History VideoGame / MaddenNFL

24th Apr '16 8:06:57 PM Zeoj99
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** If the CPU challenges a play, they will win 9 times out of 10. If the player challenges a play, they will lose 9 times out of 10.
*** The latter half of this could theoretically be attributed to terrible camera angles when they are reviewing the plays. Sometimes you are watching the play happen from 50 yards away. Of course, this doesn't really explain anything because it's a video game.
*** This is especially evident when you go back and watch the instant replays after-the-fact, and they can clearly show that the player was NOT down before the fumble occurred.
24th Apr '16 7:59:20 PM Zeoj99
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*** This also happens with the Mobile game. If the AI calls a QB kneel down, the player can respond by calling a field goal block. The AI will then (often, but not always) call an audible to a PASS PLAY. This can backfire on them if the receiver drops the ball, or catches it out of bounds. If this happens, the player will save a timeout or a chunk of time that would have otherwise been wasted, since an incomplete pass stops the clock. Be careful, though, since if the AI's receiver catches the pass they will likely score a touchdown. Worth trying if the AI can run out the clock or you are losing by only 1 point (since a touchdown would put the AI up by 8, which is still one possession.)
22nd Feb '16 7:15:36 AM BeerBaron
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* ObviousBeta: Many, many glitches abound. Some of them are alarmingly obvious, making one wonder what they pay their testers to do all day. For example, in ''Madden 10'', the clock doesn't stop when a tackle animation begins in bounds but ends out of bounds, despite the fact that ''09'' correctly implemented the clock stopping on such plays.
** Many of these elements can be attributed to the franchise's production schedule. They come out with a new version every year, and the title ''must'' be released when the football season starts. This means that there is only a fixed window in which bugs can be fixed and features iterated, and the vagarious possibilities in any software development mean that some things get lain by the wayside to make the ship date. Their testers have to crunch hard, but they only have so-much time to find bugs and have the development team correct them that some things inevitably fall through the cracks.

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* ObviousBeta: Many, many glitches abound. Some of them are alarmingly obvious, making one wonder what they pay their testers to do all day.obvious. For example, in ''Madden 10'', the clock doesn't stop when a tackle animation begins in bounds but ends out of bounds, despite the fact that ''09'' correctly implemented the clock stopping on such plays. \n** Many of these elements can be attributed to the franchise's production schedule. They come out with a new version every year, and the title ''must'' be released when the football season starts. This means that there is only a fixed window in which bugs can be fixed and features iterated, and the vagarious possibilities in any software development mean that some things get lain by the wayside to make the ship date. Their testers have to crunch hard, but they only have so-much time to find bugs and have the development team correct them that some things inevitably fall through the cracks.
27th Jan '16 10:57:07 AM BeerBaron
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* OneStatToRuleThemAll: Although it varies by just how much it rules in the game from year to year, Speed has been the most important stat throughout the history of the series. It is common for speedy but otherwise mediocre players in real life to become game breakers in the game itself due to the emphasis placed on speed.[[note]]This has a couple reasons. First, because MusclesAreMeaningless, small speed merchants often blocked or tackled far better than their real life counterparts. Second, because passes are automatically targeted to hit a player in the chest, it can be surprisingly difficult to run one of the most common plays in football - throw it to the tall, slow guy and let him outjump the defender.[[/note]]

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* OneStatToRuleThemAll: Although it varies by just how much it rules in the game from year to year, Speed has been the most important stat throughout the history of the series. It is common for speedy but otherwise mediocre players in real life to become game breakers in the game itself due to the emphasis placed on speed.[[note]]This has There are a couple reasons. few reasons for this: First, because MusclesAreMeaningless, small speed merchants these "speed merchants" often blocked or tackled block, tackle, and/or break tackles far better than their real life counterparts. counterparts which eliminates their greatest weaknesses. Second, because passes are automatically targeted to hit a player in the chest, it can be surprisingly difficult to run one of the most common plays in football - throw it high to the tall, slow guy tall receiver or tight end and let him outjump use his size/reach to out-jump the defender.[[/note]]defender to catch the pass.
27th Jan '16 10:48:08 AM BeerBaron
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* MaddenCurse: TropeNamer. The real-life examples are listed above, but it is interestingly inverted in the game itself, where the cover athlete is nigh-unstoppable. [[http://proxy.espn.go.com/espn/page2/story?page=simmons/030821 2004 Michael Vick]] was nearly a GodModeSue, possessing one of the highest speed ratings, throwing power ratings, AND accuracy ratings all in one. Essentially, the Falcons were a GameBreaker. Deploy five wide receivers and call a Hail Mary. Vick will either throw an unerringly accurate 60-yard bomb or he'll scramble past the flat footed linemen and linebackers for a huge gain.

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* MaddenCurse: TropeNamer. The real-life examples are listed above, on the trope page, but it is interestingly inverted in the game itself, where the cover athlete is nigh-unstoppable. [[http://proxy.espn.go.com/espn/page2/story?page=simmons/030821 2004 Michael Vick]] was nearly a GodModeSue, possessing one of the highest speed ratings, throwing power ratings, AND accuracy ratings all in one. Essentially, the Falcons were a GameBreaker. Deploy five wide receivers and call a Hail Mary. Vick will either throw an unerringly accurate 60-yard bomb or he'll scramble past the flat footed linemen and linebackers for a huge gain.
14th Jan '16 1:19:01 PM VenomLancerHae
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** This continued in ''Madden 16'', controlling the Steelers in Super Bowl 50 against the Cardinals.

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** This is continued in ''Madden 16'', controlling the Steelers in Super Bowl 50 against the Cardinals.
11th Jan '16 8:57:50 AM Toadofsteel
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** This continued in ''Madden 16'', controlling the Steelers in Super Bowl 50 against the Cardinals.


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* TheDevTeamThinksOfEverything: While the ColdOpen of ''Madden 16'' puts you in control of the Steelers at 1st and goal needing a touchdown to secure victory (and heavily encouraging the player to throw to WR Antonio Brown), it is completely possible to [[OffTheRails fail to score]], and the game ending will change to reflect that.
26th Nov '15 10:44:47 AM Illuminatus
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* LethalJokeCharacter: Brian Finneran from Madden 2004 was coming off [[http://www.pro-football-reference.com/players/F/FinnBr00.htm his only noteworthy season]] and shared the roster with the ultimate GameBreaker, Michael Vick. Throwing jump balls to Finneran in that year's edition was so easy that Finneran has been considered a Madden legend, and he appears in Madden 25 and 16 MUT mode with a completely absurd 95 OVR rating.
19th Nov '15 10:57:01 PM crl85
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* {{Cameo}}: In ''11'', the Super Bowl-winning team will be shown receiving their jersey from UsefulNotes/BarackObama. Amusingly, this cutscene plays no matter how many years you play your franchise for.

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* {{Cameo}}: In ''11'', the Super Bowl-winning team will be shown receiving presenting their jersey from to UsefulNotes/BarackObama. Amusingly, this cutscene plays no matter how many years you play your franchise for.
6th Oct '15 9:25:02 AM ajbit26
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* MultipleEndings: Like Madden 15, 16 had a cold open which introduced some of the new gameplay elements in a scenario with Arizona and Pittsburgh in the Super Bowl. This one included a branching storylie.

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* MultipleEndings: Like Madden 15, 16 had a cold open which introduced some of the new gameplay elements in a scenario with Arizona and Pittsburgh in the Super Bowl. This one included a branching storylie.storyline.
This list shows the last 10 events of 107. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MaddenNFL