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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: Unlike the other guilds in the base game[[note]]not counting the Bard's College[[/note]], the Explorer's Guild is the only faction that doesn't exist at the start of the game[[note]]unless the player uses a specific game start, that is[[/note]], so rather than joining the guild and working your way up to the position of leader, you start as the leader and recruit other members.
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*** Progressing through the quest requires several time to sleep a bit in the guards' dormitory, which each times displays a notification you slept for two hours. According to the actual ingame internal clock, no time skip happens at all.

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** If you have a follower during ''A Night at the Museum'', they'll somehow follow the Dragonborn inside the nightmare sequence.

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** ''A Night at the Museum'':
***
If you have a follower during ''A Night at the Museum'', quest, they'll somehow follow the Dragonborn inside the nightmare sequence.sequence.
*** In the quest's second stage, the armor mannequins from the armory come to life and some of them leave the armory. They always wear the same armors, regardless of what is actually displayed in the armory. It even happens if the Dragonborn didn't display a single armor piece.
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** Auryen tells he'll let you manage the Hall of Secrets as you want, doesn't want to know what you'll do with, and will never enter it. In the actual game, the events when he seeks you through the whole museum to starts conversation and give a new artifact also trigger when the Dragonborn is in said room he's supposed to consider off-limit.
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Got so focus on writing a justification for deleting a whole entry that I forgot to actually delete the entry


** Getting the EasterEgg item Ice's Stalhrim Spoon of Assassination requires to complete a puzzle which opens its hiding place, which then allows to pick it up. The item only spawns if the puzzle is properly completed, which makes harder to obtain it through unlegit means (e.g. noclipping through its hiding place).
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That's actually not true. Ice's Stalhrim Spoon of Assassination spawns at game's start and can be picked up thanks to the noclip mode all along, but can be hard to notice while noclipping due to being embedded in a tile unless the puzzle is properly completed (noclipping through full walls, floor, or out-of-bounds causes graphical weirdness which impair graphics display)
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Added Permanently Missable Content example from a new supported third-party mod.

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** The signed books from ''Autographs (ok Skyrim)'' can't be obtained if the author dies before the Dragonborn could ask to sign their book.
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** The optional plug-in ''[[https://www.nexusmods.com/skyrimspecialedition/mods/38529 Legacy of the Dragonborn - The Curator's Companion]]'' adds symbols to immediately tell if an item can be displayed when looking at them (both in and out of the inventory).

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** The optional plug-in ''[[https://www.nexusmods.com/skyrimspecialedition/mods/38529 Legacy of the Dragonborn - The Curator's Companion]]'' adds symbols to immediately tell if an item can be displayed or already is when looking at them (both in and out of the inventory).

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Not enough context (ZCE)


* AntiFrustrationFeatures: A significant number of the items displayed are ones you either have to give to an NPC as part of a quest, or are powerful weapons[=/=]armor you might want to use[[note]]it's probably easier to name weapons[=/=]armor in the base game or other mods that ''don[='=]t'' have displays for them[[/note]], so you can craft replicas of those items that the displays will accept[[note]]replicas of unique weapons and armor can be used as weapons[=/=]armor, but won't have any enchantments[[/note]].

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
A significant number of the items displayed are ones you either have to give to an NPC as part of a quest, or are powerful weapons[=/=]armor you might want to use[[note]]it's probably easier to name weapons[=/=]armor in the base game or other mods that ''don[='=]t'' have displays for them[[/note]], so you can craft replicas of those items that the displays will accept[[note]]replicas of unique weapons and armor can be used as weapons[=/=]armor, but won't have any enchantments[[/note]].



** The optional plug-in ''[[https://www.nexusmods.com/skyrimspecialedition/mods/38529 Legacy of the Dragonborn - The Curator's Companion]]'' adds symbols to immediately tell if an item can be displayed when looking at them (both in and out of the inventory).



* SequelHook: "O", the person who hired [[spoiler: Argus and Ezra]] is still a mystery after the events of "Shattered Legacy".

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* SequelHook: SequelHook:
**
"O", the person who hired [[spoiler: Argus and Ezra]] is still a mystery after the events of "Shattered Legacy".



** In general, V5 added quite a few of these.

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** %%** In general, V5 added quite a few of these.



* ShoutOut: At one point, the Gallery will become haunted, with the mannequins coming to life, and the player will have to join a Priest of Arkay overnight to attempt to get rid of the ghost. Take a wild guess [[Film/NightAtTheMuseum what movie]] the quest shares a name with.

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* ShoutOut: ShoutOut:
**
At one point, the Gallery will become haunted, with the mannequins coming to life, and the player will have to join a Priest of Arkay overnight to attempt to get rid of the ghost. Take a wild guess [[Film/NightAtTheMuseum what movie]] the quest shares a name with.



*** On the topic of references to Shounen series, the mod "Skyrim Unique Treasures" adds an "[[Manga/{{Bleach}} Ichigo Kurosaki Sword]]".

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*** On the topic of references to Shounen series, the ** The mod "Skyrim Unique Treasures" adds an "[[Manga/{{Bleach}} Ichigo Kurosaki Sword]]".



* TokenGoodTeammate: [[spoiler: Bryon, given that Argus and Ezra turn out to be villains, and we never meet Ulgarg]].

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* TokenGoodTeammate: [[spoiler: Bryon, Byron, given that Argus and Ezra turn out to be villains, and we never meet Ulgarg]].



* VersionExclusiveContent: The [=LE=] version of the mod has the famous "Moonpath to Elsweyr" integrated by default; the [=SE=] version, on the other hand, does not, but does incorporate items found in the mod via a different quest, and if one does install the [=SE=] version of "Moonpath", then the mod itself will incorporate it without need of the patch[[note]]the reason the [=SE=] version doesn't have ''Moonpath'' installed by default, in case you're curious, is that the SE version has several changes from the [=LE=] version, rather than just being a direct port[[/note]].
** On the flip side, the LE version ended production years ago with all new content & revisions limited to the SE version. The staff have blatantly said they will no longer work on the LE version to keep it up to date with SE's content.

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* VersionExclusiveContent: The [=LE=] version of the mod has the famous "Moonpath to Elsweyr" integrated by default; the [=SE=] version, on the other hand, does not, but does incorporate items found in the mod via a different quest, and if one does install the [=SE=] version of "Moonpath", then the mod itself will incorporate it without need of the patch[[note]]the reason the [=SE=] version doesn't have ''Moonpath'' installed by default, in case you're curious, is that the SE version has several changes from the [=LE=] version, rather than just being a direct port[[/note]].
** On the flip side, the
port[[/note]]. Tthe LE version ended production years ago with all new content & and revisions limited to the SE version. The staff have blatantly said they will no longer work on the LE version to keep it up to date with SE's content.

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* OrphanedEtymology: During the Vanilla Thieves Guild quest when the Dragonborn breaks in Cacelmo's office to find a Falmer's lexicon, the mod adds a museum display featuring the stele with Falmer script. The display notification says "Falmer Rosetta Stone", which refers a real life historical artifact (itself named after [[https://en.wikipedia.org/wiki/Rosetta a real life Egyptian place]]) in a fictional fantasy setting.

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* OrphanedEtymology: OrphanedEtymology:
**
During the Vanilla Thieves Guild quest when the Dragonborn breaks in Cacelmo's office to find a Falmer's lexicon, the mod adds a museum display featuring the stele with Falmer script. The display notification says "Falmer Rosetta Stone", which refers a real life historical artifact (itself named after [[https://en.wikipedia.org/wiki/Rosetta a real life Egyptian place]]) in a fictional fantasy setting.setting.
** The padparadscha (a gem added by the mod) is a real life gem (an orange-pinkish variant of sapphire) which name comes from the Sinhalese language. There's no FantasyCounterpartCulture of Sri Lanka in ''The Elder Scrolls''.
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* AwesomeButImpractical: The unique warhammer ''Stendarr's Hammer'' (automatically obtained once the Museum displays at least 350 items) is this if you don't own the ''Stendarr's Hammer'' Creation Club content. The ''Legacy'' version of the weapon inflicts almost twice more damage than a ''Dragonbone Warhammer''[[note]]the most powerful non-unique warhammer in the unmodded game[[/note]] and weight ''1000 lbs''. This is ''way higher'' than the starting carry weight capacity (300), and increasing it enough to be eventually able to carry the weapon is still highly unlikely, even with min-maxing enchanted crafting[[note]]To compair, Stendarr's Hammer replica's stats inflicts as much damage as a Glass Warhammer (higher range mid-tier quality gear) while weighting as much as an Iron Warhammer (lowest tier weapon)[[/note]]. The CC variant of the weapon (supported by the mod) is this to a lesser extent, as it has as much damage as the aforementioned Dragonbone Warhammer and weights 100 lbs, which is still much heavier than any other weapon but definitively more manageable.

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** Getting the EasterEgg item Ice's Stalhrim Spoon of Assassination requires to complete a puzzle which opens its hiding place, which then allows to pick it up. The item only spawns if the puzzle is properly completed, which makes harder to obtain it through unlegit means (e.g. noclipping through its hiding place).



* GuideDangIt: Finding Ice's Stalhrim Spoon of Assassination falls into this in ''V5'', given that unlike in the previous versions, there's a puzzle you have to complete.

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* GuideDangIt: Finding Ice's Stalhrim Spoon of Assassination falls into this in ''V5'', given that unlike in the previous versions, there's a puzzle you have to complete. The mod's wiki (which normally explains how to find the various collectibles) tells to not spoil how to get this one.

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Cut an entry from Gameplay And Story Segregation. This actually makes sense in context, those items only appear on display when the Dragonborn is visiting an alternate version of the museum while having a nightmare.


** ''Night at the Museum'' has the museum haunted by the building's former owner ghost, who trashes the place. This is translated ingame as the museum's main cell being replaced by an unique cell (specific to the quest) were some displays are empty and the pieces are cluttered through the room. There's a single, static, version of this area, and the mess may feature items you didn't discover yet. For some reason, the ''Night at the Museum'' version of the museum features the displays for the Ancient Tongues weapons and Visage armor set fully completed, despite the items being all earned during ''Shattered Legacy'', a quest which ''prerequisites'' are very unlikely to be even met by the time you trigger ''Night at the Museum''[[note]]Both quests have the number of items displayed in the museum as prerequisite (300 for ''Night at the Museum'', 550 and a scripted encounter on the Skyrim worldspace for ''Shattered Legacy'')[[/note]].

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** ''Night at the Museum'' has the museum haunted by the building's former owner ghost, who trashes the place. This is translated ingame as the museum's main cell being replaced by an unique cell (specific to the quest) were some displays are empty and the pieces are cluttered through the room. There's a single, static, version of this area, and the mess may feature items If you didn't discover yet. For some reason, the ''Night at the Museum'' version of the museum features the displays for the Ancient Tongues weapons and Visage armor set fully completed, despite the items being all earned have a follower during ''Shattered Legacy'', a quest which ''prerequisites'' are very unlikely to be even met by the time you trigger ''Night at the Museum''[[note]]Both quests have the number of items displayed in the museum as prerequisite (300 for ''Night ''A Night at the Museum'', 550 they'll somehow follow the Dragonborn inside the nightmare sequence.
** In ''Shadows of One's Past'', the assets for the chests of stolen relics look like open chest with actual relics from the mod apparent inside them,
and a scripted encounter on this appearance is static regardless of what was actually exposed in the Skyrim worldspace for ''Shattered Legacy'')[[/note]].museum when the burglary happened.

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* DevelopersForesight: A few of the items that can be displayed have untargeted quests that can be triggered by reading notes Auryen has written on them[[note]]the reason for them not being targeted is that the items can also be added by other mods or creations; in cases where a creation or mod has a different version of an item, the item in ''Legacy'' is either replaced or locked off entirely[[/note]]. However, it's possible for the player to find the items ''before'' reading said notes, so if they do so, the player's Journal will automatically mark the quest as complete with a different note.

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* DevelopersForesight: DevelopersForesight:
**
A few of the items that can be displayed have untargeted quests that can be triggered by reading notes Auryen has written on them[[note]]the reason for them not being targeted is that the items can also be added by other mods or creations; in cases where a creation or mod has a different version of an item, the item in ''Legacy'' is either replaced or locked off entirely[[/note]]. However, it's possible for the player to find the items ''before'' reading said notes, so if they do so, the player's Journal will automatically mark the quest as complete with a different note.



* SavedForTheSequel: As of V5, Umbra has become this - originally, it was found in an unmarked location in The Reach, but it's since been removed, and set aside for Act 2 of ''Odyssey''[[note]]the Creation Club version of Umbra is separate, although it can be displayed if one uses a patch[[/note]].

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* SavedForTheSequel: As of V5, Umbra has become this - originally, it was found in an unmarked location in The Reach, but it's since been removed, and set aside for Act 2 of ''Odyssey''[[note]]the Creation Club version of Umbra is separate, although it can be displayed if one uses a patch[[/note]]. Relatedly, the distinct versions of Umbra added by ''Immersive Weapons'' and ''The Gray Cowl of Nocturnal SE''[[note]]Two unrelated third-party mods supported by ''Legacy of the Dragonborn''[[/note]] are respectively renamed "Umbra (Forgery)" and "False Umbra" to keep consistency (and avoid making them redundant with each other).
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** ''Night at the Museum'' has the museum haunted by the building's former owner ghost, who trashes the place. This is translated ingame as the museum's main cell being replaced by an unique cell (specific to the quest) were some displays are empty and the pieces are cluttered through the room. There's a single, static, version of this area, and the mess may feature items you didn't discover yet. For some reason, the ''Night at the Museum' version of the museum features the displays for the Ancient Tongues weapons and Visage armor set fully completed, despite the items being all earned during ''Shattered Legacy'', a quest which ''prerequisites'' are very unlikely to be even met by the time you trigger ''Night at the Museum''[[note]]Both quests have the number of items displayed in the museum as prerequisite (300 for ''Night at the Museum'', 550 and a scripted encounter on the Skyrim worldspace for ''Shattered Legacy''[[/note]].

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** ''Night at the Museum'' has the museum haunted by the building's former owner ghost, who trashes the place. This is translated ingame as the museum's main cell being replaced by an unique cell (specific to the quest) were some displays are empty and the pieces are cluttered through the room. There's a single, static, version of this area, and the mess may feature items you didn't discover yet. For some reason, the ''Night at the Museum' Museum'' version of the museum features the displays for the Ancient Tongues weapons and Visage armor set fully completed, despite the items being all earned during ''Shattered Legacy'', a quest which ''prerequisites'' are very unlikely to be even met by the time you trigger ''Night at the Museum''[[note]]Both quests have the number of items displayed in the museum as prerequisite (300 for ''Night at the Museum'', 550 and a scripted encounter on the Skyrim worldspace for ''Shattered Legacy''[[/note]].Legacy'')[[/note]].

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* GameplayAndStorySegregation: While there's no hard requirement that one become Dragonborn in order to visit the museum, it's ''recommended'' that the player put off talking to Auyren[[note]]having the museum marked on your map and being able to fast travel to it is fine[[/note]] until they've been named Dragonborn as part of the main quest [[note]]or at the very least, completed "Dragon Rising", where the player learns that they are Dragonborn[[/note]], since Auryen will refer to you as Dragonborn regardless of if you've been named as such, but being named Dragonborn also opens up a fair number of the mod's quests. Similarly, the mod also recommends against using mods that allow you to play as a non-Dragonborn (i.e., ''Skyrim Unbound'') for similar reasons. However, this is only really the case if one wishes to start the game normally - if one uses the "Guild Master" alternate start option, however, they'll be given a quest that will take them to the locations that one would visit through the game's main quest up until the start of ''Dragon Rising'', which leads to them discovering that they are Dragonborn.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
While there's no hard requirement that one become Dragonborn in order to visit the museum, it's ''recommended'' that the player put off talking to Auyren[[note]]having the museum marked on your map and being able to fast travel to it is fine[[/note]] until they've been named Dragonborn as part of the main quest [[note]]or at the very least, completed "Dragon Rising", where the player learns that they are Dragonborn[[/note]], since Auryen will refer to you as Dragonborn regardless of if you've been named as such, but being named Dragonborn also opens up a fair number of the mod's quests. Similarly, the mod also recommends against using mods that allow you to play as a non-Dragonborn (i.e., ''Skyrim Unbound'') for similar reasons. However, this is only really the case if one wishes to start the game normally - if one uses the "Guild Master" alternate start option, however, they'll be given a quest that will take them to the locations that one would visit through the game's main quest up until the start of ''Dragon Rising'', which leads to them discovering that they are Dragonborn.


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** ''Night at the Museum'' has the museum haunted by the building's former owner ghost, who trashes the place. This is translated ingame as the museum's main cell being replaced by an unique cell (specific to the quest) were some displays are empty and the pieces are cluttered through the room. There's a single, static, version of this area, and the mess may feature items you didn't discover yet. For some reason, the ''Night at the Museum' version of the museum features the displays for the Ancient Tongues weapons and Visage armor set fully completed, despite the items being all earned during ''Shattered Legacy'', a quest which ''prerequisites'' are very unlikely to be even met by the time you trigger ''Night at the Museum''[[note]]Both quests have the number of items displayed in the museum as prerequisite (300 for ''Night at the Museum'', 550 and a scripted encounter on the Skyrim worldspace for ''Shattered Legacy''[[/note]].

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* MuseumOfTheStrangeAndUnusual: Downplayed, as the museum has several things that are not particularly "unusual" along with several things that ARE. It actually has a special section for odd stuff; the "Hall of Oddities".

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* MuseumOfTheStrangeAndUnusual: Downplayed, as the museum has several things that are not particularly "unusual" along with several things that ARE. It actually has a special section for odd stuff; stuff: the "Hall of Oddities".



* PreviousPlayerCharacterCameo: In ''Moon and Star'', the wanted fugitive you're after is eventually revealed to be [[spoiler: the Nerevarine]], who's returned to Tamriel to hunt down another Numidium. You can even [[spoiler: ''kill him'', although doing so will cause Azura to curse you and inflict a massive health debuff next time you go to sleep]].


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** The Harbinger's Axe (requires the ''Royal Armory'' mod) lies in an unpickable display case in Kodlak Whitemane's bedroom in Jorrvaskr. The only way to obtain the key is to pickpocket him, which becomes impossible once he suffers from a story-related death once you progress far enough in the Vanilla Companions' questline (the game prevents Kodlak's corpse to be searched).
* PreviousPlayerCharacterCameo: In ''Moon and Star'', the wanted fugitive you're after is eventually revealed to be [[spoiler: the Nerevarine]], who's returned to Tamriel to hunt down another Numidium. You can even [[spoiler: ''kill him'', although doing so will cause Azura to curse you and inflict a massive health debuff next time you go to sleep]].
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** If you play without the ''Saints & Seducers'' DLC, the Sword of Jyggalag spawns in Pelagius Mind, a place which can only be accessed once (during Sheoggarath Daedric quest).
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* OrphanedEtymology: During the Vanilla Thieves Guild quest when the Dragonborn breaks in Cacelmo's office to find a Falmer's lexicon, the mod adds a museum display featuring the stele with Falmer script. The display notification says "Falmer Rosetta Stone", which refers a real life historical artifact (itself named after [[https://en.wikipedia.org/wiki/Rosetta a real life Egyptian place]]) in a fictional fantasy setting.
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* CreatorCameo: There are a number of useful archaeologist's tools scattered around Skyrim named after members of the mod's development team, usually associated with their member's role in the team (ex. Sir Jesto's Patchwork Cloak, named after Sir Jesto who manages the mod's patch hub). For the most part these items can be obtained [[SelfDeprecation from their previous owners' corpses.]]
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Deleting Five Man Band ZCE due to cleanup requirement.


* FiveManBand: If you opt to use the Guild Master Alternate Start, the Explorer's Guild fills this role, with the player acting as a SixthRanger; however, if you start the game normally and recruit the Explorer's Guild, the player instead shares the role of TheLeader with Auyren.
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* MuseumOfTheStrangeAndUnusual: Downplayed, as the museum has several things that are not particularly "unusual" along with several things that ARE. It actually has a special section for odd stuff; the "Hall of Oddities".

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The main ''Legacy'' mod is currently on its 20th version - the 5th for [=SE=] - and the team has begun development on a sequel mod, ''Odyssey of the Dragonborn''. The mod can be found [[https://www.nexusmods.com/skyrim/mods/52248 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/11802 here]] ([=SE=]). The mod is available for the Xbox One, but not on the Playstation 4 or 5 (due to Sony banning mods) or the Nintendo Switch (due to no support for mods). As for patches that add compatibility with other mods, they can be found [[https://www.nexusmods.com/skyrim/mods/72921 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/30980 here]] ([=SE=]). The author of the mod has stated that the current [=LE=] version is likely the last one that will be released, although he has not ruled out later updates or a backport of the [=SE=] version of V5[[note]]the reason for this is because [=SE=] has a more powerful engine for developers; additionally, he's stated if V5 does get backported, it'll be a case of "use at your own risk"[[/note]], but it's confirmed ''Odyssey'' will not receive the same treatment. Similar to how previous updates between versions of ''Legacy'' would require an entirely new save file[[note]]it was okay to change between, oh say, version 4.5 to 4.51 on the same save; however, changing from version 4 to version 5 would require a completely new save[[/note]], ''Odyssey'' will also require a new game, although players will not have to start over every time a new installment of ''Odyssey'' is released.

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The main ''Legacy'' mod is currently on its 20th version - the 5th for [=SE=] - and the team has begun development on a sequel mod, ''Odyssey of the Dragonborn''. The mod can be found [[https://www.nexusmods.com/skyrim/mods/52248 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/11802 here]] ([=SE=]). The mod is available for the Xbox One, but not on the Playstation 4 or 5 (due to Sony banning mods) or the Nintendo Switch (due to no support for mods). As for patches that add compatibility with other mods, they can be found [[https://www.nexusmods.com/skyrim/mods/72921 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/30980 here]] ([=SE=]). The author of the mod has stated that the current [=LE=] version is likely the last one that will be released, although he has not ruled out later updates or a backport of the [=SE=] version of V5[[note]]the reason for this is because [=SE=] has a more powerful engine for developers; additionally, he's stated if V5 does get backported, it'll be a case of "use at your own risk"[[/note]], but and it's confirmed ''Odyssey'' will not receive the same treatment.treatment[[note]]the reason for this is, in addition to the Creation Kit's limits for [=LE=] not allowing ''Odyssey'', the author dislikes taking care of more than one version of a mod[[/note]]. Similar to how previous updates between versions of ''Legacy'' would require an entirely new save file[[note]]it was okay to change between, oh say, version 4.5 to 4.51 on the same save; however, changing from version 4 to version 5 would require a completely new save[[/note]], ''Odyssey'' will also require a new game, although the devs are attempting to make it so that players will not have to start over every time a new installment of ''Odyssey'' is released.
released[[note]]the way they intend to do this is to use Dummy Plugins that will be present, and can be replaced with the actual plugin for each installment when it's released[[/note]].



* CanonDiscontinuity: The "Bad Ending" of Act 3 of ''Vigilant'' is treated as such, given that [[spoiler: said ending has the player "die" in a fire - while the player's game isn't ended, they are technically a different character from then on out[[note]]specifically, the player is given the choice of accepting Molag Bal's help to escape or dying as a martyr; neither option will impact how much karma you have, but choosing the former will allow you to go to Coldharbor as your current character, while the latter will have your character "die", and you'll pick up as a new character - vanilla ''Skyrim'' doesn't notice, but ''Vigilant'' will take this into account[[/note]]]]. Regardless of which outcome they pursue, the museum will display the good ending of the act.
* CashGate: Deepholme requires 10,000 septims to complete, and since it's supposed to be kept off the books, the player has to provide it themselves. And of course, there's also the fact that in order to display the Thane weapons, the player needs to purchase the houses in four[[note]]Solitude, Windhelm, Markarth, and Riften[[/note]] of the nine holds[[note]]Dawnstar, Falkreath, Morthal, and Winterhold only require the player to do a favor for the Jarl of each hold, then help some of the citizens; and the player becomes Thane of Whiterun throughout the game's story regardless of if they purchase Breezehome[[/note]].

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* CanonDiscontinuity: The "Bad Ending" of Act 3 of ''Vigilant'' is treated as such, given that [[spoiler: said ending has the player "die" in a fire - while the player's game isn't ended, they are technically a different character from then on out[[note]]specifically, the player is given the choice of accepting Molag Bal's help to escape or dying as a martyr; martyr in the burning mansion; neither option will impact how much karma you have, but choosing the former will allow you to go to Coldharbor as your current character, while the latter will have your character "die", and you'll pick up as a new character - vanilla ''Skyrim'' doesn't notice, but ''Vigilant'' will take this into account[[/note]]]]. Regardless of which outcome they pursue, the museum will display the good ending of the act.
* CashGate: Deepholme requires 10,000 septims to complete, and since it's supposed to be kept off the books, the player has to provide it themselves. And of course, there's also the fact that in order to display the Thane weapons, the player needs to purchase the houses in four[[note]]Solitude, Windhelm, Markarth, and Riften[[/note]] of the nine holds[[note]]Dawnstar, Falkreath, Morthal, and Winterhold only require the player to do a favor for the Jarl of each hold, then help some of the citizens; and the player becomes Thane of Whiterun throughout the game's story regardless of if they purchase Breezehome[[/note]].Breezehome[[/note]] - and if the player has the mod that adds displays for the player homes (which also includes the ''Hearthfire'' homesteads), they need to buy the houses as well.



* DecapitationPresentation: Averted by the "Trophy Heads" addon for the mod - you'd ''think'' a mod with that name would involve this, but instead, you're collecting heads that were already decapitated and preserved[[note]]not all races are represented - Bretons, Imperials, Falmer, Dwemer, and non-Thalmor Altmer don't have heads[[/note]]. Somewhat played straight in the base game with the Dark Brotherhood questline, since the 15 targets Nazir gives the player ([[MyFriendsAndZoidberg and Victoria Vici]]) all have skulls the player can collect and display[[note]]you're not required to decapitate them; you only have to kill them and loot it off their body[[/note]].

to:

* DecapitationPresentation: Averted by the "Trophy Heads" addon for the mod - you'd ''think'' a mod with that name would involve this, but instead, you're collecting heads that were already decapitated and preserved[[note]]not all races are represented - Bretons, Imperials, Falmer, Dwemer, and non-Thalmor Altmer don't have heads[[/note]]. Somewhat played straight in the base game with the Dark Brotherhood questline, since the 15 targets Nazir gives the player ([[MyFriendsAndZoidberg and Victoria Vici]]) all have skulls the player can collect and display[[note]]you're not required to decapitate them; you only have to kill them and loot it off their body[[/note]].body, although there is a mod that will remove their head if you take it from their inventory[[/note]].



** If one has the Tools of Kagrenac Mod installed and gets one of the Sixth House Bell Hammers, Auryen will still require the player to obtain the one at the specific location[[note]]the reason for this is that the dev team intends for the player to start the mod as early as possible[[/note]]].



** ''Odyssey'' plans to have the player require help from a Daedric prince at one point in the questline; which prince in question can depend on what choices the player made outside of the mod.



** Completing "The Trial of Trinimac" before building any of the Explorer Society Outposts will make them off-limits.

to:

** Completing the first half of "The Trial of Trinimac" before building any of the Explorer Society Outposts will make them off-limits.
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Up To Eleven is a defunct trope


* CoolSword: The base game already had a fair number of these, but the mod takes this trope UpToEleven, not only bringing back swords from previous entries, but also adding new weapons. A few notable examples are the aforementioned Sword of Ancient Tongues, as well as Auyren's own sword (currently unobtainable), Aedrastorn.

to:

* CoolSword: The base game already had a fair number of these, but the mod takes this trope UpToEleven, up to eleven, not only bringing back swords from previous entries, but also adding new weapons. A few notable examples are the aforementioned Sword of Ancient Tongues, as well as Auyren's own sword (currently unobtainable), Aedrastorn.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/legacy_of_the_dragonborn_logo_5.png]]
[[caption-width-right:350:The Mod's Logo for Special Edition]]

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Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: ''Odyssey'' is stated to not only require the player to have completed all of the main ''Legacy'' quests, but also a level requirement of 50[[note]]although the team has said that they plan on having patches that will lower the level for mods that make it harder to level up[[/note]], and it will also take your choices in ''Skyrim'' quests into consideration.


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* FormulaBreakingEpisode: ''Odyssey'' is stated to not only require the player to have completed all of the main ''Legacy'' quests, but also a level requirement of 50[[note]]although the team has said that they plan on having patches that will lower the level for mods that make it harder to level up[[/note]], and it will also take your choices in ''Skyrim'' quests into consideration.

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While the dev team has included built-in support for certain mods, there is also a developer's kit that allows modders to create displays for their own content, using a spot assigned by the dev team. Additionally, while the dev team doesn't support creation club content, patches that allow the creation club versions of items to be displayed do exist, although only a handful of them are currently supported.

The main ''Legacy'' mod is currently on its 20th version - the 5th for [=SE=] - and the team has begun development on a sequel mod, ''Odyssey of the Dragonborn''. The mod can be found [[https://www.nexusmods.com/skyrim/mods/52248 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/11802 here]] ([=SE=]). The mod is available for the Xbox One, but not on the Playstation 4 or 5 (due to Sony banning mods) or the Nintendo Switch (due to no support for mods). As for patches that add compatibility with other mods, they can be found [[https://www.nexusmods.com/skyrim/mods/72921 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/30980 here]] ([=SE=]). The author of the mod has stated that the current [=LE=] version is likely the last one that will be released, although he has not ruled out later updates or a backport of the [=SE=] version of V5[[note]]the reason for this is because [=SE=] has a more powerful engine for developers; additionally, he's stated if V5 does get backported, it'll be a case of "use at your own risk"[[/note]], but it's unlikely ''Odyssey'' will receive the same treatment. While previous updates between versions of ''Legacy'' would require an entirely new save file[[note]]it was okay to change between, oh say, version 4.5 to 4.51 on the same save; however, changing from version 4 to version 5 would require a completely new save[[/note]], ''Odyssey'' will allow players to use an existing save file.

to:

While the dev team has included built-in support for certain mods, there is also a developer's kit that allows modders to create displays for their own content, using a spot assigned by the dev team. Additionally, while the dev team doesn't support creation club content, patches that allow the creation club versions of items to be displayed do exist, exist - although only even though a handful of them few were given to everyone for free, the patches for those mods are currently supported.

not being moved into the main game.

The main ''Legacy'' mod is currently on its 20th version - the 5th for [=SE=] - and the team has begun development on a sequel mod, ''Odyssey of the Dragonborn''. The mod can be found [[https://www.nexusmods.com/skyrim/mods/52248 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/11802 here]] ([=SE=]). The mod is available for the Xbox One, but not on the Playstation 4 or 5 (due to Sony banning mods) or the Nintendo Switch (due to no support for mods). As for patches that add compatibility with other mods, they can be found [[https://www.nexusmods.com/skyrim/mods/72921 here]] ([=LE=]) and [[https://www.nexusmods.com/skyrimspecialedition/mods/30980 here]] ([=SE=]). The author of the mod has stated that the current [=LE=] version is likely the last one that will be released, although he has not ruled out later updates or a backport of the [=SE=] version of V5[[note]]the reason for this is because [=SE=] has a more powerful engine for developers; additionally, he's stated if V5 does get backported, it'll be a case of "use at your own risk"[[/note]], but it's unlikely confirmed ''Odyssey'' will not receive the same treatment. While Similar to how previous updates between versions of ''Legacy'' would require an entirely new save file[[note]]it was okay to change between, oh say, version 4.5 to 4.51 on the same save; however, changing from version 4 to version 5 would require a completely new save[[/note]], ''Odyssey'' will allow also require a new game, although players will not have to use an existing save file.
start over every time a new installment of ''Odyssey'' is released.



** VideoGame/{{Falskaar}}
** VideoGame/TheForgottenCity

to:

** VideoGame/{{Falskaar}}
''VideoGame/{{Falskaar}}''
** VideoGame/TheForgottenCity''VideoGame/TheForgottenCity''


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** The items that Auryen has the player look for in the quest "An Interesting Prospect"[[note]]a Sixth House Bell Hammer, Denstagmer's Ring, and Jade Warrior 2[[/note]] won't spawn until the player starts said quest. However, if the player uses one of the alternate starts, those items will start activated and Auryen will send the player off in search of different items[[note]]the Bell Hammer and Jade Warrior 2 are replaced with a set of Urns in Helgen - which are ultimately not collected due to Helgen being destroyed - as well as the Dragon Stone[[/note]], so the items will spawn automatically upon starting a new game. Likewise, if you have the Guild Master Alternate Start installed[[note]]said start has you start as the leader of the excavation mentioned below in EarlyBirdCameo[[/note]] and for whatever reason does not choose said alternate start, the artifact that mod adds can still be collected later.

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* '''Karagas's Tower''', a Dwarven themed player home obtained after completion of ''The Excavation of the Ruins of Rkund'''.

[[folder: Supported mods]]
* Mods that add displays[[note]]mods that are italicized require the compatibility patch; if the [=LE=] Link is italicized, the SE link also requires the compatibility patch[[/note]]:
** [[https://www.nexusmods.com/skyrim/mods/23530 Aetherium Armor and Weapons]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/2687/ SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/57113 Amulets of Skyrim]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/487 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/67987 Artifacts of Boethiah]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/15264 SE version]])
** ''[[https://www.nexusmods.com/skyrimspecialedition/mods/13972 Artifacts - Ice Blade of the Monarch]]''[[note]]only available for [=SE=][[/note]]
** Badgremlin's mods[[note]]multiple mods; [[https://www.nexusmods.com/skyrim/mods/62340 captured fairies]], [[https://www.nexusmods.com/skyrim/mods/25956 jar hunt]], [[https://www.nexusmods.com/skyrim/mods/63537 fish bowls]], and [[https://www.nexusmods.com/skyrim/mods/69522 trophy heads]][[/note]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/15092 SE version]][[note]]all in one, for those interested[[/note]])
** [[https://www.nexusmods.com/skyrim/mods/72910 Dawnguard Arsenal]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/25094 SE version]])
** [[https://www.nexusmods.com/skyrim/mods/12092 Cloaks of Skyrim]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/6369 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/62493 Elemental Dragons]]''[[note]]only available for [=LE=]; while an [=SE=] port of the mod exists, it is not supported on the [=SE=] version of ''Legacy'', as said port is rather buggy[[/note]]

to:

* '''Karagas's Tower''', a Dwarven themed player home obtained after completion of ''The Excavation of the Ruins of Rkund'''.

[[folder: Supported mods]]
* Mods that add displays[[note]]mods
Rkund''.

The museum itself has a large number of mods
that are italicized require the compatibility patch; if the [=LE=] Link is italicized, the SE link supported by an additional patch, which adds displays for some, and also requires just ensures that there are no conflicts for others. A full list can be found [[https://docs.google.com/spreadsheets/d/1gbPnGVRW33wKGt8KTQ1o1SPTDU_epAAVws8polkL7OE/edit#gid=0 here]], and the compatibility patch[[/note]]:
**
patch can be downloaded [[https://www.nexusmods.com/skyrim/mods/23530 Aetherium Armor and Weapons]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/2687/ SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/57113 Amulets of Skyrim]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/487 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/67987 Artifacts of Boethiah]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/15264 SE version]])
** ''[[https://www.nexusmods.com/skyrimspecialedition/mods/13972 Artifacts - Ice Blade of the Monarch]]''[[note]]only available for [=SE=][[/note]]
** Badgremlin's mods[[note]]multiple mods; [[https://www.nexusmods.com/skyrim/mods/62340 captured fairies]], [[https://www.nexusmods.com/skyrim/mods/25956 jar hunt]], [[https://www.nexusmods.com/skyrim/mods/63537 fish bowls]], and [[https://www.nexusmods.com/skyrim/mods/69522 trophy heads]][[/note]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/15092 SE version]][[note]]all in one, for those interested[[/note]])
** [[https://www.nexusmods.com/skyrim/mods/72910 Dawnguard Arsenal]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/25094 SE version]])
** [[https://www.nexusmods.com/skyrim/mods/12092 Cloaks of Skyrim]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/6369 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/62493 Elemental Dragons]]''[[note]]only available for [=LE=]; while an [=SE=] port of the mod exists, it is not supported on the [=SE=] version of ''Legacy'', as said port is rather buggy[[/note]]
com/skyrimspecialedition/mods/30980 here]].

[[folder: Supported mods with TV Tropes Pages]]



** ''[[https://www.nexusmods.com/skyrim/mods/21120 Heavy Armory]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/6308 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/35841 Helgen Reborn]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/5673 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/52397 Moon and Star]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/4301 SE version]])
** ''[[https://www.nexusmods.com/skyrim/mods/40607 Undeath]]'' ([[https://www.nexusmods.com/skyrimspecialedition/mods/6180 SE version]])



Also worth mentioning for the the [=LE=] edition of the mod is an add-on called the [[https://www.nexusmods.com/skyrim/mods/79168 Lost Legacy of the Nine]], which greatly expands on the Knights of the Nine from the ''Oblivion'' DLC of the same name (the armor from said DLC is available in vanilla ''Legacy''). At the moment, the author of that mod has yet to port said addition to [=SE=], but he has stated it will happen eventually[[note]]although it's likely it will be in a different form, as it was decided that, rather than make a separate stand for the Breton Paladin armor mod required for the ''Lost Legacy'' mod, they opted to keep the existing armor display[[/note]]. And lastly, while not an official component of the mod, there's also the [[https://www.nexusmods.com/skyrimspecialedition/mods/64117 Hall of the Forgotten]], an unofficial mod that acts as a place for various unofficial displays - both ones that were moved from the main display, as well as other ones that never had displays for the mod in the first place.

to:

Also worth mentioning for the the [=LE=] edition of the mod is an add-on called the [[https://www.nexusmods.com/skyrim/mods/79168 Lost Legacy of the Nine]], which greatly expands on the Knights of the Nine from the ''Oblivion'' DLC of the same name (the armor from said DLC is available in vanilla ''Legacy''). At the moment, the author of that mod has yet to port said addition to [=SE=], but he has stated it will happen eventually[[note]]although it's likely it will be in a different form, as it was decided that, rather than make a separate stand for the Breton Paladin armor mod required for the ''Lost Legacy'' mod, they opted to keep the existing armor display[[/note]]. And lastly, while not an official component of the mod, there's There are also the [[https://www.nexusmods.com/skyrimspecialedition/mods/64117 Hall of the Forgotten]], an several unofficial mod mods that acts as a place for various unofficial add displays - both ones that were moved from as well and other mods that, while not adding displays, do have compatibility in regards to displaying items, will not be listed here due to not having the main display, official seal of approval, as well as other ones just how many of these that never had displays for the mod in the first place.
there are.



* DevelopersForesight: A few of the items that can be displayed have untargeted quests that can be triggered by reading notes Auryen has written on them. However, it's possible for the player to find the items ''before'' reading said notes, so if they do so, the player's Journal will automatically mark the quest as complete with a different note.

to:

* DevelopersForesight: A few of the items that can be displayed have untargeted quests that can be triggered by reading notes Auryen has written on them.them[[note]]the reason for them not being targeted is that the items can also be added by other mods or creations; in cases where a creation or mod has a different version of an item, the item in ''Legacy'' is either replaced or locked off entirely[[/note]]. However, it's possible for the player to find the items ''before'' reading said notes, so if they do so, the player's Journal will automatically mark the quest as complete with a different note.



** In general, if a vanilla quest forces you to choose between outcomes, the other outcome's reward - i.e., side with Thornar in "No One Escapes Cidhna Mine", and you miss out on the Armor of the Old Gods[[note]]however, it is possible to get both items - side with Madanach up until he gives you the armor, then kill him and escape; Thornar will act as if you escaped by yourself and give you his family ring[[/note]].

to:

** In general, if a vanilla quest forces you to choose between outcomes, the other outcome's reward - i.e., side with Thornar in "No One Escapes Cidhna Mine", and you miss out on the Armor of the Old Gods[[note]]however, it is possible to get both items - side with Madanach up until he gives you the armor, then kill him and escape; Thornar will act as if you escaped by yourself and give you his family ring[[/note]]. That being said, there are some cases where the mod does let you craft replicas of items you miss out on (for example, the player can create a replica of the Skull of Corruption after the quest it's part of is completed, regardless of the outcome), and there are also mods that let the player get both rewards.



* Really700YearsOld: As par for the course with the Mer, Auryen (a High Elf) and Professor Patero Marassi (a Wood Elf) both have extremely long lifespans - they first met 65 years prior to the events of ''Arena''[[note]]300 years before the events of ''Skyrim''[[/note]]; as of V5, one of the guards will mention that Auryen is at least 500 years old[[note]]given that normal Altmer can live to at least 1000 - longer if they use magic - that's basically the elf equivalent of being in his 50s[[/note]]. Possibly averted for Madras (a Dark Elf), since while he does have the long lifespan elves have, his age hasn't been stated, and he appears to be on the younger side for a member of his race.

to:

* Really700YearsOld: As par for the course with the Mer, Auryen (a High Elf) and Professor Patero Marassi (a Wood Elf) both have extremely long lifespans - they first met 65 years prior to the events of ''Arena''[[note]]300 years before the events of ''Skyrim''[[/note]]; as of V5, one of the guards will mention that Auryen is at least 500 years old[[note]]given that normal Altmer can live to at least 1000 - longer if they use magic - that's basically the elf equivalent of being in his 50s[[/note]]. Possibly averted Downplayed for Madras (a Dark Elf), Madras, since while he does have the long lifespan elves have, his age hasn't been is not stated, and he appears to be on the younger side devs have stated that he is in his mid-100s - older than most human characters, but relatively young for a member of his race.an elf.

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* The ''Hall of Legends'', which, while not currently in the game, will feature content from ''Odyssey of the Dragonborn''.

to:

* The ''Hall '''Hall of Legends'', Legends''', which, while not currently in the game, will feature content from ''Odyssey of the Dragonborn''.



Also worth mentioning for the the [=LE=] edition of the mod is an add-on called the [[https://www.nexusmods.com/skyrim/mods/79168 Lost Legacy of the Nine]], which greatly expands on the Knights of the Nine from the ''Oblivion'' DLC of the same name (the armor from said DLC is available in vanilla ''Legacy''). At the moment, the author of that mod has yet to port said addition to [=SE=], but he has stated it will happen eventually[[note]]although it's likely it will be in a different form, as it was decided that, rather than make a separate stand for the Breton Paladin armor mod required for the ''Lost Legacy'' mod, they opted to keep the existing armor display[[/note]]. And lastly, while not an official component of the mod, there's also the [[https://www.nexusmods.com/skyrimspecialedition/mods/64117 Hall of the Forgotten]], an unofficial mod that acts as a place for various unofficial displays.

to:

Also worth mentioning for the the [=LE=] edition of the mod is an add-on called the [[https://www.nexusmods.com/skyrim/mods/79168 Lost Legacy of the Nine]], which greatly expands on the Knights of the Nine from the ''Oblivion'' DLC of the same name (the armor from said DLC is available in vanilla ''Legacy''). At the moment, the author of that mod has yet to port said addition to [=SE=], but he has stated it will happen eventually[[note]]although it's likely it will be in a different form, as it was decided that, rather than make a separate stand for the Breton Paladin armor mod required for the ''Lost Legacy'' mod, they opted to keep the existing armor display[[/note]]. And lastly, while not an official component of the mod, there's also the [[https://www.nexusmods.com/skyrimspecialedition/mods/64117 Hall of the Forgotten]], an unofficial mod that acts as a place for various unofficial displays.
displays - both ones that were moved from the main display, as well as other ones that never had displays for the mod in the first place.


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** If one puts the masks of the Dragon Priests on display in the Hall of Heroes and has Konahrik's Accountrements installed, doing so will also display the masks on their corresponding Accountrements display (and vice-versa).

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* The ''Hall of Legends'', which, while not currently in the game, will feature content from ''Odyssey of the Dragonborn''.



Also worth mentioning for the the [=LE=] edition of the mod is an add-on called the [[https://www.nexusmods.com/skyrim/mods/79168 Lost Legacy of the Nine]], which greatly expands on the Knights of the Nine from the ''Oblivion'' DLC of the same name (the armor from said DLC is available in vanilla ''Legacy''). At the moment, the author of that mod has yet to port said addition to [=SE=], but he has stated it will happen eventually[[note]]although it's likely it will be in a different form, as it was decided that, rather than make a separate stand for the Breton Paladin armor mod required for the ''Lost Legacy'' mod, they opted to keep the existing armor display[[/note]].

to:

Also worth mentioning for the the [=LE=] edition of the mod is an add-on called the [[https://www.nexusmods.com/skyrim/mods/79168 Lost Legacy of the Nine]], which greatly expands on the Knights of the Nine from the ''Oblivion'' DLC of the same name (the armor from said DLC is available in vanilla ''Legacy''). At the moment, the author of that mod has yet to port said addition to [=SE=], but he has stated it will happen eventually[[note]]although it's likely it will be in a different form, as it was decided that, rather than make a separate stand for the Breton Paladin armor mod required for the ''Lost Legacy'' mod, they opted to keep the existing armor display[[/note]].
display[[/note]]. And lastly, while not an official component of the mod, there's also the [[https://www.nexusmods.com/skyrimspecialedition/mods/64117 Hall of the Forgotten]], an unofficial mod that acts as a place for various unofficial displays.


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** While not implemented yet, the Devs have stated that, rather than requiring an entirely new game each time ''Odyssey'' releases a new chapter, dummy plug-ins will be installed alongside ''Odyssey'' so that the player can add them in when they are released without having to start over. However, the player ''will'' need a new game when they first install ''Odyssey''.

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