History VideoGame / Limbo

21st Jul '17 11:10:51 PM Kuruni
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* ChildrenAreInnocent: Averted to horrifying effect.

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* %%* ChildrenAreInnocent: Averted to horrifying effect.
21st Jul '17 7:03:42 PM CFAxAFC
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* AllJustADream: During the final puzzle, the boy crashes into a magical wall and lies down unconscious in a forest. When you get up and can move again, you can move left, only to find more forest where the hazardous industrial world once was. To your right, [[spoiler:his sister awaits, playing in the grass, as if your whole adventure was just a dream... OrWasItADream]]

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* AllJustADream: During the final puzzle, the boy crashes into a magical wall and lies down unconscious in a forest. When you get up and can move again, you can move go left, only to find more forest where the hazardous industrial world once was. To your right, [[spoiler:his sister awaits, playing in the grass, as if your whole adventure was just a dream... OrWasItADream]]



** An easter egg found later in the game requires you to navigate a dark cavern with your eyes as the only light source.
* BulletTime: Just as you solve the last puzzle. You get an excellent view of the protagonist [[spoiler:flying slowly through an energy barrier and tumbling pitifully up a grassy hill.]] Then you get up and finally find your sister.

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** An easter insect egg found later in the game requires you to navigate a dark cavern with your eyes as the only light source.
* BulletTime: Just as you solve the last puzzle. You get an excellent view of the protagonist [[spoiler:flying slowly through an energy barrier and tumbling pitifully up a grassy hill.]] Then you get up and finally find your sister.]]



%%* ChildrenAreInnocent: Averted to horrifying effect.

to:

%%* * ChildrenAreInnocent: Averted to horrifying effect.
21st Jul '17 4:52:32 AM CFAxAFC
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Playdead later released a SpiritualSuccessor called ''Videogame/{{INSIDE}}'' in June of 2016. It's much the same as ''Limbo''--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.

to:

Playdead later released a SpiritualSuccessor called ''Videogame/{{INSIDE}}'' ''VideoGame/{{Inside}}'' in June of 2016. It's much the same as ''Limbo''--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.
2nd Jul '17 4:18:50 AM mogryo
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* ShownTheirWork: In the wild, spiders can amputate two or three legs and still survive, as this spider must have done after you injure them. This often causes them to be slower, however, which explains how you were able to outrun it.
5th Jun '17 6:45:42 AM Timwi
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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an [[CrapsackWorld really, really horrible]] environment. There are [[EverythingTryingToKillYou many deadly puzzles, challenges and traps]] that can get you killed, in many shockingly violent ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why some think the ESRB would have, or even ''should'' have given it an M for Mature rating instead.

to:

The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an a [[CrapsackWorld really, really horrible]] environment. There are [[EverythingTryingToKillYou many deadly puzzles, challenges and traps]] that can get you killed, in many shockingly violent ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why some think the ESRB would have, or even ''should'' have given it an M for Mature rating instead.
11th May '17 10:19:51 PM CFAxAFC
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* NoSidepathsNoExplorationNoFreedom: The game's linearity and puzzles are much more rigid than ''Braid''s. But secrets are still out there.

to:

* NoSidepathsNoExplorationNoFreedom: The game's linearity and puzzles are much more rigid than ''Braid''s.''Braid'''s. But secrets are still out there.
11th May '17 10:09:51 PM CFAxAFC
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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an [[CrapsackWorld really, really horrible]] environment. There are [[EverythingTryingToKillYou many deadly puzzles, challenges and traps]] that can get you killed, in many shockingly violent ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why some think the ESRB would have, or even ''should'' have given it an M for mature rating instead.

to:

The game's story is simple. You control a [[NoNameGiven nameless]] young boy in [[EldritchLocation Limbo]], searching for his sister. There is no dialog or text of any kind to guide you. Just the boy and an [[CrapsackWorld really, really horrible]] environment. There are [[EverythingTryingToKillYou many deadly puzzles, challenges and traps]] that can get you killed, in many shockingly violent ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is intense. Something of a huge contrast and surprise between regional ratings, the [[UsefulNotes/MediaClassifications ESRB]] somehow let the game pass with only a T for Teen rating, while [[UsefulNotes/MediaClassifications PEGI]] gave it an 18, the strictest rating they have. If you see the [[TheManyDeathsOfYou more graphic deaths]] (though, to be fair, they're all [[DeliberatelyMonochrome completely silhouetted]]), you'll understand why some think the ESRB would have, or even ''should'' have given it an M for mature Mature rating instead.



Playdead later released a SpiritualSuccessor called ''Videogame/{{INSIDE}}'' in June of 2016. It's much the same of Limbo--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.

to:

Playdead later released a SpiritualSuccessor called ''Videogame/{{INSIDE}}'' in June of 2016. It's much the same of Limbo--[[http://www.as ''Limbo''--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.



* EverythingTryingToKillYou: The local ecology is doing its hardest to murder you, and boy will it succeed. There are parasitic brain slugs that will more often than not cause a player to panic and then subsequently perish. There's a giant spider out to turn you into a shish kebab, spikes growing out of the ground. The only time the local plant-life isn't out to get you is when the other humans are. Particularly notable in that instead of having sentient inanimate objects in the usual style of the trope, you quite often end up killed by reactions to the way you change the environment. [[DeathFromAbove Break a load-bearing branch? The tree's coming down on you. Don't move out of the way of a platform when gravity is shifting it in your direction? Squish. Press a switch to release a box while you're standing under it? Hope you like that broken neck.]] Nearly all of the deaths in the last third of the game are impersonal in this sense, projecting a unique aura of helplessness to the proceedings.

to:

* EverythingTryingToKillYou: The local ecology is doing its hardest to murder you, and boy boy, will it succeed. There are parasitic brain slugs that will more often than not cause a player to panic and then subsequently perish. There's a giant spider out to turn you into a shish kebab, spikes growing out of the ground. The only time the local plant-life wildlife isn't out to get you is when the other humans are. Particularly notable in is that instead of having sentient inanimate objects in the usual style of the trope, you quite often end up killed by reactions to the way you change the environment. [[DeathFromAbove Break a load-bearing branch? The tree's coming down on you. Don't move out of the way of a platform when gravity is shifting it in your direction? Squish. Press a switch to release a box while you're standing under it? Hope you like that broken neck.]] Nearly all of the deaths in the last third of the game are impersonal in this sense, projecting a unique aura of helplessness to the proceedings.



* GravityScrew: Final section of the game. First only items, then you too. A few sections earlier there is a rotational variation of it though.

to:

* GravityScrew: Final section of the game. First only items, then you too. A Though a few sections earlier earlier, there is a rotational variation of it though.it.



* HopeSpot: A few. Most notably the [[spoiler:fake ending]] and the one in the secret level, where after a long and difficult trek dodging sawblades and other industrial dangers in complete darkness you come into a serene, quiet, and well-lit area. Then [[spoiler:you're plunged back into the darkness and the machine guns open fire]].

to:

* HopeSpot: A few. Most notably the [[spoiler:fake ending]] and the one in the secret level, where after a long and difficult trek dodging sawblades and other industrial dangers in complete darkness darkness, you come into a serene, quiet, and well-lit area. Then [[spoiler:you're plunged back into the darkness and the machine guns open fire]].



* NightmarishFactory: The Boy traverses an extensive one near the end of the game. Whatever it produced, it involved a lot of flattening and sawing.

to:

* NightmarishFactory: The Boy boy traverses an extensive one near the end of the game. Whatever it produced, it involved a lot of flattening and sawing.



* NoodleIncident: The kid and his sister are [[spoiler: dead. We find that out in the ending and [[DeadAllAlong title screen]]. But how did they both die and why is the rope ladder on their treehouse broken? Maybe it's best we don't know]].
* NoSidepathsNoExplorationNoFreedom: The game and puzzles are much more rigid than Braid. But secrets are still out there.

to:

* NoodleIncident: The kid and his sister are [[spoiler: dead. We find that out in the ending and [[DeadAllAlong title screen]]. But how did they both die die, and why is the rope ladder on their treehouse broken? Maybe it's best we don't know]].
* NoSidepathsNoExplorationNoFreedom: The game game's linearity and puzzles are much more rigid than Braid.''Braid''s. But secrets are still out there.



* OffscreenStartBonus: At the very start of the game, going in the wrong direction leads to an egg that provides an achievement.

to:

* OffscreenStartBonus: At the very start of the game, going in the wrong direction leads to an egg that provides an achievement.Achievement.



* PuppeteerParasite: Glowing slugs may plop onto your head. They force you to walk or run forward--you can only control your speed, and whether or not you jump. They are sensitive to bright lights, however, and if you run into one, it will sizzle and force you to run in the opposite direction. There are some ceiling-dwelling critters that can reach out and pluck the brain slug from your head, but getting to them is the real challenge. When we first see the slugs in action, it's on another human who's being forced into a pool of water, to drown....

to:

* PuppeteerParasite: Glowing slugs may plop onto your head. They force you to walk or run forward--you can only control your speed, and whether or not you jump. They are sensitive to bright lights, however, and if you run into one, it will sizzle and force you to run in the opposite direction. There are some ceiling-dwelling critters that can reach out and pluck the brain slug from your head, but getting to them is the real challenge. When we first see the slugs in action, it's on another human who's being forced into a pool of water, to drown....drown...



* RecurringBoss: The first third or so of the game features repeat appearances by a [[spoiler:GiantSpider. The first time you see him he's a PuzzleBoss, the next two times he's an AdvancingWallOfDoom, and you finally defeat him in a CurbStompBattle.]]
* RiseToTheChallenge: One part of the game focuses the player to navigate through sections with rising water.
* RoaringRampageOfRevenge: The Protagonist removes three of the Spider's limbs to get past it in their first encounter. It pursues him with [[SuperPersistentPredator absurd]] [[{{Determinator}} persistence]], ultimately [[spoiler: [[DeathByIrony costing the Spider every single one of its other limbs]].]] Special note goes to when it tears through one of the children's camps, [[FoeTossingCharge tossing children out of its way]] in its singleminded pursuit of you.

to:

* RecurringBoss: The first third or so of the game features repeat appearances by a [[spoiler:GiantSpider. The first time you see him he's a PuzzleBoss, the next two times he's an AdvancingWallOfDoom, AdvancingBossOfDoom, and you finally defeat him in a CurbStompBattle.]]
* RiseToTheChallenge: One part of the game focuses forces the player to navigate through sections with rising water.
* RoaringRampageOfRevenge: The Protagonist protagonist removes three of the Spider's spider's limbs to get past it in their first encounter. It pursues him with [[SuperPersistentPredator absurd]] [[{{Determinator}} persistence]], ultimately [[spoiler: [[DeathByIrony costing the Spider every single one of its other limbs]].]] Special note goes to when it tears through one of the children's camps, [[FoeTossingCharge tossing children them out of its way]] in its singleminded single-minded pursuit of you.



* SceneryPorn: Breathtaking black and white worlds, combine with effective use of grainy filters, make for a beautiful experience. [[SceneryGorn However, the scenario paints a very grim, hostile world, where no inhabitant is truly safe. Even your enemies]].

to:

* SceneryPorn: Breathtaking black and white worlds, combine combined with effective use of grainy filters, make for a beautiful experience. [[SceneryGorn However, the scenario paints a very grim, hostile world, where no inhabitant is truly safe. Even your enemies]].



* ShadowDiscretionShot: You are always shown as a silhouette [[ByTheLightsOfTheirEyes with eyes]] . However, this does nothing to ease away the {{squick}}iness and horror of your many, many deaths.

to:

* ShadowDiscretionShot: You are always shown as a silhouette [[ByTheLightsOfTheirEyes with eyes]] .eyes]]. However, this does nothing to ease away the {{squick}}iness and horror of your many, many deaths.



* TrialAndErrorGameplay: In fact, the developer described it as "trial-and-[[TheManyDeathsOfYou death]]" gameplay. Chances are, on your first playthrough, that you'll die quite often while trying to figure out a couple puzzles. The best example of this is the pair of mechanical crushers early on. [[spoiler: To avoid causing the first one to fall on you, you must step on the elevated square underneath it. For the second one, you have to avoid an identical square. There's no indication of the solution, other than dying and trying again.]] It is so easy to die in this game that one of the Xbox achievements for the game is a "no-death run" in which you're allowed to die ''up to five times'' and still get the achievement.

to:

* TrialAndErrorGameplay: In fact, the developer described it as "trial-and-[[TheManyDeathsOfYou death]]" gameplay. Chances are, on your first playthrough, that you'll die quite often while trying to figure out a couple puzzles. The best example of this is the pair of mechanical crushers early on. [[spoiler: To avoid causing the first one to fall on you, you must step on the elevated square underneath it. For the second one, you have to avoid an identical square. There's no indication of the solution, other than dying and trying again.]] It is so easy to die in this game that one of the Xbox achievements Achievements for the game is a "no-death run" in which you're allowed to die ''up to five times'' and still get the achievement.Achievement.



* VideoGameCrueltyPotential: After beating the game the player has the option of replaying any of the chapters. Kind gamers can enjoy their favorite puzzles over and over while helping the boy reach his goal. Sadistic players can see just how many different ways its possible to kill the poor kid...

to:

* VideoGameCrueltyPotential: After beating the game the player has the option of replaying any of the chapters. Kind gamers can enjoy their favorite puzzles over and over while helping the boy reach his goal. Sadistic players can see just how many different ways its it's possible to kill the poor kid...
20th Apr '17 8:21:25 AM Kuruni
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Playdead later released a SpiritualSuccessor called ''{{Videogame/INSIDE}}'' in June of 2016. It's much the same of Limbo--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.

to:

Playdead later released a SpiritualSuccessor called ''{{Videogame/INSIDE}}'' ''Videogame/{{INSIDE}}'' in June of 2016. It's much the same of Limbo--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.



* AlasPoorVillain[=/=]AndIMustScream: [[spoiler:The spider ultimately meets its fate as a tool that the boy uses to advance. In the state of its demise, it was virtually helpless, as all of its legs were ripped off.]]

to:

* AlasPoorVillain[=/=]AndIMustScream: AlasPoorVillain: [[spoiler:The spider ultimately meets its fate as a tool that the boy uses to advance. In the state of its demise, it was virtually helpless, as all of its legs were ripped off.]]



* BookEnds: [[spoiler: The scene you see in the main menu is in the same location as the last scene in the ending. [[FridgeHorror And there are flies buzzing around two spots on the ground...]]]]

to:

* BookEnds: BookEnds:
**
[[spoiler: The scene you see in the main menu is in the same location as the last scene in the ending. [[FridgeHorror And there are flies buzzing around two spots on the ground...]]]]



* ChildrenAreInnocent: Averted to horrifying effect.

to:

* %%* ChildrenAreInnocent: Averted to horrifying effect.



** When you're "infected" by the brain slugs, you're forced to walk in a certain direction against your will. You only have the option to slow yourself down. This becomes a problem when you run into various perils such as deep pools, sawblades, spikes...



* GiantSpider: The boss in the forest level.

to:

* GiantSpider: The boss in the forest level.level is a very large spider.



* InfantImmortality: Averted. [[UpToEleven Big time.]]



* KillTheCutie: You will die. A lot.

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* %%* KillTheCutie: You will die. A lot.



* TheManyDeathsOfYou: So many.

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* %%* TheManyDeathsOfYou: So many.



* MinecartMadness: A short section of the game.

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* %%* MinecartMadness: A short section of the game.



* PersonalSpaceInvader: The brain slugs.
* PostProcessingVideoEffects: Film grain.

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* %%* PersonalSpaceInvader: The brain slugs.
* %%* PostProcessingVideoEffects: Film grain.



* PuzzleBoss: [[spoiler: [[GiantSpider A big spider]].]]

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* %%* PuzzleBoss: [[spoiler: [[GiantSpider A big spider]].]]
20th Apr '17 2:11:31 AM Koveras
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Playdead later released a SpiritualSuccessor called ''{{Videogame/INSIDE}}'' in June of 2016. It's much the same of Limbo- a young boy explores a dangerous and hostile world, but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.

to:

Playdead later released a SpiritualSuccessor called ''{{Videogame/INSIDE}}'' in June of 2016. It's much the same of Limbo- Limbo--[[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/17169-Get-Indie-Games-Away-From-the-Idea-of-a-Small-Child-in-a-Scary-W a young boy explores a dangerous and hostile world, world]], but the setting this time is an incomprehensibly large facility of some kind, and it uses a more realistic art style rather than the silhouette style of ''Limbo''.
20th Mar '17 8:36:01 PM Malady
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Added DiffLines:

* OneWordTitle: The title is ''Limbo'', perhaps for the possibility that [[spoiler:the protagonist and his sister are dead]].
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