History VideoGame / Loom

17th Jun '17 6:28:21 PM legoking831
Is there an issue? Send a Message

Added DiffLines:

* CopyProtection: Early releases of the game would start off by showing a picture of a Guild along with a name of a Thread, then prompting the user to put in a sequence of four on-screen buttons that could only be found in the Book of Patterns that shipped with the game. If they put in the correct pattern, the game would proceed. Later releases (including some re-releases of the floppy version, unusually enough) omitted this.
23rd Apr '17 9:16:51 AM nombretomado
Is there an issue? Send a Message


* PublicDomainSoundtrack: All the music in the game is from Tchaikovsky's ''SwanLake''.

to:

* PublicDomainSoundtrack: All the music in the game is from Tchaikovsky's ''SwanLake''.''Theatre/SwanLake''.
14th Jan '17 10:27:23 AM nombretomado
Is there an issue? Send a Message


''Loom'' is an epic fantasy {{adventure|Game}}, released by LucasArts in 1990, which tells of the Age of the Great Guilds, a time when the peoples of the game's world banded together to form city-states around their chosen profession. One of these guilds, the Guild of Weavers, eventually perfected their craft so that they could weave more than just fabric, and started weaving drafts into the very fabric of reality itself. Shunned by the other guilds as practitioners of witchcraft, the Guild of Weavers isolated themselves from the rest of the world onto an island of their own, naming it after the great Loom they held as the symbol of their guild.

to:

''Loom'' is an epic fantasy {{adventure|Game}}, released by LucasArts Creator/LucasArts in 1990, which tells of the Age of the Great Guilds, a time when the peoples of the game's world banded together to form city-states around their chosen profession. One of these guilds, the Guild of Weavers, eventually perfected their craft so that they could weave more than just fabric, and started weaving drafts into the very fabric of reality itself. Shunned by the other guilds as practitioners of witchcraft, the Guild of Weavers isolated themselves from the rest of the world onto an island of their own, naming it after the great Loom they held as the symbol of their guild.



** Several PC games after ''Loom'', made by LucasArts or not, included references both to it and to Brian Moriarity. Bishop Mandible's assistant, Cobb, even shows up in ''VideoGame/TheSecretOfMonkeyIsland'' as an NPC pimping off this game.

to:

** Several PC games after ''Loom'', made by LucasArts Creator/LucasArts or not, included references both to it and to Brian Moriarity. Bishop Mandible's assistant, Cobb, even shows up in ''VideoGame/TheSecretOfMonkeyIsland'' as an NPC pimping off this game.
22nd Oct '16 1:39:54 PM nombretomado
Is there an issue? Send a Message


* BritishAccents: All characters have them in the voiced version. Most characters speak in Received Pronunciation, but the dragon and the Blacksmiths speak in Cockney, while the Shepherds speak in some generic Scottish accent.
5th Jul '16 11:15:06 AM TheAmazingBlachman
Is there an issue? Send a Message


* BittersweetEnding: [[spoiler:Bobbin turns into a swan, and, together with the other weavers, is only able to save half the world after sacrificing the Loom. The BigBad, Chaos, claims the other half of the world, swearing to torment and ruin it so Bobbin will forever be tormented by thoughts of the half of humanity he abandoned. Oh, and Hetchel dies.]]

to:

* BittersweetEnding: [[spoiler:Bobbin turns into a swan, and, together with the other weavers, is only able to save half the world after sacrificing the Loom. The BigBad, Chaos, claims the other half of the world, swearing to torment and ruin it so Bobbin will forever be tormented by thoughts of the half of humanity he abandoned. Oh, and Hetchel dies. In fairness, the story was ''supposed'' to get a continuation, but the failure of the sequels to materialize means that the ending suffers from LeftHanging something fierce.]]
5th Apr '16 8:00:21 PM Aquillion
Is there an issue? Send a Message

Added DiffLines:

* BittersweetEnding: [[spoiler:Bobbin turns into a swan, and, together with the other weavers, is only able to save half the world after sacrificing the Loom. The BigBad, Chaos, claims the other half of the world, swearing to torment and ruin it so Bobbin will forever be tormented by thoughts of the half of humanity he abandoned. Oh, and Hetchel dies.]]
5th Apr '16 2:58:05 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* {{Foreshadowing}}: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect. You will learn what that is all about.
19th Mar '16 2:05:14 PM LordGro
Is there an issue? Send a Message

Added DiffLines:

* TheWeirdSisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Myth/GreekMythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as to manipulate reality.
18th Feb '16 9:48:40 PM darksoul4242
Is there an issue? Send a Message


* LeftHanging: The game will probably feel depressingly short for many players. Many potentially interesting drafts is only needed once and many plot points that could have been exciting to explore in greater detail is never resolved. The game was going to have two sequels, but these were cancelled because of other projects. It is a damn shame, really. Even worse, the Book of Patterns that [[{{Feelies}} comes with the game]] includes a host of unused spells that could have been very useful in the game proper, but were never heard.

to:

* LeftHanging: The game will probably feel depressingly short for many players. Many potentially interesting drafts is are only needed once and many plot points that could have been exciting to explore in greater detail is never resolved. The game was going to have two sequels, but these were cancelled because of other projects. It is a damn shame, really. Even worse, the Book of Patterns that [[{{Feelies}} comes with the game]] includes a host of unused spells that could have been very useful in the game proper, but were never heard.
18th Feb '16 7:50:29 PM darksoul4242
Is there an issue? Send a Message


* AllThereInTheManual: some versions of the game [[{{Feelies}} came shipped with an audio cassette]] containing a thirty-minute audio drama that tells the game's backstory.

to:

* AllThereInTheManual: some Some versions of the game [[{{Feelies}} came shipped with an audio cassette]] containing a thirty-minute audio drama that tells the game's backstory.
This list shows the last 10 events of 57. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Loom