1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History VideoGame / MarioAndLuigi

21st May '16 10:53:57 PM MasterofGalaxies4628
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* ADayInTheLimelight:
** Luigi gets a much more prominent role in these games than he does in most other games in the franchise, particularly in ''Superstar Saga'' and ''Dream Team''.
** ''Bowser's Inside Story'' is, naturally, one of these for Bowser.
** ''Partners in Time'' for the babies, especially Baby Luigi who's usually the one who needs to be saved.



* {{Cap}}: Levels stop at 99, and you can only carry 99 of each item.
** As far as Bowser's Inside Story goes, damage caps at 9,999. It's somewhat impractical though, because only one thing will even have that much HP (Exactly that much.) and it still requires you to power it up. [[spoiler: It's Bowser X. Without the Challenge Medal, he has 8,000 HP.]]

to:

* {{Cap}}: {{Cap}}:
**
Levels stop at 99, and you can only carry 99 of each item.
** As far as Bowser's ''Bowser's Inside Story Story'' goes, damage caps at 9,999. It's somewhat impractical though, because only one thing will even have that much HP (Exactly that much.) and it still requires you to power it up. [[spoiler: It's Bowser X. Without the Challenge Medal, he has 8,000 HP.]]



* DeadlyDodging: A significant feature of the series as a whole so there's no resting on your laurels when you're being attacked. The brothers usually dodge either by jumping or [[WhenAllYouHaveIsAHammer using their hammers]] depending on what move is being used. [[SomeDexterityRequired It can be pretty difficult at times,]] especially now you have three to control at once in ''Paper Jam.''
* DenserAndWackier: Without question, these games are the silliest in the Mario Bros. universe.

to:

* ADayInTheLimelight:
** Luigi gets a much more prominent role in these games than he does in most other games in the franchise, particularly in ''Superstar Saga'' and ''Dream Team''.
** ''Bowser's Inside Story'' is, naturally, one of these for Bowser.
** ''Partners in Time'' for the babies, especially Baby Luigi who's usually the one who needs to be saved.
* DeadlyDodging: A significant feature of the series as a whole so there's no resting on your laurels when you're being attacked. The brothers usually dodge either by jumping or [[WhenAllYouHaveIsAHammer using their hammers]] depending on what move is being used. [[SomeDexterityRequired It can be pretty difficult at times,]] especially now when you have three to control ''three'' characters at once in ''Paper Jam.''
* DenserAndWackier: Without question, these games are the silliest in the Mario Bros. universe.universe (apart from ''VideoGame/SuperMarioMaker'').



* ForTheEvulz: The only explanation for around half of Fawful's actions, He decides to stop this after he's defeated in the third game.
* GeodesicCast: There are a more than a few same-sex sibling pairs dressed in red and green floating around the games' universe, like Mallet and Sledge from ''Superstar Saga'' or Gramma Red and Gramma Green in ''Partners in Time''.

to:

* ForTheEvulz: The only explanation for around half of Fawful's actions, actions. He decides to stop this after he's defeated in the third game.
* GeodesicCast: There are a more than a few same-sex sibling pairs dressed in red and green floating around the games' universe, like Mallet and Sledge from ''Superstar Saga'' or Saga'', Gramma Red and Gramma Green in ''Partners in Time''.Time'', and the Massif Bros. in ''Dream Team''.



* LaughablyEvil: Fawful, in spades, though essentially every villainous character has their moments.

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* LaughablyEvil: LaughablyEvil:
**
Fawful, in spades, though essentially every villainous character has their moments.



* LethalLavaLand: Bowser's castle, of course.

to:

* LethalLavaLand: LethalLavaLand:
**
Bowser's castle, of course.



* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler: until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]

to:

* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler: until [[spoiler:until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]



* RecurringBoss: Bowser will always be fought more than once in every M&L game.

to:

* RecurringBoss: RecurringBoss:
**
Bowser will always be fought more than once in every M&L game.



* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] go

to:

* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] gogo.



** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]] One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
* SequelEscalation: Stats of both the Mario Bros and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time, the damage formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the third game, enemy attacks do twice as much damage as they would have in the second.

to:

** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]] One [[note]]One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
* SequelEscalation: Stats of both the Mario Bros Bros. and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time, the damage formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the third game, enemy attacks do twice as much damage as they would have in the second.



** Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s. Paper Mario doesn't even have VoiceGrunting this time round, probably to separate from the other Mario.

to:

** Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s. Paper Mario doesn't even have VoiceGrunting this time round, when he joins them in ''Paper Jam'', probably to separate him from the other Mario.
1st Apr '16 11:21:46 AM MisterApple
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* CallAHitPointASmeerp: Critical hits = "Lucky hits" (in addition to what the games call critical hits: using an attack that an enemy is weak to), Skill/[[LuckStat Luck]] = "[[BadassMustache 'Stache]]", MP = "BP" ("Bros. Points") in the first game and "SP" ("Skill Points") in the third.

to:

* CallAHitPointASmeerp: Critical hits = "Lucky hits" (in addition to what the games call critical hits: using an attack that an enemy is weak to), Skill/[[LuckStat Luck]] = "[[BadassMustache 'Stache]]", MP = "BP" ("Bros. Points") in the first game and "SP" ("Skill ("Special Points") in the third.



* EscapeBattleTechnique: The series has a 'Run' option for this. In the first three games, you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in [[VideoGame/MarioAndLuigiDreamTeam Dream Team]], you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.

to:

* EscapeBattleTechnique: The series has a 'Run' 'Flee' option for this. In the first three games, you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in [[VideoGame/MarioAndLuigiDreamTeam Dream Team]], you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.



* HeKnowsAboutTimedHits: So many characters do this, it's almost a RunningGag.

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* HeKnowsAboutTimedHits: So many characters do this, it's almost a RunningGag. (The first game is the trope namer.)



* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!"

to:

* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name (the only rhyme being awful, in a song describing himself) for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!"
24th Mar '16 2:59:13 PM DragonRanger
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* MagicMushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the Vacu

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* MagicMushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the VacuVacuum Shroom, which starts off the third game by giving Bowser the ability to inhale stuff, such as the Mario Bros.
* ManHug: Mario and Luigi do this fairly frequently after one or both have been rescued from danger, another way of showing how much they care for each other.
* ManaPotion: Syrups restore Bros. Points.
* MinimalisticCoverArt: The [[http://www.mariowiki.com/images/0/0e/MLRPGBox.png Japanese]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
* MyFriendsAndZoidberg: There are many jokes at Luigi's expense about him being the {{Garfunkel}} to Mario's Simon.
* NameAndName: Obviously.
* NotSoHarmlessVillain:
** Fawful goes from being a joke of a shopkeeper in ''Partners in Time'' that incessantly mutters about revenge... to ''actually carrying those muttered threats out'' in ''Bowser's Inside Story'', where he's the BigBad!
** Likewise, Bowser went from ButtMonkey to a HotBlooded Badass, though not without some help from Mario and Luigi.
** As of ''Dream Team'' and ''Paper Jam'', Bowser has most definitely got rid of his VillainDecay phase.
* NumberedSequels: In Japan only. Elsewhere, they went with subtitles instead.
** The second one is ''Mario and Luigi RPG 2 x 2'' (the two brothers and two babies) and the third is ''[[ExcitedShowTitle Mario and Luigi RPG 3!!!]]'' The fourth goes back to normal titles with just ''Mario & Luigi RPG 4''.
* OhCrap: Mario and Luigi do this a lot. Sometimes appropriate background music is added.
* OnceAnEpisode:
** Bowser is a RecurringBoss in every game.
** The games seem to have fallen into the tradition of having Bowser as a [[WarmUpBoss tutorial boss]] (in the second game, it's Baby Bowser). ''Dream Team'' broke this tradition by having Antasma as the tutorial boss instead. ''Paper Jam'' doesn't have a tutorial boss at all, especially as you can skip the battle tutorials, and lets you get on with it.
** Also, a WombLevel is present in the first three games, getting larger as the series progresses. In the first one, [[spoiler:it's merely the setting for the final battle]]. In the second one it's the second half of the second "world". In the third game it takes up about half the game.
** Another element present in the first three games is collecting [[StarShapedCoupon the pieces of a special star]]. The first game has the four pieces of the Beanstar, the second game has the six pieces of the Cobalt Star, and the third game has the three Star Cures that combine to form the star-shaped Miracle Cure. This is Averted in ''Dream Team'', however: the PlotCoupon is the pieces of the Ultibed which is... a bed [[spoiler:that is the only way to get the Bros. to the Zeekeeper]]. Completely Averted in ''Paper Jam'' where you do not actually collect any PlotCoupons at all required to defeat any bosses or whatever.
** The final boss of the first three game also has an uncanny habit of [[spoiler:entering Bowser]] and using his powers, as well as being defeated [[spoiler:while inside him]]. In the first one [[spoiler: Cackletta's soul possessed him to become Bowletta, and then died after the Bros. were sucked inside him and fought her personally]], in the second [[spoiler:the Elder Princess Shroob's ghost possessed him to become Shrowser, and was killed when [[HoistByHisOwnPetard all of Bowser's attacks missed and hit her ghost instead]] ]], and in the third [[spoiler: the Dark Star entered his body to copy his DNA and become Dark Bowser, who was even destroyed when Bowser inhaled its power source and let the Bros. whale on it]]. Subverted with the fourth one, [[spoiler: where Bowser ''himself'' is the final boss. However, he still eats something to power himself up: the shards of the Dream Stone]]. ''Paper Jam'' has [[spoiler:Bowser and Paper Bowser go all FusionDance.]]
** There is a fake Peach in every game except for the third. The first has Luigi and [[spoiler:Birdo]], the second has [[spoiler:Princess Shroob]], and the fourth has [[spoiler:Kamek]].
** A Wiggler is always a boss, between the Wiggler living in Chucklehuck Woods in the first game, the Shroob-Wiggler hybrid Swiggler in the second, the vegetable farming Wiggler in the third, the Wiggler from the fourth who is fought with Popple and a temporarily BrainwashedAndCrazy Wiggler in the fifth.
** Mario and Luigi [[ManHug always hug each other in the games as well.]]
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler: until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]
* ThePinIsMightierThanTheSword: Badge equips. ''Superstar Saga'' and ''Partners in Time'' they're stat boosting accessories, while in ''Bowser's Inside Story'' and ''Dream Team'' they're a power up meter.
* PluckyComicRelief: [[ButtMonkey Luigi]] in all five games, [[LovableCoward despite being anything but plucky]].
* PunBasedTitle: Starting with ''Partners in Time'', the English titles are pun-based: the first is a pun on the phrase "partners in crime" while reflecting the TimeTravel theme of that game. ''Bowser's Inside Story'' is quite literal--the Mario Bros. end up accidentally getting swallowed by him. ''Dream Team'' refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay, and even the spinoff ''Paper Jam'' is a pun, playing off of the ''Paper Mario'' crossover.
* RecurringBoss: Bowser will always be fought more than once in every M&L game.
** Also, a Wiggler is fought in every game.
* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] go
* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!"
* RuleOfFunny: Everything. Also the general answer of anything in the Headscratchers page.
* SequelDifficultySpike: The stats of bosses and such like in the second game are ridiculously hard compared to the first one.
** That's because you have four brothers. That gives you more attack power and more longevity. If the enemies had stats in line with those from the first game, they'd be wiped out.
** The third game takes a ridiculous one with the Bro. Attacks and minigames.
** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]] One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
* SequelEscalation: Stats of both the Mario Bros and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time, the damage formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the third game, enemy attacks do twice as much damage as they would have in the second.
* SequentialBoss: Every final boss in the series comes in at least two parts. The one for ''Bowser's Inside Story'' is slightly different, given that one part is outside Bowser and one part is inside. [[spoiler:Averted with Dream Team. Dreamy Bowser is the only Final Boss.]]
** CognizantLimbs: Often part of at least one of the two parts.
* SesquipedalianLoquaciousness: Fawful combines this with IntentionalEngrishForFunny. In fact, in the first game, he had an extremely long speech where he said "comeback" at least three times.
* SiblingTeam: Who else?
* SpeakingSimlish:
** Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s. Paper Mario doesn't even have VoiceGrunting this time round, probably to separate from the other Mario.
** Also, each character has their own unique "voice" -- different sounds with different pitches are used for each character when their dialogue is scrolling, but it's much simpler than the Mario Bros' version. Bowser's in particular sounds a lot like his usual voice.
* TalksLikeASimile: Fawful: Who could forget the "mustard of your doom!" speech?
* ThemeNaming: Everywhere! Beans, laughter, and of course the second game stuck the word "Shroob" into anything villainous. Fawful in the third game likes to add parts of his name to his minions, like Crawfuls. The fourth one goes with references to sleep.
* TookALevelInBadass: Bowser took levels in badass as the series went along. In ''Superstar Saga'', he's a ButtMonkey. In ''Partners in Time'', he's an actual threat, albeit a minor one. In ''Bowser's Inside Story'', he's one of the protagonists, though he still has some ButtMonkey tendencies. In ''Dream Team'', he's [[BigBadDuumvirate one of the main villains]] alongside Antasma, is taken seriously as a threat, [[spoiler:and eventually ends up replacing Antasma altogether]].
* UndergroundMonkey: Most ''Mario and Luigi'' games feature derivatives of classic ''Mario Bros.'' enemies, though [[PlanetOfHats sporting a new theme]] particular to the game.
** ''Superstar Saga'', again, took place in the Beanbean Kingdom, where everything was based on beans. So you had enemies like the ''Koopea'', rather than the Koopa, or entirely new derivatives of foe who happened to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros.
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There are Physiology-derivatives within Bowser himself, and the Fawfulized enemies on the outside.
** ''Dream Team'' features, naturally, Dream enemies.
** ''Paper Jam'' has the normal and paper versions of many classic enemies.
* VerbalTic: In the Japanese version, Gerakobits (Fawful) repeats all of his "ru" sentence endings ten or twenty times. Whether or not the sentence actually ends with a "ru" rurururururururu. The warbling effect isn't unlike [[Anime/GaoGaiGar Penchinon]]. While translations of Fawful's dialogue in other languages don't keep this, it can still be heard in his VoiceGrunting.
* VisibleSilence: Quite prevalent in humorous moments, with each dot spread apart by about a half second, in contrast to the usual speed of the text.
* VoiceGrunting: A few plot-important characters, such as Bowser and Fawful, have short voice clips that're used in conjunction with their "speaking" sounds. It's usually used in between text boxes, when SpeakingSimlish won't have the same effect (like Fawful's [[GigglingVillain giggling]]).
* WrapAround: Many enemies have this, such as charging off one side of the screen and coming back from the other.
* ZergRush:
** {{Lampshade|Hanging}}d earlier by Bowser in ''Bowser's Inside Story'': apparently, this is ''all'' {{the Goomba}}s learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it [[SubvertedTrope shifts]] to DeathFromAbove via [[IncendiaryExponent flaming Goombas]].
** The Goombas uses this as their sole attack in ''VideoGame/MarioAndLuigiDreamTeam''. In other words, all the Goombas attack at the same time, attempting to ram into the Mario brothers.
----
6th Mar '16 3:24:26 PM jmac9345
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There are currently four games in this series, with a fifth one in the works:

to:

There are currently four five games in this series, with a fifth one in the works:series:



* MagicMushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the Vacuum Shroom, which starts off the third game by giving Bowser the ability to inhale stuff, such as the Mario Bros.
* ManHug: Mario and Luigi do this fairly frequently after one or both have been rescued from danger, another way of showing how much they care for each other.
* ManaPotion: Syrups restore Bros. Points.
* MinimalisticCoverArt: The [[http://www.mariowiki.com/images/0/0e/MLRPGBox.png Japanese]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
* MyFriendsAndZoidberg: There are many jokes at Luigi's expense about him being the {{Garfunkel}} to Mario's Simon.
* NameAndName: Obviously.
* NotSoHarmlessVillain:
** Fawful goes from being a joke of a shopkeeper in ''Partners in Time'' that incessantly mutters about revenge... to ''actually carrying those muttered threats out'' in ''Bowser's Inside Story'', where he's the BigBad!
** Likewise, Bowser went from ButtMonkey to a HotBlooded Badass, though not without some help from Mario and Luigi.
** As of ''Dream Team'' and ''Paper Jam'', Bowser has most definitely got rid of his VillainDecay phase.
* NumberedSequels: In Japan only. Elsewhere, they went with subtitles instead.
** The second one is ''Mario and Luigi RPG 2 x 2'' (the two brothers and two babies) and the third is ''[[ExcitedShowTitle Mario and Luigi RPG 3!!!]]'' The fourth goes back to normal titles with just ''Mario & Luigi RPG 4''.
* OhCrap: Mario and Luigi do this a lot. Sometimes appropriate background music is added.
* OnceAnEpisode:
** Bowser is a RecurringBoss in every game.
** The games seem to have fallen into the tradition of having Bowser as a [[WarmUpBoss tutorial boss]] (in the second game, it's Baby Bowser). ''Dream Team'' broke this tradition by having Antasma as the tutorial boss instead. ''Paper Jam'' doesn't have a tutorial boss at all, especially as you can skip the battle tutorials, and lets you get on with it.
** Also, a WombLevel is present in the first three games, getting larger as the series progresses. In the first one, [[spoiler:it's merely the setting for the final battle]]. In the second one it's the second half of the second "world". In the third game it takes up about half the game.
** Another element present in the first three games is collecting [[StarShapedCoupon the pieces of a special star]]. The first game has the four pieces of the Beanstar, the second game has the six pieces of the Cobalt Star, and the third game has the three Star Cures that combine to form the star-shaped Miracle Cure. This is Averted in ''Dream Team'', however: the PlotCoupon is the pieces of the Ultibed which is... a bed [[spoiler:that is the only way to get the Bros. to the Zeekeeper]]. Completely Averted in ''Paper Jam'' where you do not actually collect any PlotCoupons at all required to defeat any bosses or whatever.
** The final boss of the first three game also has an uncanny habit of [[spoiler:entering Bowser]] and using his powers, as well as being defeated [[spoiler:while inside him]]. In the first one [[spoiler: Cackletta's soul possessed him to become Bowletta, and then died after the Bros. were sucked inside him and fought her personally]], in the second [[spoiler:the Elder Princess Shroob's ghost possessed him to become Shrowser, and was killed when [[HoistByHisOwnPetard all of Bowser's attacks missed and hit her ghost instead]] ]], and in the third [[spoiler: the Dark Star entered his body to copy his DNA and become Dark Bowser, who was even destroyed when Bowser inhaled its power source and let the Bros. whale on it]]. Subverted with the fourth one, [[spoiler: where Bowser ''himself'' is the final boss. However, he still eats something to power himself up: the shards of the Dream Stone]]. ''Paper Jam'' has [[spoiler:Bowser and Paper Bowser go all FusionDance.]]
** There is a fake Peach in every game except for the third. The first has Luigi and [[spoiler:Birdo]], the second has [[spoiler:Princess Shroob]], and the fourth has [[spoiler:Kamek]].
** A Wiggler is always a boss, between the Wiggler living in Chucklehuck Woods in the first game, the Shroob-Wiggler hybrid Swiggler in the second, the vegetable farming Wiggler in the third, the Wiggler from the fourth who is fought with Popple and a temporarily BrainwashedAndCrazy Wiggler in the fifth.
** Mario and Luigi [[ManHug always hug each other in the games as well.]]
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler: until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]
* ThePinIsMightierThanTheSword: Badge equips. ''Superstar Saga'' and ''Partners in Time'' they're stat boosting accessories, while in ''Bowser's Inside Story'' and ''Dream Team'' they're a power up meter.
* PluckyComicRelief: [[ButtMonkey Luigi]] in all five games, [[LovableCoward despite being anything but plucky]].
* PunBasedTitle: Starting with ''Partners in Time'', the English titles are pun-based: the first is a pun on the phrase "partners in crime" while reflecting the TimeTravel theme of that game. ''Bowser's Inside Story'' is quite literal--the Mario Bros. end up accidentally getting swallowed by him. ''Dream Team'' refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay, and even the spinoff ''Paper Jam'' is a pun, playing off of the ''Paper Mario'' crossover.
* RecurringBoss: Bowser will always be fought more than once in every M&L game.
** Also, a Wiggler is fought in every game.
* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] go
* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!"
* RuleOfFunny: Everything. Also the general answer of anything in the Headscratchers page.
* SequelDifficultySpike: The stats of bosses and such like in the second game are ridiculously hard compared to the first one.
** That's because you have four brothers. That gives you more attack power and more longevity. If the enemies had stats in line with those from the first game, they'd be wiped out.
** The third game takes a ridiculous one with the Bro. Attacks and minigames.
** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]] One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
* SequelEscalation: Stats of both the Mario Bros and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time, the damage formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the third game, enemy attacks do twice as much damage as they would have in the second.
* SequentialBoss: Every final boss in the series comes in at least two parts. The one for ''Bowser's Inside Story'' is slightly different, given that one part is outside Bowser and one part is inside. [[spoiler:Averted with Dream Team. Dreamy Bowser is the only Final Boss.]]
** CognizantLimbs: Often part of at least one of the two parts.
* SesquipedalianLoquaciousness: Fawful combines this with IntentionalEngrishForFunny. In fact, in the first game, he had an extremely long speech where he said "comeback" at least three times.
* SiblingTeam: Who else?
* SpeakingSimlish:
** Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s. Paper Mario doesn't even have VoiceGrunting this time round, probably to separate from the other Mario.
** Also, each character has their own unique "voice" -- different sounds with different pitches are used for each character when their dialogue is scrolling, but it's much simpler than the Mario Bros' version. Bowser's in particular sounds a lot like his usual voice.
* TalksLikeASimile: Fawful: Who could forget the "mustard of your doom!" speech?
* ThemeNaming: Everywhere! Beans, laughter, and of course the second game stuck the word "Shroob" into anything villainous. Fawful in the third game likes to add parts of his name to his minions, like Crawfuls. The fourth one goes with references to sleep.
* TookALevelInBadass: Bowser took levels in badass as the series went along. In ''Superstar Saga'', he's a ButtMonkey. In ''Partners in Time'', he's an actual threat, albeit a minor one. In ''Bowser's Inside Story'', he's one of the protagonists, though he still has some ButtMonkey tendencies. In ''Dream Team'', he's [[BigBadDuumvirate one of the main villains]] alongside Antasma, is taken seriously as a threat, [[spoiler:and eventually ends up replacing Antasma altogether]].
* UndergroundMonkey: Most ''Mario and Luigi'' games feature derivatives of classic ''Mario Bros.'' enemies, though [[PlanetOfHats sporting a new theme]] particular to the game.
** ''Superstar Saga'', again, took place in the Beanbean Kingdom, where everything was based on beans. So you had enemies like the ''Koopea'', rather than the Koopa, or entirely new derivatives of foe who happened to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros.
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There are Physiology-derivatives within Bowser himself, and the Fawfulized enemies on the outside.
** ''Dream Team'' features, naturally, Dream enemies.
** ''Paper Jam'' has the normal and paper versions of many classic enemies.
* VerbalTic: In the Japanese version, Gerakobits (Fawful) repeats all of his "ru" sentence endings ten or twenty times. Whether or not the sentence actually ends with a "ru" rurururururururu. The warbling effect isn't unlike [[Anime/GaoGaiGar Penchinon]]. While translations of Fawful's dialogue in other languages don't keep this, it can still be heard in his VoiceGrunting.
* VisibleSilence: Quite prevalent in humorous moments, with each dot spread apart by about a half second, in contrast to the usual speed of the text.
* VoiceGrunting: A few plot-important characters, such as Bowser and Fawful, have short voice clips that're used in conjunction with their "speaking" sounds. It's usually used in between text boxes, when SpeakingSimlish won't have the same effect (like Fawful's [[GigglingVillain giggling]]).
* WrapAround: Many enemies have this, such as charging off one side of the screen and coming back from the other.
* ZergRush:
** {{Lampshade|Hanging}}d earlier by Bowser in ''Bowser's Inside Story'': apparently, this is ''all'' {{the Goomba}}s learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it [[SubvertedTrope shifts]] to DeathFromAbove via [[IncendiaryExponent flaming Goombas]].
** The Goombas uses this as their sole attack in ''VideoGame/MarioAndLuigiDreamTeam''. In other words, all the Goombas attack at the same time, attempting to ram into the Mario brothers.
----

to:

* MagicMushroom: Even more mushrooms are added, with plenty of interesting effects. The most prominent is the Vacuum Shroom, which starts off the third game by giving Bowser the ability to inhale stuff, such as the Mario Bros.
* ManHug: Mario and Luigi do this fairly frequently after one or both have been rescued from danger, another way of showing how much they care for each other.
* ManaPotion: Syrups restore Bros. Points.
* MinimalisticCoverArt: The [[http://www.mariowiki.com/images/0/0e/MLRPGBox.png Japanese]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
* MyFriendsAndZoidberg: There are many jokes at Luigi's expense about him being the {{Garfunkel}} to Mario's Simon.
* NameAndName: Obviously.
* NotSoHarmlessVillain:
** Fawful goes from being a joke of a shopkeeper in ''Partners in Time'' that incessantly mutters about revenge... to ''actually carrying those muttered threats out'' in ''Bowser's Inside Story'', where he's the BigBad!
** Likewise, Bowser went from ButtMonkey to a HotBlooded Badass, though not without some help from Mario and Luigi.
** As of ''Dream Team'' and ''Paper Jam'', Bowser has most definitely got rid of his VillainDecay phase.
* NumberedSequels: In Japan only. Elsewhere, they went with subtitles instead.
** The second one is ''Mario and Luigi RPG 2 x 2'' (the two brothers and two babies) and the third is ''[[ExcitedShowTitle Mario and Luigi RPG 3!!!]]'' The fourth goes back to normal titles with just ''Mario & Luigi RPG 4''.
* OhCrap: Mario and Luigi do this a lot. Sometimes appropriate background music is added.
* OnceAnEpisode:
** Bowser is a RecurringBoss in every game.
** The games seem to have fallen into the tradition of having Bowser as a [[WarmUpBoss tutorial boss]] (in the second game, it's Baby Bowser). ''Dream Team'' broke this tradition by having Antasma as the tutorial boss instead. ''Paper Jam'' doesn't have a tutorial boss at all, especially as you can skip the battle tutorials, and lets you get on with it.
** Also, a WombLevel is present in the first three games, getting larger as the series progresses. In the first one, [[spoiler:it's merely the setting for the final battle]]. In the second one it's the second half of the second "world". In the third game it takes up about half the game.
** Another element present in the first three games is collecting [[StarShapedCoupon the pieces of a special star]]. The first game has the four pieces of the Beanstar, the second game has the six pieces of the Cobalt Star, and the third game has the three Star Cures that combine to form the star-shaped Miracle Cure. This is Averted in ''Dream Team'', however: the PlotCoupon is the pieces of the Ultibed which is... a bed [[spoiler:that is the only way to get the Bros. to the Zeekeeper]]. Completely Averted in ''Paper Jam'' where you do not actually collect any PlotCoupons at all required to defeat any bosses or whatever.
** The final boss of the first three game also has an uncanny habit of [[spoiler:entering Bowser]] and using his powers, as well as being defeated [[spoiler:while inside him]]. In the first one [[spoiler: Cackletta's soul possessed him to become Bowletta, and then died after the Bros. were sucked inside him and fought her personally]], in the second [[spoiler:the Elder Princess Shroob's ghost possessed him to become Shrowser, and was killed when [[HoistByHisOwnPetard all of Bowser's attacks missed and hit her ghost instead]] ]], and in the third [[spoiler: the Dark Star entered his body to copy his DNA and become Dark Bowser, who was even destroyed when Bowser inhaled its power source and let the Bros. whale on it]]. Subverted with the fourth one, [[spoiler: where Bowser ''himself'' is the final boss. However, he still eats something to power himself up: the shards of the Dream Stone]]. ''Paper Jam'' has [[spoiler:Bowser and Paper Bowser go all FusionDance.]]
** There is a fake Peach in every game except for the third. The first has Luigi and [[spoiler:Birdo]], the second has [[spoiler:Princess Shroob]], and the fourth has [[spoiler:Kamek]].
** A Wiggler is always a boss, between the Wiggler living in Chucklehuck Woods in the first game, the Shroob-Wiggler hybrid Swiggler in the second, the vegetable farming Wiggler in the third, the Wiggler from the fourth who is fought with Popple and a temporarily BrainwashedAndCrazy Wiggler in the fifth.
** Mario and Luigi [[ManHug always hug each other in the games as well.]]
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler: until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]
* ThePinIsMightierThanTheSword: Badge equips. ''Superstar Saga'' and ''Partners in Time'' they're stat boosting accessories, while in ''Bowser's Inside Story'' and ''Dream Team'' they're a power up meter.
* PluckyComicRelief: [[ButtMonkey Luigi]] in all five games, [[LovableCoward despite being anything but plucky]].
* PunBasedTitle: Starting with ''Partners in Time'', the English titles are pun-based: the first is a pun on the phrase "partners in crime" while reflecting the TimeTravel theme of that game. ''Bowser's Inside Story'' is quite literal--the Mario Bros. end up accidentally getting swallowed by him. ''Dream Team'' refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay, and even the spinoff ''Paper Jam'' is a pun, playing off of the ''Paper Mario'' crossover.
* RecurringBoss: Bowser will always be fought more than once in every M&L game.
** Also, a Wiggler is fought in every game.
* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] go
* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!"
* RuleOfFunny: Everything. Also the general answer of anything in the Headscratchers page.
* SequelDifficultySpike: The stats of bosses and such like in the second game are ridiculously hard compared to the first one.
** That's because you have four brothers. That gives you more attack power and more longevity. If the enemies had stats in line with those from the first game, they'd be wiped out.
** The third game takes a ridiculous one with the Bro. Attacks and minigames.
** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]] One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
* SequelEscalation: Stats of both the Mario Bros and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time, the damage formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the third game, enemy attacks do twice as much damage as they would have in the second.
* SequentialBoss: Every final boss in the series comes in at least two parts. The one for ''Bowser's Inside Story'' is slightly different, given that one part is outside Bowser and one part is inside. [[spoiler:Averted with Dream Team. Dreamy Bowser is the only Final Boss.]]
** CognizantLimbs: Often part of at least one of the two parts.
* SesquipedalianLoquaciousness: Fawful combines this with IntentionalEngrishForFunny. In fact, in the first game, he had an extremely long speech where he said "comeback" at least three times.
* SiblingTeam: Who else?
* SpeakingSimlish:
** Mario and Luigi speak in a vaguely Italian sounding gibberish babble, in additon to each other's names and affirmative noises. It's pretty well done and at least sounds somewhat Italian. Otherwise, the bros are {{Heroic Mime}}s. Paper Mario doesn't even have VoiceGrunting this time round, probably to separate from the other Mario.
** Also, each character has their own unique "voice" -- different sounds with different pitches are used for each character when their dialogue is scrolling, but it's much simpler than the Mario Bros' version. Bowser's in particular sounds a lot like his usual voice.
* TalksLikeASimile: Fawful: Who could forget the "mustard of your doom!" speech?
* ThemeNaming: Everywhere! Beans, laughter, and of course the second game stuck the word "Shroob" into anything villainous. Fawful in the third game likes to add parts of his name to his minions, like Crawfuls. The fourth one goes with references to sleep.
* TookALevelInBadass: Bowser took levels in badass as the series went along. In ''Superstar Saga'', he's a ButtMonkey. In ''Partners in Time'', he's an actual threat, albeit a minor one. In ''Bowser's Inside Story'', he's one of the protagonists, though he still has some ButtMonkey tendencies. In ''Dream Team'', he's [[BigBadDuumvirate one of the main villains]] alongside Antasma, is taken seriously as a threat, [[spoiler:and eventually ends up replacing Antasma altogether]].
* UndergroundMonkey: Most ''Mario and Luigi'' games feature derivatives of classic ''Mario Bros.'' enemies, though [[PlanetOfHats sporting a new theme]] particular to the game.
** ''Superstar Saga'', again, took place in the Beanbean Kingdom, where everything was based on beans. So you had enemies like the ''Koopea'', rather than the Koopa, or entirely new derivatives of foe who happened to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros.
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There are Physiology-derivatives within Bowser himself, and the Fawfulized enemies on the outside.
** ''Dream Team'' features, naturally, Dream enemies.
** ''Paper Jam'' has the normal and paper versions of many classic enemies.
* VerbalTic: In the Japanese version, Gerakobits (Fawful) repeats all of his "ru" sentence endings ten or twenty times. Whether or not the sentence actually ends with a "ru" rurururururururu. The warbling effect isn't unlike [[Anime/GaoGaiGar Penchinon]]. While translations of Fawful's dialogue in other languages don't keep this, it can still be heard in his VoiceGrunting.
* VisibleSilence: Quite prevalent in humorous moments, with each dot spread apart by about a half second, in contrast to the usual speed of the text.
* VoiceGrunting: A few plot-important characters, such as Bowser and Fawful, have short voice clips that're used in conjunction with their "speaking" sounds. It's usually used in between text boxes, when SpeakingSimlish won't have the same effect (like Fawful's [[GigglingVillain giggling]]).
* WrapAround: Many enemies have this, such as charging off one side of the screen and coming back from the other.
* ZergRush:
** {{Lampshade|Hanging}}d earlier by Bowser in ''Bowser's Inside Story'': apparently, this is ''all'' {{the Goomba}}s learn during their military training. Bowser's Goomba Storm combination attack plays it straight, but if pulled correctly, it [[SubvertedTrope shifts]] to DeathFromAbove via [[IncendiaryExponent flaming Goombas]].
** The Goombas uses this as their sole attack in ''VideoGame/MarioAndLuigiDreamTeam''. In other words, all the Goombas attack at the same time, attempting to ram into the Mario brothers.
----
Vacu
1st Mar '16 12:30:05 PM HeyFella
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* ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario and Luigi: Bowser's Inside Story]]'' (NintendoDS, 2009)

to:

* ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario and Luigi: Bowser's Inside Story]]'' ''VideoGame/MarioAndLuigiBowsersInsideStory'' (NintendoDS, 2009)
16th Feb '16 7:29:41 AM gregnes2000
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* ''VideoGame/MarioAndLuigiBowsersInsideStory'' (NintendoDS, 2009)

to:

* ''VideoGame/MarioAndLuigiBowsersInsideStory'' ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario and Luigi: Bowser's Inside Story]]'' (NintendoDS, 2009)
16th Feb '16 7:26:36 AM gregnes2000
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Also, as the title implies, Luigi, ever the LesserStar in most ''Mario'' games, is given a much more prominent role here than in any other SpinOff game other than ''VideoGame/LuigisMansion'' and [[VideoGame/LuigisMansionDarkMoon its sequel]]. Many of the jokes revolve around his tradition of staying behind during Mario's other adventures and how [[ForgettableCharacter hardly anyone knows who he is outside of the Mushroom Kingdom]]. But at the same time, he also gets to make a name for himself through his own heroics in each entry of the series, to point where he eventually earns the remembrance of characters who start off unable to remember his name.

to:

Also, as the title implies, Luigi, ever the LesserStar in most ''Mario'' games, is given a much more prominent role here than in any other SpinOff game other than ''VideoGame/LuigisMansion'' ''[[VideoGame/LuigisMansion Luigi's Mansion]]'' and [[VideoGame/LuigisMansionDarkMoon its sequel]]. Many of the jokes revolve around his tradition of staying behind during Mario's other adventures and how [[ForgettableCharacter hardly anyone knows who he is outside of the Mushroom Kingdom]]. But at the same time, he also gets to make a name for himself through his own heroics in each entry of the series, to point where he eventually earns the remembrance of characters who start off unable to remember his name.
6th Feb '16 6:06:30 AM jakeroo123
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* SequelEscalation: Stats of both the Mario Bros and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. Partners in Time used division instead of subtraction to calculate damage, so damage in that game went much higher than that in Superstar Saga. Enemies with the same stats would do about twice as much damage in Bowser's Inside Story as what they did in Partners in Time.

to:

* SequelEscalation: Stats of both the Mario Bros and enemies get higher in each game, and the damage calculation becomes more unforgiving to match. The first game has a simple damage formula that just subtracts POW and DEF multiplied by different values depending on the attack. Starting with Partners in Time used division instead of subtraction to calculate damage, so Time, the damage in that game went much higher than that in Superstar Saga. Enemies formula is POW*LV/DEF (multiplied depending on attack), which makes being underleveled far more unforgiving. Starting with the same stats would third game, enemy attacks do about twice as much damage in Bowser's Inside Story as what they did would have in Partners in Time.the second.
23rd Jan '16 12:50:19 AM Xaris
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* ''VideoGame/MarioAndLuigiSuperstarSaga'' ({{GBA}}, 2003)
* ''VideoGame/MarioAndLuigiPartnersInTime'' (NintendoDS, 2005)

to:

* ''VideoGame/MarioAndLuigiSuperstarSaga'' ({{GBA}}, WiiU Virtual Console 2003)
* ''VideoGame/MarioAndLuigiPartnersInTime'' (NintendoDS, Wii U Virtual Console, 2005)
18th Jan '16 4:34:36 AM Shotoman
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** Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which brings 3D graphics to the series for the first time - but still keeps the same overall art style.



** Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which brings 3D graphics to the series for the first time - but still keeps the same overall art style.
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