History VideoGame / Marathon

9th Dec '16 3:04:33 PM RADIX
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* StupidityIsTheOnlyOption: In one level early in ''Rubicon'''s Salinger Plank, the exit terminal is located [[spoiler: in an active teleport bay. Who do you think is really waiting for you on the other side: your partner who only recently cracked the Dangi Corp's security codes, or the resident MadScientist whose wrath you just incurred and who ''controls the entire station''?]]
9th Dec '16 2:43:58 PM RADIX
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* AmbiguousSyntax: ''Infinity'' gives us Tycho's infamous statement in "Bagged Again" that the Security Officer has been "fighting doubt itself, elusive as I am". Is he merely comparing his own elusiveness to an abstract concept, or literally claiming to be doubt itself? It doesn't help that he's clearly [[SanitySlippage snapped]] at this point.
9th Dec '16 12:06:37 PM RADIX
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* InformationWantsToBeFree: Late in ''Rubicon'', [[spoiler: Lysander]] attempts to demoralize the Security Officer this way, claiming that [[spoiler: the knowledge of how to recreate the Achilles virus won't just go away even if the data is wiped; he specifically accuses Durandal, one of the few people who will retain this information, of lacking the restraint to not put it to use.]]
17th Nov '16 9:22:33 AM Shinr
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* DeadlyDodging: Enemies can hurt each other, but infighting requires them to be in low health in order to go into berserk mode, at which point they are practically dead already.
17th Nov '16 9:08:24 AM Shinr
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* AreTheseWiresImportant: When the mission calls to destroy something, usually the most efficient way is to punch the target circuitry. And the AI's sometimes mock the player character for being a WhenAllYouHaveIsAHammer-type DumbMuscle for this as a result.
15th Oct '16 3:08:09 PM AnoneMouseJr
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* CherryTapping: Punching (unless you are running while punching) does less than one tenth of a player's health in multiplayer. Of course, if you have the invincibility power up, you can corner somebody and punch them to death. Of course, you better pray that they don't have a fusion pistol.
** In the ''Try Again'' level of game one, you have to kill the four Juggernauts (AKA "The Big Floaty Thing What Kicks Our Asses"). Three of them are floating over lava, meaning it is best to break out the rocket launcher on them. The fourth is an example of this trope, as it is hovering over solid ground, meaning you can literally run up to its face and start punching away, without any risk of being damaged (unless another Pfor is present in the same room). It won't fire its Warpedos when you're that close, and its arm cannons literally cannot hit a target right in front of its face. (Of course, once it starts falling, you have to make tracks for the other side of the room to avoid Massive Damage.)
5th Sep '16 4:25:03 PM Az_Tech341
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* DejaVu: In the first game's manual, as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''". Not much comes of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.

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* DejaVu: In the first game's manual, as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...remember....''". Not much comes of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.
5th Sep '16 12:34:08 PM Morgenthaler
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* DejaVu: In the first game's manual, as the our Hero escapes into the escape pod he ponders this: "''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''". Not much comes of it until the third game, where the plot is centered around saving the reality from getting eaten by a CosmicHorror, and it involves dream-themed dimension jumping/time-travelling trying to prevent the release of said Cosmic Horror.
29th Jul '16 6:37:46 PM jackyb
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'''''Marathon Infinity: Blood Tides of Lh'owon''''' returns to the MindScrew attitude of the first game, and then some. In a [[AlternateContinuity parallel timeline]] where the second game's events lead to unleashing a catastrophe, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an EldritchAbomination. And then he proceeds to… [[RealityWarper uh...]] Well, [[EpilepticTrees nobody's really sure]] [[GoingCosmic what's going on in this one]]. [[NintendoHard It sure gets hard, though.]]

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'''''Marathon Infinity: Blood Tides of Lh'owon''''' returns to the MindScrew attitude of the first game, and then some. In a [[AlternateContinuity parallel timeline]] where the second game's events lead to unleashing unleash a catastrophe, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an EldritchAbomination. And then he proceeds to… [[RealityWarper uh...]] Well, [[EpilepticTrees nobody's really sure]] [[GoingCosmic what's going on in this one]]. [[NintendoHard It sure gets hard, though.]]
29th Jul '16 6:36:37 PM jackyb
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'''''Marathon Infinity: Blood Tides of Lh'owon''''' returns to the MindScrew attitude of the first game, and then some. In a [[AlternateContinuity parallel timeline]] where the second game's events never happened, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an EldritchAbomination. And then he proceeds to… [[RealityWarper uh...]] Well, [[EpilepticTrees nobody's really sure]] [[GoingCosmic what's going on in this one]]. [[NintendoHard It sure gets hard, though.]]

to:

'''''Marathon Infinity: Blood Tides of Lh'owon''''' returns to the MindScrew attitude of the first game, and then some. In a [[AlternateContinuity parallel timeline]] where the second game's events never happened, lead to unleashing a catastrophe, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an EldritchAbomination. And then he proceeds to… [[RealityWarper uh...]] Well, [[EpilepticTrees nobody's really sure]] [[GoingCosmic what's going on in this one]]. [[NintendoHard It sure gets hard, though.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Marathon