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The card is in the game's data and (I think) can be randomly generated, but it's not obtainable yet. There's like 60 Dummied Out cards in the game right now for some reason.

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* DeathByOriginStory: Referenced with the Uncle Ban card. When Uncle Ben is destroyed, he adds a copy of Spider-Man to your hand.
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That card isn't real.


* DeathByOriginStory: Referenced with the Uncle Ban card. When Uncle Ben is destroyed, he adds a copy of Spider-Man to your hand.
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Goose isn't a Canon Foreigner, they were just renamed. In the comics, it's called Chewie, but the movie swapped the Star Wars reference for a Top Gun one.


* AdaptationDistillation: Although the game is primarily based on the comics, more than a few elements from the Franchise/MarvelCinematicUniverse have made their way into the game. One of the most obvious things is [[Series/WandaVision Westview]] and [[Film/AvengersAgeOfUltron Sokovia]] appearing as locations, with Westview even having the red Hex around it. More subtle things include Agatha Harkness and Korg being in the base set, who are minor at best in the comics but {{Breakout Character}}s for the MCU. Even the CanonForeigner [[Film/CaptainMarvel2019 Goose]] gets his own card. The name "Marvel [[Film/AvengersInfinityWar Snap]]" probably isn't a coincidence either.

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* AdaptationDistillation: Although the game is primarily based on the comics, more than a few elements from the Franchise/MarvelCinematicUniverse have made their way into the game. One of the most obvious things is [[Series/WandaVision Westview]] and [[Film/AvengersAgeOfUltron Sokovia]] appearing as locations, with Westview even having the red Hex around it. More subtle things include Agatha Harkness and Korg being in the base set, who are minor at best in the comics but {{Breakout Character}}s for the MCU. Even the CanonForeigner [[Film/CaptainMarvel2019 Goose]] gets his own card. The name "Marvel [[Film/AvengersInfinityWar Snap]]" probably isn't a coincidence either.
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No it isn't. It can be for any card game adaptation where the card's power level doesn't match the character's importance.

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* CCGImportanceDissonance: Some of Marvel's most famous heroes are... not actually great cards. Captain America's effect is too minor, Spider-Man's effect is too niche, the Hulk is too inflexible, ect. Many top-tier decks are built around more obscure characters like Angela, Devil Dinosaur, and Dracula.

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CCG Importance Dissonance is for card games shows


* CCGImportanceDissonance: Some of Marvel's most famous heroes are... not actually great cards. Captain America's effect is too minor, Spider-Man's effect is too niche, the Hulk is too inflexible, ect. Many top-tier decks are built around more obscure characters like Angela, Devil Dinosaur, and Dracula.



* DeathByOriginStory: When Uncle Ben is destroyed, he adds a copy of Spider-Man to your hand.

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* DeathByOriginStory: Referenced with the Uncle Ban card. When Uncle Ben is destroyed, he adds a copy of Spider-Man to your hand.



* DifficultButAwesome: Black Panther is a 5 Energy, 4 Power card that doubles its strength on reveal. Which means that, if you can give it some bonuses (say, by playing Okoye while BP is still in your deck and/or Nakia when it's in your hand), it can get to ''ridiculous'' levels of strength(following up with the example, that would be 14 Power, ''higher than the Hulk''). It does require setup and some luck of the draw, though.



** Korg shuffles a rock into the opponent's deck, which is a 1 cost card with 0 Power.

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** Korg shuffles a rock Rock into the opponent's deck, which is a 1 cost 1-cost card with 0 Power.



** Ultron fills each location he's not in with 1-power Drones.

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** Ultron fills each location he's not in with 1-power 1 Power Drones.



* PersonOfMassDestruction: The Destroyer destroys all other friendly characters when he comes into play. This is normally pretty terrible, but you can mitigate it with Armor to protect one of your locations from his effect or remove his effect entirely with Zero.

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* PersonOfMassDestruction: The Destroyer destroys all other friendly characters when he comes into play. This is normally pretty terrible, but you can there's ways to mitigate it with Armor to protect one of your locations from his effect or remove his effect entirely with Zero.it.



* VanillaUnit: Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk are pure stat plays with no special ability. Some cards (Squirrel Girl, Mister Sinister, Brood) and locations (Central Park, Savage Land, Monster Island, Shadowland) also generate tokens without card text. This can be important if the Washington D.C. location appears, which grants +3 Power to any vanilla cards stationed there. Although the game is mostly about combos rather than basic stats, Hulk stands out as being quite playable because his 12 Power with no requirement is better than most other 6-Energy cards that missed their combo.

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* VanillaUnit: Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk are pure stat plays with no special ability. Some cards (Squirrel Girl, Mister Sinister, Brood) and locations (Central Park, Savage Land, Monster Island, Shadowland) also generate tokens without card text. This can be important if the Washington D.C. location appears, which grants +3 Power to any vanilla cards stationed there. Although the game is mostly about combos rather than basic stats, Hulk stands out as being quite playable because his 12 Power with no requirement is better than most other 6-Energy cards that missed their combo.
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* BribingYourWayToVictory: Downplayed compared to most mobile games -- most of the purchases are cosmetic. Upgrading cards doesn't make them more powerful, it just unlocks better art. However, it also increase your collection level, which unlocks more cards at certain points. You can speed this along somewhat by purchasing card upgrades (but there's daily purchase limits) or buying a season pass, which lets you unlock additional upgrades as you play.

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* BribingYourWayToVictory: Downplayed compared to most mobile games -- most of the purchases are cosmetic. Upgrading cards doesn't make them more powerful, it just unlocks better art. However, it also increase your collection level, which unlocks more cards at certain points. You can speed this along somewhat by purchasing card upgrades (but there's daily purchase limits) or buying a season pass, which lets you unlock additional upgrades as you play. Everything that makes you more powerful is available to free players, it just takes them longer to acquire.
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* BribingYourWayToVictory: Downplayed compared to most mobile games -- most of the purchases are cosmetic. Upgrading cards doesn't make them more powerful, it just unlocks better art. However, it also increase your collection level, which unlocks more cards at certain points. You can speed this along somewhat by purchasing card upgrades, but you're limited to three per day, so you can't progress too much faster than a free player.

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* BribingYourWayToVictory: Downplayed compared to most mobile games -- most of the purchases are cosmetic. Upgrading cards doesn't make them more powerful, it just unlocks better art. However, it also increase your collection level, which unlocks more cards at certain points. You can speed this along somewhat by purchasing card upgrades, but you're limited to three per day, so upgrades (but there's daily purchase limits) or buying a season pass, which lets you can't progress too much faster than a free player.unlock additional upgrades as you play.
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* BribingYourWayToVictory: Downplayed compared to most mobile games -- most of the purchases are cosmetic. Upgrading cards doesn't make them more powerful, it just unlocks better art. However, it also increase your collection level, which unlocks more cards at certain points. You can speed this along somewhat by purchasing card upgrades, but you're limited to three per day, so you can't progress too much faster than a free player.
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** In marked contrast to situations like those described in RivalsTeamUp below, the [[ComicBook/MoonGirlAndDevilDinosaur Moon Girl and Devil Dinosaur]] cards synergize ''perfectly'' (Devil Dinosaur gets more powerful the more cards the player has in their hand while Moon Girl doubles ''every'' card in their hand.

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** In marked contrast to situations like those described in RivalsTeamUp below, the [[ComicBook/MoonGirlAndDevilDinosaur Moon Girl and Devil Dinosaur]] cards synergize ''perfectly'' (Devil Dinosaur gets more powerful the more cards the player has in their hand while Moon Girl doubles duplicates ''every'' card in their hand.hand).

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* BoringButPractical: The {{Vanilla Unit}}s (e.g. Cyclops, The Thing, Hulk) have no special abilities, but have good stats for their cost, making them easy to slot into a deck and play.

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* BoringButPractical: BoringButPractical:
**
The {{Vanilla Unit}}s (e.g. Cyclops, The Thing, Hulk) have no special abilities, but have good stats for their cost, making them easy to slot into a deck and play.play.
** Nightcrawler is a 1-Energy card with 2 Power and the ability to move once. It may not seem like much, but he can fit into most decks and easily work around troublesome locations such as Death's Domain. The single move can add a lot of uncertainty for the opponent's calculations as locations are commonly won or lost by a couple of points.

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* VanillaUnit: Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk are pure stat plays with no special ability. Some cards (Squirrel Girl, Mister Sinister) locations (Central Park, Savage Land, Monster Island, Shadowland) also generate tokens without card text. This can be important if the Washington D.C. location appears, which grants +3 Power to any vanilla cards stationed there. Although the game is mostly about combos rather than basic stats, Hulk stands out as being quite playable because his 12 Power with no requirement is better than most other 6-Energy cards that missed their combo.

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* VanillaUnit: Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk are pure stat plays with no special ability. Some cards (Squirrel Girl, Mister Sinister) Sinister, Brood) and locations (Central Park, Savage Land, Monster Island, Shadowland) also generate tokens without card text. This can be important if the Washington D.C. location appears, which grants +3 Power to any vanilla cards stationed there. Although the game is mostly about combos rather than basic stats, Hulk stands out as being quite playable because his 12 Power with no requirement is better than most other 6-Energy cards that missed their combo.
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** America Chavez is in your deck, she is always drawn on the 6th and (typically) final turn.

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** If America Chavez is in your deck, she is always drawn on the 6th and (typically) final turn.

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** Similarly, if America Chavez is in your deck, she is always drawn on the 6th and (typically) final turn.

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** Similarly, if America Chavez is in your deck, she is always drawn on the 6th and (typically) final turn.



* {{Cap}}:
** Held credits max out at 5000, forcing players to upgrade their cards eventually.
** With few exceptions, a location can only have four cards per player.



* LuckManipulationMechanic: Some cards are guaranteed to be drawn at certain points in the game, letting you mitigate the randomness of the draw to an extent. Examples include Quicksilver (always drawn in your opening hand), Domino (always drawn on turn 2), and America Chavez (always drawn on turn 6).



* MechaMooks: Sentinel will add another Sentinel to your hand when played, allowing you to keep piling on an endless army of robots. Doctor Doom also comes into play by putting a Doombot in another location.

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* MechaMooks: MechaMooks:
**
Sentinel will add another Sentinel to your hand when played, allowing you to keep piling on an endless army of robots. robots.
**
Doctor Doom also comes into play by putting a Doombot in another location.location.
** Ultron fills each location he's not in with 1-power Drones.
* NotTheIntendedUse: America Chavez is always drawn on turn 6, which provides players with a decent last-turn card to fortify or potentially turn a location. However, since it also can't be drawn before, it also means a higher chance to draw one of the other 11 cards. Sometimes, America is not added to the deck for the power, but instead to make the rest of the deck a little more consistent.
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* CrutchCharacter: "Kazoo" (a portmanteau of "Ka-zar" + "zoo") decks are based on playing lots of low-cost cards and making said cards stronger with Ka-Zar (+1 Power to all 1-cost cards) and Blue Marvel (+1 Power to every card), among others. They are very effective at low levels of play, where people do not know how to counter them. At higher levels, where cards that destroy low-cost cards are abundant, playing Kazoo is basically suicidal.


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* DifficultButAwesome: Black Panther is a 5 Energy, 4 Power card that doubles its strength on reveal. Which means that, if you can give it some bonuses (say, by playing Okoye while BP is still in your deck and/or Nakia when it's in your hand), it can get to ''ridiculous'' levels of strength(following up with the example, that would be 14 Power, ''higher than the Hulk''). It does require setup and some luck of the draw, though.
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* AwesomeButImpractical:
** The Infinaut is a monstrous 20 Power card for 6, but he has the downside where he can't be played if you played a card last turn. This means you'll have to give up your entire turn 5 just to get him in play, and 5 + 6 can often get more than 20 total Power. Although this deficiency can be compensate by playing Sunspot, a 1-Energy, 1-Power card that gets +1 Power for every unspent energy at the end of your turn, ensuring at least +5 Power if you don't play anything on turn 5.
** Agatha Harkness has a somewhat impressive 14 Power for 6... but has the ''horrendous'' downside where she starts in your opening hand and plays the game for you. Complete with ArtificialStupidity that's deliberately worse than the actual in-game bots.
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* AwesomeButImpractical:
** The Infinaut is a monstrous 20 Power card for 6, but he has the downside where he can't be played if you played a card last turn. This means you'll have to give up your entire turn 5 just to get him in play, and 5 + 6 can often get more than 20 total Power.
** Agatha Harkness has a somewhat impressive 14 Power for 6... but has the ''horrendous'' downside where she starts in your opening hand and plays the game for you. Complete with ArtificialStupidity that's deliberately worse than the actual in-game bots.
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* AntiHoarding: You can only hold up to 5000 credits in reserve, so you'll have to upgrade your cards eventually.
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** In marked contrast to situations like those described in RivalsTeamUp below, the [[MoonGirlAndDevilDinosaur Moon Girl and Devil Dinosaur]] cards synergize ''perfectly'' (Devil Dinosaur gets more powerful the more cards the player has in their hand while Moon Girl doubles ''every'' card in their hand.

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** In marked contrast to situations like those described in RivalsTeamUp below, the [[MoonGirlAndDevilDinosaur [[ComicBook/MoonGirlAndDevilDinosaur Moon Girl and Devil Dinosaur]] cards synergize ''perfectly'' (Devil Dinosaur gets more powerful the more cards the player has in their hand while Moon Girl doubles ''every'' card in their hand.

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* GameplayAndStoryIntegration: Several cards have effects that relate to their abilities, e.g. the speedy Quicksilver always appearing in your starting hand, or Wolverine and Deadpool coming back after being destroyed due to their HealingFactor.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Several cards have effects that relate to their abilities, e.g. the speedy Quicksilver always appearing in your starting hand, or Wolverine and Deadpool coming back after being destroyed due to their HealingFactor.HealingFactor.
** In marked contrast to situations like those described in RivalsTeamUp below, the [[MoonGirlAndDevilDinosaur Moon Girl and Devil Dinosaur]] cards synergize ''perfectly'' (Devil Dinosaur gets more powerful the more cards the player has in their hand while Moon Girl doubles ''every'' card in their hand.

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Since the ability of Quicksilver, Domino, and America Chavez is to be drawn on a certain turn, that makes them not "vanilla units". They can't be "vanilla units except for their special ability".


* VanillaUnit:
** Any of the generic "good stats for the cost" cards with no effect. The Hulk is probably the most major one, being a 12 Power body for 6 Energy. That's the most efficient stats-to-cost in the game, but there are cards that can combo to get bigger than that or do more to disrupt the opponent.
** Several cards have basically plain stats but always appear in your hand on the turn when you have the Energy to play them, no sooner or no later. They're just underpowered vanillas on the board, but they ensure you'll have something to do. These include [[SuperSpeed Quicksilver]], [[BornLucky Domino]], and [[DimensionalTraveller America Chavez]].

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* VanillaUnit:
** Any of the generic "good stats for the cost" cards
VanillaUnit: Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk are pure stat plays with no effect. The special ability. Some cards (Squirrel Girl, Mister Sinister) locations (Central Park, Savage Land, Monster Island, Shadowland) also generate tokens without card text. This can be important if the Washington D.C. location appears, which grants +3 Power to any vanilla cards stationed there. Although the game is mostly about combos rather than basic stats, Hulk is probably the most major one, stands out as being a quite playable because his 12 Power body for 6 Energy. That's the with no requirement is better than most efficient stats-to-cost in the game, but there are other 6-Energy cards that can combo to get bigger than that or do more to disrupt the opponent.
** Several cards have basically plain stats but always appear in your hand on the turn when you have the Energy to play them, no sooner or no later. They're just underpowered vanillas on the board, but they ensure you'll have something to do. These include [[SuperSpeed Quicksilver]], [[BornLucky Domino]], and [[DimensionalTraveller America Chavez]].
missed their combo.

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Is this actually the plot? I could not find any reference to this, official or otherwise. If re-adding, please cite the source in the Discussion page.


* ExcusePlot: Dimensional rifts are opening all over the universe this game takes place in, bending locations together. So now... Bucky Barnes, Carnage, and the Enchantress have to team up to fight for Cosmic Cubes? Don't think about it too hard.

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* BigDamnHeroes: At the end of the game, Captain Marvel goes to another location as long as her being there would be enough to win, emulating her swooping in to save the day at the last minute.

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* BigDamnHeroes: BigDamnHeroes:
**
At the end of the game, Captain Marvel goes to another location as long as her being there would be enough to win, emulating her swooping in to save the day at the last minute.minute.
** Similarly, if America Chavez is in your deck, she is always drawn on the 6th and (typically) final turn.



** Apocalypse gains +4 Power and returns to your hand every time he is discarded, potentially ending up with 16 or more Power in a discard-themed deck.



* DevelopersForesight: Some of the rare interactions are accounted for. For example, if Elektra has a valid target that is immune to being destroyed, she still throws the sai and it will bounce off with a funny noise.



* GamePlaysItself: One of the possible locations is Ego, the Living Planet. Once he is revealed, he plays the cards for ''both'' players. Unless the Ego location is swapped for another, your only decisions for the match are restricted to retreat, snap, and end turn.



* KnowWhenToFoldEm: Unlike most other collectable card games, the Retreat mechanic is not merely a way to get the game over with, but it minimizes the amount of ranking cubes lost. A player aiming for a high rank must have the foresight to Retreat from lost causes rather than play every single match to the end.



** Morbius (a vampire) gets stronger when you discard cards. Blade (a half-vampire and vampire hunter, who ''hates'' vampires) discards a random card from your hand when he's revealed. You do the math.

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** Morbius (a vampire) gets stronger when you discard cards. Blade (a half-vampire and vampire hunter, who ''hates'' vampires) discards a random card from your hand when he's revealed. You do the math.
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* SymmetricEffect:
** Armor protects all characters at her location from being destroyed. This can be used to both disrupt an opponent that wants to destroy their own cards as well as defend key cards against your own self-destruction effects.
** Storm floods the location she's played on, which will prevent either player from playing more characters there after next round. This can be used to lock in a winning spot or force your opponent to divert resources to holding that location.
** Scarlet Witch transforms the location she's played at into another random location. This impacts both players equally, but you have the upper hand of knowing when it's coming. Similarly, Rhino removes the ability from the location he's played at.
** Killmonger destroys all friendly and enemy 1-cost characters on reveal.
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* RivalsTeamUp: Ironically, the way some cards work make some characters, who would normally be rivals or even ''enemies'', work pretty well with each other. Examples inclued:

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* RivalsTeamUp: Ironically, the way some cards work make some characters, who would normally be rivals or even ''enemies'', work pretty well with each other. Examples inclued:include:
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* RivalsTeamUp: Ironically, the way some cards work make some characters, who would normally be rivals or even ''enemies'', work pretty well with each other. Examples inclued:
** Morbius (a vampire) gets stronger when you discard cards. Blade (a half-vampire and vampire hunter, who ''hates'' vampires) discards a random card from your hand when he's revealed. You do the math.
** Namor becomes much stronger when he's alone in a lane, which means he benefits greatly from cards that give strength bonuses to cards in other lanes. One such card? ''Mister Fantastic''.

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''MARVEL SNAP'' is a free-to-play online CardBattleGame developed by Second Dinner (a company largely made of former ''VideoGame/{{Hearthstone}}'' developers) and published by Nuverse, based on the Franchise/MarvelUniverse. It was first released on October 18th, 2022, and is available on Andriod, [=iOS=], and Windows PC.

The game focuses on heavily streamlined, fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls the most locations at the end of the game is the winner.

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''MARVEL SNAP'' is a free-to-play online CardBattleGame developed by Second Dinner (a company largely made of former ''VideoGame/{{Hearthstone}}'' developers) and published by Nuverse, based on the Franchise/MarvelUniverse. It was first released on October 18th, 2022, and is available on Andriod, Android, [=iOS=], and Windows PC.

The game focuses on heavily streamlined, fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls the most locations at the end of the game is the winner.
winner.[[note]]In the case of a tie, it goes to whoever has the most total power. If ''that'' is tied, the game is a draw.[[/note]]


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* CosmeticAward: Ranking up will allow you to earn holographic effects, frame-breaks, and alternate artworks for your favourite characters. These don't increase the power level of your cards, they're just for cosmetic flair.


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* TitleDrop: A BadassBaritone announcer calls out "Oh, SNAP!" whenever somebody Snaps.

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The game focuses on heavily streamlined, fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls at least two locations at the end of the game is the winner.

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The game focuses on heavily streamlined, fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls at least two the most locations at the end of the game is the winner.


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* BoringButPractical: The {{Vanilla Unit}}s (e.g. Cyclops, The Thing, Hulk) have no special abilities, but have good stats for their cost, making them easy to slot into a deck and play.


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* GameplayAndStoryIntegration: Several cards have effects that relate to their abilities, e.g. the speedy Quicksilver always appearing in your starting hand, or Wolverine and Deadpool coming back after being destroyed due to their HealingFactor.

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The game focuses on heavily streamlined. fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls at least two locations at the end of the game is the winner.

to:

The game focuses on heavily streamlined. streamlined, fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls at least two locations at the end of the game is the winner.



* CasualVideoGame: ''MARVEL SNAP'' is intended as a casual-friendly game that's easy to pick up and not too big of a time commitment. Decks are only 12 cards and a game lasts maybe five minutes. That's not to say it's easy or lacks depth, but it is highly streamlined compared to other [=CCGs=] (even ''Hearthstone'', which itself was billed on its simplicity).



* MechaMooks: Sentinel will add another Sentinel to your hand when played, allowing you to keep piling on an endless army of robots.

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* MechaMooks: Sentinel will add another Sentinel to your hand when played, allowing you to keep piling on an endless army of robots. Doctor Doom also comes into play by putting a Doombot in another location.



* RealityWarper: When Scarlet Witch enters play, she transforms the location she's placed in into another random location.

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* RealityWarper: When Scarlet Witch enters play, she transforms the location she's placed in into another random location. The Reality Stone, shuffled into your deck by Thanos's effect, does the same thing.
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* TimeRewindMechanic: When Kang the Conqueror is revealed, he restarts the turn but without Kang in your hand. This lets you see what your opponent was planning and play around it, although your opponent can adjust their own strategy as well.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marvel_snap_button_1_1653021420358.png]]
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-->''"Oh, SNAP!"''

''MARVEL SNAP'' is a free-to-play online CardBattleGame developed by Second Dinner (a company largely made of former ''VideoGame/{{Hearthstone}}'' developers) and published by Nuverse, based on the Franchise/MarvelUniverse. It was first released on October 18th, 2022, and is available on Andriod, [=iOS=], and Windows PC.

The game focuses on heavily streamlined. fast, and flashy gameplay. Players build decks consisting of 12 different characters from across Marvel's roster, ranging from the most famous characters to CListFodder. Characters have an Energy cost to play and add Power to their location through their Power stat and special abilities. Players face off in 1v1 matches to control the most locations. Each game has three random locations that are revealed to players on turns one, two, and three respectively. Each location has its own special effect, often a game-warping one, ensuring every match will always be different. Whoever has the most combined Power at a location wins it, but locations can only fit four friendly characters. Games last six rounds and turns are taken simultaneously, with all actions made by both players revealed at the end of each round. Whoever controls at least two locations at the end of the game is the winner.

Players are playing to take each other's Cosmic Cubes, a resource used to rank up and earn cosmetic awards. Normally the winner steals one Cube from the loser. However, that's where the title comes into play. At any time, either player can choose to Snap, doubling the amount of Cubes up for offer. The opponent then has a window to retreat without an increased penalty if they're certain it's a loss, or stick it out and try to play for a bigger reward. Snapping can and should be used for all sorts of mindgames, to try to scare an opponent into thinking you have a combo play or perhaps punish an overconfident opponent and snag a few extra Cubes.
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!!MARVEL SNAP contains examples of:
* AdaptationDistillation: Although the game is primarily based on the comics, more than a few elements from the Franchise/MarvelCinematicUniverse have made their way into the game. One of the most obvious things is [[Series/WandaVision Westview]] and [[Film/AvengersAgeOfUltron Sokovia]] appearing as locations, with Westview even having the red Hex around it. More subtle things include Agatha Harkness and Korg being in the base set, who are minor at best in the comics but {{Breakout Character}}s for the MCU. Even the CanonForeigner [[Film/CaptainMarvel2019 Goose]] gets his own card. The name "Marvel [[Film/AvengersInfinityWar Snap]]" probably isn't a coincidence either.
* AwesomeButImpractical:
** The Infinaut is a monstrous 20 Power card for 6, but he has the downside where he can't be played if you played a card last turn. This means you'll have to give up your entire turn 5 just to get him in play, and 5 + 6 can often get more than 20 total Power.
** Agatha Harkness has a somewhat impressive 14 Power for 6... but has the ''horrendous'' downside where she starts in your opening hand and plays the game for you. Complete with ArtificialStupidity that's deliberately worse than the actual in-game bots.
* BigDamnHeroes: At the end of the game, Captain Marvel goes to another location as long as her being there would be enough to win, emulating her swooping in to save the day at the last minute.
* CameBackStrong:
** Bucky Barnes is just a 2 cost card with 1 Power, but when destroyed he turns into The Winter Soldier, who has six Power.
** Every time Deadpool is destroyed, he returns to your hand with doubled stats. Destroy him consistently, and he can easily be 1 Energy for 16 Power.
* CannibalismSuperpower:
** Venom and Carnage both destroy all friendly characters at their location when they're revealed. Venom copies their stats while Carnage gains a flat +2 for each destroyed.
** Dracula discards a random card from your hand at the end of the game, gaining its Power without the downside. It would be pretty good to eat that Infinaut you're stuck with...
* CCGImportanceDissonance: Some of Marvel's most famous heroes are... not actually great cards. Captain America's effect is too minor, Spider-Man's effect is too niche, the Hulk is too inflexible, ect. Many top-tier decks are built around more obscure characters like Angela, Devil Dinosaur, and Dracula.
* DeathByOriginStory: When Uncle Ben is destroyed, he adds a copy of Spider-Man to your hand.
* ExcusePlot: Dimensional rifts are opening all over the universe this game takes place in, bending locations together. So now... Bucky Barnes, Carnage, and the Enchantress have to team up to fight for Cosmic Cubes? Don't think about it too hard.
* HealingFactor: Represented with Wolverine and Deadpool's effects. Wolverine regenerates to a random location after being destroyed, while Deadpool returns to your hand and doubles his stats.
* LuckBasedMission: Every game has a random set of locations, all with wildly different rules. You could get a location that fits your deck perfectly, or one that totally screws you over. Or even three locations that don't really do anything at all. It ensures that no one deck will ever be the king of the meta.
* ManaMeter: You have an Energy meter from which to play cards. Energy works pretty much identically to mana in ''VideoGame/{{Hearthstone}}'': you start at one and gain one additional maximum Energy each turn, with all Energy being refilled and unspent Energy from last turn simply being wasted.
* ManipulatingTheOpponentsDeck:
** Korg shuffles a rock into the opponent's deck, which is a 1 cost card with 0 Power.
** Yondu destroys the top card of the opponent's deck. Given how small deck size is, this has a good chance of sniping one of their key combo cards.
* MechaMooks: Sentinel will add another Sentinel to your hand when played, allowing you to keep piling on an endless army of robots.
* PersonOfMassDestruction: The Destroyer destroys all other friendly characters when he comes into play. This is normally pretty terrible, but you can mitigate it with Armor to protect one of your locations from his effect or remove his effect entirely with Zero.
* RealityWarper: When Scarlet Witch enters play, she transforms the location she's placed in into another random location.
* SuperDeformed: Some of the variant artwork for each character includes chibi versions of them. Also, a chibi version of Galactus attacks in the game's announcement trailer.
* VanillaUnit:
** Any of the generic "good stats for the cost" cards with no effect. The Hulk is probably the most major one, being a 12 Power body for 6 Energy. That's the most efficient stats-to-cost in the game, but there are cards that can combo to get bigger than that or do more to disrupt the opponent.
** Several cards have basically plain stats but always appear in your hand on the turn when you have the Energy to play them, no sooner or no later. They're just underpowered vanillas on the board, but they ensure you'll have something to do. These include [[SuperSpeed Quicksilver]], [[BornLucky Domino]], and [[DimensionalTraveller America Chavez]].

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