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** The Kid and Flywrench can become handy in some of the later chapter levels due to fact that in some levels, he can often skip the portions of the level entirely.

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** The Kid and Flywrench can become handy in some of the later chapter levels due to fact that in some levels, he they can often skip the portions of the level entirely.
1st May '16 8:32:00 AM maniacalchimera
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* ContextSensitiveButton: Dr. Fetus' single-buttoned HandyRemoteControl is this, as it can to anything from summon a boss monster to turn on machinery to [[spoiler:throw at Meat Boy to send him off a cliff.]]

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* ContextSensitiveButton: Dr. Fetus' single-buttoned HandyRemoteControl is this, as it can to do anything from summon a boss monster to turn on machinery to [[spoiler:throw at Meat Boy to send him off a cliff.]]
1st Feb '16 4:30:41 PM hamza678
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Compare ''VideoGame/IWannaBeTheGuy'', ''SyobonAction'', and ''KaizoMarioWorld'', which are difficult through sheer ''[[FakeDifficulty unfairness]]'', rather than Meat Boy's brutal, but fair design. Also compare VideoGame/OneThousandAndOneSpikes.

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Compare ''VideoGame/IWannaBeTheGuy'', ''SyobonAction'', ''VideoGame/SyobonAction'', and ''KaizoMarioWorld'', ''VideoGame/KaizoMarioWorld'', which are difficult through sheer ''[[FakeDifficulty unfairness]]'', rather than Meat Boy's brutal, but fair design. Also compare VideoGame/OneThousandAndOneSpikes.
11th Dec '15 10:29:16 AM BarthVader
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* CreatorThumbprint: It's not Edmund's first [[VideoGame/TheBindingOfISaac nor the last one]] game which features a character in a developmental stage of a life cycle.

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* CreatorThumbprint: It's not Edmund's first [[VideoGame/TheBindingOfISaac nor the last one]] or last]] game which features a character in a developmental stage of a life cycle.
11th Dec '15 10:24:52 AM BarthVader
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* CreatorThumbprint: It's not Edmund's first game which features a character in a developmental stage of a life cycle.

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* CreatorThumbprint: It's not Edmund's first [[VideoGame/TheBindingOfISaac nor the last one]] game which features a character in a developmental stage of a life cycle.cycle.
1st Dec '15 5:28:50 AM MegaMarioMan
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* LevelInReverse: A number of Dark World levels are more or less the Light World counterpart traversed backwards. With perhaps some extra buzzsaws thrown in.



* NowDoItAgainBackwards: A number of Dark World levels are more or less the Light World counterpart traversed backwards. With perhaps some extra buzzsaws thrown in.
16th Nov '15 5:39:39 PM TARINunit9
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* AscendedExtra: According to WordOfGod, [[http://cache.gawker.com/assets/images/9/2009/10/500x_sm3.jpg this picture]] is Tofu Boy's first appearence. [[{{Flanderization}} He doesn't really look that much weak in there though...]]

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* AscendedExtra: According to WordOfGod, [[http://cache.gawker.com/assets/images/9/2009/10/500x_sm3.jpg this picture]] is Tofu Boy's first appearence. appearance. Since it predates the whole PETA debacle, [[{{Flanderization}} He doesn't really look Tofu Boy wasn't intended to be a total wimp when that much weak in there though...was drawn.]]
8th Nov '15 5:33:45 PM nombretomado
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* MediumBlending: The creators wanted to give art shifts opposite of ''RenAndStimpy'' (where characters and everything else get [[GrossUpCloseUp extremely detailed in closeups]]) so in-game graphics, where everything is distant, are drawn more realistically, but menus and cutscenes are drawn in cartoon style. In-game characters, however, are drawn in a very pixellated style.

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* MediumBlending: The creators wanted to give art shifts opposite of ''RenAndStimpy'' ''WesternAnimation/TheRenAndStimpyShow'' (where characters and everything else get [[GrossUpCloseUp extremely detailed in closeups]]) so in-game graphics, where everything is distant, are drawn more realistically, but menus and cutscenes are drawn in cartoon style. In-game characters, however, are drawn in a very pixellated style.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MeatBoy