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Square Peg Round Trope. "Gorn shows gore and blood, not to frighten or upset, but to excite and thrill." In this game, it is used more to frighten/upset.


The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an incredibly [[SceneryGorn dark]], [[EverythingTryingToKillYou oppressive]], [[CrapsackWorld crapsack]] environment. There are many deadly puzzles, challenges and traps that can get you killed, in many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why some think the ESRB would have, or even ''should'' have given it an M for mature rating instead.

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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an incredibly [[SceneryGorn dark]], [[EverythingTryingToKillYou oppressive]], [[CrapsackWorld crapsack]] environment. There are many deadly puzzles, challenges and traps that can get you killed, in many [[{{Gorn}} shockingly violent]] violent ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why some think the ESRB would have, or even ''should'' have given it an M for mature rating instead.

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*ButterflyOfDeathAndRebirth: This is subtle but, initially, you see a small white butterfly that [[spoiler: goes towards your sister early in the game]] while the brain slug leads you away.



* FeaturelessProtagonist: He's a silhouette with eyes, and that's it.

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* FeaturelessProtagonist: He's a silhouette with eyes, and that's it.about it, however, if you look closely at the outline, you can tell he's wearing a sweater, shorts, and a pair of sneakers.
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* FollowTheLeader: The game is very similar in many ways to ''VideoGame/{{Lucidity}}'', except the latter is LighterAndFluffier, and ''colorful''. ''Deadlight'' takes the same aesthetic and play mechanics and puts it [[RecycledInSpace in the middle of a]] ZombieApocalypse.

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* NoPlotNoProblem: The game really has no story to speak of. You're just doing a bunch of things throughout the game with no rhyme or reason.
* NoOSHACompliance: Justified. This is limbo after all.



* NoOSHACompliance: Justified. This is limbo after all.
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Playdead later released a SpiritualSuccessor called ''{{Videogame/INSIDE}}'' in June of 2016. It's much the same of Limbo- a young boy explores a dangerous and hostile world, but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.
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* {{Foreshadowing}}: [[TheFerrymanOne of the first things the boy does is cross a river on a boat.]]

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* {{Foreshadowing}}: [[TheFerrymanOne [[TheFerryman One of the first things the boy does is cross a river on a boat.]]
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* {{Foreshadowing}}: [[TheFerrymanOne of the first things the boy does is cross a river on a boat.]]
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''Limbo'' is a 2-D puzzle platforming horror game by Playdead, an independent game studio based in Copenhagen, Denmark. This is their first game. It was originally released on XboxLiveArcade, and was later ported with additional content to the PlaystationNetwork, {{Steam}}, Android and [=iOS=].

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''Limbo'' is a 2-D puzzle platforming horror game by Playdead, an independent game studio based in Copenhagen, Denmark. This is their first game. It was originally released on XboxLiveArcade, UsefulNotes/XboxLiveArcade, and was later ported with additional content to the PlaystationNetwork, {{Steam}}, UsefulNotes/PlaystationNetwork, UsefulNotes/{{Steam}}, Android and [=iOS=].
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No spoiling trope names


* [[spoiler:DeadAllAlong]]: Never outright said, but certainly possible.

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* [[spoiler:DeadAllAlong]]: DeadAllAlong: Never outright said, but certainly possible.
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Light Em Up describes light-themed magic and powers, not natural sunlight.


* LightEmUp: The parasitic brain slugs [[WeakenedByTheLight hate direct light]]. They can be heard screaming as they force their victim to move away.
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* AssholeVictim: A tribe of evil children in the beginning will try to kill you repeatedly, and run up to their treehouses when they fail. Unfortunately, while they're safe from ''you'', the giant spider has no such limitations.
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''Limbo'' is a 2-D puzzle platforming horror game by Playdead, an independent game studio based in Copenhagen, Denmark. This is their first game. It was originally released on XboxLiveArcade, and was later ported with additional content to the PlaystationNetwork and {{Steam}}.

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''Limbo'' is a 2-D puzzle platforming horror game by Playdead, an independent game studio based in Copenhagen, Denmark. This is their first game. It was originally released on XboxLiveArcade, and was later ported with additional content to the PlaystationNetwork PlaystationNetwork, {{Steam}}, Android and {{Steam}}.
[=iOS=].

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removed some redundancies


* BigBrotherInstinct[=/=]{{Determinator}}: Not even [[EverythingTryingToKillYou the MANY horrors of Limbo]] will stop the boy from finding his sister.

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* BigBrotherInstinct[=/=]{{Determinator}}: BigBrotherInstinct: Not even [[EverythingTryingToKillYou the MANY horrors of Limbo]] will stop the boy from finding his sister.



* NoSidePathsNoExplorationNoFreedom: The game and puzzles are much more rigid than Braid. But secrets are still out there.

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* NoSidePathsNoExplorationNoFreedom: NoSidepathsNoExplorationNoFreedom: The game and puzzles are much more rigid than Braid. But secrets are still out there.



* SuperPersistentPredator / {{Determinator}}: The spider. It never gives up hunting the kid for as long as it lives, despite [[spoiler:having ''only one leg'' in its final appearance.]]

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* SuperPersistentPredator / {{Determinator}}: SuperPersistentPredator: The spider. It never gives up hunting the kid for as long as it lives, despite [[spoiler:having ''only one leg'' in its final appearance.]]



** In one of the puzzles, there are two compressors with buttons. One compressor crushes you if you ''do'' press the button, and the other crushes you if you ''don't''. Good luck remembering that, and especially when you're being chased by the hostiles.
* VideogameCaringPotential: The protagonist is a child. A cute kid who is getting slaughtered by everything. Give it a few deaths and you'll be dodging the puzzles for his sake, not your own.
* VideogameCrueltyPotential: After beating the game the player has the option of replaying any of the chapters. Kind gamers can enjoy their favorite puzzles over and over while helping the boy reach his goal. Sadistic players can see just how many different ways its possible to kill the poor kid...

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** In one of the puzzles, there are two compressors with buttons. One compressor crushes you if you ''do'' press the button, and the other crushes you if you ''don't''. Good luck remembering that, and especially when you're being chased by the hostiles.
* VideogameCaringPotential: VideoGameCaringPotential: The protagonist is a child. A cute kid who is getting slaughtered by everything. Give it a few deaths and you'll be dodging the puzzles for his sake, not your own.
* VideogameCrueltyPotential: VideoGameCrueltyPotential: After beating the game the player has the option of replaying any of the chapters. Kind gamers can enjoy their favorite puzzles over and over while helping the boy reach his goal. Sadistic players can see just how many different ways its possible to kill the poor kid...
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No pothole in pages quote, see , see Sinkhole


->''"Insects are [[RuleOfSymbolism a recurring theme]] in the game, because that's exactly what ''you'' are: a tiny, scared, insignificant insect, gazing up incomprehensibly at the towering food chain [[EverythingTryingToKillYou at the bottom of which you lie.]]"''

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->''"Insects are [[RuleOfSymbolism a recurring theme]] theme in the game, because that's exactly what ''you'' are: a tiny, scared, insignificant insect, gazing up incomprehensibly at the towering food chain [[EverythingTryingToKillYou at the bottom of which you lie.]]"''"''
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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an incredibly [[SceneryGorn dark]], [[EverythingTryingToKillYou oppressive]], [[CrapsackWorld crapsack]] environment. There are many deadly puzzles, challenges and traps that can get you killed, in many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]], you'll understand why you'd think the ESRB would have, or even ''should'' have given it an M for mature rating instead.

to:

The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an incredibly [[SceneryGorn dark]], [[EverythingTryingToKillYou oppressive]], [[CrapsackWorld crapsack]] environment. There are many deadly puzzles, challenges and traps that can get you killed, in many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]], deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why you'd some think the ESRB would have, or even ''should'' have given it an M for mature rating instead.

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This is still trial-and-error, not reactions due to control set.


* DamnYouMuscleMemory: In one of the puzzles, there are two compressors with buttons. One compressor crushes you if you ''do'' press the button, and the other crushes you if you ''don't''. Good luck remembering that, and especially when you're being chased by the hostiles.


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** In one of the puzzles, there are two compressors with buttons. One compressor crushes you if you ''do'' press the button, and the other crushes you if you ''don't''. Good luck remembering that, and especially when you're being chased by the hostiles.

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* DamnYouMuscleMemory: In one of the puzzles, there are two compressors with buttons. One compressor crushes you if you ''do'' press the button, and the other crushes you if you ''don't''. Good luck remembering that, and especially when you're being chased by the hostiles.



* MemoryGame:
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* AlasPoorVillain [=/=] AndIMustScream: [[spoiler:The spider ultimately meets its fate as a tool that the boy uses to advance. In the state of its demise, it was virtually helpless, as all of its legs were ripped off.]]

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* EldritchLocation: The entirety of Limbo with all its darkness, peril, cruelty of the residents, and the strange gravity levels near the end. You end up inside of it by mysteriously waking up in its forest. [[spoiler: You leave it by somehow passing through a magical wall at the last gravity level.]]

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* EldritchLocation: The entirety of Limbo with all its darkness, peril, cruelty of the residents, and the strange gravity levels near the end. You end up inside of it by mysteriously waking up in its forest. [[spoiler: You [[spoiler:You leave it by somehow passing through a magical wall at the last gravity level.]]



* FissionMailed: At one point, you get caught by a GiantSpider and get AllWebbedUp. However, you are able to struggle free and continue onwards.

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* FissionMailed: At one point, you get caught by a the GiantSpider and get AllWebbedUp. However, you are able to struggle free and continue onwards.onwards, despite still being bound in the web.



* GoryDiscretionShot: There's a gore filter in the options that has the game cut to black right before you die. Doesn't remove the sounds, though.



* HeartbeatSoundtrack: Not a ''human'' heartbeat, but the GiantSpider has a distinctive, low-pitched buzzing noise that plays in the background whenever it's around. It finally stops [[spoiler: when you shove the thing into a spike pit.]]

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* HeartbeatSoundtrack: Not a ''human'' heartbeat, but the GiantSpider has a distinctive, low-pitched buzzing noise that plays in the background whenever it's around. It finally stops [[spoiler: when [[spoiler:when you shove the thing into a spike pit.]]



* KidsAreCruel: The first third or so of the game is populated by what appears to be a ''Literature/LordOfTheFlies''-style tribe of evil children, who've set up traps ([[DeadGuyOnDisplay among other things]]) for the boy. Also, they seem to set traps for ''each other'' as well

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* KidsAreCruel: The first third or so of the game is populated by what appears to be a ''Literature/LordOfTheFlies''-style tribe of evil children, who've set up traps ([[DeadGuyOnDisplay among other things]]) for the boy. Also, they seem to set traps for ''each other'' as wellwell.



* MemoryGame:



* StupidityIsTheOnlyOption: The parasitic worms are easy to see. Doesn't matter; you still have to pass under them and get infected. There's no avoiding them.

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* StupidityIsTheOnlyOption: The parasitic worms are easy to see.see, considering they're white and everything else is dark. Doesn't matter; you still have to pass under them and get infected. There's no avoiding them.



* WeakenedByTheLight: The {{brain slug}}s have this as their only weakness. If you walk into the light while under the influence of one of these, you'll be forced to walk away in the other direction.



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* [[spoiler: DownerEnding: The boy finds his sister. Roll credits. The title screen fades in to the same area, but the player might just see resemblances between the final image and the title screen. See NoodleIncident.]]

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* [[spoiler: DownerEnding: The [[spoiler:The boy finds his sister. Roll credits. The title screen fades in to the same area, but the player might just see resemblances between the final image and the title screen. See NoodleIncident.]]
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Word and formatting fixes.


* NothingIsScarier: A lot of things in the game are scary specifically because you can't see them clearly � strange bundles lying in the grass or hanging from ropes that might be dead bodies, unearthly creatures that run away or attack you before you can get a good look at them, deserted industrial landscapes and creaking machinery whose function remains a mystery, and so on.

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* NothingIsScarier: A lot of things in the game are scary specifically because you can't see them clearly � clearly: strange bundles lying in the grass or hanging from ropes that might be dead bodies, unearthly creatures that run away or attack you before you can get a good look at them, deserted industrial landscapes and creaking machinery whose function remains a mystery, and so on.
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* ControllableHelplessness: Early on, you run across some goop on the floor that slows you to a crawl, then finally immobilizes you. You twig that it's spider webbing just as the giant spider approaches and [[AllWebbedUp webs]] [[FissionMailed you up]]. In the demo, the spider just kills you at this point instead.

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* ControllableHelplessness: Early on, you run across some goop on the floor that slows you to a crawl, then finally immobilizes you. You twig realize that it's spider webbing just as the giant spider approaches and [[AllWebbedUp webs]] [[FissionMailed you up]]. In the demo, the spider just kills you at this point instead.
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Do not confuse with ''LimboOfTheLost'', although that's pretty terrifying in its own special way. For the ''opposite'' of ''Limbo'', there is ''VideoGame/{{Lucidity}}''.

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Do not confuse with ''LimboOfTheLost'', ''VideoGame/LimboOfTheLost'', although that's pretty terrifying in its own special way. For the ''opposite'' of ''Limbo'', there is ''VideoGame/{{Lucidity}}''.
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* NightmarishFactory: The later levels take place on one. Whatever it produced, it involved a lot of flattening and sawing.

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* NightmarishFactory: The later levels take place on one.Boy traverses an extensive one near the end of the game. Whatever it produced, it involved a lot of flattening and sawing.
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* MindScrew: This trope eventually shows up when [[spoiler: the fake ending occurs. The sister is up ahead, but a brain slug turns you around. A light mysteriously appears in the previous area, spinning you forward again; but by the time you get back to where she should be, you're in more of the factory instead�]]

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* MindScrew: This trope eventually shows up when [[spoiler: the [[spoiler:the fake ending occurs. The sister is up ahead, but a brain slug turns you around. A light mysteriously appears in the previous area, spinning you forward again; but by the time you get back to where she should be, you're in more of the factory instead�]]instead.]]

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No first person in articles.


* DarkIsNotEvil: There are some very sinister-looking black worms that hang from the ceiling and have vicious mandibles. They're no threat to you, but they do a good job eating those brain slugs. There's also some sort of dog-gerbil thing at one point, but all it does is run away when you go near it. You can even earn it as a pet for your Xbox avatar after beating the game.
** This player could have sworn those were birds and a frog...

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* DarkIsNotEvil: There are some very sinister-looking black worms worm/bird things that hang from the ceiling and have vicious mandibles. They're no threat to you, but they do a good job eating those brain slugs. There's also some sort of dog-gerbil dog/gerbil/frog thing at one point, but all it does is run away when you go near it. You can even earn it as a pet for your Xbox avatar after beating the game.
** This player could have sworn those were birds and a frog...
game.
Willbyr MOD

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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an incredibly [[SceneryGorn dark]], [[EverythingTryingToKillYou oppressive]], [[CrapsackWorld crapsack]] environment. There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]], you'll understand why you'd think the ESRB would have, or even ''should'' have given it an M for mature rating instead.

to:

The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an incredibly [[SceneryGorn dark]], [[EverythingTryingToKillYou oppressive]], [[CrapsackWorld crapsack]] environment. There are many deadly puzzles, challenges and traps that can get you killed. In killed, in many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]], you'll understand why you'd think the ESRB would have, or even ''should'' have given it an M for mature rating instead.


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* ShownTheirWork: In the wild, spiders can amputate two or three legs and still survive, as this spider must have done after you injure them. This often causes them to be slower, however, which explains how you were able to outrun it.
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* SmashToBlack: An optional example available, which censors the gory deaths of the boy, but leaves the sound in.

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Wrong trope. That has to be \"everything\", not something that\'s a known trope.


* TheDevTeamThinksOfEverything: At the very start of the game, going in the wrong direction actually gets you an achievement.


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* OffscreenStartBonus: At the very start of the game, going in the wrong direction leads to an egg that provides an achievement.

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