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Added context to ZC Es


%%* AdorableEvilMinions: Everyone in the game.



%%* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* {{Cap}}: 35 Stars to collect.

to:

%%* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* {{Cap}}: There is a total of 35 Stars to collect.



%%* FlipScreenScrolling
%%* GreenHillZone: The Grass Table.

to:

%%* FlipScreenScrolling
%%*
* FlipScreenScrolling: The pinball tables in the game do not scroll, they cut to the next screen once you reach a boundary.
*
GreenHillZone: The Grass Table.Table uses this setting.



* SaveThePrincess: The game's plot consists in Mario having to rescue Princess Peach after being launched to Bowser's castle by his Goomba minions via a cannon in the Mushroom Kingdom carnival.
%%* ShiftingSandLand: The Desert Table.

to:

* SaveThePrincess: The game's plot consists in Mario having to rescue Princess Peach after being launched to Bowser's castle by his Goomba minions via a cannon in the Mushroom Kingdom carnival.
%%*
Kingdom's carnival event.
*
ShiftingSandLand: The Desert Table.Table uses this setting.



%%* {{Snowlems}}: Can only be stunned.

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%%* * {{Snowlems}}: Can The Ice Table features Freezies that can only be stunned.



%%* TempleOfDoom: The pyramid on the Desert Table which of course also has an Egyptian feel.

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%%* * TempleOfDoom: The pyramid on the Desert Table which is a temple full of course also has enemies with an Egyptian feel.

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Clean-up. Reception info can't be added to work pages, and this info is very generalized. Game is considered alright overall and this is a YMMV Scrappy Mechanic at most.


''Mario Pinball Land'' (also known as ''Super Mario Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.

to:

''Mario Pinball Land'' (also known as ''Super Mario Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] plumber]]. It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), Peach]], so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] minions]] and obstacles, collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
titles.



%%* AttackOfThe50FootWhatever: All of the bosses.

to:

%%* * AttackOfThe50FootWhatever: All of the bosses.bosses are giant enemies.



%%* DamselInDistress: Who else?



%%* FlunkyBoss: The Cheep Cheep Pufferfish.



%%* SaveThePrincess: Wouldn't be a ''Mario'' game without it.

to:

%%* * SaveThePrincess: Wouldn't be The game's plot consists in Mario having to rescue Princess Peach after being launched to Bowser's castle by his Goomba minions via a ''Mario'' game without it.cannon in the Mushroom Kingdom carnival.
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* InvincibilityPowerUp: The Super Star grants invincibility.

to:

* InvincibilityPowerUp: The As always, the Super Star grants invincibility.
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Added DiffLines:

* AdaptationalVillainy: Unlike the other games where penguins are friendly [=NPCs=], here they are treated as enemies.

Added: 31

Changed: 41

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* {{Cap}}: 35 Stars to collect.



* UnderTheSea: One of the areas on the Ice Table takes place underwater.

to:

* UnderTheSea: One of the areas on the Ice Table takes place underwater. This is where the Porcupuffer is fought.

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Changed: 83

Removed: 189

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Bonus Boss Dewicking


* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).



%%* PinballSpinoff

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%%* PinballSpinoff* PinballSpinoff: While most Mario games do not revolve around pinball, this one is an exception.


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* {{Superboss}}: Harder versions of the regular bosses are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).

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trope disambig; zces


* AbilityRequiredToProceed: The beehives, an igloo, and a hole inside a pyramid, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
* AdorableEvilMinions: Everyone in the game.
* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.

to:

* AbilityRequiredToProceed: The beehives, an igloo, and a hole inside a pyramid, which requires pyramid all require Mario to use a Mini Mushroom and shrink himself before he can enter them.
* %%* AdorableEvilMinions: Everyone in the game.
* %%* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.game is to be a living pinball.



* BossRoom: Unlike other rooms, these do not reset if Mario fails to collect the key.
* BottomlessPitRescueService: Except the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.
* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* DamselInDistress: Who else?
* EverythingsBetterWithPenguins: Requires to hit them while tripped, and they can trip other penguins while in this state.

to:

* BossRoom: Unlike Boss rooms differ from the other rooms, these do rooms by not reset resetting if Mario fails to collect the key.
* BottomlessPitRescueService: Except the The pits are not bottomless, but still, the blue pipes keep Mario from falling off the screen.
* %%* BuildLikeAnEgyptian: The pyramid on the Desert Table.
* %%* DamselInDistress: Who else?
* EverythingsBetterWithPenguins: Requires to hit them while tripped, and they can trip other penguins while in this state.
else?



* FlipScreenScrolling
* FlunkyBoss: The Cheep Cheep Pufferfish.
* GreenHillZone: The Grass Table.

to:

* %%* FlipScreenScrolling
* %%* FlunkyBoss: The Cheep Cheep Pufferfish.
* %%* GreenHillZone: The Grass Table.



* InvincibilityPowerUp: The Super Star.

to:

* InvincibilityPowerUp: The Super Star.Star grants invincibility.



* PinballSpinoff
* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* ShiftingSandLand: The Desert Table.

to:

* %%* PinballSpinoff
* %%* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* %%* ShiftingSandLand: The Desert Table.



* {{Snowlems}}: Can only be stunned.

to:

* %%* {{Snowlems}}: Can only be stunned.



* TempleOfDoom: The pyramid on the Desert Table which of course also has an Egyptian feel.
* TickTockTune: Plays during the red coin challenges.

to:

* %%* TempleOfDoom: The pyramid on the Desert Table which of course also has an Egyptian feel.
* TickTockTune: Plays The ticking tune plays during the red coin challenges.
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None


''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

to:

''Mario Pinball Land'' (also known as ''Super Mario Ball'') Ball'' in Japanese and European languages) is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.



** Bowser did not have Twomps who can be pulled up and be dropped with two wheels and a switch.

to:

** Bowser did not have Twomps Thwomps who can be pulled up and be dropped with two wheels and a switch.



* InterfaceScrew: Bowser can disable your flippers
* InvincibilityPowerUp: The Starman.

to:

* InterfaceScrew: Bowser can disable your flippers
flippers.
* InvincibilityPowerUp: The Starman.Super Star.



* TempleOfDoom: The pyramid on the Desert Table which of course also has a Egyptian feel.

to:

* TempleOfDoom: The pyramid on the Desert Table which of course also has a an Egyptian feel.
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None


* BigBoosHaunt: The Carnival Table features a haunted house with King Boo as the boss.

to:

* BigBoosHaunt: The Carnival Table features a haunted house with King Big Boo as the boss.
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None

Added DiffLines:

* TickTockTune: Plays during the red coin challenges.

Added: 464

Removed: 464

Is there an issue? Send a MessageReason:
None


* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).



* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).



* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.



* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_pinball_land_tutankoopa_4726.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_pinball_land_tutankoopa_4726.jpg]]
org/pmwiki/pub/images/mariop.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]
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None


''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

to:

''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, UsefulNotes/GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by [[Creator/SilverballStudios Fuse Games]], who (as Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.
Is there an issue? Send a MessageReason:
None


* HornetHole: There are two beehives on the Grass Table.

to:

* HornetHole: There are The two beehives on the Grass Table.

Added: 200

Removed: 94

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None


* BuildLikeAnEgyptian: The pyramid on the Desert Table.



* HornetHole: There are two beehives on the Grass Table.



* LethalLavaLand: Bowser's Castle is this of course even if Mario is never shot near the lava.


Added DiffLines:

* TempleOfDoom: The pyramid on the Desert Table which of course also has a Egyptian feel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBoosHaunt: The Carnival Table features a haunted house with King Boo as the boss.


Added DiffLines:

* GreenHillZone: The Grass Table.


Added DiffLines:

* LethalLavaLand: Bowser's Castle is this of course even if Mario is never shot near the lava.


Added DiffLines:

* ShiftingSandLand: The Desert Table.
* SlippySlideyIceWorld: The Ice Table. FrictionlessIce comes into play here as it changes the ball's physics.


Added DiffLines:

* UnderTheSea: One of the areas on the Ice Table takes place underwater.
Is there an issue? Send a MessageReason:
None


''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Creator/FuseGames, who (as Creator/CunningDevelopments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

to:

''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Creator/FuseGames, [[Creator/SilverballStudios Fuse Games]], who (as Creator/CunningDevelopments) Cunning Developments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

Added: 808

Changed: 115

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* AbilityRequiredToProceed: The beehives and an igloo, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.

to:

* AbilityRequiredToProceed: The beehives and beehives, an igloo, and a hole inside a pyramid, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.



* BossArenaIdiocy: The Cheep Cheep Pufferfish would be unbeatable if it did not stay in an area that had Bobombs.

to:

* BossArenaIdiocy: These three bosses would be unbeatable if:
**
The Cheep Cheep Pufferfish would be unbeatable if it did not stay in an area that had Bobombs.Bob-ombs.
** King Tut did not have growing pillars in his tomb.
** Bowser did not have Twomps who can be pulled up and be dropped with two wheels and a switch.
* BossRoom: Unlike other rooms, these do not reset if Mario fails to collect the key.
* BonusBoss: Harder versions of the four are available if you use the two rooms next to Bowser, which their star requirements is higher than Bowser himself (he requires 15 stars out of 35).



* DamselInDistress

to:

* DamselInDistressDamselInDistress: Who else?


Added DiffLines:

* GuideDangIt: Frosty Frontier has a star which does not require defeating every enemy on the screen, instead Mario has to switch out Shy Guys so that all four have the same color.


Added DiffLines:

* TurnsRed: Bowser curls up into a ball in his second phase and must be pushed with the flippers to slam him through the castle walls.

Added: 369

Changed: 201

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None


* AbilityRequiredToProceed: The beehives, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.

to:

* AbilityRequiredToProceed: The beehives, beehives and an igloo, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.



* BossArenaIdiocy: The Puff Cheap cheap would be unbeatable if it did not stay in an area that had Bobombs.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.

to:

* BossArenaIdiocy: The Puff Cheap cheap Cheep Cheep Pufferfish would be unbeatable if it did not stay in an area that had Bobombs.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.



* EverythingsBetterWithPenguins: The normally harmless until then penguins were treated like enemies in this game.

to:

* EverythingsBetterWithPenguins: The normally harmless until then Requires to hit them while tripped, and they can trip other penguins were treated like enemies while in this game.state.



* FlunkyBoss: The puffer cheap cheap.

to:

* FlunkyBoss: The puffer cheap cheap.Cheep Cheep Pufferfish.



* InvincibilityPowerUp: The Star.

to:

* InvincibilityPowerUp: The Star.Starman.



* PinballScoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world. Bowser's Castle's jackpot is based on the overall game instead, and it can reach up to 100 million points.



* SmartBomb: The lightning bolt turns enemies into coins
* {{Snowlems}}:And they cannot be destroyed

to:

* SmartBomb: The lightning bolt turns enemies into coins
coins.
* {{Snowlems}}:And they cannot {{Snowlems}}: Can only be destroyedstunned.
* SuspendSave: Turning the system off before saving will reset the game back to the beginning.
Is there an issue? Send a MessageReason:
Minor edit.


Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.

to:

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance Game Boy Advance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossArenaIdiocy: The Puff Cheap cheap would be unbeatable if it did not stay in an area that had Bobombs.
* BottomlessPitRescueService: Except that the pits are not bottomless, still, the blue pipes keep Mario from falling off the screen.


Added DiffLines:

* FlunkyBoss: The puffer cheap cheap.
* HomingProjectile: King Tut shoots balls that will turn Mario mini if he is hit by one of them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingsBetterWithPenguins: The normally harmless until then penguins were treated like enemies in this game.


Added DiffLines:

* InterfaceScrew: Bowser can disable your flippers


Added DiffLines:

* SmartBomb: The lightning bolt turns enemies into coins
* {{Snowlems}}:And they cannot be destroyed
Is there an issue? Send a MessageReason:
None


Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game enjoyed by the most devout ''Mario'' fans.

to:

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game enjoyed by the most devout ''Mario'' fans.
moment.
Is there an issue? Send a MessageReason:
None


''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, who (as Cunning Development) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

to:

''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, Creator/FuseGames, who (as Cunning Development) Creator/CunningDevelopments) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.



----

to:

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Is there an issue? Send a MessageReason:
None


Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.

to:

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.



* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.

to:

* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that sends Mario out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.

Added: 16

Removed: 14

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None


* PinballSpinoff



* VideoSpinoff
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Added DiffLines:

* VideoSpinoff
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_pinball_land_tutankoopa_4726.jpg]]
[[caption-width-right:350:It's ''VideoGame/SuperMario64'' with flippers!]]

''Mario Pinball Land'' (also known as ''Super Mario Ball'') is a [[DigitalPinballTable "pinball adventure" game]] for Nintendo's GameBoyAdvance, starring [[Franchise/SuperMarioBros the world-famous plumber.]] It was developed by Fuse Games, who (as Cunning Development) previously created the critically-acclaimed ''VideoGame/ProPinball'' series of DigitalPinballTables.

In ''Mario Pinball Land'', [[BigBad Koopa King Bowser]] has used a hijacked carnival gadget to kidnap [[DamselInDistress Princess Peach]] (again), so Mario gives chase using the same gadget. Since the invention smushes people into [[BeTheBall living pinballs]], Mario must now bounce, roll, and smash his way past [[{{Mook}} Bowser's obstacles,]] collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action.

Game-wise, ''Mario Pinball Land'' is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. As with Fuse's ''VideoGame/ProPinball'' games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful GameboyAdvance titles. Unfortunately, the game received mixed reception from most players; while ''Pinball Land'' is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. Add in the small and barren playfields of most levels, and the result is a game best enjoyed by the most devout ''Mario'' fans.

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!!''Mario Pinball Land'' demonstrates the following tropes:

* AbilityRequiredToProceed: The beehives, which requires Mario to use a Mini Mushroom and shrink himself before he can enter them.
* AdorableEvilMinions: Everyone in the game.
* AttackOfThe50FootWhatever: All of the bosses.
* BeTheBall: The main premise of the game.
* DamselInDistress
* FakeDifficulty: Comes from the game resetting a table's status whenever Mario leaves it. You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that out of a door to a different table -- and when you return to the original field, you have to fight the enemies all over again.
* FlipScreenScrolling
* InvincibilityPowerUp: The Star.
* SaveThePrincess: Wouldn't be a ''Mario'' game without it.
* TimeTrial: A Time Attack mode is available after playing through the game's first few tables.
* TransformationTrinket: The Mini Mushroom and Super Mushroom, which temporarily makes Mario smaller or larger, respectively.
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