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* TrainingStage: In ''VideoGame/MarvelVsCapcom2'' and ''VideoGame/MarvelVsCapcom3'', the Danger Room from ''Franchise/XMen'' serves this purpose, as it did in the original comics. And before them, the Danger Room was already a normal stage in ''VideoGame/XMenChildrenOfTheAtom''.

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* TrainingStage: In ''VideoGame/MarvelVsCapcom2'' and ''VideoGame/MarvelVsCapcom3'', the Danger Room from ''Franchise/XMen'' ''ComicBook/XMen'' serves this purpose, as it did in the original comics. And before them, the Danger Room was already a normal stage in ''VideoGame/XMenChildrenOfTheAtom''.
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* TwoGirlsToATeam:
** ''Marvel Super Heroes'' had Psylocke and the hidden character Anita playable.
** ''X-Men vs. Street Fighter'' has two women on each side. Rogue and Storm (''X-Men'' side) and Cammy and Chun-Li (''Street Fighter'' side).
** ''Marvel Super Heroes vs. Street Fighter'' had Chun-Li and Sakura playable.
** ''Marvel vs. Capcom'' had Chun-Li and Morrigan playable.
** The ''Mega Man'' characters count as well with Mega Man, X, and Zero being the male characters while Roll and Tron Bonne are the two females.
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* TheBusCameBack:
** Colossus, Iceman, Silver Samurai, and Spiral all return in ''VideoGame/MarvelVsCapcom2'' after last being seen in ''[[VideoGame/XMenChildrenOfTheAtom Children of the Atom]]''.
** Psylocke returns in ''VideoGame/MarvelVsCapcom2'' after last being in ''VideoGame/MarvelSuperHeroes''.
** Cammy, Juggernaut, and Rogue return to ''VideoGame/MarvelVsCapcom2'' after last being in ''VideoGame/XMenVsStreetFighter''.
** Charlie Nash, Cyclops, Dhalsim, Ken, Bison, Blackheart, Dan, Omega Red, and Sakura return from ''VideoGame/MarvelSuperHeroesVsStreetFighter'' to ''VideoGame/MarvelVsCapcom2'' after missing out on ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom 1]]''.
** Thanos and Venom return from ''VideoGame/MarvelVsCapcom2'' in ''[[VideoGame/MarvelVsCapcomInfinite Infinite]]'' after their absence in ''VideoGame/MarvelVsCapcom3''.
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* PutOnABus: Abyss, Amingo, Anakaris, Baby Bonnie Hood, Blackheart, Cable, Cammy, Captain Commando, Charlie Nash, Colossus, Cyclops, Dan, Dhalsim, Gambit, Guile, Hayato, Iceman, Jin, Juggernaut, Ken, Marrow, Bison, the original Mega Man, Omega Red, Psylocke, Rogue, Roll, Ruby Heart, Sabretooth, Sakura, Silver Samurai, Son Son, Spiral, War Machine, and Zangief haven’t been seen since ''Marvel vs. Capcom 2''.
** Especially worse for Abyss, Amingo, Ruby, and Son Son as that game was [[OneShotCharacter their only appearance]] outside of a few cameos.
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removing sinkhole


* AlternateUniverse: Marvel acknowledged the continuity of these crossovers (alongside ''X-Men: Children of the Atom'' and ''Marvel Super Heroes'') enough to assign them to their own official Marvel universe. Originally this reality was labeled "Earth-96169", but this was only found in the [[TheWikiRule Marvel Wiki]] and since no proof of being official was ever provided, the wiki eventually removed and replaced it with an unofficial "Temporary Reality Number" ([=TRN177=]). This was changed, however, when Marvel finally provided the official designation of this universe ([[http://marvel.wikia.com/Earth-30847 Earth-30847]]) in "Spider-Verse #2", alongside [[spoiler:the death of this universe's Spider-Man... until it was retconned in ''Infinite'']].

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* AlternateUniverse: Marvel acknowledged the continuity of these crossovers (alongside ''X-Men: Children of the Atom'' and ''Marvel Super Heroes'') enough to assign them to their own official Marvel universe. Originally this reality was labeled "Earth-96169", but this was only found in the [[TheWikiRule Marvel Wiki]] Wiki and since no proof of being official was ever provided, the wiki eventually removed and replaced it with an unofficial "Temporary Reality Number" ([=TRN177=]). This was changed, however, when Marvel finally provided the official designation of this universe ([[http://marvel.wikia.com/Earth-30847 Earth-30847]]) in "Spider-Verse #2", alongside [[spoiler:the death of this universe's Spider-Man... until it was retconned in ''Infinite'']].
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redirect to franchise page


** [[VideoGame/StreetFighter Ryu]]: Basically, Ryu was all of his incarnations into one up to ''VideoGame/MarvelVsCapcom2''; placing in order, Ryu's appearance is that of his young self from VideoGame/StreetFighterAlpha: white bandana, but his mannerisms (from his quotes) are that his older self from ''VideoGame/StreetFighterII'' and beyond, where he should have Ken's red hair ribbon as a bandana to simbolize Ryu's maturity and confidence in his strength while he was troubled with it for his struggle with the [[SuperPoweredEvilSide Satsui no Hadou]] in ''Alpha'' (he wears it in the first ''[=MvC=]'', even though the animations are still the same as before), and he seems to know Sean from ''VideoGame/StreetFighterIII'' quite well to offer training sessions in his ending for ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', a character that Ryu will only meet half-a-decade later. ''VideoGame/MarvelVsCapcom3'' came and returned Ryu's red bandana (''[=MvC2=]'' snapped back to his ''Alpha'' incarnation) and portrayed him as the full-fledged 30-something everyone came to know him as (his ''[=MvC3=]'' model derives from the ''VideoGame/StreetFighterIV'' one), pretty much fixing all the issues since those were the only notable changes in Ryu's character during his journey.

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** [[VideoGame/StreetFighter [[Franchise/StreetFighter Ryu]]: Basically, Ryu was all of his incarnations into one up to ''VideoGame/MarvelVsCapcom2''; placing in order, Ryu's appearance is that of his young self from VideoGame/StreetFighterAlpha: white bandana, but his mannerisms (from his quotes) are that his older self from ''VideoGame/StreetFighterII'' and beyond, where he should have Ken's red hair ribbon as a bandana to simbolize Ryu's maturity and confidence in his strength while he was troubled with it for his struggle with the [[SuperPoweredEvilSide Satsui no Hadou]] in ''Alpha'' (he wears it in the first ''[=MvC=]'', even though the animations are still the same as before), and he seems to know Sean from ''VideoGame/StreetFighterIII'' quite well to offer training sessions in his ending for ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', a character that Ryu will only meet half-a-decade later. ''VideoGame/MarvelVsCapcom3'' came and returned Ryu's red bandana (''[=MvC2=]'' snapped back to his ''Alpha'' incarnation) and portrayed him as the full-fledged 30-something everyone came to know him as (his ''[=MvC3=]'' model derives from the ''VideoGame/StreetFighterIV'' one), pretty much fixing all the issues since those were the only notable changes in Ryu's character during his journey.
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-->''"I'm gonna take you for a ride..."''

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-->''"I'm gonna -->''"I wanna take you for a ride..."''
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* CoupDeGrace: One of Jin's win animations upon defeating an opponent has him unsheathe his ceremonial katana and raises it triumphally at the sky... Then jumps into the air with clear intent to finish a downed opponent off, though it immediately cuts before we can see the result.
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* CoupDeGrace: One of Jin's win animations upon defeating an opponent has him unsheathe his ceremonial katana and raises it triumphally at the sky... Then jumps into the air with clear intent to finish a downed opponent off, though it immediately cuts before we can see the result.
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** The ''Franchise/StreetFighter'' characters have Hyper Combos, which are generally Super Moves they can already perform, albeit with a much more powerful look (e.g. Ryu's ''Shinku Hadouken'' is a single strong energy ball in his home series, but here, it's a continuous beam that covers the entire length of the screen not unlike a WaveMotionGun).
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Up To Eleven is a defunct trope


* AttackOfTheFiftyFootWhatever: Apocalypse in ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'', Onslaught in the first ''Marvel vs. Capcom'', two of Abyss's forms in ''Marvel vs. Capcom 2'' (first and third), and taken UpToEleven in ''Marvel vs. Capcom 3'' with ComicBook/{{Galactus}} as the end boss.

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* AttackOfTheFiftyFootWhatever: Apocalypse in ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'', Onslaught in the first ''Marvel vs. Capcom'', two of Abyss's forms in ''Marvel vs. Capcom 2'' (first and third), and taken UpToEleven up to eleven in ''Marvel vs. Capcom 3'' with ComicBook/{{Galactus}} as the end boss.
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* PowerCreepPowerSeep: Among other examples, how the (mostly) BadassNormal characters from the ''Street Fighter''-verse can last more than five seconds against powerhouses like Magneto. It is particularly shown for the ''Street Fighter'' characters as their [[SuperSpecialMoves Hyper Combos]] are generally Supers they could always perform, albeit with a much more powerful look (e.g. Ryu's ''Shinku Hadouken'' is a single strong energy ball in his home series, but here, it's a continuous beam that covers the entire length of the screen not unlike a WaveMotionGun).

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* PowerCreepPowerSeep: Among other examples, how the (mostly) BadassNormal characters from the ''Street Fighter''-verse can last more than five seconds against powerhouses like Magneto. It is particularly shown for the ''Street Fighter'' characters as their [[SuperSpecialMoves [[SuperSpecialMove Hyper Combos]] are generally Supers they could always perform, albeit with a much more powerful look (e.g. Ryu's ''Shinku Hadouken'' is a single strong energy ball in his home series, but here, it's a continuous beam that covers the entire length of the screen not unlike a WaveMotionGun).

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* PowerCreepPowerSeep: Among other examples, how the (mostly) BadassNormal characters from the ''Street Fighter''-verse can last more than five seconds against powerhouses like Magneto.

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* PowerCreepPowerSeep: Among other examples, how the (mostly) BadassNormal characters from the ''Street Fighter''-verse can last more than five seconds against powerhouses like Magneto. It is particularly shown for the ''Street Fighter'' characters as their [[SuperSpecialMoves Hyper Combos]] are generally Supers they could always perform, albeit with a much more powerful look (e.g. Ryu's ''Shinku Hadouken'' is a single strong energy ball in his home series, but here, it's a continuous beam that covers the entire length of the screen not unlike a WaveMotionGun).
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** [[VideoGame/DevilMayCry Dante]]: The demon slayer is clearly his teenaged self from ''[=DMC3=]'', with powers and abilities only from that adventure, but he seems to know Trish and his foe Mundus quite well, characters that only his a-decade-older self should've known.

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** [[VideoGame/DevilMayCry Dante]]: The demon slayer is clearly his teenaged self from ''[=DMC3=]'', ''[[VideoGame/DevilMayCry3DantesAwakening DMC3]]'', with powers and abilities only from that adventure, but he seems to know Trish and his foe Mundus quite well, characters that only his a-decade-older self from ''[[VideoGame/DevilMayCry1 DMC1]]'' should've known.
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Moved from the trivia page.

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* AuthorAppeal: Shuma-Gorath to this day is an ''extremely'' obscure villain who's barely appeared in over 50 issues since debuting 1974, and his nemesis ComicBook/DoctorStrange didn't appear in the series until ''Ultimate Marvel vs. Capcom 3'' in ''2011''. Yet, he's been part of the series since 1997, tangling with the others since ''Marvel Super Heroes vs. Street Fighter''. The reason? The dev team were doing research on characters, happened by Shuma-Gorath, and decided they [[RuleOfCool liked his design so much]] that they ''just had'' to include him.
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* SuperSpecialMove:
** Most of Captain America's Hyper Moves are variations of his standard attacks. His [[DashAttack Charging Star]] special, where he rushes forward with his shield, becomes "Hyper Charging Star", a powerful, multi-hitting rushdown tool. And [[{{Shoryuken}} "Stars & Stripes"]], his standard uppercut, becomes ([[ThemeNaming you guessed it]]) Hyper Stars & Stripes, dealing multiple uppercuts and ending with a powerful multi-hit.
** Doctor Doom's Photon Shot has a Hyper counterpart called "Photon Array". Not only does it have more range and damage, but also hits off the ground and can be mashed for more hits.
** Wolverine's "Berserker Barrage X" is longer and more damaging, ending with a knockdown that makes for a good combo ender.
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He didn't have that move in the Megaman 7 minigame.


** VideoGame/MegaManClassic: The classic Blue Bomber has his set of copied powers from other Robot Masters (namely the Leaf Shield from ''2'' and Tornado Hold from ''8''), as well as the Mega Ball from ''8'' and the [[{{Shoryuken}} Mega Upper]] (seen in a secret, ''Street Fighter''-style mini-game in ''7'' and ''Mega Man 2: The Power Fighters''). Interestingly, he also uses the Rush Drill, a form of Rush [[WhatCouldHaveBeen that was intended to have been included]] in ''Mega Man 3''.

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** VideoGame/MegaManClassic: The classic Blue Bomber has his set of copied powers from other Robot Masters (namely the Leaf Shield from ''2'' and Tornado Hold from ''8''), as well as the Mega Ball from ''8'' and the [[{{Shoryuken}} Mega Upper]] (seen in a secret, ''Street Fighter''-style mini-game in ''7'' and ''Mega Man 2: The Power Fighters''). Interestingly, he also uses the Rush Drill, a form of Rush [[WhatCouldHaveBeen that was intended to have been included]] in ''Mega Man 3''.
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* AdaptationalDyeJob: The first and second games have some peculiar choices for some character's color schemes.
** Venom is portrayed as having a primarily light-blue color scheme as his default skin.
** Spider-Man's default color scheme is portrayed as orange and blue, rather than red and blue. He does have a more typical red and blue color scheme as an alternative skin.
** War Machine has some cyan in his default skin, as opposed to a light gray in usual portrayals of this armor. Granted, he is also a PaletteSwap and a stand-in for Iron Man.
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* BlockingStopsAllDamage: Iceman takes no blocking damage.

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* BlockingStopsAllDamage: Iceman takes no blocking damage.damage from many attacks in ''Marvel vs. Capcom 2''.
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Update


* CrossoverAlternateUniverse: Takes place in a separate Marvel universe called Earth-96169.

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* CrossoverAlternateUniverse: Takes place in a separate Marvel universe called Earth-96169.Earth-30847.
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** ComicBook/{{Magneto}}: Capcom pretty much gathered every single power (except PsychicPowers) Magneto has ever had since his debut, so yeah, in the hands of [[DependingOnTheWriter some writers]] the Master of Magnetism indeed ''was'' capable of creating [[BarrierWarrior Force Fields]] that were not limited to deflecting just metal; attacking with [[KamehameHadoken Beams]] and [[KiAttacks Energy Blasts]] that were said to be just a [[RePower Second Mutation]] of his already powerful control over magnetism. Simply put, Magneto isn't shown to have all these powers in the [[AlternateContinuity same continuity]].

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** ComicBook/{{Magneto}}: Capcom pretty much gathered every single power (except PsychicPowers) Magneto has ever had since his debut, so yeah, in the hands of [[DependingOnTheWriter some writers]] the Master of Magnetism indeed ''was'' capable of creating [[BarrierWarrior Force Fields]] that were not limited to deflecting just metal; attacking with [[KamehameHadoken Beams]] and [[KiAttacks [[KiManipulation Energy Blasts]] that were said to be just a [[RePower Second Mutation]] of his already powerful control over magnetism. Simply put, Magneto isn't shown to have all these powers in the [[AlternateContinuity same continuity]].
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* AdaptationalBadass: Many characters in the games are far more powerful than in their original comics or games.
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The ''Marvel vs. Capcom'' games are a series of [[LicensedGame licensed]] {{Fighting Game}}s made by Creator/{{Capcom}}, using the Creator/{{Marvel|Comics}} license. Encapsulating a total of eight games, it is by far the largest VideoGame/CapcomVs series and the longest-running of them all (so much so that beyond ''Marvel Super Heroes'', Capcom themselves refer to the series as "The vs. Series").

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The ''Marvel vs. Capcom'' games are a series of [[LicensedGame licensed]] {{Fighting Game}}s made by Creator/{{Capcom}}, using the Creator/{{Marvel|Comics}} license. Encapsulating a total of eight games, it is by far the largest VideoGame/CapcomVs ''VideoGame/CapcomVs'' series and the longest-running of them all (so much so that beyond ''Marvel Super Heroes'', Capcom themselves refer to the series as "The vs. Series").

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* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].

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* ShoutOut: Check [[ShoutOut/CapcomVsWhatever [[ShoutOut/CapcomVs the page]].



** Wolverine is the only character to have appeared in every single game, all the way from ''X-Men: Children of the Atom'' to ''Marvel vs. Capcom 3''. ComicBook/{{Deadpool}} [[LampshadeHanging lampshades]] this in ''3'' upon beating him.\\
\\
In ''Marvel vs. Capcom 2'', he gets two different versions (Adamantium and Bone claws).\\
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''Marvel vs. Capcom 3'' has only one Wolverine, but it also includes ComicBook/{{X 23}}, although her playstyle and moveset (by virtue of being a KickChick) are quite different.
\\
''Infinite'', however, broke the streak, as Marvel's decision to keep the Marvel characters for whom Fox owned the movie rights (at the time) out of the game means no Wolverine in the game.

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** Wolverine is the only character to have appeared in every single game, all the way from ''X-Men: Children of the Atom'' to ''Marvel vs. Capcom 3''. ComicBook/{{Deadpool}} [[LampshadeHanging lampshades]] this in ''3'' upon beating him.\\
\\
him.
***
In ''Marvel vs. Capcom 2'', he gets two different versions (Adamantium and Bone claws).\\
\\
claws).
***
''Marvel vs. Capcom 3'' has only one Wolverine, but it also includes ComicBook/{{X 23}}, although her playstyle and moveset (by virtue of being a KickChick) are quite different.
\\
*** ''Infinite'', however, broke the streak, as Marvel's decision to keep the Marvel characters for whom Fox owned the movie rights (at the time) out of the game means no Wolverine in the game.

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