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''Lucle'' is a 1994 racing puzzle platformer game developed by Vic Tokai for the UsefulNotes/GameBoy. The player controls a spaceship made of two discs connected together by a cable. One disc attaches itself to the ground as the other revolves around it. By swapping between them and controlling their rotation speed, the player must waddle towards the goal before the time limit runs out.

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''Lucle'' is a 1994 racing puzzle platformer game developed by Vic Tokai for the UsefulNotes/GameBoy.Platform/GameBoy. The player controls a spaceship made of two discs connected together by a cable. One disc attaches itself to the ground as the other revolves around it. By swapping between them and controlling their rotation speed, the player must waddle towards the goal before the time limit runs out.

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* GainaxEnding: The opening shows a human and some sort of robot piloting the spaceship's two discs, but once it comes back to the mothership during the ending, [[spoiler:a giant hand comes out of the cockpit and [[ThankingTheViewer waves at the player]]]].

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* GainaxEnding: GainaxEnding:
**
The opening shows a human and some sort of robot piloting the spaceship's two discs, but once it comes back to the mothership during the ending, ending 1, [[spoiler:a giant hand comes out of the cockpit and [[ThankingTheViewer waves at the player]]]].player]]]].
** Ending 3 shows the clacker ship docking on a planet and two people setting foot on it. The ship then starts swinging back and forth as the two people lay down and spin around, giving the planet the appearance of a clock.


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* MultipleEndings: You'll get one of three endings [[https://w.atwiki.jp/gball/pages/645.html depending of]] how much extra time you accumulated.

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[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/lucle.png]]



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* LostInTranslation: "Lucle" is spelled "Rukuru" in japanese. "Kuru" is a sound effect for turning and spinning.
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* BaitAndSwitch: The cutscenes usually play the song of the next level set, but the final one plays a diffrent one to hide that the final level's theme is [[spoiler:an extended version of the level start jingle]].

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* BaitAndSwitch: The cutscenes usually play the song of the next level set, but the final one plays a diffrent different one to hide that the final level's theme is [[spoiler:an extended version of the level start jingle]].
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''Lucle'' is a 1994 racing puzzle platformer game developed by Vic Tokai for the Game Boy. The player controls a spaceship made of two discs connected together by a cable. One disc attaches itself to the ground as the other revolves around it. By swapping between them and controlling their rotation speed, the player must waddle towards the goal before the time limit runs out.

to:

''Lucle'' is a 1994 racing puzzle platformer game developed by Vic Tokai for the Game Boy.UsefulNotes/GameBoy. The player controls a spaceship made of two discs connected together by a cable. One disc attaches itself to the ground as the other revolves around it. By swapping between them and controlling their rotation speed, the player must waddle towards the goal before the time limit runs out.
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''Lucle'' is a 1994 racing puzzle platformer game developed by Vic Tokai for the Game Boy. The player controls a spaceship made of two discs connected together by a cable. One disc attaches itself to the ground as the other revolves around it. By swapping between them and controlling their rotation speed, the player must waddle towards the goal before the time limit runs out.
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!!Tropes featured in this game include:
* AwesomeButImpractical: Flipping around at maximum speed is very difficult.
* BaitAndSwitch: The cutscenes usually play the song of the next level set, but the final one plays a diffrent one to hide that the final level's theme is [[spoiler:an extended version of the level start jingle]].
* ContinuingIsPainful:
** The game only records progress on the beginning of each level set.
** Falling off a cliff means you have to lose several valuable seconds as the ship sets itself on solid ground again, but hiting a bomb outright sets you back to the beginning of the stage without reseting the timer. You might as well reload the file if that happens.
* ExcusePlot: Between each level set there are brief scenes of giant friendly aliens being utterly mystified at the protagonist's "clacker ship".
* GainaxEnding: The opening shows a human and some sort of robot piloting the spaceship's two discs, but once it comes back to the mothership during the ending, [[spoiler:a giant hand comes out of the cockpit and [[ThankingTheViewer waves at the player]]]].
* NintendoHard: The level design can have harsh hazard setups and maze-like paths. If you don't play each stage seriously to earn spare time, the game can become nearly unwinnable.
* PoisonMushroom: One item forces your ship into maximum speed for several seconds. Another one does the opposite.
* RaceAgainstTheClock: Each course must be cleared under a certain amount of time that stacks with time left from previous levels.
* SlippySlideyIceWorld: The faster you spin, the worse it is to move on ice tiles. Some levels, however, have a item that negates the effect of this gimmick once collected.
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