History VideoGame / MaddenNFL

12th Aug '16 12:25:09 PM BeerBaron
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* GameMod: For the PC version, which was discontinued after ''Madden 08''. A team of dedicated modders releases reasonably accurate roster updates complete with player portraits and coaching staff changes every year so that they and their PC-playing brethren can continue to enjoy the game, even if EA isn't interested in bringing back the PC version.

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* GameMod: For the PC version, which was discontinued after ''Madden 08''. A team of dedicated modders releases reasonably accurate roster updates complete with player portraits and coaching staff changes every year so that they and their PC-playing brethren can continue to enjoy the game, even if EA isn't interested in bringing back the PC version. They've even released mods to keep the game up-to-date with NFL rule changes, like moving kickoffs to the 35 yard line and extra point attempts to the 15 yard line.
4th Jul '16 4:38:22 PM Phediuk
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** John Madden himself appeared on the covers, usually alone, until ''Madden 2001'', since which players have been featured exclusively.
3rd Jul '16 1:03:14 PM Phediuk
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* EarlyInstallmentWeirdness: The series did not obtain the NFL license until ''Madden NFL '94''. The NFLPA didn't sign on until ''Madden '95'' (no real players were featured before then), and no coaches' names other than Madden himself were featured until ''Madden 2001'', when EA obtained the NFL Coaches' Association license.
2nd Jul '16 8:05:48 PM JudasZala
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** The QB Vision Cone, added for ''06'', was an attempt at one, but backfired ''spectacularly''. The tiny vision cone for Quarterbacks with low awareness could actually be used to "look off" defenders, causing them to adjust their coverage to the wrong receiver. Elite Quarterbacks with high awareness, like Peyton Manning and Tom Brady, wouldn't be able to do this. (The cone was removed for ''Madden 09''.)

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** The QB Vision Cone, added for ''06'', was an attempt at one, but backfired ''spectacularly''. The tiny vision cone for Quarterbacks with low awareness could actually be used to "look off" defenders, causing them to adjust their coverage to the wrong receiver. Elite Quarterbacks with high awareness, like Peyton Manning Creator/PeytonManning and Tom Brady, Creator/TomBrady, wouldn't be able to do this. (The cone was removed for ''Madden 09''.)
24th Apr '16 8:06:57 PM Zeoj99
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** If the CPU challenges a play, they will win 9 times out of 10. If the player challenges a play, they will lose 9 times out of 10.
*** The latter half of this could theoretically be attributed to terrible camera angles when they are reviewing the plays. Sometimes you are watching the play happen from 50 yards away. Of course, this doesn't really explain anything because it's a video game.
*** This is especially evident when you go back and watch the instant replays after-the-fact, and they can clearly show that the player was NOT down before the fumble occurred.
24th Apr '16 7:59:20 PM Zeoj99
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*** This also happens with the Mobile game. If the AI calls a QB kneel down, the player can respond by calling a field goal block. The AI will then (often, but not always) call an audible to a PASS PLAY. This can backfire on them if the receiver drops the ball, or catches it out of bounds. If this happens, the player will save a timeout or a chunk of time that would have otherwise been wasted, since an incomplete pass stops the clock. Be careful, though, since if the AI's receiver catches the pass they will likely score a touchdown. Worth trying if the AI can run out the clock or you are losing by only 1 point (since a touchdown would put the AI up by 8, which is still one possession.)
22nd Feb '16 7:15:36 AM BeerBaron
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* ObviousBeta: Many, many glitches abound. Some of them are alarmingly obvious, making one wonder what they pay their testers to do all day. For example, in ''Madden 10'', the clock doesn't stop when a tackle animation begins in bounds but ends out of bounds, despite the fact that ''09'' correctly implemented the clock stopping on such plays.
** Many of these elements can be attributed to the franchise's production schedule. They come out with a new version every year, and the title ''must'' be released when the football season starts. This means that there is only a fixed window in which bugs can be fixed and features iterated, and the vagarious possibilities in any software development mean that some things get lain by the wayside to make the ship date. Their testers have to crunch hard, but they only have so-much time to find bugs and have the development team correct them that some things inevitably fall through the cracks.

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* ObviousBeta: Many, many glitches abound. Some of them are alarmingly obvious, making one wonder what they pay their testers to do all day.obvious. For example, in ''Madden 10'', the clock doesn't stop when a tackle animation begins in bounds but ends out of bounds, despite the fact that ''09'' correctly implemented the clock stopping on such plays. \n** Many of these elements can be attributed to the franchise's production schedule. They come out with a new version every year, and the title ''must'' be released when the football season starts. This means that there is only a fixed window in which bugs can be fixed and features iterated, and the vagarious possibilities in any software development mean that some things get lain by the wayside to make the ship date. Their testers have to crunch hard, but they only have so-much time to find bugs and have the development team correct them that some things inevitably fall through the cracks.
27th Jan '16 10:57:07 AM BeerBaron
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* OneStatToRuleThemAll: Although it varies by just how much it rules in the game from year to year, Speed has been the most important stat throughout the history of the series. It is common for speedy but otherwise mediocre players in real life to become game breakers in the game itself due to the emphasis placed on speed.[[note]]This has a couple reasons. First, because MusclesAreMeaningless, small speed merchants often blocked or tackled far better than their real life counterparts. Second, because passes are automatically targeted to hit a player in the chest, it can be surprisingly difficult to run one of the most common plays in football - throw it to the tall, slow guy and let him outjump the defender.[[/note]]

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* OneStatToRuleThemAll: Although it varies by just how much it rules in the game from year to year, Speed has been the most important stat throughout the history of the series. It is common for speedy but otherwise mediocre players in real life to become game breakers in the game itself due to the emphasis placed on speed.[[note]]This has There are a couple reasons. few reasons for this: First, because MusclesAreMeaningless, small speed merchants these "speed merchants" often blocked or tackled block, tackle, and/or break tackles far better than their real life counterparts. counterparts which eliminates their greatest weaknesses. Second, because passes are automatically targeted to hit a player in the chest, it can be surprisingly difficult to run one of the most common plays in football - throw it high to the tall, slow guy tall receiver or tight end and let him outjump use his size/reach to out-jump the defender.[[/note]]defender to catch the pass.
27th Jan '16 10:48:08 AM BeerBaron
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* MaddenCurse: TropeNamer. The real-life examples are listed above, but it is interestingly inverted in the game itself, where the cover athlete is nigh-unstoppable. [[http://proxy.espn.go.com/espn/page2/story?page=simmons/030821 2004 Michael Vick]] was nearly a GodModeSue, possessing one of the highest speed ratings, throwing power ratings, AND accuracy ratings all in one. Essentially, the Falcons were a GameBreaker. Deploy five wide receivers and call a Hail Mary. Vick will either throw an unerringly accurate 60-yard bomb or he'll scramble past the flat footed linemen and linebackers for a huge gain.

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* MaddenCurse: TropeNamer. The real-life examples are listed above, on the trope page, but it is interestingly inverted in the game itself, where the cover athlete is nigh-unstoppable. [[http://proxy.espn.go.com/espn/page2/story?page=simmons/030821 2004 Michael Vick]] was nearly a GodModeSue, possessing one of the highest speed ratings, throwing power ratings, AND accuracy ratings all in one. Essentially, the Falcons were a GameBreaker. Deploy five wide receivers and call a Hail Mary. Vick will either throw an unerringly accurate 60-yard bomb or he'll scramble past the flat footed linemen and linebackers for a huge gain.
14th Jan '16 1:19:01 PM VenomLancerHae
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** This continued in ''Madden 16'', controlling the Steelers in Super Bowl 50 against the Cardinals.

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** This is continued in ''Madden 16'', controlling the Steelers in Super Bowl 50 against the Cardinals.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MaddenNFL