History VideoGame / LegendOfGrimrock

18th Mar '17 5:15:13 AM Polokun
Is there an issue? Send a Message


* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies. A rather humorous consequence of this is getting an enemy parked on the other side of a door or gate, raise it, immediately pound it with an attack by your entire party and then close the gate before they get a chance to fight back.

to:

* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies. A rather humorous consequence of this is getting an enemy parked on the other side of a door or gate, raise it, immediately pound it with an attack by your entire party and then close the gate before they get a chance to fight back. You can even rest between killing enemies while doing this, basically forcing the monsters to just sit there and watch the prisoners fall asleep right in the middle of combat.
18th Mar '17 5:04:41 AM Polokun
Is there an issue? Send a Message


* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs. The manual explains further that this is because the King who sentences prisoners to Mt.Grimrock believes they would have no choice but to work together this way.

to:

* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs. The manual explains further that this is because the King who sentences prisoners to Mt.Mount Grimrock believes they would have no choice but to work together this way.
18th Mar '17 5:04:22 AM Polokun
Is there an issue? Send a Message


* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs.

to:

* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs. The manual explains further that this is because the King who sentences prisoners to Mt.Grimrock believes they would have no choice but to work together this way.
18th Mar '17 5:02:41 AM Polokun
Is there an issue? Send a Message

Added DiffLines:

* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs.
18th Mar '17 3:32:05 AM Polokun
Is there an issue? Send a Message


* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies.

to:

* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies. A rather humorous consequence of this is getting an enemy parked on the other side of a door or gate, raise it, immediately pound it with an attack by your entire party and then close the gate before they get a chance to fight back.
8th Jan '17 1:56:07 PM DustSnitch
Is there an issue? Send a Message


* {{Badass}}: There are notes scattered around by one Toorum, who basically solo'd the entire dungeon. The dungeon which you are currently having difficulty with a party of four. [[spoiler:Toorum]] is also a {{Secret Character}} if you manage to unlock him, and his stats truly are {{Badass}}.
27th Sep '16 2:29:35 PM pi4t
Is there an issue? Send a Message


* FriendlyFireproof: Averted; while you can't directly hit yourself, casting a spell while facing a wall or actions like [[TooDumbToLive throwing a dagger through a portal which sends it back]] will hurt your own party members.

to:

* FriendlyFireproof: Averted; while you can't directly hit yourself, casting a spell while facing a wall or actions like [[TooDumbToLive throwing a dagger through a portal which sends it back]] will hurt your own party members. It's also possible to outrun your own projectile spells (fireball, etc), and thus get hit by them.
8th Sep '16 12:33:38 PM GordonSoleil
Is there an issue? Send a Message

Added DiffLines:

** [[AvertedTrope Averted]] in the sequel: the entire party gains experience whenever anyone kills monsters.
22nd Aug '16 9:07:37 AM Potman
Is there an issue? Send a Message

Added DiffLines:

* NoBodyLeftBehind: Enemies disappear in a flash of sparks.
12th Jun '16 12:06:42 PM chungy
Is there an issue? Send a Message

Added DiffLines:

* ArtifactTitle: The sequel. While the original game is named after its location in the dungeons of Mount Grimrock, the sequel takes place in an entirely different setting, the Isle of Nex.
This list shows the last 10 events of 63. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.LegendOfGrimrock