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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GiantMook:

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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GiantMook:
GiantMook:
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Trope cut per TRS


* PandaingToTheAudience: The Punchbag Panda. He's quite the peaceful guy and lacks any attack, but he has [[StoneWall the most health of all your animals]].
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Simple Staff has been disambiguated


* WeakButSkilled: The Almost-Bright Apes are the weakest units you have and don't deal much damage, but they're cheap and also the only units who are smart enough to use tools like [[CoconutMeetsCranium coconuts]] and [[SimpleStaff bamboo]] which gives them varied options while increasing their damage output to a respectable amount.

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* WeakButSkilled: The Almost-Bright Apes are the weakest units you have and don't deal much damage, but they're cheap and also the only units who are smart enough to use tools like [[CoconutMeetsCranium coconuts]] and [[SimpleStaff bamboo]] bamboo which gives them varied options while increasing their damage output to a respectable amount.
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Disambig


* EverythingsBetterWithMonkeys: Koko Kornelius is a monkey and your player character leading the animals against the lumberjacks. The Almost-Bright Apes are the first deployable unit in the game and they're WeakButSkilled, being able to use certain tools to increase their capabilities.
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* GettingCrapPastTheRadar: The "Suspicious Brew" that is used in the skill of the same name is basically alcohol. The flavor text even mentions that it's something that the Lumberjacks drink, and that it makes Koko feel strong and not care much for pain.

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%% * GettingCrapPastTheRadar: The "Suspicious Brew" that GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is used on-page examples only until 01 June 2021. If you are reading this in the skill of future, please check the same name is basically alcohol. The flavor text even mentions that it's something that trope page to make sure your example fits the Lumberjacks drink, and that it makes Koko feel strong and not care much for pain.current definition.

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* AntiFrustrationFeature: Using Mr. Beaver to cut down a tree and make it fall on the enemies does ''not'' count against your score. Meaning that if you had trees cut down by the beaver but none cut down by lumberjacks, you'll still get a perfect score for the level.

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* AntiFrustrationFeature: AntiFrustrationFeature:
**
Using Mr. Beaver to cut down a tree and make it fall on the enemies does ''not'' count against your score. Meaning that if you had trees cut down by the beaver but none cut down by lumberjacks, you'll still get a perfect score for the level.level.
** [[DungeonBypass Ambush enemies]] like Commando Jack and Shadow Sawer ''never'' appear until the first large wave, meaning that you can safely get your troops to the front line with no delays before then.

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* LethalJokeItem: The Freezing Snowball skill. They're snowballs that are thrown in a SpreadShot of 2-10 spread among nearby enemies and freezes them, but they also deal an high amount of damage per snowball. If all snowballs are thrown at a single enemy, it will outright one-shot weaker ones.

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* LethalJokeItem: LethalJokeItem:
** The Fishy Leftovers are exactly as effective as a bunch of dead fish. The pelican that swoops down to gobble them up will also grab any lumberjacks that are nearby the pile of dead fish for a OneHitKill.
**
The Freezing Snowball skill. They're snowballs that are thrown in a SpreadShot of 2-10 spread among nearby enemies and freezes them, but they also deal an high amount of damage per snowball. If all snowballs are thrown at a single enemy, it will outright one-shot weaker ones.

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* AnIcePerson: The Snowtail Leopard is capable of freezing enemies with its attacks.

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* AnIcePerson: The Snowtail Leopard is capable of freezing enemies with its attacks. There's also the Freezing Snowball skill that allows Koko to throw a SpreadShot of deadly snowballs that freeze enemies too.



* LethalJokeItem: The Freezing Snowball skill. They're snowballs that are thrown in a SpreadShot of 2-10 spread among nearby enemies and freezes them, but they also deal an high amount of damage per snowball. If all snowballs are thrown at a single enemy, it will outright one-shot weaker ones.



** Freeze, which is caused by Snowtail Leopard's attacks as well as the Freezing Snowball Skill. This prevents the Lumberjack from moving for a short while. If this affects a Commando Jack that's parachuting down, it will destroy his parachute which causes him to [[NotTheFallThatKillsYou fall down]] and [[OneHitKill die instantly]].

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** Freeze, which is caused by Snowtail Leopard's attacks as well as the Freezing Snowball Skill. This prevents the Lumberjack from moving for a short while. If this affects a Commando Jack that's parachuting down, it will destroy his parachute which causes him to [[NotTheFallThatKillsYou fall down]] and [[OneHitKill die instantly]].
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* AntiFrustrationFeature: Using Mr. Beaver to cut down a tree and make it fall on the enemies does ''not'' count against your score. Meaning that if you had trees cut down by the beaver but none cut down by lumberjacks, you'll still get a perfect score for the level.
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None

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** Koko's basic attack is a [[CoconutMeetsCranium long-distance coconut throw]] and he should be kept away from enemies since you lose if he goes down. However, the Suspicious Brew skill turns him into a CloseRangeCombatant for a short while, removing his coconut throw but giving him more health and a melee attack that can hit groups of enemies.
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* HumansAreBastards: The entire premise of the game is the humans capturing the animals and deforesting the forest. [[GaiasVengeance The animals aren't pleased at all]].

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* HumansAreBastards: HumansAreTheRealMonsters: The entire premise of the game is the humans capturing the animals and deforesting the forest. [[GaiasVengeance The animals aren't pleased at all]].
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* EndlessGame: Survival Mode involves you against an infinite army of lumberjacks that progressively grow stronger, and it ends when either Koko is killed or the home tree is cut down.
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* ContractualBossImmunity: The Logging Wrecker trucks are completely immune to any knockback, negative status effects like bleed, poison, freeze or stun, and cannot be [[OneHitKill instantly killed]] by the pelican attracted by Fishy Leftovers.
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* OneHitKill: The Fishy Leftovers. The leftovers don't do anything, but when dropped on the ground they will cause a pelican to swoop down and eat it up... as well as any unlucky Lumberjacks in the pelican's path.
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* BoxingKangaroo: Subverted. Like his namesake suggests, the Kickaroo uses kicks to attack enemies and doesn't punch.
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* AdvancingBossOfDoom: In levels with toxic factories, the Logging Truck counts as this. It's active and vulnerable to damage from the get-go, and will slowly keep advancing forwards if not blocked with your units and can destroy trees quite fast.

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* AdvancingBossOfDoom: In levels with toxic factories, the Logging Truck counts Wrecker Trucks count as this. It's active and vulnerable to damage from the get-go, and will slowly keep advancing forwards if not blocked with your units and can destroy units and trees quite fast.
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* TheComputerIsALyingBastard: Like in ''VideoGame/PlantsVsZombies'', you're treated to a screen of the enemies that would appear during the level. However, during the level itself, you will tend to encounter enemies that aren't shown in the preview screen.
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* MaybeMagicMaybeMundane: The Stag's healing powers are believed to be either mystical or just a mutation. We're not quite sure either way.
-->"Some folks say he has mystical powers, others that he is a rare mutation."

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* DifficultButAwesome: The Stag is a very powerful healer when sufficiently leveled but is expensive at the cost of 180. It can heal up nearby animals but not itself, and one stag tends to be insufficient as the Lumberjacks will quickly pile up the damage and bleed on your frontline unit. However, if you manage to get a second stag to join in while keeping the first one alive (which is no easy task), their usefulness jumps ''tenfold'' as they can not only outheal the enemies' damage on the frontline units, but can also heal ''each other'' which gives them far more lasting power.



* MightyLumberjack: Pretty much what almost all the enemies in the game are. They even come in different variants too, such as Jogger Jacks who move and attack quickly, Commando Jacks that parachute from the sky [[DungeonBypass past your defences]], and even Shadow Slicers who are Ninja Lumberjacks. Fortunately, they're not as mighty as the wildlife, if you play right.

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* MightyLumberjack: Pretty much what almost all the enemies in the game are. They even come in different variants too, such as Jogger Jacks who move and attack quickly, Commando Jacks that parachute from the sky [[DungeonBypass past your defences]], and even Shadow Slicers Sawers who are Ninja Lumberjacks. Fortunately, they're not as mighty as the wildlife, if you play right.
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* MightyLumberjack: Pretty much what almost all the enemies in the game are. They even come in different variants too, such as Jogger Jacks who move and attack quickly, Commando Jacks that parachute from the sky [[DungeonBypass past your defences]], Fortunately, they're not as mighty as the wildlife, if you play right.

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* MightyLumberjack: Pretty much what almost all the enemies in the game are. They even come in different variants too, such as Jogger Jacks who move and attack quickly, Commando Jacks that parachute from the sky [[DungeonBypass past your defences]], and even Shadow Slicers who are Ninja Lumberjacks. Fortunately, they're not as mighty as the wildlife, if you play right.
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* IncrediblyDurableEnemies: As the level number in a world increases, so does the lumberjacks' durability. Eventually even the basic lumberjacks can take a good beating before going down.
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** Commando Jacks and Shadow Sawers use a DungeonBypass that damages and stalls reinforcement troops from your base, similar to the Backattack Gator's function.

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** Commando Jacks and Shadow Sawers use a DungeonBypass that damages DungeonBypass, allowing them to damage and stalls stall reinforcement troops from your base, base similar to the Backattack Gator's function.

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* AdvancingBossOfDoom: In levels with toxic factories, the Logging Truck counts as this. It's active and vulnerable to damage from the get-go, and will slowly keep advancing forwards if not blocked with your units.

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* AdvancingBossOfDoom: In levels with toxic factories, the Logging Truck counts as this. It's active and vulnerable to damage from the get-go, and will slowly keep advancing forwards if not blocked with your units.units and can destroy trees quite fast.


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* EvilCounterpart: Like many Castle Defence games, there are some enemies that play a similar role to your units.
** Bushwhack Medics heal their allies just like how The Stag does.
** Sharpshooters and Gunslingers attack your units from afar with projectiles, similar to the Almost-Bright Apes with Head Cracking Coconuts.
** Fierce Foremen can temporarily buff their allies' attack and speed, just like the Rock-and-roar Lion.
** Explosive Jacks throw explosives that deal AreaOfEffect damage, similar to the Occupied Beehive skill.
** Commando Jacks and Shadow Sawers use a DungeonBypass that damages and stalls reinforcement troops from your base, similar to the Backattack Gator's function.

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* AdvancingBossOfDoom: In levels with toxic factories, the Logging Truck counts as this. It's active and vulnerable to damage from the get-go, and will slowly keep advancing forwards if not blocked with your units.



* EverythingsBetterWithMonkeys: Koko Kornelius is a monkey and your player character leading the animals against the lumberjacks.

to:

* EverythingsBetterWithMonkeys: Koko Kornelius is a monkey and your player character leading the animals against the lumberjacks. The Almost-Bright Apes are the first deployable unit in the game and they're WeakButSkilled, being able to use certain tools to increase their capabilities.

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* CriticalStatusBuff: The Rhino 3000's Elite Skill "Enraged 3001" gives it a huge boost to attack damage and rate if its HP falls below 60%.



** The Swiftpaw Tiger is incredibly fast, deals good damage, and has a moderate amount of health. His weakness is that he tends to go down fast since the front line tends to be easily {{Zerg Rush}}ed.
** The Rhino 3000 has high amounts of health, deals great damage, and he moves quickly too. The only downside is that he's the most costly unit in the game.

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** The Swiftpaw Tiger is incredibly fast, deals good damage, and has a moderate amount of health. His weakness is that he tends to go down fast since the front line tends to be easily {{Zerg Rush}}ed.
Rush}}ed, and like all other deployable units he can only attack one enemy at a time.
** The Rhino 3000 has high amounts of health, deals great damage, and he moves quickly too.too. His Elite Skill makes him attack harder and faster at below 60% of his health. The only downside is that he's the most costly unit in the game.



** The Swiftpaw Tiger is a fast-moving and moderately powerful unit with decent health. If his Elite Skill Transformation is bought, he turns into a panther which is even faster and has a chance to cause enemies to bleed on attack.

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** The Swiftpaw Tiger is a fast-moving and moderately powerful unit with decent health. If his Elite Skill Transformation Shape Shift is bought, he turns into a panther which is even faster and has a chance to cause enemies to bleed on attack.



** Bleed, which is caused by the Swiftpaw Tiger's Transformation Elite Skill as well as several lumberjack attacks. This deals periodic damage over time.

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** Bleed, which is caused by the Swiftpaw Tiger's Transformation Shape Shift Elite Skill as well as several lumberjack attacks. This deals periodic damage over time.

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