History VideoGame / LegendOfGrimrock

10th Jul '17 5:06:12 AM m4n3ctr1c
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* DegradedBoss: The sequel's first bosses, the Viper Roots, make several more appearances past Shipwreck Beach.


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* ItsPersonal: Some time after beating the Ratling Boss in the sewers, players can enter the Hamlet of Stormbreach to find it crawling with Ratlings and a Boss. [[spoiler:When killed, he drops a letter from the Island Master inviting him to the island to [[AvengingTheVillain deal with the people who killed his twin brother]].]]


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* WeightAndSwitch: One recurring trap is an important item weighing down a pedestal in an alcove, which opens walls filled with enemies when released. Placing something unneeded in the alcove before taking the item can keep them from opening.
6th Jul '17 6:13:46 AM m4n3ctr1c
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* BubblegloopSwamp: Keelbreach Bog in the sequel.



* MeaningfulName: The Wormbound family, who acted as ambassadors for dragons. It gains a second meaning for [[AnimateDead the members you meet]].



* NoExperiencePointsForMedic: Characters who don't damage the enemies you kill will quickly fall behind in experience, which is especially a problem for your back row characters early on. Equipping them with spears is a good idea, allowing them to attack and be useful until ranged weapons and spells become available.
** [[AvertedTrope Averted]] in the sequel: the entire party gains experience whenever anyone kills monsters.



* NoExperiencePointsForMedic: Characters who don't damage the enemies you kill will quickly fall behind in experience, which is especially a problem for your back row characters early on. Equipping them with spears is a good idea, allowing them to attack and be useful until ranged weapons and spells become available.
** [[AvertedTrope Averted]] in the sequel: the entire party gains experience whenever anyone kills monsters.
18th Mar '17 5:15:13 AM Polokun
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* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies. A rather humorous consequence of this is getting an enemy parked on the other side of a door or gate, raise it, immediately pound it with an attack by your entire party and then close the gate before they get a chance to fight back.

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* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies. A rather humorous consequence of this is getting an enemy parked on the other side of a door or gate, raise it, immediately pound it with an attack by your entire party and then close the gate before they get a chance to fight back. You can even rest between killing enemies while doing this, basically forcing the monsters to just sit there and watch the prisoners fall asleep right in the middle of combat.
18th Mar '17 5:04:41 AM Polokun
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* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs. The manual explains further that this is because the King who sentences prisoners to Mt.Grimrock believes they would have no choice but to work together this way.

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* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs. The manual explains further that this is because the King who sentences prisoners to Mt.Mount Grimrock believes they would have no choice but to work together this way.
18th Mar '17 5:04:22 AM Polokun
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* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs.

to:

* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs. The manual explains further that this is because the King who sentences prisoners to Mt.Grimrock believes they would have no choice but to work together this way.
18th Mar '17 5:02:41 AM Polokun
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* ChainedHeat: Why are the four prisoners walking in such a tight 2x2 formation in the first place? As the manual states and the intro shows you, the four are ''literally'' shackled together at the legs.
18th Mar '17 3:32:05 AM Polokun
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* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies.

to:

* HitAndRunTactics: By design the most effective combat strategy in the game, provided you have the space to do so and don't get surrounded by enemies. A rather humorous consequence of this is getting an enemy parked on the other side of a door or gate, raise it, immediately pound it with an attack by your entire party and then close the gate before they get a chance to fight back.
8th Jan '17 1:56:07 PM DustSnitch
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* {{Badass}}: There are notes scattered around by one Toorum, who basically solo'd the entire dungeon. The dungeon which you are currently having difficulty with a party of four. [[spoiler:Toorum]] is also a {{Secret Character}} if you manage to unlock him, and his stats truly are {{Badass}}.
27th Sep '16 2:29:35 PM pi4t
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* FriendlyFireproof: Averted; while you can't directly hit yourself, casting a spell while facing a wall or actions like [[TooDumbToLive throwing a dagger through a portal which sends it back]] will hurt your own party members.

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* FriendlyFireproof: Averted; while you can't directly hit yourself, casting a spell while facing a wall or actions like [[TooDumbToLive throwing a dagger through a portal which sends it back]] will hurt your own party members. It's also possible to outrun your own projectile spells (fireball, etc), and thus get hit by them.
8th Sep '16 12:33:38 PM GordonSoleil
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** [[AvertedTrope Averted]] in the sequel: the entire party gains experience whenever anyone kills monsters.
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