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* EarlyInstallmentWeirdness: The first game is noticably differents from the sequels, mostly due to being developped by a diffferent studio:

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* EarlyInstallmentWeirdness: The first game is noticably differents from the sequels, mostly due to being developped by a diffferent different studio:
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More context is good, right?


* ConsoleCameo: Each game has one:

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* ConsoleCameo: Each game has one:one, used for such things as dislaying maps and being the receiver for when E. Gadd contacts Luigi:
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Crosswicking

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* ImprobableWeaponUser: Luigi uses a Poltergust to suck up ghosts: it's essentially a vacuum cleaner with an attached flashlight, which in later games comes with a black light attachment.
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Crosswicking

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* MissionControl: Professor E. Gadd in all games, who communicates to Luigi to give advice and mission goals through the Game Boy Horror, Dual Scream, Virtual Boo, or whatever communication device that particular entry uses.

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Crosswicking. Also, Bowser IS absent in all games. That King Boo disguises as him in the first game doesn't change that





* AllThatGlitters: In all games, you obtain the gem on King Boo's crown after defeating him, but it's always the least valuable treasure. It is worth 5000G (as much as a single coin) in the first game, has no value at all in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]'', and [[spoiler:outright vanishes after grabbing it]] in ''VideoGame/LuigisMansion3''.



* BigBad: This time, it is not Bowser, who is completely absent [[spoiler:(well not really in the first game)]] but King Boo.

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* BigBad: This time, it is not Bowser, who is completely absent [[spoiler:(well not really in the first game)]] absent, but King Boo.
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Repetition.


This time, the game isn't a platformer, and while Mario has been in many game genres, this time, it is a third-person adventure game, à la ''VideoGame/ResidentEvil'', you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game) given by the newly met Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.

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This time, the game isn't a platformer, and while Mario has been in many game genres, this time, it that one is a third-person adventure game, à la ''VideoGame/ResidentEvil'', you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game) given by the newly met Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.
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* DistressedDude: Instead of being the one who rescue the Princess Peach, Mario is here the one to save.

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* DistressedDude: Instead Here, instead of being the one who rescue the rescues Princess Peach, Mario is here the one to save.who must be rescued.
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Added italics.


* VideoGame/LuigisMansion (2001)
* VideoGame/LuigisMansionDarkMoon (2013)
* Luigi's Mansion, [[{{Remake}} remake on 3DS]] (2018)
* VideoGame/LuigisMansion3 (2019)

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* VideoGame/LuigisMansion ''VideoGame/LuigisMansion'' (2001)
* VideoGame/LuigisMansionDarkMoon ''VideoGame/LuigisMansionDarkMoon'' (2013)
* Luigi's Mansion, ''Luigi's Mansion'', [[{{Remake}} remake on 3DS]] (2018)
* VideoGame/LuigisMansion3 ''VideoGame/LuigisMansion3'' (2019)
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This time, the game isn't a platformer, and while Mario has been in many game genres, this time, it is a third-person adventure game, à la VideoGame/ResidentEvil, you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game) given by the newly met Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.

to:

This time, the game isn't a platformer, and while Mario has been in many game genres, this time, it is a third-person adventure game, à la VideoGame/ResidentEvil, ''VideoGame/ResidentEvil'', you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game) given by the newly met Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The first game is noticably differents from the sequel, mostly due to being developped by a diffferent studio:

to:

* EarlyInstallmentWeirdness: The first game is noticably differents from the sequel, sequels, mostly due to being developped by a diffferent studio:



** The scan of the Game Boy Horror allowed to read Luigi's inner thoughts. It has no equivalent in later game and Luigi becomes a HeroicMime.

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** The scan of the Game Boy Horror allowed to read Luigi's inner thoughts. It has no equivalent in later game games and Luigi becomes a HeroicMime.

Added: 142

Changed: 1

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* MonochromeApparition: [[AvertedTrope Averted]] for the most part. Ghosts are portrayed as all kind of color, expect the Boos who are white, altough not fully monochrome, their tongue are still colored.

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* MonochromeApparition: [[AvertedTrope Averted]] for the most part. Ghosts are portrayed as all kind of color, colors, expect the Boos who are white, altough not fully monochrome, their tongue are still colored.colored.
* NiceDayDeadlyNight: The core gameplay of each games is sets during a gloomy night. When the sun is present, it's usually sign of no worries.
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** ''Dark Moon'' introduced new ghosts, not only their design were cuter and simpler but their behavior were much goofier, as they would often be seen playing with each others and making childish jokes; they weren't evil as evil as in the first game as they are only [[BrainwashedAndCrazy under the influence of a curse]] and are seen friendly in the beginning and the end of the game. The game setting is much more lookalike with the world of Super Mario and the cutscene and even the gameplay, are filled with {{Slapstick}} humor.

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** ''Dark Moon'' introduced new ghosts, not only their design were cuter and simpler but their behavior were much goofier, as they would often be seen playing with each others and making childish jokes; they weren't evil as evil as in the first game as they are only [[BrainwashedAndCrazy under the influence of a curse]] and are seen friendly in the beginning and the end of the game. The game setting is much more lookalike with the world of Super Mario and the cutscene and even the gameplay, are filled with {{Slapstick}} humor.
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* NonHumanUndead: Many including Spooky and Polterpup who are dog, Bogmire, Polterkitty and Captain Fishook.

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* NonHumanUndead: Many including Spooky and Polterpup who are dog, Bogmire, dogs, Miss Petunia, Polterkitty and Captain Fishook.
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It offically began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefulNotes/[=Nintendo3DS=]. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

to:

It offically began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefulNotes/[=Nintendo3DS=].UsefulNotes/Nintendo3DS. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.
Is there an issue? Send a MessageReason:
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It offically began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefuleNotes/[=Nintendo3DS=]. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

to:

It offically began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefuleNotes/[=Nintendo3DS=].UsefulNotes/[=Nintendo3DS=]. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.
Is there an issue? Send a MessageReason:
None


It offically began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefuleNotes/Nintendo3DS. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

to:

It offically began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefuleNotes/Nintendo3DS.UsefuleNotes/[=Nintendo3DS=]. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

Added: 418

Changed: 875

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None


This time, the game isn't a platformer, and while Mario has been in many game genres, this time, it is a third-person adventure game, à la VideoGame/ResidentEvil, you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game) given by the newly met Professor E. Gadd to defeat Boos and others specters.

It all started with the first game, released in 2001 as a launch title for the [[UsefulNotes/NintendoGameCube GameCube]]. A choice that at the time received mixed receptions. While the game was good for showcasing the capacities of the console, the fact that it wasn't a real Mario game and didn't capture the same atmosphere was criticized, alongside the short length of the game. But fans eventually warmed up for the game after the release of ''VideoGame/SuperMarioSunshine''.

It offically began a series only 12 years later with the release of ''VideoGame/LuigisMansionDarkMoon'', which this time was met with success at release and even lead to a [[VideoGame/LuigisMansion3 third game]] being released in 2019.

to:

This time, the game isn't a platformer, and while Mario has been in many game genres, this time, it is a third-person adventure game, à la VideoGame/ResidentEvil, you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game) given by the newly met Professor E. Gadd Gadd, a ghost researcher, to defeat Boos and others specters.

spectres.

It all started with the first game, released in 2001 as a launch title for the [[UsefulNotes/NintendoGameCube GameCube]]. A choice that at the time received mixed receptions. While the game was good for showcasing the capacities of the console, the fact that it wasn't a real Mario game and didn't capture the same atmosphere was criticized, alongside the short length of the game. But fans eventually warmed up for the game after the release of ''VideoGame/SuperMarioSunshine''.

''VideoGame/SuperMarioSunshine''. The game even got a [[VideoGameRemake remake]] on the 3DS in 2018.

It offically began a series only 12 years later in 2013, with the release of ''VideoGame/LuigisMansionDarkMoon'', which this ''Luigi's Mansion: Dark Moon'' on the UsefuleNotes/Nintendo3DS. This time was met being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

Next Level Games eventually reprised the series
with success at release and even lead to a [[VideoGame/LuigisMansion3 third game]] being installment simply titled ''Luigi's Mansion 3'' released for the UsefulNotes/NintendoSwitch in 2019.
2019. ''Dark Moon'' setting the template for this one.



* LivingMemory: [[ImpliedTrope Implied]] in the first game that the ghosts aren't really fully alive. They may actually be paintings who took the form of who they represent. This plot point is never brought up again.
* LivingDrawing: King Boo's method of imprisonment consists of turning people into paintings. They are still alive while it happens.
* MetalSlime: Each games features a rare variations of the regular mook that drop tons of money when caught.

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* LivingMemory: [[ImpliedTrope Implied]] in the first game that the ghosts aren't really fully alive. They may actually be paintings who took the form of who they represent. This plot point is never brought up again.
* LivingDrawing:
LivingDrawing:
**
King Boo's method of imprisonment consists of turning people into paintings. They are still alive while it happens.
** [[MookMaker Vincent Van Gore]] has the ability to paints ghosts who can come to "life".
* MetalSlime: Each games features a rare variations of the regular mook that drop tons of money when caught. The Speedy Spirit in the first game, the Gold Greenie in the second and the Gold Goob in the third.
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** E. Gadd, whose name is this and FunWithAcronyms. Being a pun on "egad".
** All the Boos' names are pun which consists of name and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".

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** E. Professor Elvin Gadd, whose name is this and FunWithAcronyms. Being a pun on "egad".
** All the Boos' names are pun which consists of name names and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".
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->'''[[UsefulNotes/FranklinDRoosevelt Courage is not the absence of fear, but rather the assessment that something else is more important than fear.]]'''

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->'''[[UsefulNotes/FranklinDRoosevelt Courage is not the absence of fear, but rather the assessment that something else is more important than fear.]]'''
fear]].'''



''Luigi's Mansion'' is a SpinOff of [[VideoGame/SuperMarioBros Mario]] known for having Luigi, the brother of the eponymous plumber as the star of the games. Mario is in fact the [[DistressedDude one you have to rescue this time]], not from Bowser but from a hoard of ghosts, lead by [[BigBad King Boo]]! Yes, the King of Boos, those shy dorky ghosts from the Mario universe, but their leader is far more sinister than usual and hold a deep hatred for the Mario brothers.

to:

''Luigi's Mansion'' is a SpinOff of [[VideoGame/SuperMarioBros Mario]] known for having Luigi, the brother of the eponymous plumber as the star of the games. Mario is in fact the [[DistressedDude one you have to rescue this time]], not from Bowser but from a hoard of ghosts, lead by [[BigBad King Boo]]! Yes, the King of Boos, those shy dorky ghosts from the Mario universe, but their leader is far more sinister than usual and hold a deep hatred for the Mario brothers.
brothers
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* TheGhostKing: King Boo, he is even the page image.


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* MetalSlime: Each games features a rare variations of the regular mook that drop tons of money when caught.
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* OurGhostsAreDifferents: While the ghosts usually looks like your stereotypical cartoon spooks, they are separated into three categories:

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* OurGhostsAreDifferents: OurGhostsAreDifferent: While the ghosts usually looks like your stereotypical cartoon spooks, they are separated into three categories:
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* GlowingEyesOfDoom: All ghosts have these, though they are particularly glowing in the case of King Boo.


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* OurGhostsAreDifferents: While the ghosts usually looks like your stereotypical cartoon spooks, they are separated into three categories:
** The regular enemies ghosts, they change each games and it's never made clear what make them so different from the others. They don't look human and may never have been. In fact, the first game suggest that they are [[LivingDrawing paintings who became "alive"]].
** The Portrait Ghosts are clearly former humans (or animals for some) they are more stronger, intelligent and a lot of them aren't even hostile, paying no attention to Luigi.
** The Boos are described as different from the others ghosts, they gains their power from their numbers. It's not clear if they are undead or not. This was suggested in [[VideoGame/PaperMario64 Paper Mario]] but due to the common conitnuity errors in the Mario universe, this may not hold true.
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->'''Courage is not the absence of fear, but rather the assessment that something else is more important than fear.'''

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->'''Courage ->'''[[UsefulNotes/FranklinDRoosevelt Courage is not the absence of fear, but rather the assessment that something else is more important than fear.'''
]]'''
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* MonochromeApparition: [[AvertedTrope Averted]] for the most part. Ghosts are portrayed as all kind of color, expect the Boos who are white, altough not fully monochrome, their tongue are still colored.

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* AndIMustScream: King Boo's main plan involve trapping Mario and Luigi in a painting where they are fully conscious but unable to do anything.



* BigBad: King Boo.

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* BigBad: This time, it is not Bowser, who is completely absent [[spoiler:(well not really in the first game)]] but King Boo.



* LivingDrawing: King Boo's method of imprisonment consists of turning people into paintings. They are still alive while it happens altough it's never really explained if they are conscious in this state.

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* LivingDrawing: King Boo's method of imprisonment consists of turning people into paintings. They are still alive while it happens altough it's never really explained if they are conscious in this state.happens.
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->'''In most stories, the hero faces his foes without fear. [[WellThisIsNotThatTrope This is not one of those stories]].'''

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->'''In most stories, the hero faces his foes without fear. [[WellThisIsNotThatTrope This ->'''Courage is not one the absence of those stories]].fear, but rather the assessment that something else is more important than fear.'''
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* CuteLittleFangs: Many ghosts have fangs, Boos in particular are adorable-looking phantoms.
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** All the boos' names are pun which consists of name and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".

to:

** All the boos' Boos' names are pun which consists of name and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".
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* PunnyName:
** E. Gadd, whose name is this and FunWithAcronyms. Being a pun on "egad".
** All the boos' names are pun which consists of name and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".
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None

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* MoneyForNothing: Each haunted areas explored by Luigi are filled with money, from coins to bills to gold bar to jewells. Getting a lot of money is easy but it acts as ScoringPoints rather than currency. The sequel adds shops, but then again it is still minor.


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* ScoringPoints: The money accumulated through a Luigi's Mansion playthrough is used at the end to build a new building, the rank of the player is based on how much money they have.

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