History VideoGame / Landstalker

24th Sep '16 2:59:27 PM Kalaong
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* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.

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* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction WhereItAllBegan: It takes the bulk of the original game...that was summarily canceled.game before Nigel discovers this, but Friday actually guides him ''directly'' to the place where King Nole's treasure is hidden - however, he lacks the [[spoiler:{{Mineral Macguffin}}s and MacguffinGirl to activate the teleporter]], so he'd have go through everything even if he'd managed to avoid the IndyEscape sequence.
24th Sep '16 2:53:53 PM Kalaong
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** The worst one is in the fourth town, Mercator. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us." Sure enough, talk to an NPC near the castle and you'll spot General Arthur taking some unscheduled time off to go to Madame Yard's ... "ballet studio".

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** The worst one is in the fourth town, Mercator. There is exactly ''one'' vague hint on how you are to progress through the game: a lady in the church who praises Duke Mercator for "walking through town and personally speaking to each and every one of us." Sure enough, talk to [[FakeLongevity once you have]], an NPC near spawns in the castle garden south of the castle. Talk to her and you'll spot General Arthur taking some unscheduled time off to go to Madame Yard's ... "ballet studio".
12th Sep '16 11:09:33 AM Kalaong
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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you. Two of the five {{Mineral MacGuffin}}s it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. The Guardian thus makes him extra crispy before challenging Nigel.]]

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* MacGuffinDeliveryService: You get Nigel gets to keep one ''one'' artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you.captures Friday and invokes HostageForMacGuffin. Two of the five {{Mineral MacGuffin}}s it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. The Guardian thus makes him extra crispy before challenging Nigel.]]
12th Sep '16 11:07:40 AM Kalaong
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* DummiedOut: The American version raodblocked a bath scene by putting a maid in front of the door - however the actual scene is still intact and even translated (you can view it with cheats, or on YouTube videos).

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* DummiedOut: The American version raodblocked roadblocked a bath scene by putting a maid in front of the door - however the actual scene is still intact and even translated (you can view it with cheats, or on YouTube videos).
12th Jul '16 10:24:09 AM Morgenthaler
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A action-adventure RPG on the UsefulNotes/SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.

to:

A action-adventure RPG on the UsefulNotes/SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' ''VideoGame/ShiningInTheDarkness'' and the first ''ShiningForce'' ''VideoGame/ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.
17th Feb '16 12:51:16 PM GrammarNavi
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Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/SegaSaturn Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the UsefulNotes/SegaDreamcast game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.

to:

Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], UsefulNotes/PlayStationPortable, but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/SegaSaturn Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} [[UsefulNotes/PlayStation PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} [[UsefulNotes/SuperNintendoEntertainmentSystem its rival]]. Nigel and Friday were also featured as playable characters in the UsefulNotes/SegaDreamcast game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] UsefulNotes/{{Wii}}'s Virtual Console.
29th Nov '15 7:27:27 PM nombretomado
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A action-adventure RPG on the SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.

to:

A action-adventure RPG on the SegaGenesis, UsefulNotes/SegaGenesis, in the same vein as ''Franchise/TheLegendOfZelda'', from Climax Entertainment (which co-developed ''ShiningInTheDarkness'' and the first ''ShiningForce'' with Camelot Software Planning). Released in the US during 1993 ('92 in Japan) and although it wasn't what anyone would call a smashing success, it is fondly remembered and gained a decent sized cult following.



Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/{{SegaSaturn}} Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[UsefulNotes/{{Dreamcast}} Sega Dreamcast]] game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.

to:

Alas, it was scheduled for a remake on the [[UsefulNotes/{{PSP}} Playstation Portable]], but was canceled for reasons unknown. It has at least two direct [[{{SpiritualSuccessor}} spiritual successors]] - ''VideoGame/DarkSavior'' (from Climax - for the [[UsefulNotes/{{SegaSaturn}} [[UsefulNotes/SegaSaturn Saturn]]), and ''VideoGame/{{Alundra}}'' (not in isometric view anymore, making it more Zelda-esque - but felt very much like it, from Matrix Software for the [[UsefulNotes/{{Playstation}} PSone]], a company comprised of members formerly from Climax) and one [[{{DistaffCounterpart}} Distaff Counterpart]] in ''LadyStalker'' for [[UsefulNotes/{{SNES}} its rival]]. Nigel and Friday were also featured as playable characters in the [[UsefulNotes/{{Dreamcast}} Sega Dreamcast]] UsefulNotes/SegaDreamcast game; ''TimeStalkers'' - alongside a smattering of other Climax characters. It also now available to download on the [[UsefulNotes/{{Wii}} Wii's]] Virtual Console.
31st Jul '15 5:29:50 PM Kalaong
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Added DiffLines:

* ShoutOut: The password which opens the way to King Nole's treasure is [[https://en.wikipedia.org/wiki/In-A-Gadda-Da-Vida "In-nah Gad'da da V'idda."]]
19th Jun '15 2:10:43 PM deimos415
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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest. Refreshingly [[spoiler: ...the story doesn't have anything to do saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]

to:

The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest. Refreshingly [[spoiler: ...the story doesn't have anything to do with saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]



* AutoRevive: Eke-eke herbs are available from the start of the game and for cheap. Though they are also normal healing items (healing at least half of Nigel's HP), if Nigel gets knocked out Friday will appear and use one to revive him.

to:

* AutoRevive: Eke-eke herbs are available from the start of the game and for cheap. Though they are also normal healing items (healing at least half of Nigel's HP), if Nigel gets knocked out Friday will appear and use one to revive him.
16th Oct '14 3:31:20 PM Kalaong
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* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you. Two of the five MineralMacGuffins it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. Gola thus makes him extra crispy before challenging Nigel.]]

to:

* MacGuffinDeliveryService: You get to keep one artifact ([[spoiler:the Lithograph]]) only ''just'' long enough to get a good look at it before [[spoiler:Kayla]] steals it from you. Two of the five MineralMacGuffins {{Mineral MacGuffin}}s it leads to are similarly stolen. [[spoiler:At the very end of the game, Duke Mercator tries to invoke this on King Nole's treasure itself, and even thanks Nigel for killing all the minibosses - but fails to notice that Nigel hasn't killed the FinalBoss yet. Gola The Guardian thus makes him extra crispy before challenging Nigel.]]
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