History VideoGame / Marathon

14th Aug '17 1:20:41 PM timotaka
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* MiseryBuildsCharacter: Being mistreated and placed to perform functions that are far below their potential tends to spur AIs to develop Rampancy. Durandal was placed to control functions on the colony ship that would normally be handled by simple automation, such as opening and closing doors. There are some hints that this was a deliberate attempt to induce Rampancy.
13th Aug '17 9:49:36 PM timotaka
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* TheSingularity: An AI reaching the final stage of Rampancy is essentially treated as this: Nobody really knows what the end result would be, but they do know the AI would be extremely powerful and intelligent due to having spread itself to any computer system it is connected to. Faced with such uncertainty on a scale that could change all of human society, most people agree it is best to stop any Rampant AI at all costs.
13th Aug '17 9:34:21 PM timotaka
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* JigsawPuzzlePlot: Most of the story is told through snippets of text you find on computer terminals peppered throughout the levels. Some are straightforward messages from one of the AIs to you. Most of them are very fragmented bits and pieces of information, which may tell about something without giving you any frame of reference for where and when this is, or who are involved. It is no surprise fans have created [[http://marathon.bungie.org/story/ a comprehensive website which attempts to put together the pieces so it gives a somewhat clear picture of the narrative]], with EpilepticTrees abound.
1st Aug '17 7:41:28 PM RADIX
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* LayeredWorld: The Nar homeworld is described as such in the Scrapbook. Laborers and foot soldiers toil away on the lowest habitable layer, artisans and artificers live in the central layer, and at the top are the warriors and the ruling elite. Said warriors often head up to the "roof" (surface) to hone their skills and tend the sod.


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* [[WasOnceAMan Was Once a Woman]]: Hathor of ''Eternal'' was a battleroid whose cybernetic junction was intact enough after the battle of Tau Ceti to be transferred. She's not happy with her current state of being.
1st Jul '17 2:18:50 PM FearlessSon
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** The Pfhor [=VacBOBs=] and Cyborg BOBs in ''Return to Marathon''.

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** The Pfhor [=VacBOBs=] and Cyborg BOBs [=BOBs=] in ''Return to Marathon''.
17th Jun '17 8:45:18 PM nombretomado
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* ''Marathon 2: Durandal'' (1995, Macintosh) (1996, Windows) (2007, [[XboxThreeSixty XBLA]]) (2011, [=iPad=], [=iPhone=])

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* ''Marathon 2: Durandal'' (1995, Macintosh) (1996, Windows) (2007, [[XboxThreeSixty [[UsefulNotes/Xbox360 XBLA]]) (2011, [=iPad=], [=iPhone=])
24th May '17 3:19:15 PM Az_Tech341
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* GoneHorriblyRight: In the backstory: During the short war between Independent Asteroid Government of Icarus and the Republic of Thermopylae when the first battleroids [[note]]military cyborgs manufactured from dead soldiers[[/note]] were created by both sides, they prooved too effective, quickly reducing the population of two asteroids to only few survivors.

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* GoneHorriblyRight: In the backstory: During backstory, during the short war between the Independent Asteroid Government of Icarus and the Republic of Thermopylae when Thermopylae, after the first battleroids [[note]]military cyborgs manufactured from dead soldiers[[/note]] were are created by both sides, they prooved prove to be too effective, quickly reducing the population of two asteroids to only a few survivors.
24th May '17 10:26:46 AM Adenowirus
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* GoneHorriblyRight: In the backstory: During the short war between Independent Asteroid Government of Icarus and the Republic of Thermopylae when the first battleroids [[note]]military cyborgs manufactured from dead soldiers[[/note]] were created by both sides, they prooved too effective, quickly reducing the population of two asteroids to only few survivors.
20th Apr '17 4:03:49 PM Az_Tech341
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* HellIsThatNoise: Various. The Jjaro station in ''Infinity'' occasionally lets strained sounds of age and of general lack of maintenance... which sounds more like a barely awake EldritchAbomination struggling against its prison.

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* HellIsThatNoise: Various. The Jjaro station in ''Infinity'' occasionally lets strained sounds of age and of general a lack of maintenance... which maintenance loose; it sounds more like a barely awake EldritchAbomination struggling against its prison.
20th Apr '17 8:43:41 AM Shinr
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* HellIsThatNoise: Various. The Jjaro station in ''Infinity'' occasionally lets strained sounds of age and of general lack of maintenance... which sounds more like a barely awake EldritchAbomination struggling against its prison.
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