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* ThatWasTheLastEntry: The entries in the recto side tell a story of [[spoiler:someone who came before you and tried on the lizards, but it cuts off abruptly.]]
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* DualWorldGameplay: The game is split into a recto and verso side, like two sides of a page. Recto is mostly a day world and verso is mostly a night world. There are doors between the two sides that are accurately placed to go back and forth between the two sides of the page. The two worlds are also mirrored: going right on recto corresponds to going left in verso, although this is only obvious by the way the doors connect between the two worlds.
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* Metafiction: The monoliths in the recto side spell out [[spoiler:a parody of an NES manual congratulating on your purchase of the Lizard NES game and how to use it]].
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* Metafiction: {{Metafiction}}: The monoliths in the recto side spell out [[spoiler:a parody of an NES manual congratulating on your purchase of the Lizard NES game and how to use it]].
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* Metafiction: The monoliths in the recto side spell out [[spoiler:a parody of an NES manual congratulating on your purchase of the Lizard NES game and how to use it]].
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** The cat is called [[spoiler:Bowie]], spelled in [[spoiler:Japanese kana]] because [[spoiler:he's a cat from Japan]] just like in [[spoiler:the song ZiggyStardust]].
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** The cat is called [[spoiler:Bowie]], spelled in [[spoiler:Japanese kana]] because [[spoiler:he's a cat from Japan]] just like in [[spoiler:the song ZiggyStardust]].Music/ZiggyStardust]].
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* PunnyName: There's many. Most of the names aren't revealed until the during the EnemyRollCall, and most of the puns are pretty obscure to figure out. Here are some examples:
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* PunnyName: There's many. Most of the names aren't revealed until the during the EnemyRollCall, and most of the puns are pretty obscure to figure out. Here are some examples:
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* PunnyName: There's many. Most of the names aren't revealed until the during the EnemyRollCall, and most of the puns are pretty obscure to figure out. Here are some examples:
** The octopus is called [[spoiler:Shaft]] because [[spoiler:she's [[https://genius.com/Isaac-hayes-theme-from-shaft-lyrics a bad mother]]]].
** The duck is called [[spoiler:Graveyard]] because of [[spoiler:VideoGame/CastlevaniaIISimonsQuest]].
** The cat is called [[spoiler:Bowie]], spelled in [[spoiler:Japanese kana]] because [[spoiler:he's a cat from Japan]] just like in [[spoiler:the song ZiggyStardust]].
** The octopus is called [[spoiler:Shaft]] because [[spoiler:she's [[https://genius.com/Isaac-hayes-theme-from-shaft-lyrics a bad mother]]]].
** The duck is called [[spoiler:Graveyard]] because of [[spoiler:VideoGame/CastlevaniaIISimonsQuest]].
** The cat is called [[spoiler:Bowie]], spelled in [[spoiler:Japanese kana]] because [[spoiler:he's a cat from Japan]] just like in [[spoiler:the song ZiggyStardust]].
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* WordOfGod: The phrase "my lizard is the lizard of X" comes from a dream one of the author's friends had. She was unable to understand something in her dream and to explain this, she said "my lizard is not the lizard of knowledge". Musing what the lizard of knowledge would look like if you had it, the author conceived this whole game.
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* WordOfGod: The phrase "my lizard is the lizard of X" comes from a dream one of the author's friends had. She was unable to understand something in her dream and to explain this, she said "my lizard is not the lizard of knowledge". Musing what the lizard of knowledge would look like if you had it, the author conceived this whole game.
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* PasswordSave: The game uses this to keep track of where you were, and what lizard you were wearing when you last saved the game.
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* PasswordSave: The game uses this to keep track of where [[spoiler:where you were, and what lizard you were wearing when you last saved the game.]]
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It's a big world to explore, particularly for an NES game. There are vague clues to the story of the world you're in, in the shapes of monoliths with writing on them, as well as phrases of dialogue offered by some of the game's characters. Just like the player is thrown into a world without direction of where to go to, the game world also seems mostly ''disinterested'' in the player. The various wild animals in the world all seem to be minding their business living their lives and react only when they feel approached or threatened, much like wild animals.
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It's a big world to explore, particularly for an NES game. There are vague clues to the story of the world you're in, in the shapes of monoliths with writing on them, as well as phrases of dialogue offered by some of the game's characters. Just like the player is thrown into a world without direction of where to go to, the game world also seems mostly ''disinterested'' in the player. The various wild animals creatures in the world all seem to be minding their business living their lives and react only when they feel approached or threatened, much like wild animals.
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* EnemyRoll: One of the endings has this! It's the only way to know what the game characters are called. They also have some names in the source code, but the source code names are less inventive and have fewer jokes and references to other works.
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* EnemyRoll: EnemyRollCall: One of the endings has this! It's the only way to know what the game characters are called. They also have some names in the source code, but the source code names are less inventive and have fewer jokes and references to other works.
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* EnemyRoll: One of the endings has this! It's the only way to know what the game characters are called. They also have some names in the source code, but the source code names are less inventive and have fewer jokes and references to other works.
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* LovableLizard: Particularly cute when you find an inactive lizard, but also very cute when you're ''wearing'' a lizard, which seemingly is still alive as it blinks with you inside it!
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* LovableLizard: Particularly cute when you find an inactive lizard, lizard just sleeping on a raised platform, but also very cute when you're ''wearing'' a lizard, which seemingly is still alive as it blinks with you inside it!
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* LovableLizard: Particularly cute when you find an inactive lizard, but also very cute when you're ''wearing'' a lizard, which seemingly is still alive as it blinks with you inside it!
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* ArcWords: Both in-game and in promotional materials, the phrase "My lizard is the lizard of X" keeps showing up.
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* ArcWords: Both in-game and in promotional materials, the phrase "My lizard is the lizard of X" keeps showing up.up, where X can be any random thing. Pausing the game, this serves the purpose of telling you which lizard you're wearing, with a phrase such as "my lizard is the lizard of knowledge" or "my lizard is the lizard of bounce".
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[[https://rainwarrior.ca/lizard/ ''Lizard'']] ([[https://rainwarrior.itch.io/lizard itch]], [[https://store.steampowered.com/app/400280/Lizard/ steam]]) is a [[HomebrewGame homebrew]] [[IndieGame indie]] [[PlatformGame platform game]] by Brad Smith, designed for the UsefulNotes/NintendoEntertainmentSystem but also available for PC, Mac, and Linux.
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[[https://rainwarrior.ca/lizard/ ''Lizard'']] ([[https://rainwarrior.itch.io/lizard itch]], [[https://store.steampowered.com/app/400280/Lizard/ steam]]) is a [[HomebrewGame [[HomebrewVideoGames homebrew]] [[IndieGame indie]] [[PlatformGame platform game]] by Brad Smith, designed for the UsefulNotes/NintendoEntertainmentSystem but also available for PC, Mac, and Linux.
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''Lizard'' is a Homebrew PlatformGame by Brad Smith.
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[[caption-width-right:350:Put on a lizard and go on an adventure!]]
->''My lizard is the lizard of tropes!''
[[https://rainwarrior.ca/lizard/ ''Lizard'']] ([[https://rainwarrior.itch.io/lizard itch]], [[https://store.steampowered.com/app/400280/Lizard/ steam]]) is a
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It's a big world to explore, particularly for an NES game. There are vague clues to the story of the world you're in, in the shapes of monoliths with writing on them, as well as phrases of dialogue offered by some of the game's characters. Just like the player is thrown into a world without direction of where to go to, the game world also seems mostly ''disinterested'' in the player. The various wild animals in the world all seem to be minding their business living their lives and react only when they feel approached or threatened, much like wild animals.
Unusually for exploration platformers, it is (almost) impossible to attack the creatures of this world, [[spoiler:unless you find the well-hidden lizard of death]]. They can only be dodged and avoided. For the most part, they can harm you but you can't harm them. This gives the game a unique spin where you have to explore without touching anything that moves. Even the boss fights mostly rely on platforming avoidance than directly attacking the boss characters.
Unusually for exploration platformers, it is (almost) impossible to attack the creatures of this world, [[spoiler:unless you find the well-hidden lizard of death]]. They can only be dodged and avoided. For the most part, they can harm you but you can't harm them. This gives the game a unique spin where you have to explore without touching anything that moves. Even the boss fights mostly rely on platforming avoidance than directly attacking the boss characters.
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* ArcWords: Both in-game and in promotional materials, the phrase "My lizard is the lizard of X" keeps showing up.
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Fix intro
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The game has you play as a man who can hop inside the mouths of giant lizards and use them as suits to grant him different powers. Each power gained depends on the colour of the lizard he hops into. The abilities the lizards grant him can be used to help him navigate the big wide world the game is set in.
So, why are you a man who controls lizards from inside them? What is the story of the game? Who do you have to fight, and who/what do you have to save? Well, no one and nothing. Yeah, there's no real overarching story line to tell you where to go or what to do. You're free to go wherever you want, explore the world at your leisure.
So, why are you a man who controls lizards from inside them? What is the story of the game? Who do you have to fight, and who/what do you have to save? Well, no one and nothing. Yeah, there's no real overarching story line to tell you where to go or what to do. You're free to go wherever you want, explore the world at your leisure.
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The game has you play as a man kid who can hop inside the mouths of giant lizards and use them as suits to grant him gain different powers. Each power gained depends on the colour of the lizard he the kid hops into. The lizards' abilities the lizards grant him can be used to help him navigate the big wide world the game is set in.
So, why are you aman kid who controls lizards from inside them? What is the story of the game? Who do you have to fight, and who/what do you have to save? Well, no one and nothing. Yeah, there's no real overarching story line to tell you where to go or what to do. You're free to go wherever you want, explore the world at your leisure.
So, why are you a
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* AmphabianAssault: One enemy type you face in the game are little frogs.
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* AmphabianAssault: AmphibianAssault: One enemy type you face in the game are little frogs.
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* AmphabianAssault: One enemy type you face in the game are little frogs.
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* FeatheredFiend: Birds are enemies in the game, including dive-bombing owls.
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* SolidClouds: You can stand on clouds in this game.
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* {{Checkpoint}}: Blue save stones serve this purpose. A face shows up on them when they've been activated.
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* PasswordSave: The game uses this to keep track of where you were, and what lizard you were wearing when you last saved the game.
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Side View is a genre index; list this game on that page instead
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* SideView: How the game's viewed.
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* SideVidew: How the game's viewed.
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* SideVidew: SideView: How the game's viewed.
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* DeathThrows: If you die, you turn into a skeleton and then jump off the screen.
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* SideVidew: How the game's viewed.
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The game was funded on Website/{{Kickstarter}} on
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The game was funded on Website/{{Kickstarter}} onon November 27th, 2014. It was ultimately released on March 4th, 2018.
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!!''Lizard'' contains examples of:
* NoPlotNoProblem: The game has no story to drive it forward. You're basically free to explore the world however you like.
* OneHitPointWonder: The PlayerCharacter becomes a skeleton after a single hit.
* OneWordTitle: Lizard, naturally.
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!!''Lizard'' contains examples of:
* NoPlotNoProblem: The game has no story to drive it forward. You're basically free to explore the world however you like.
* OneHitPointWonder: The PlayerCharacter becomes a skeleton after a single hit.
* OneWordTitle: Lizard, naturally.
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''Lizard'' is a Homebrew PlatformGame by Brad Smith.
The game has you play as a man who can hop inside the mouths of giant lizards and use them as suits to grant him different powers. Each power gained depends on the colour of the lizard he hops into. The abilities the lizards grant him can be used to help him navigate the big wide world the game is set in.
So, why are you a man who controls lizards from inside them? What is the story of the game? Who do you have to fight, and who/what do you have to save? Well, no one and nothing. Yeah, there's no real overarching story line to tell you where to go or what to do. You're free to go wherever you want, explore the world at your leisure.
The game was funded on Website/{{Kickstarter}} on
The game has you play as a man who can hop inside the mouths of giant lizards and use them as suits to grant him different powers. Each power gained depends on the colour of the lizard he hops into. The abilities the lizards grant him can be used to help him navigate the big wide world the game is set in.
So, why are you a man who controls lizards from inside them? What is the story of the game? Who do you have to fight, and who/what do you have to save? Well, no one and nothing. Yeah, there's no real overarching story line to tell you where to go or what to do. You're free to go wherever you want, explore the world at your leisure.
The game was funded on Website/{{Kickstarter}} on