Follow TV Tropes

Following

History VideoGame / LuigisMansionSeries

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


This time, the games are not platformers, and while Mario has been in many game genres, Luigi's is all his own. These are third-person adventure games in fixed-camera "dollhouse" maps, à la ''VideoGame/ResidentEvil''-- you might even call them [[SpookyKidsMedia kid-friendly "horror" games]]. Luigi cannot jump on enemies (not that that would help against ghosts). To deal with them, he uses a series of modified and tricked-out vaccums (called the Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game), given to him by debuting character Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.

to:

This time, the games are not platformers, and while Mario has been in many game genres, Luigi's is all his own. These are third-person adventure games in fixed-camera "dollhouse" maps, à la ''VideoGame/ResidentEvil''-- you might even call them [[SpookyKidsMedia kid-friendly "horror" games]]. Luigi cannot jump on enemies (not that that it would help against ghosts). To deal with them, he uses a series of modified and tricked-out vaccums (called the Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game), given to him by debuting character Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.
Is there an issue? Send a MessageReason:
None


** The Game Boy Horror from the first game, a parody of the [[UsefulNotes/GameBoy Game Boy Color]]

to:

** The Game Boy Horror from the first game, a parody of the [[UsefulNotes/GameBoy [[Platform/GameBoy Game Boy Color]]



** The Virtual Boo, or VB for short in the third game. Obvious parody of the UsefulNotes/VirtualBoy.

to:

** The Virtual Boo, or VB for short in the third game. Obvious parody of the UsefulNotes/VirtualBoy.Platform/VirtualBoy.
Is there an issue? Send a MessageReason:
None


It all started with the first game, released in 2001 as a launch title for the [[UsefulNotes/NintendoGameCube GameCube]]. At the time, the game bemused audiences. While the game was good for showcasing the capacities of the console, the fact that it wasn't a traditional ''Mario'' game and didn't capture the same atmosphere was criticized, as was the short length of the game. Fans eventually warmed up for the game after the release of ''VideoGame/SuperMarioSunshine''. The game even got a [[VideoGameRemake remake]] on the 3DS in 2018.

''Luigi's Mansion'' was officially established as a ''series'' 12 years after the first game in 2013 with the release of ''Luigi's Mansion: Dark Moon'' on the UsefulNotes/Nintendo3DS. ''Dark Moon'' put ''Luigi's Mansion'' in new hands, with it being developed by Canadian team Next Level Games, rather than in-house by Nintendo EAD. This entry is stylistically distinct from the first game and adds and changes several mechanics, as well as featuring a more linear and broken-up mission structure.

Next Level Games eventually reprised the series with a third installment simply titled ''Luigi's Mansion 3,'' released for the UsefulNotes/NintendoSwitch in 2019. The game continues much of the work NLG established before, but with some choices being walked back to be more similar to the first game and a more open-feeling structure.

to:

It all started with the first game, released in 2001 as a launch title for the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]]. At the time, the game bemused audiences. While the game was good for showcasing the capacities of the console, the fact that it wasn't a traditional ''Mario'' game and didn't capture the same atmosphere was criticized, as was the short length of the game. Fans eventually warmed up for the game after the release of ''VideoGame/SuperMarioSunshine''. The game even got a [[VideoGameRemake remake]] on the 3DS in 2018.

''Luigi's Mansion'' was officially established as a ''series'' 12 years after the first game in 2013 with the release of ''Luigi's Mansion: Dark Moon'' on the UsefulNotes/Nintendo3DS. Platform/Nintendo3DS. ''Dark Moon'' put ''Luigi's Mansion'' in new hands, with it being developed by Canadian team Next Level Games, Creator/NextLevelGames, rather than in-house by Nintendo EAD. This entry is stylistically distinct from the first game and adds and changes several mechanics, as well as featuring a more linear and broken-up mission structure.

Next Level Games eventually reprised the series with a third installment simply titled ''Luigi's Mansion 3,'' released for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019. The game continues much of the work NLG established before, but with some choices being walked back to be more similar to the first game and a more open-feeling structure.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/LuigisMansionDarkMoon'' (2013)-- published as ''Luigi's Mansion 2'' in Japan, Europe, and Australia

to:

* ''VideoGame/LuigisMansionDarkMoon'' (2013)-- published as ''Luigi's Mansion 2'' in Japan, Europe, Japanese, Chinese and AustraliaEuropean languages
Is there an issue? Send a MessageReason:
None


** ''Luigi’s Mansion Arcade'' (2015)

to:

** ''Luigi’s Mansion Arcade'' Arcade'', RailShooter adaptation by Creator/{{Capcom}} (2015)

Added: 1131

Changed: 11019

Is there an issue? Send a MessageReason:
Lots of English grammar needed correcting, and I tried to expand context as well.


''Luigi's Mansion'' is a SpinOff series of ''Franchise/SuperMarioBros'', notable for being the only one featuring Luigi, the brother of the eponymous plumber, [[DayInTheLimelight as the player character]]. Mario is in fact the [[DistressedDude one you have to rescue this time]], not from Bowser but from a hoard of ghosts, lead by [[BigBad King Boo]]! Turns out, while the Boos in the main series are shy and rather adorable, their leader is far more sinister and holds a deep hatred for the Mario Bros in general and, as the series develops, Luigi in particular.

This time, the games are not platformers, and while Mario has been in many game genres, that one is a third-person adventure game, à la ''VideoGame/ResidentEvil'', you may call it a [[SpookyKidsMedia kid-friendly "horror" game]]. Luigi cannot jump on enemies, and it would rather be useless since most of them are ghosts. To deal with them, he uses a ghost-vacuumer named the Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game), given to him by the newly met Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.

It all started with the first game, released in 2001 as a launch title for the [[UsefulNotes/NintendoGameCube GameCube]]. A choice that at the time received mixed receptions. While the game was good for showcasing the capacities of the console, the fact that it wasn't a real Mario game and didn't capture the same atmosphere was criticized, alongside the short length of the game. But fans eventually warmed up for the game after the release of ''VideoGame/SuperMarioSunshine''. The game even got a [[VideoGameRemake remake]] on the 3DS in 2018.

It officially began a series only 12 years later in 2013, with the release of ''Luigi's Mansion: Dark Moon'' on the UsefulNotes/Nintendo3DS. This time being developed by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

Next Level Games eventually reprised the series with a third installment simply titled ''Luigi's Mansion 3,'' released for the UsefulNotes/NintendoSwitch in 2019.

to:

''Luigi's Mansion'' is a SpinOff series of ''Franchise/SuperMarioBros'', notable for being the only one featuring Luigi, the brother of the eponymous plumber, [[DayInTheLimelight as the player character]]. Mario is in fact the [[DistressedDude one you have to rescue this time]], not from Bowser but from a hoard horde of ghosts, lead ghosts led by [[BigBad King Boo]]! Boo]]. Turns out, while the Boos in the main series are shy and rather adorable, their leader is far more sinister and holds a deep hatred for the Mario Bros in general and, as the series develops, Luigi in particular.

This time, the games are not platformers, and while Mario has been in many game genres, that one Luigi's is a all his own. These are third-person adventure game, games in fixed-camera "dollhouse" maps, à la ''VideoGame/ResidentEvil'', ''VideoGame/ResidentEvil''-- you may might even call it a them [[SpookyKidsMedia kid-friendly "horror" game]]. games]]. Luigi cannot jump on enemies, and it enemies (not that that would rather be useless since most of them are ghosts. help against ghosts). To deal with them, he uses a ghost-vacuumer named series of modified and tricked-out vaccums (called the Poltergust ([[VideoGame/LuigisMansion 3000]], [[VideoGame/LuigisMansionDarkMoon 5000]] or [[VideoGame/LuigisMansion3 G-00]] depending on the game), given to him by the newly met debuting character Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.

It all started with the first game, released in 2001 as a launch title for the [[UsefulNotes/NintendoGameCube GameCube]]. A choice that at At the time received mixed receptions. time, the game bemused audiences. While the game was good for showcasing the capacities of the console, the fact that it wasn't a real Mario traditional ''Mario'' game and didn't capture the same atmosphere was criticized, alongside as was the short length of the game. But fans Fans eventually warmed up for the game after the release of ''VideoGame/SuperMarioSunshine''. The game even got a [[VideoGameRemake remake]] on the 3DS in 2018.

It ''Luigi's Mansion'' was officially began established as a series only ''series'' 12 years later after the first game in 2013, 2013 with the release of ''Luigi's Mansion: Dark Moon'' on the UsefulNotes/Nintendo3DS. This time ''Dark Moon'' put ''Luigi's Mansion'' in new hands, with it being developed by Canadian team Next Level Games instead of Games, rather than in-house by Nintendo EAD. This entry is a large departure stylistically distinct from the original game, removing many gameplay mechanics first game and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects adds and pulling things changes several mechanics, as well as featuring a more linear and people trapped in painting.

broken-up mission structure.

Next Level Games eventually reprised the series with a third installment simply titled ''Luigi's Mansion 3,'' released for the UsefulNotes/NintendoSwitch in 2019.
2019. The game continues much of the work NLG established before, but with some choices being walked back to be more similar to the first game and a more open-feeling structure.



* ''VideoGame/LuigisMansionDarkMoon'' (2013)

to:

* ''VideoGame/LuigisMansionDarkMoon'' (2013)(2013)-- published as ''Luigi's Mansion 2'' in Japan, Europe, and Australia



* AbsentMindedProfessor: E. Gadd, if his swirly glasses are any indication.

to:

* AbsentMindedProfessor: E. Gadd, if Gadd is a brilliant paranormal scientist and technician, but he has some seriously dangerous lapses in attention and care which have imperiled his swirly glasses are any indication.Toad assistants and allowed for the escape of a safely-contained King Boo.



* AlternateSpeciesCounterpart: The Nintendo [=3DS=] version of the first game introduces Gooigi, a sentient lifeform made of Goo that resembles Luigi. He reappears in [[VideoGame/LuigisMansion3 the third game.]]
* AndIMustScream: King Boo's main plan involve trapping Mario and Luigi in a painting where they are fully conscious but unable to do anything.
* ArtifactTitle: In ''Luigi's Mansion: Dark Moon'', Luigi is busting ghosts in several different places, and only two of them are mansions, neither of which are his. ''Luigi's Mansion 3'' features no mansions whatsoever, instead taking place solely in a haunted hotel.
* BedSheetGhost: Nearly all enemy ghosts in the first game and some in the second. Every other ghost appearing in the series has FogFeet instead.
* BigBad: This time, it is not Bowser, who is completely absent, but King Boo.
* BigBoosHaunt: The setting of each game is this. The first game features the eponymous mansion, the second the multiple places of Evershade Valley, and the third game, a hotel called The Last Resort.
* BlindedByTheLight: To be able to vacuum the ghosts, Luigi has to flash them using his special flashlight, the Strobulb ([[EarlyInstallmentWeirdness absent in the original game]]), stunning the ghosts and making them visible.
* BrainwashedAndCrazy: In ''Dark Moon'', the ghosts are actually nice and docile until the eponymous Dark Moon is destroyed, making them hostile. Though since the Dark Moon seems to be fabricated, it may actually be the [[InvertedTrope opposite]].[[spoiler:In ''Luigi's Mansion 3'', the ghosts are under the influence of gem on King Boo's crown]].
* CharacterDevelopment: Being the series that finally gives Luigi his spotlight, this is to be expected. Luigi is here portrayed as a shy, easily-scared but nevertheless brave hero.
* ClassicalAntiHero: Compared to Mario, who is portrayed as an IdealHero, Luigi is more flawed, being shy and cowardly. He is nonetheless on the side of good and learn to overcome his fear of ghosts to save his brother.

to:

* AlternateSpeciesCounterpart: The Nintendo [=3DS=] version of the first game introduces Gooigi, a sentient lifeform made of Goo goo that resembles Luigi. He reappears in [[VideoGame/LuigisMansion3 the third game.]]
* AndIMustScream: King Boo's main plan involve across the games involves trapping Mario and Luigi in a painting where they are fully conscious but unable to do anything.
* ArtifactTitle: In ''Luigi's Mansion: Dark Moon'', Luigi is busting ghosts in several different places, and only two of them are mansions, neither of which are his. ''Luigi's Mansion 3'' features no mansions mansion(s) whatsoever, instead taking place solely in a haunted hotel.
* BedSheetGhost: Nearly all enemy ghosts in the first game resemble sheet ghosts, and some in the second.second do as well. Every other ghost appearing in the series has FogFeet instead.
* BigBad: This time, it is not Bowser, who is completely absent, but rather, King Boo.
* BigBoosHaunt: The setting of each game is this. The first game features the eponymous mansion, the second the multiple places of Evershade Valley, and the third game, a hotel called The Last Resort.
Resort. Across the games, ''many'' flavors of haunted settings are explored.
* BlindedByTheLight: To be able to vacuum the ghosts, Luigi has to flash first stun them using with his special flashlight, light. In the Strobulb ([[EarlyInstallmentWeirdness absent in the original game]]), stunning the first game, he has just a mundane flashlight which can stun ghosts for the briefest of seconds, requiring very keen timing and making use of the light, while the sequels introduce the Strobulb, a charged flashbulb that will stun ghosts for a few seconds and makes them visible.
easier to handle.
* BrainwashedAndCrazy: In ''Dark Moon'', the ghosts are actually nice and docile until the eponymous Dark Moon is destroyed, making them hostile. Though since the Dark Moon seems to be fabricated, it fabricated for the purpose of pacifying the ghosts, their switch to evil may actually be the [[InvertedTrope opposite]].[[spoiler:In ''Luigi's Mansion 3'', the ghosts are under the influence of the gem on in King Boo's crown]].
* CharacterDevelopment: Being the series that finally gives Luigi his spotlight, this is to be expected. Luigi is here portrayed with more personality as a shy, easily-scared but nevertheless brave hero.
hero, and these traits have colored his portrayals in the rest of the franchise.
* ClassicalAntiHero: Compared to Mario, who is portrayed as an IdealHero, Luigi is more flawed, being shy shy, dorky, and cowardly. He is nonetheless on still just as heroic as his brother and finds strength and success by facing his fears in the side name of good and learn to overcome his fear of ghosts to save his brother.loved ones.



* CoolCrown: King Boo's most distinguishable features is his crown topped with a gem. [[spoiler: [[HatOfPower It actually grants him most of his powers]]]].

to:

* CoolCrown: King Boo's most distinguishable features feature is his crown topped with a gem. [[spoiler: [[HatOfPower It actually grants him most of his powers]]]].



* CuteLittleFangs: Many ghosts have fangs, Boos in particular are adorable-looking phantoms.
* DarkerAndEdgier: Compared to the usual [[SugarBowl happy and colorful]] world of Mario, ''Luigi's Mansion'' allows itself to be more grim and dark, bordering on SurvivalHorror.

to:

* CuteLittleFangs: Many ghosts have fangs, Boos in particular and despite the danger they pose, are adorable-looking phantoms.
of them are portrayed as at least a little bit endearing.
* DarkerAndEdgier: Compared to the usual [[SugarBowl happy and colorful]] world of Mario, ''Luigi's Mansion'' allows itself to be more grim sinister and dark, bordering suspenseful, with the first game in particular coming across as a toned-down take on SurvivalHorror.SurvivalHorror.



** ''Luigi's Mansion'' was known for his gloomy charm. The enemies, while being simple [[BedsheetGhost Bedsheet Ghosts]] were still menacing, by their maniacal laughter and way they would suddenly spawn in the dark, often jumpscaring the player. While there were comedic moments, they were usually subtle rather than outright goofy. The mansion was entirely dark and inhabited by portrait ghosts who were the hauting memories of former people, behaving very eerily, almost unaware of their surrounding. The game also included many dark moments and was in fact dark from the beginning to the end, set entirely during the night.
** ''Dark Moon'' introduced new ghosts, not only were their designs cuter and simpler but their behavior was much goofier, as they would often be seen playing with each others and making childish jokes; they weren't as evil as in the first game as they are only [[BrainwashedAndCrazy under the influence of a curse]] and are seen friendly in the beginning and the end of the game. The game's setting is much more alike with the world of Super Mario and the cutscenes and even the gameplay, are filled with {{Slapstick}} humor.
** ''Luigi's Mansion 3'' keeps the wacky feel of the previous game, although the ghosts have new appearances, giving them a more evil look. While the boss ghosts are designed and named in a way implying them to be, like the portrait ghosts before them, the spirits of former people, they are more aware and actively impede Luigi rather than being haunting memories eerily oblivious to everything around them. Also unlike the portrait ghosts, the game provides no information on their former lives.
* DistressedDude: Here, instead of being the one who rescues Princess Peach, Mario is the one who must be rescued. Princess Peach joins in in ''3''.
* EarlyInstallmentCharacterDesignDifference: In the first game, the Boos were portrayed without their additional middle two fangs. King Boo himself was the same size as a regular boo, had no [[CreepyShadowedUndereyes undereyes shadows]] and his tongue was blue instead of purple.

to:

** ''Luigi's Mansion'' was known has a reputation for his gloomy charm. being the closest ''Mario'' has ever come to the full-on horror gaming genre. The mansion is genuinely dark and realistically dingy and ornate, with only the proportions feeling caricatured, and the one track you'll hear while exploring the house is dreary and heavy. All of this captures the tension of exploring a scary place at night. The enemies, while being simple [[BedsheetGhost Bedsheet Ghosts]] were though cartoonish, are still menacing, by their maniacal laughter menacing through a few designs and sound effects that feel truly freakish, and the way they would can suddenly spawn in the dark, often jumpscaring dark can genuinely catch a player off-guard. At the player. core, much of the gameplay of the gameplay consists of wandering around true darkness until something pops out behind you! While there were are comedic moments, moments in the game, they were usually subtle rather tend to be in the writing more than outright goofy. in broad slapstick visuals. The mansion was entirely dark and inhabited by portrait ghosts who were Portrait Ghost bosses also play into the hauting memories melancholy of former people, behaving very eerily, almost unaware of ghost stories by having a few grim death backstories and, in the mansion, repeating their surrounding. living routines with a sense of tragic obliviousness, especially since some don't seem to acknowledge or see you until they're attacked. The game also included many dark moments and was in fact dark from the beginning overall has a sense of eerieness to the end, set entirely during the night.
it that can be genuinely unsettling for kids.
** ''Dark Moon'' introduced new ghosts, not only were their designs cuter and simpler but their behavior was much goofier, as they would often be seen playing features a lighter visual aesthetic with each others and making childish jokes; they weren't nothing feeling as evil as in the first game as they are only [[BrainwashedAndCrazy under the influence of a curse]] and are seen friendly in the beginning dark to navigate through, and the end of visual style, while having a spooky edge with a quirky crooked aesthetic, feels just as cartoony overall as the game. main ''Mario'' games tend to. The game's setting comedy in the game is a lot more light-hearted and much more alike with takes the world form of Super Mario visual slapstick as well. The boss ghosts are mostly not indicated to be spirits of the living, and the cutscenes only three who are (and who form one battle) look less humanoid, don't have a creepy backstory, and even the gameplay, are filled aren't portrayed with {{Slapstick}} humor.
a sense of melancholy.
** ''Luigi's Mansion 3'' keeps the wacky feel of the previous game, although the while walking a few things back to be a little more serious. The ghosts have new appearances, giving them a are still goofy, but aren't made out to be as adorable, and the aesthetic continues the look from ''2'' while being more evil look. While the detailed and atmospheric to bring some of ''1'' in with less fear factor. The boss ghosts are designed and named in a way implying them more humanoid again, but no backstory is given to be, like the portrait ghosts before them, the spirits of former people, and they are more all fully aware and actively impede of Luigi rather than being haunting memories eerily oblivious to everything around them. Also unlike the portrait ghosts, the game provides no information on their former lives.
and mostly antagonistic, leaving them far less sympathetic or sad.
* DistressedDude: Here, instead of being the one who rescues Princess Peach, Mario is the one who must be rescued. Toads must also be rescued in both sequels, and Gadd (briefly) and Princess Peach joins join in in ''3''.
* EarlyInstallmentCharacterDesignDifference: In the first game, the Boos were portrayed without their additional middle two fangs. fangs, and were atypically translucent to match the other ghosts. King Boo himself was the same size as a regular boo, Boo, had no [[CreepyShadowedUndereyes undereyes undereye shadows]] and his tongue was blue instead of purple.purple. ''2'' would make the Boos as opaque as they typically are in all other ''Mario'' games and make their teeth match too, as well as updating King Boo's look and increasing his size. ''3'' would then reference the design discrepancies in ''1'' with King Boo's clone attack, wherein the fake copies of himself that he creates have only the two outer teeth like the ''Luigi's Mansion 1'' Boos.



** The Strobulb is absent, Luigi has to simply point his flashlight in direction of the ghosts to make them vulnerable. It was re-addded in the 3DS remake.
** Money is completely useless outside of being used as ScoringPoints.
** The scan of the Game Boy Horror allowed players to read Luigi's inner thoughts. It has no equivalent in later games and Luigi becomes a HeroicMime.
** Mario is fully animate within his portrait and will even cry out for help, suggesting a proper AndIMustScream fate if he isn't rescued. In each subsequent game, characters captured in portraits are represented with still images and are suggested to not be aware of their surroundings, making it more of a FauxDeath until release.

to:

** The flashlight system is very different. Ghosts are stunned for a fraction of a second when the flashlight beam hits them, making it optimal to hold a button to keep the light off until you need it on again while the light will face a ghost. In the sequels (and the first game's remake), the Strobulb is absent, Luigi has to simply point his added. Ghosts won't be stunned by the default flashlight in direction of beam, and instead the ghosts player must ''press'' a button rather than ''release'' one to make flash the ghost with a stronger light that will stun them vulnerable. It was re-addded in the 3DS remake.
for a more reasonable amount of time.
** Money is completely useless outside of being used as ScoringPoints.
ScoringPoints for an end-game rank.
** The scan of the Game Boy Horror allowed players provided a first-person camera view with the ability to read Luigi's inner thoughts. It has no equivalent scan objects. This let the player look at the otherwise invisible fourth wall of rooms to find a few things, scan boss ghosts' hearts for hints on their weaknesses, scan random objects for flavor commentary from Luigi, or scan mirrors to warp to the house's foyer. The scan feature did not return in the later games and Luigi becomes a HeroicMime.
games, nor did any of its functions.
** Mario is fully animate animated within his portrait and will even cry out for help, suggesting a proper AndIMustScream fate if he isn't rescued. In each subsequent game, characters captured in portraits are represented with still images and are suggested to not be aware of their surroundings, unconscious, making it more of a FauxDeath until release.



** The Poltergust upgrades in the first game took the form of elemental effects--Luigi could vacuum up elemental wisps near elemental sources and then expel the elements from his Poltergust to interact with objects and ghosts. The sequels make the Poltergust add-ons more tied to the vacuum's gadgetry and the paranormal, with upgrades including stronger suctions with a charge meter, plungers to fire and pull objects with, and the Dark-Light Device which appears in both sequels, exposing and restoring objects made invisible and incorporeal by ghosts, as well as show ghosts that are invisible or hiding.



* TheGhostKing: King Boo, he is even the page image.

to:

* TheGhostKing: King Boo, he is even the page image.ruler of his own species and also of other ghosts through means of supernatural creation or subjugation.



* TheGoomba: Gold Ghosts in the first game, Greenies in the second and Goobs in the third.

to:

* TheGoomba: Gold Ghosts in the first game, Greenies in the second and Goobs in the third. In the second and third games, the weakest enemies have the tradeoff of being the most resourceful and prone to picking up objects as weapons and Strobulb protections.



* HauntedHouse: The settings of the series, obviously.
* HauntedHouseHistorian: Professor E. Gadd is this in the first two games, in fact his job is being a ghost researcher.
* HeartsAreHealth: Luigi's has to collect hearts to refill his health. In the first game, the ghosts' health is also portrayed by a heart.

to:

* HauntedHouse: The settings of the series, obviously.
obviously. The settings diversify significantly past the classic house after the first game, though, with ''2'' including a factory, chalet mine, and museum, and ''3'' being set in a huge eclectic hotel that comprises over 15 flavors of haunted settings.
* HauntedHouseHistorian: Professor E. Gadd is this in the first two games, in fact his job is being established as a ghost researcher.
researcher of the locations Luigi goes to. Since he's lured into the mess of ''3'' by a ruse, he doesn't get "on the case" there until Luigi rescues him.
* HeartsAreHealth: Luigi's Luigi has to collect hearts to refill his health. In the first game, the ghosts' health is also portrayed by written above a heart.heart visible within their torso while stunned and being vacuumed.



** [[MookMaker Vincent Van Gore]] has the ability to paints ghosts who can come to "life".
* MetalSlime: Each games features a rare variations of the regular mook that drop tons of money when caught. The Speedy Spirit in the first game, the Gold Greenie in the second and the Gold Goob in the third.

to:

** [[MookMaker Vincent Van Gore]] has the ability to paints ghosts who can come to "life".
"life", with the implication that he created all of the non-Boo enemy ghosts in the game.
* MetalSlime: Each games features a rare variations variation of the regular weakest mook that drop drops tons of money when caught. The caught--the Speedy Spirit in the first game, the Gold Greenie in the second and the Gold Golden Goob in the third.



* MoneyForNothing: Each haunted areas explored by Luigi are filled with money, from coins to bills to gold bar to jewells. Getting a lot of money is easy but it acts as ScoringPoints rather than currency. The sequel adds shops, but then again it is still minor.
* MonochromeApparition: [[AvertedTrope Averted]] for the most part. Ghosts are portrayed as all kind of colors, expect the Boos who are white, altough not fully monochrome, their tongue are still colored.
* NiceDayDeadlyNight: The core gameplay of each games is sets during a gloomy night. When the sun is present, it's usually sign of no worries.
* NonHumanUndead: Many including Spooky and Polterpup who are dogs, Miss Petunia, Polterkitty and Captain Fishook.
* OurGhostsAreDifferent: While the ghosts usually looks like your stereotypical cartoon spooks, they are separated into three categories:
** The regular enemies ghosts, they change each games and it's never made clear what make them so different from the others. They don't look human and may never have been. In fact, the first game suggest that they are [[LivingDrawing paintings who became "alive"]].
** The Portrait Ghosts are clearly former humans (or animals for some) they are more stronger, intelligent and a lot of them aren't even hostile, paying no attention to Luigi.
** The Boos are described as different from the others ghosts, they gains their power from their numbers. It's not clear if they are undead or not. This was suggested in [[VideoGame/PaperMario64 Paper Mario]] but due to the common conitnuity errors in the Mario universe, this may not hold true.
* OutOfFocus: While King Boo himself is the main villain of each games, the Boos as minions have become less and less relevant. In the first game, they were properly introduced and necessary to capture to finish the game, one was even a boss. In the second, they are no longer required to reach the ending, and in the third, all you get for catching them all is a CosmeticAward.
* PortalPicture: King Boo's favorite method for capturing Luigi's friends is trapping them inside pictures. However you don't actually enter through one of them [[spoiler:until the final boss of the first game]].
* ProphetEyes: All the ghosts have no pupils in their eyes, in the first game though, their eyes are yellow instead of white. In ''Dark Moon'', the ghosts get their pupils back under the influence of the Dark Moon.

to:

* MoneyForNothing: Each haunted areas area explored by Luigi are is filled with money, from coins to bills to gold bar bars to jewells.jewels. Getting a lot of money is easy but it acts as ScoringPoints rather than currency. The sequel adds shops, but then again it the implementation is still minor.
minimal.
* MonochromeApparition: [[AvertedTrope Averted]] Most enemy ghosts are defined by a single color for their body, with the most part. Ghosts are portrayed as all kind ghosts in the sequels having just a body color and the glowing white of their eyes and mouths. Boss ghosts have multiple colors, expect particularly the Boos who are white, altough not fully monochrome, their tongue are still colored.
humanoid ones in ''1'' and ''2'', and a few enemy or boss skins in the [=ScareScraper=] modes in the sequels have more elaborate designs.
* NiceDayDeadlyNight: The core gameplay of each games game is sets set during a gloomy harrowing night. When The happy ending mansion screen in the sun is present, it's usually sign of no worries.
first game, and the "you won a mansion" map in the first game and the arrival at the hotel in the second game both invoke sunny imagery as something safe and happy for a "too-good-to-be-true" deception.
* NonHumanUndead: Many including Spooky and Polterpup who are both ghostly dogs, Miss Petunia, and Polterkitty and Captain Fishook.
Fishook are a ghost cat and a ghost shark.
* OurGhostsAreDifferent: While the The nature of ghosts usually looks like your stereotypical cartoon spooks, they are separated into three categories:
is multifaceted and sometimes vague.
** The regular enemies ghosts, they change each games and it's never made clear what make them so different from the others. They don't look human and may never have been. In fact, the first game suggest that they enemy ghosts in ''1'' are indicated to all be [[LivingDrawing paintings who became "alive"]].
the product of Vincent Van Gore's paintings, and he's seen bringing them to life from his canvases.]]
** The Portrait Ghosts in the first game, including Van Gore, are clearly former humans (or animals for some) all indicated to be the spirits of formerly living humans, with many having backstories about how they are more stronger, intelligent died, and a lot the ghosts being depicted in loops of them aren't even hostile, paying no attention the activities they were attached to Luigi.
in life.
** The Boos in the first game are described emphasized as different from the others ghosts, they gains drawing their power from their numbers. It's not clear numbers, as the Boos can shoo Luigi away from accessing the FinalBoss if he hasn't caught enough of them, and they form the Boolossus boss, a giant Boo made of several small Boos that shrinks after it's popped and the small Boos are sucked up. However, whether they are undead meant to be spirits of the dead or not. This just another species of monster is unclear.
** ''Dark Moon'' indicates its enemy ghosts are more like a natural paranormal species rather than spirits of anything that
was suggested in [[VideoGame/PaperMario64 Paper Mario]] but due to formerly alive, and it shows them under the common conitnuity errors mass influence of an ancient artifact capable of pacifying their natures. Only three ghosts in the Mario universe, game, the Three Sisters, are portrayed as human spirits.
** The enemy ghosts in ''3'' are unspecified in nature, but likely to be within the same concept of a "paranormal species". Humanoid boss ghosts are prevalent in the game, though
this may time, it's not hold true.
actually explicitly indicated that they had ever been alive.
* OutOfFocus: While King Boo himself is the main villain of each games, the Boos as minions have become less and less relevant. In the first game, they were properly introduced and necessary to capture to finish the game, one was even a boss. In the second, they are no longer required to reach the ending, and in the third, all you get for catching them all is a CosmeticAward.
CosmeticAward. The Boolossus boss is also less significant in ''3'', since it's exclusive to the multiplayer mode, while previously, Boolossus (or, depending on the translation, ''a'' giant Boo-made-of-boos boss) appeared in the main game in climactic spots in both previous titles.
* PortalPicture: King Boo's favorite method for capturing Luigi's friends is trapping them inside pictures. However you don't actually enter through The only time Luigi has ever entered into the space of one of them [[spoiler:until such painting in gameplay is in [[spoiler: the first game's final boss of the first game]].
battle]].
* ProphetEyes: All the ghosts have no No ghost has pupils in their eyes, in (unless you count the first Boos, which are all pupils). The second game though, their eyes are yellow instead of white. In on features a more classic glowing white, and in ''Dark Moon'', the ghosts get lose their pupils back under the influence of the Dark Moon.as a sign that madness and aggression have taken over and made them antagonistic.



** Professor Elvin Gadd, whose name is this and FunWithAcronyms. Being a pun on "egad".
** All the Boos' names are pun which consists of names and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".
* ScoringPoints: The money accumulated through a Luigi's Mansion playthrough is used at the end to build a new building, the rank of the player is based on how much money they have.
* SealedEvilInACan: The primary method to defeat the enemies is to in prison them into the Poltergust via vacuuming. They are eventually put into painting or capsules.
* SelfParody: The parodies of Creator/{{Nintendo}} consoles such as the Game Boy Color, the DS and the Virtual Boy. For the VB, they even make fun of its sales failure.

to:

** Professor Elvin Gadd, whose name is this and FunWithAcronyms. Being a pun on "egad".
the old-timey exclamation "Egad!"
** All the Boos' names are pun puns on words which consists of names and words with "boo" shoehorned in it, include "Boo" or are made to include "Boo", such as "Booldog", "Bootine" or "Bootique".
* ScoringPoints: The money accumulated through a Luigi's Mansion ''Luigi's Mansion'' playthrough is used at the end to build a new building, with the rank of the player is and quality of the new structure being based on how much money they have.
* SealedEvilInACan: The primary method to defeat the enemies is to in prison imprison them into the Poltergust via vacuuming. They are eventually put into painting fully secured within paintings or capsules.
canisters in a vault.
* SelfParody: The parodies of Creator/{{Nintendo}} consoles such as the Game Boy Color, the DS and the Virtual Boy. For the VB, they even make fun of its the Virtual Boy's infamous sales failure.



* SpookyKidsMedia: The first game was quite able to frighten many young players. While the series later lightened up on the whole, it still has its fair share of moments.

to:

* SpookyKidsMedia: The first game was quite able to frighten many young players. While the series later lightened up on the whole, it still has its fair share of startling or eerie moments.



* WeaponsThatSuck: The Poltergust in all its variation.
* WhenAllYouHaveIsAHammer: Nearly everything that needs to be done in this series boils down to using the Poltergust, wether it be vacuuming ghosts, opening the curtains, grabbing money, throwing balls, grabbing a rope...you name it.
* WhoYouGonnaCall: Luigi has to fight ghosts if he wants to save his brother, but only the second game, where E. Gadd's ghost collection escaped, has Luigi going on an actual ghost hunting mission.

to:

* WeaponsThatSuck: The Poltergust in all its variation.
variations is a vacuum cleaner at its core which pulls and sucks up ghosts.
* WhenAllYouHaveIsAHammer: Nearly everything that needs to be done in this series boils down to using the Poltergust, wether whether it be vacuuming ghosts, opening the curtains, grabbing money, throwing balls, grabbing a rope...you name it.
* WhoYouGonnaCall: Luigi has to fight ghosts if he wants to save his brother, but only the second game, where E. Gadd's ghost collection escaped, has Luigi going entering the game on an actual ghost the pretext of hunting mission.ghosts.
Is there an issue? Send a MessageReason:
None







Added DiffLines:



Added DiffLines:

* AlternateSpeciesCounterpart: The Nintendo [=3DS=] version of the first game introduces Gooigi, a sentient lifeform made of Goo that resembles Luigi. He reappears in [[VideoGame/LuigisMansion3 the third game.]]

Top