History VideoGame / Landstalker

13th Aug '17 2:37:19 PM MeAndMyNerdyBat
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Added DiffLines:

* UnexpectedlyRealisticGameplay: One of the optional late-game puzzles requires you to push 4 buttons on top of the blocks at the same time without using any additional items. Solution? Since the blocks themselves aren't nailed to the ground, you can just stack them on top of each other to let the physics do the thing, and then push the last button yourself.
15th Jul '17 4:38:57 AM Kalaong
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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest. Refreshingly [[spoiler: ...the story doesn't have anything to do with saving the world; it stays on track entirely about finding the treasure first and foremost. Though accusations are hurled at TheRival that he wants the treasure to finance a war.]]

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The basis of the story rounds out like this: you are Nigel, a masterful treasure hunting (some would say, 'thief') elf who is given information about a great treasure buried under an island from a fairy - who although, doesn't necessarily know ''where'' they are on the island knows that they ''have'' to be there, and a after a little convincing - the two buddy up and begin the quest. Refreshingly [[spoiler: ...[[spoiler: the story doesn't have anything to do with saving the world; it stays on track entirely about finding the treasure first and foremost. Though foremost - though accusations are hurled at TheRival that he wants the treasure to finance a war.]]



* SuspiciousVideoGameGenerosity: You almost ''never'' find a SavePoint inside a dungeon, only in town churches. Then you arrive at the "Lake Shrine" and discover it has a save point only two screens from the front entrance. ThisIsGonnaSuck....

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* SuspiciousVideoGameGenerosity: You almost ''never'' find a SavePoint inside a dungeon, only in town churches. The first one you find is in the middle of a tower full of tricky puzzles and nasty monsters, right next to some respawning healing items. Then you arrive at the "Lake Shrine" and discover it has a save point only two screens from the front entrance. ThisIsGonnaSuck....ThisIsGonnaSuck...
** Taken UpToEleven in the VeryDefinitelyFinalDungeon; there's a fully-equipped town ''right'' in front of the entrance, which you'll probably return to regularly as you navigate the maze. Then, after hours of spelunking, you find a save point right in the middle of the dungeon. GenreSavvy gamers will realize that they're barely at the ''halfway'' point of a dungeon that's already tying them in knots.



* TeleportSpam: Some enemies have teleporting abilities. [[spoiler:King Nole's spirit]] uses this constantly.

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* TeleportSpam: Some enemies have teleporting abilities. [[spoiler:King Nole's spirit]] ghost]] uses this constantly.
12th Jul '17 11:55:13 PM Kalaong
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** Also, just before heading to Mir's Tower, Nigel can chat with a down-on-his-luck item shop owner looking to specialize; "drug store" or "variety store". The drug store sells handy medical items, one of which can be bought no-where else. The variety store sells unique (expensive!!!) joke items.

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** Also, just before heading to Mir's Tower, Nigel can chat with a down-on-his-luck item shop owner looking to specialize; "drug store" or "variety store". The drug store sells handy ''every'' medical items, item in the game whereas every ''other'' shop has only one or two of them, one of which can be bought no-where else. The variety store sells unique (expensive!!!) joke items.
7th Jul '17 3:05:14 PM Kalaong
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* ItemFarming: Just a few dungeons have Eke-eke herbs simply laying on the floor for you to pick up; they respawn when you leave the room, allowing you to pick them up all over again.

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* ItemFarming: Just a few dungeons have Eke-eke herbs simply laying on the floor for you to pick up; they respawn when you leave the room, allowing you to pick them up all over again. One particularly helpful site is Twinkle Village(Friday's hometown), located one screen west of the west exit from Mercator, on the way to Verla, south of the tunnel entrance.



* JokeItem: The Blue Ribbon.

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* JokeItem: The JokeItem:
**The
Blue Ribbon.


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** Also, just before heading to Mir's Tower, Nigel can chat with a down-on-his-luck item shop owner looking to specialize; "drug store" or "variety store". The drug store sells handy medical items, one of which can be bought no-where else. The variety store sells unique (expensive!!!) joke items.
7th Jul '17 2:48:35 PM Kalaong
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* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a (relatively) nondescript house, blends in perfectly among all the background objects ''and'' is a block off the floor, requiring that Nigel jump up while hitting "A" to collect it. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.

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* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a (relatively) nondescript house, blends in perfectly among all the background objects ''and'' is a block two blocks up off the floor, requiring that Nigel jump up while hitting hit "A" while jumping to collect it. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.
7th Jul '17 2:46:17 PM Kalaong
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* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a (relatively) nondescript house and blends in perfectly among all the background objects. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.

to:

* GuideDangIt: Happens a lot throughout the game, but a particularly jarring example occurs when trying to get into the second dungeon. The item you need to access it is found in a (relatively) nondescript house and house, blends in perfectly among all the background objects.objects ''and'' is a block off the floor, requiring that Nigel jump up while hitting "A" to collect it. You're given a vague hint as to what it is from one of the people standing outside the dungeon, but it's still easily missed.
7th Jul '17 12:02:43 AM Kalaong
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* AmericanKirbyIsHardcore: [[http://www.segagagadomain.com/megadrive/landstalker.htm Japanese Nigel]] is a dashing LightNovel/{{Slayers}}-esqe figure. [[http://mycooldreams.at.ua/load/igry/roms_igry/landstalker/4-1-0-5 American Nigel]] is a FrazettaMan. Not as cool as it sounds, given that Nigel still has ''clothes.''

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* AmericanKirbyIsHardcore: [[http://www.segagagadomain.com/megadrive/landstalker.htm [[https://r.mprd.se/fup/up/38561-Landstalker_-_Koutei_no_Zaihou_(Japan)-1460256009.jpg Japanese Nigel]] is a dashing LightNovel/{{Slayers}}-esqe figure. [[http://mycooldreams.at.ua/load/igry/roms_igry/landstalker/4-1-0-5 American Nigel]] is a FrazettaMan. Not as cool as it sounds, given that Nigel still has ''clothes.''
7th Jul '17 12:00:55 AM Kalaong
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* WhoWantsToLiveForever: The dwarves who built King Nole's labyrinth did so in exchange for eternal life. Nole delivered on his promise, and there doesn't seem to be any shenanigans going on even 300 years later ... except all they do is sit in Kazalt idling their time away. As they don't have to worry about growing old, they've turned procrastination into a life style.

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* WhoWantsToLiveForever: PlayedWith. The dwarves who built King Nole's labyrinth did so in exchange for eternal life. Nole delivered on his promise, and there doesn't seem to be any shenanigans going on even no zombies or statues or shriveling into grasshoppers, etc... except 300 years later ... except later all they do is sit in Kazalt idling their time away. As they don't have to worry about growing old, they've turned procrastination into a life style.lifestyle. Some enjoy the quiet. Others ask Nigel for some comic books.
6th Jul '17 11:57:06 PM Kalaong
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Added DiffLines:

* WhoWantsToLiveForever: The dwarves who built King Nole's labyrinth did so in exchange for eternal life. Nole delivered on his promise, and there doesn't seem to be any shenanigans going on even 300 years later ... except all they do is sit in Kazalt idling their time away. As they don't have to worry about growing old, they've turned procrastination into a life style.
4th Apr '17 7:20:05 AM LegitimateIdiot
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* SparedByTheAdaptation: A number of things were changed when the game was translated.[[http://tcrf.net/Landstalker]] Most if it was stuff too racy for the American CensorshipBureau: all the sexy goodies in the optional Mercator variety shop became oddities, a BathtubScene was blocked off(but not deleted). Nigel ''[[VictoryIsBoring might]]'' be happier in the American version despite this - [[spoiler:in the Japanese, [[FailureIsTheOnlyOption all of King Nole's treasure is lost]] down a BottomlessPit when the Guardian is defeated. In the American, he gets all the treasure, and ''[[TheDevTeamThinksOfEverything the Gold counter even spins up to quintuple digits to show this!]]'']]

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* SparedByTheAdaptation: A number of things were changed when the game was translated.[[http://tcrf.net/Landstalker]] Most if it was stuff too racy for the American CensorshipBureau: all the sexy goodies in the optional Mercator variety shop became oddities, a BathtubScene was blocked off(but not deleted). Nigel ''[[VictoryIsBoring might]]'' be happier in the American version despite this - [[spoiler:in the Japanese, [[FailureIsTheOnlyOption all of King Nole's treasure is lost]] down a BottomlessPit when the Guardian is defeated. In the American, he gets all the treasure, and ''[[TheDevTeamThinksOfEverything ''[[DevelopersForesight the Gold counter even spins up to quintuple digits to show this!]]'']]
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