Is there an issue? Send a MessageReason:
Added context to ZC Es
Deleted line(s) 15 (click to see context) :
%%* AdorableEvilMinions: Everyone in the game.
Changed line(s) 25,26 (click to see context) from:
%%* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* {{Cap}}: 35 Stars to collect.
* {{Cap}}: 35 Stars to collect.
to:
Changed line(s) 28,29 (click to see context) from:
%%* FlipScreenScrolling
%%* GreenHillZone: The Grass Table.
%%* GreenHillZone: The Grass Table.
to:
%%*
* GreenHillZone: The Grass
Changed line(s) 37,38 (click to see context) from:
* SaveThePrincess: The game's plot consists in Mario having to rescue Princess Peach after being launched to Bowser's castle by his Goomba minions via a cannon in the Mushroom Kingdom carnival.
%%* ShiftingSandLand: The Desert Table.
%%* ShiftingSandLand: The Desert Table.
to:
* SaveThePrincess: The game's plot consists in Mario having to rescue Princess Peach after being launched to Bowser's castle by his Goomba minions via a cannon in the Mushroom Kingdom carnival.
%%*Kingdom's carnival event.
* ShiftingSandLand: The DesertTable.Table uses this setting.
%%*
* ShiftingSandLand: The Desert
Changed line(s) 41 (click to see context) from:
%%* {{Snowlems}}: Can only be stunned.
to:
Changed line(s) 44 (click to see context) from:
%%* TempleOfDoom: The pyramid on the Desert Table which of course also has an Egyptian feel.
to:
Is there an issue? Send a MessageReason:
Clean-up. Reception info can't be added to work pages, and this info is very generalized. Game is considered alright overall and this is a YMMV Scrappy Mechanic at most.
Changed line(s) 4,9 (click to see context) from:
''Mario Pinball Land'' (also known as ''Super Mario Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
to:
''Mario Pinball Land'' (also known as ''Super Mario Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] plumber]]. It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress PrincessPeach]] (again), Peach]], so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] minions]] and obstacles, collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advancetitles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
titles.
In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance
Changed line(s) 16 (click to see context) from:
%%* AttackOfThe50FootWhatever: All of the bosses.
to:
Deleted line(s) 27 (click to see context) :
%%* DamselInDistress: Who else?
Deleted line(s) 30 (click to see context) :
%%* FlunkyBoss: The Cheep Cheep Pufferfish.
Changed line(s) 39 (click to see context) from:
%%* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* InvincibilityPowerUp: The Super Star grants invincibility.
to:
* InvincibilityPowerUp: The As always, the Super Star grants invincibility.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AdaptationalVillainy: Unlike the other games where penguins are friendly [=NPCs=], here they are treated as enemies.
Is there an issue? Send a MessageReason:
None
* {{Cap}}: 35 Stars to collect.
Changed line(s) 49 (click to see context) from:
* UnderTheSea: One of the areas on the Ice Table takes place underwater.
to:
* UnderTheSea: One of the areas on the Ice Table takes place underwater. This is where the Porcupuffer is fought.
Is there an issue? Send a MessageReason:
Bonus Boss Dewicking
Deleted line(s) 18 (click to see context) :
* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
Changed line(s) 37 (click to see context) from:
%%* PinballSpinoff
to:
Added DiffLines:
* {{Superboss}}: Harder versions of the regular bosses are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
Is there an issue? Send a MessageReason:
trope disambig; zces
Changed line(s) 13,16 (click to see context) from:
* AbilityRequiredToProceed: The beehives, an igloo, and a hole inside a pyramid, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
* AdorableEvilMinions: Everyone in the game.
* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.
* AdorableEvilMinions: Everyone in the game.
* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.
to:
* AbilityRequiredToProceed: The beehives, an igloo, and a hole inside a pyramid, which requires pyramid all require Mario to use a Mini Mushroom and shrink himself before he can enter them.
* %%* AdorableEvilMinions: Everyone in the game.
* %%* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of thegame.game is to be a living pinball.
* BeTheBall: The main premise of the
Changed line(s) 23,27 (click to see context) from:
* BossRoom: Unlike other rooms, these do not reset if Mario fails to collect the key.
* BottomlessPitRescueService: Except the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* DamselInDistress: Who else?
* EverythingsBetterWithPenguins: Requires to hit them while tripped, and they can trip other penguins while in this state.
* BottomlessPitRescueService: Except the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* DamselInDistress: Who else?
* EverythingsBetterWithPenguins: Requires to hit them while tripped, and they can trip other penguins while in this state.
to:
* BossRoom: Unlike Boss rooms differ from the other rooms, these do rooms by not reset resetting if Mario fails to collect the key.
* BottomlessPitRescueService:Except the The pits are not bottomless, but still, the blue pipes keep Mario from falling off the screen.
* %%* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* %%* DamselInDistress: Who else?
* EverythingsBetterWithPenguins: Requires to hit them while tripped, and they can trip other penguins while in this state.else?
* BottomlessPitRescueService:
* EverythingsBetterWithPenguins: Requires to hit them while tripped, and they can trip other penguins while in this state.
Changed line(s) 29,31 (click to see context) from:
* FlipScreenScrolling
* FlunkyBoss: The Cheep Cheep Pufferfish.
* GreenHillZone: The Grass Table.
* FlunkyBoss: The Cheep Cheep Pufferfish.
* GreenHillZone: The Grass Table.
to:
Changed line(s) 36 (click to see context) from:
* InvincibilityPowerUp: The Super Star.
to:
* InvincibilityPowerUp: The Super Star.Star grants invincibility.
Changed line(s) 38,40 (click to see context) from:
* PinballSpinoff
* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* ShiftingSandLand: The Desert Table.
* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* ShiftingSandLand: The Desert Table.
to:
Changed line(s) 43 (click to see context) from:
* {{Snowlems}}: Can only be stunned.
to:
Changed line(s) 45,46 (click to see context) from:
* TempleOfDoom: The pyramid on the Desert Table which of course also has an Egyptian feel.
* TickTockTune: Plays during the red coin challenges.
* TickTockTune: Plays during the red coin challenges.
to:
* TickTockTune:
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
to:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
Changed line(s) 22 (click to see context) from:
** Bowser did not have Twomps who can be pulled up and be dropped with two wheels and a switch.
to:
** Bowser did not have Twomps Thwomps who can be pulled up and be dropped with two wheels and a switch.
Changed line(s) 35,36 (click to see context) from:
* InterfaceScrew: Bowser can disable your flippers
* InvincibilityPowerUp: The Starman.
* InvincibilityPowerUp: The Starman.
to:
* InterfaceScrew: Bowser can disable your flippers
flippers.
* InvincibilityPowerUp: TheStarman.Super Star.
* InvincibilityPowerUp: The
Changed line(s) 45 (click to see context) from:
* TempleOfDoom: The pyramid on the Desert Table which of course also has a Egyptian feel.
to:
* TempleOfDoom: The pyramid on the Desert Table which of course also has a an Egyptian feel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* BigBoosHaunt: The Carnival Table features a haunted house with King Boo as the boss.
to:
* BigBoosHaunt: The Carnival Table features a haunted house with King Big Boo as the boss.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TickTockTune: Plays during the red coin challenges.
Is there an issue? Send a MessageReason:
None
* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
Deleted line(s) 23 (click to see context) :
* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.
Deleted line(s) 38 (click to see context) :
* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_pinball_land_tutankoopa_4726.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_pinball_land_tutankoopa_4726.jpg]]
org/pmwiki/pub/images/mariop.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
to:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* HornetHole: There are two beehives on the Grass Table.
to:
* HornetHole: There are The two beehives on the Grass Table.
Is there an issue? Send a MessageReason:
None
* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* HornetHole: There are two beehives on the Grass Table.
Deleted line(s) 35 (click to see context) :
* LethalLavaLand: Bowser's Castle is this of course even if Mario is never shot near the lava.
Added DiffLines:
* TempleOfDoom: The pyramid on the Desert Table which of course also has a Egyptian feel.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BigBoosHaunt: The Carnival Table features a haunted house with King Boo as the boss.
Added DiffLines:
* GreenHillZone: The Grass Table.
Added DiffLines:
* LethalLavaLand: Bowser's Castle is this of course even if Mario is never shot near the lava.
Added DiffLines:
* ShiftingSandLand: The Desert Table.
* SlippySlideyIceWorld: The Ice Table. FrictionlessIce comes into play here as it changes the ball's physics.
* SlippySlideyIceWorld: The Ice Table. FrictionlessIce comes into play here as it changes the ball's physics.
Added DiffLines:
* UnderTheSea: One of the areas on the Ice Table takes place underwater.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Creator/FuseGames, who (as Creator/CunningDevelopments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
to:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Creator/FuseGames, [[Creator/SilverballStudios Fuse Games]], who (as Creator/CunningDevelopments) Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* AbilityRequiredToProceed: The beehives and an igloo, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
to:
* AbilityRequiredToProceed: The beehives and beehives, an igloo, and a hole inside a pyramid, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
Changed line(s) 17 (click to see context) from:
* BossArenaIdiocy: The Cheep Cheep Pufferfish would be unbeatable if it did not stay in an area that had Bobombs.
to:
* BossArenaIdiocy: These three bosses would be unbeatable if:
** The Cheep Cheep Pufferfishwould be unbeatable if it did not stay in an area that had Bobombs.Bob-ombs.
** King Tut did not have growing pillars in his tomb.
** Bowser did not have Twomps who can be pulled up and be dropped with two wheels and a switch.
* BossRoom: Unlike other rooms, these do not reset if Mario fails to collect the key.
* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
** The Cheep Cheep Pufferfish
** King Tut did not have growing pillars in his tomb.
** Bowser did not have Twomps who can be pulled up and be dropped with two wheels and a switch.
* BossRoom: Unlike other rooms, these do not reset if Mario fails to collect the key.
* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).
Changed line(s) 19 (click to see context) from:
* DamselInDistress
to:
* DamselInDistressDamselInDistress: Who else?
Added DiffLines:
* GuideDangIt: Frosty Frontier has a star which does not require defeating every enemy on the screen, instead Mario has to switch out Shy Guys so that all four have the same color.
Added DiffLines:
* TurnsRed: Bowser curls up into a ball in his second phase and must be pushed with the flippers to slam him through the castle walls.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* AbilityRequiredToProceed: The beehives, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
to:
* AbilityRequiredToProceed: The beehives, beehives and an igloo, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
Changed line(s) 17,18 (click to see context) from:
* BossArenaIdiocy: The Puff Cheap cheap would be unbeatable if it did not stay in an area that had Bobombs.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
to:
* BossArenaIdiocy: The Puff Cheap cheap Cheep Cheep Pufferfish would be unbeatable if it did not stay in an area that had Bobombs.
* BottomlessPitRescueService: Exceptthat the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
* BottomlessPitRescueService: Except
Changed line(s) 20 (click to see context) from:
* EverythingsBetterWithPenguins: The normally harmless until then penguins were treated like enemies in this game.
to:
* EverythingsBetterWithPenguins: The normally harmless until then Requires to hit them while tripped, and they can trip other penguins were treated like enemies while in this game.state.
Changed line(s) 23 (click to see context) from:
* FlunkyBoss: The puffer cheap cheap.
to:
* FlunkyBoss: The puffer cheap cheap.Cheep Cheep Pufferfish.
Changed line(s) 26 (click to see context) from:
* InvincibilityPowerUp: The Star.
to:
* InvincibilityPowerUp: The Star.Starman.
* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.
Changed line(s) 29,30 (click to see context) from:
* SmartBomb: The lightning bolt turns enemies into coins
* {{Snowlems}}:And they cannot be destroyed
* {{Snowlems}}:And they cannot be destroyed
to:
* SmartBomb: The lightning bolt turns enemies into coins
coins.
*{{Snowlems}}:And they cannot {{Snowlems}}: Can only be destroyedstunned.
* SuspendSave: Turning the system off before saving will reset the game back to the beginning.
*
* SuspendSave: Turning the system off before saving will reset the game back to the beginning.
Is there an issue? Send a MessageReason:
Minor edit.
Changed line(s) 8,9 (click to see context) from:
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
to:
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance Game Boy Advance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BossArenaIdiocy: The Puff Cheap cheap would be unbeatable if it did not stay in an area that had Bobombs.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
Added DiffLines:
* FlunkyBoss: The puffer cheap cheap.
* HomingProjectile: King Tut shoots balls that will turn Mario mini if he is hit by one of them.
* HomingProjectile: King Tut shoots balls that will turn Mario mini if he is hit by one of them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EverythingsBetterWithPenguins: The normally harmless until then penguins were treated like enemies in this game.
Added DiffLines:
* InterfaceScrew: Bowser can disable your flippers
Added DiffLines:
* SmartBomb: The lightning bolt turns enemies into coins
* {{Snowlems}}:And they cannot be destroyed
* {{Snowlems}}:And they cannot be destroyed
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game enjoyed by the most devout ''Mario'' fans.
to:
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game enjoyed by the most devout ''Mario'' fans.
moment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, who (as Cunning Development) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
to:
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, Creator/FuseGames, who (as Cunning Development) Creator/CunningDevelopments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
Changed line(s) 25 (click to see context) from:
----
to:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.
to:
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.
Changed line(s) 18 (click to see context) from:
* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.
to:
* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that sends Mario out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.
Is there an issue? Send a MessageReason:
None
* PinballSpinoff
Deleted line(s) 24 (click to see context) :
* VideoSpinoff
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_pinball_land_tutankoopa_4726.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, who (as Cunning Development) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.
----
!!''Mario Pinball Land'' demonstrates the following tropes:
* AbilityRequiredToProceed: The beehives, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
* AdorableEvilMinions: Everyone in the game.
* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.
* DamselInDistress
* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.
* FlipScreenScrolling
* InvincibilityPowerUp: The Star.
* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* TimeTrial: A Time Attack mode is available after playing through the game's first few tables.
* TransformationTrinket: The Mini Mushroom and Super Mushroom, which temporarily makes Mario smaller or larger, respectively.
----
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, who (as Cunning Development) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.
Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.
----
!!''Mario Pinball Land'' demonstrates the following tropes:
* AbilityRequiredToProceed: The beehives, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
* AdorableEvilMinions: Everyone in the game.
* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.
* DamselInDistress
* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.
* FlipScreenScrolling
* InvincibilityPowerUp: The Star.
* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* TimeTrial: A Time Attack mode is available after playing through the game's first few tables.
* TransformationTrinket: The Mini Mushroom and Super Mushroom, which temporarily makes Mario smaller or larger, respectively.
----