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* AnnoyingArrows: Castle guards and town guards use these. Skeleton Armies will fire these as well, to devastating effect if hundreds are attacking at once.

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* AnnoyingArrows: Castle guards and town guards use these. these, which indeed are annoyances. However, Skeleton Armies will fire these as well, to devastating effect if hundreds are attacking at once.
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spelling/grammar fix(es)


There are twenty four spells in the game, most of which are destructive abilities but there are some which can be used in interesting ways. 'Fools Mana' creates fake mana which will act as a trap and cause damage to whoever tries to claim it. The player can also create a 'Skeleton Army' which will attack all castles on the map (including your own!).

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There are twenty four 24 spells in the game, most of which are destructive abilities but there are some which can be used in interesting ways. 'Fools Mana' creates fake mana which will act as a trap and cause damage to whoever tries to claim it. The player can also create a 'Skeleton Army' which will attack all castles on the map (including your own!).



* AbusivePrecursors: All the levels in this game? You're looking at the result of wars between wizards. No wonder there are monsters everywhere and tiny settlements.

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* AbusivePrecursors: All the levels in this game? You're looking at game are the result of wars between wizards. No wonder there are monsters everywhere and tiny settlements.



* ArtificialBrilliance: Enemy wizards have a pretty sophisticated AI for the most part. They can fly around the map, claim mana (even if someone else has claimed it first), fight monsters, fight other players, destroy other player's castles and use a wide variety of spells (most notably Fireball, Castle, Possession, Lightning, Accelerate and Meteor.
* ArtificialStupidity: Ground based monsters have trouble getting around the map, particularly when some terraforming has taken place. Some enemies will get stuck on the coastline and can sometimes get stuck on the maze walls from time to time.

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* ArtificialBrilliance: Enemy wizards have a pretty sophisticated AI for the most part. part which works on a list of priorities. They can fly around the map, claim mana (even if someone else has claimed it first), fight monsters, fight other players, destroy other player's castles and use a wide variety of spells (most notably Fireball, Castle, Possession, Lightning, Accelerate and Meteor.
Meteor. Wizards have different stats which dictate behaviour and aggressiveness, generally getting tougher as the levels get harder.
* ArtificialStupidity: Ground based monsters have trouble getting around the map, particularly when some terraforming has taken place. Some enemies will get stuck on the coastline and can sometimes get stuck on the maze walls from time to time. Wizards can occasionally get stuck firing spells at nothing or try to expand a castle even if an obstacle is preventing this from happening.



* ColorCodedForYourConvenience: Your flags and mana are white. Unclaimed mana is yellow. Each wizard has their own unique colour. Enemies on the map are black dots.

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* ColorCodedForYourConvenience: Your flags and mana are white. Unclaimed mana is yellow. Each wizard has their own unique colour. Enemies on the map are black dots. The playstation port adds extra coloured icons to show the different enemy types.



* EnemyMine: If you're in a tactical frame of mind, you could redirect the Skeleton Army to attack enemy castles. Enemy wizards don't form alliances but can sometimes attack enemy wizards at the same time, leading to an unintentional collusion of forces. Don't expect them not to retaliate if you accidentally hit them with a spell though.
* GetBackHereBoss: Enemy wizards love using Accelerate to get away if they take too much damage.
* GiantEnemyCrab: Crabs start out small, but they can eat mana to grow bigger and gain new spells. A full-grown crab can cast Meteor.
* InterfaceSpoiler: The spells are visible as grayed-out outlines, but you won't know what they do until you try them or until an enemy wizard uses them. The enemy matrix on the map screen also tells you exactly how many enemy wizards are currently in the game.

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* EnemyMine: If you're in a tactical frame of mind, you could redirect the Skeleton Army to attack enemy castles. Enemy wizards don't form alliances but can sometimes attack enemy wizards at the same time, time (Vendettas), leading to an unintentional collusion of forces. Don't expect them not to retaliate if you accidentally hit them with a spell though.
* GetBackHereBoss: Enemy wizards love using Accelerate Accelerate/Teleport to get away if they take too much damage.
* GiantEnemyCrab: Crabs start out small, but they can eat mana to grow bigger and gain new spells. A full-grown crab can cast Meteor.
Meteor and lay crab eggs.
* InterfaceSpoiler: The spells are visible as grayed-out outlines, but you won't know what they do until you try them or until an enemy wizard uses them. The enemy matrix on the map screen also tells you exactly how many enemy active wizards are currently in the game.



* JackassGenie: Genies will hound you constantly, steal all your mana so you can't get away or attack, teleport away if injured and even steal your spells.

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* JackassGenie: Genies will hound you constantly, steal all your mana so you can't get away or attack, teleport away if injured and even steal your spells. The Meteor spell is your best way of dealing with them.



* MeleeATrois: Happens if there are enemy wizards and monsters in close proximity.
* MoneySpider: Every monster drops mana when killed.

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* MeleeATrois: Happens if there are enemy wizards and monsters in close proximity.
proximity. Wizards can form vendettas against each other which means focusing their efforts on one wizard exclusively.
* MoneySpider: Every monster drops mana when killed.killed (except player-controlled skeleton armies).



* RegeneratingHealth: Your health and mana will recover over time. In addition, you heal around ten times as fast in your home castle.
* RoaringRampageOfRevenge: If an enemy wizard's castle is harmed in any way they will retaliate against the attacker.

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* RegeneratingHealth: Your health and mana will recover over time. In addition, you heal around ten times as fast in your home castle.
castle or a stone monument.
* RoaringRampageOfRevenge: If an enemy wizard's castle is harmed in any way they will retaliate against the attacker.attacker once they've rebuilt their castle.



* TooDumbToLive: Players that attack griffins or wyverns when their level is too low.
* UnexpectedGameplayChange: Liked the open-world freeroaming in early levels? In some levels you are trapped in a maze. This makes it much more dangerous for several reasons. Firstly there is no room to place a castle, so if you die then you die for good. Secondly you cannot easily escape combat due to the impassable walls.

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* TooDumbToLive: Players that attack griffins or wyverns when their level is too low.
low. AI wizards sometimes bite off more than they can chew, particularly against stronger enemy wizards.
* UnexpectedGameplayChange: Liked Unlike the early levels with open-world freeroaming freeroaming, in early levels? In some levels you are trapped in a maze. This makes it much more dangerous for several reasons. Firstly there is no room to place a castle, so if you die then you die for good. Secondly you cannot easily escape combat due to the impassable walls. AI-controlled wizards however can fly over walls with no problems.



* UselessUsefulSpell: Flamewall is a fairly weak spell for what it is, Fools Mana doesn't work on the AI of the enemy wizards and the Shield ability is rather pointless since it would be better to kill the enemy monster rather than just stop a portion of the damage. Duel is essentially useless against AI opponents.

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* UselessUsefulSpell: Flamewall is a fairly weak spell for what it is, Fools Mana doesn't work on the AI of the enemy wizards wizards. Global Death costs a lot of mana compared to arguably more useful spells like Meteor and the Shield ability is rather pointless since it would be better to kill the enemy monster rather than just stop a portion of the damage. Duel is essentially useless against AI opponents.Volcano.



* VideoGameCrueltyPotential: Want to destroy towns and kill all the guards? Summon a skeleton army to assimilate all the civilians and shoot arrows at players? It's possible if you're into that sort of thing.
* WizardDuel: A crucial part of the game's fun factor.

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* VideoGameCrueltyPotential: Want to destroy towns and kill all the guards? Summon a skeleton army In some levels without enemy creatures it's the only way to win. Skeleton armies can be summoned to assimilate all the civilians and shoot arrows at players? It's possible if you're into that sort of thing.
wizards.
* WizardDuel: A crucial part of the game's fun factor. Different AI wizards have different spell sets per level to add to the variety of combat.
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''Magic Carpet'' was a videogame released in 1994 by Electronic Arts and developed by Creator/BullfrogProductions (The same company that worked on ''VideoGame/{{Populous}}'' and would later go on to make ''VideoGame/ThemePark'', ''VideoGame/ThemeHospital'' and ''VideoGame/DungeonKeeper'').

The story begins with a narration which acts as a prologue to the main game itself. Due to colonization and expansion, wizards have been collecting a magical substance known as mana. Mana is versatile and immensely valuable to wizards, so it was harvested until there was no more left in the world. Wizards battled fiercely against each other in order to claim the mana for themselves. Some wizards summoned monsters to aid them but the monsters turned against their masters.

to:

''Magic Carpet'' was is a videogame released in 1994 by Electronic Arts and developed by Creator/BullfrogProductions (The same company that worked on ''VideoGame/{{Populous}}'' and would later go on to make ''VideoGame/ThemePark'', ''VideoGame/ThemeHospital'' and ''VideoGame/DungeonKeeper'').

Creator/BullfrogProductions.

The story begins with a opening narration which acts as a prologue to the main game itself. Due to colonization and expansion, wizards have been collecting a magical substance known as mana. Mana is versatile and immensely valuable to wizards, so it was harvested until there was no more left in the world. Wizards battled fiercely against each other in order to claim the mana for themselves. Some wizards summoned monsters to aid them but the monsters turned against their masters.



In terms of gameplay, Magic Carpet is a First-Person Shooter with a heavy emphasis on magic. You have a supply of mana which dictates what spells you can use and how long for. Collecting mana increases your mana bar, which allows you to cast more spells without having to recharge. At the start you may only be able to throw a few fireballs but later on you can hold down the mouse button on spells such as Rapid Fireball and Lightning in order to deal more damage for a longer period of time. In the late stages of the game you can throw Meteors and summon Volcanoes which deal an enormous amount of damage.

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In terms of gameplay, Magic Carpet ''Magic Carpet'' is a First-Person Shooter with a heavy emphasis on magic. You have a supply of mana which dictates what spells you can use and how long for. Collecting mana increases your mana bar, which allows you to cast more spells without having to recharge. At the start you may only be able to throw a few fireballs but later on you can hold down the mouse button on spells such as Rapid Fireball and Lightning in order to deal more damage for a longer period of time. In the late stages of the game you can throw Meteors and summon Volcanoes which deal an enormous amount of damage.
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* CrapsackWorld: Trying to live peacefully in a small settlement while powerful wizards are dueling all the time and monsters are constantly rampaging around is a very difficult lifestyle choice.

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* CrapsackWorld: Trying to live peacefully in a small settlement while powerful wizards are dueling all the time and monsters are constantly with spells that can cause massive collateral damage, with rampaging around monsters like worms, bee swarms and powerful wyverns attacking everything they see is a very difficult lifestyle choice.choice.
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* BoringButPractical: Fireball usually your starter damage spell and is very mana efficient is useful for weaker monsters, Lightning is a low-level spell but does a lot of damage in a short space of time, Possession is your best friend when it comes to gathering mana for the majority of the game and you will use the Castle spell many times. Accelerate is useful for escaping dangerous monsters and chasing enemy players.

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* BoringButPractical: Fireball usually is your starter damage spell and is very mana efficient is and useful for weaker monsters, Lightning is a low-level spell but does a lot of damage in a short space of time, Possession is your best friend when it comes to gathering mana for the majority of the game and you will use the Castle spell many times. Accelerate is useful for escaping dangerous monsters and chasing enemy players.
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* BoringButPractical: Fireball is useful for most monsters (except Griffins and Wyverns), Lightning is a low-level spell but does a lot of damage in a short space of time, Possession is your best friend when it comes to gathering mana for the majority of the game and you will use the Castle spell many times. Accelerate is useful for escaping dangerous monsters and chasing enemy players.

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* BoringButPractical: Fireball usually your starter damage spell and is very mana efficient is useful for most monsters (except Griffins and Wyverns), weaker monsters, Lightning is a low-level spell but does a lot of damage in a short space of time, Possession is your best friend when it comes to gathering mana for the majority of the game and you will use the Castle spell many times. Accelerate is useful for escaping dangerous monsters and chasing enemy players.
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''Magic Carpet'' was a videogame released in 1994 by Electronic Arts and developed by Creator/BullfrogProductions (The same company that worked on ''VideoGame/ThemePark'' and ''VideoGame/ThemeHospital'').

to:

''Magic Carpet'' was a videogame released in 1994 by Electronic Arts and developed by Creator/BullfrogProductions (The same company that worked on ''VideoGame/ThemePark'' ''VideoGame/{{Populous}}'' and ''VideoGame/ThemeHospital'').
would later go on to make ''VideoGame/ThemePark'', ''VideoGame/ThemeHospital'' and ''VideoGame/DungeonKeeper'').
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* {{Invisibility}}: One of the spells you can obtain. Stops working after a fixed amount of time when you attack something (until you unlock the Attack Invisible upgrade in Magic Carpet 2).

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* {{Invisibility}}: InvisibilityWithDrawbacks: One of the spells you can obtain. Stops working after a fixed amount of time when you attack something (until you unlock the Attack Invisible upgrade in Magic Carpet 2).
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* TheNecromancer: Summoning a Skeleton Army is fair game

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* TheNecromancer: {{Necromancer}}: Summoning a Skeleton Army is fair gamegame.
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* DifficultySpike: Some very visible ones the first time you encounter Bees (flying enemies who rush towards you and deal a large amount of damage) and Krakens (swimming enemies that trap you with the 'Duel' spell and zap you with lightning). Let's not get started on what happens when you meet the Wyvern (immune to rebound, attacks with incredible power, regenerates its health fast). If you piss off a Griffin herd at the wrong time, well let's just say there won't be much left of you after they're done.

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