History VideoGame / KnightsofTheOldRepublic

22nd Jul '16 5:53:49 AM LentilSandEater
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* LonersAreFreaks: Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]]. The best ending to her quest is bittersweet, since you must destroy her, willing, droid in order to force her to meet let go and meet new people.

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* LonersAreFreaks: Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]]. The best ending to her quest is bittersweet, since you must destroy her, willing, droid in order to force her to meet let go and meet new people.
22nd Jul '16 5:53:23 AM LentilSandEater
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* LonersAreFreaks: Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]].
* LostForever: Everything on Taris and Dantooine (and the Sith Academy, if you kill everyone in it when you're done with the tomb).

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* LonersAreFreaks: Elise Montagne, a woman on Dantooine in the first game, began treating her droid C8-42 as if it were her husband. [[RoboSexual All the time]]. The best ending to her quest is bittersweet, since you must destroy her, willing, droid in order to force her to meet let go and meet new people.
* LostForever: LostForever:
**
Everything on Taris and Dantooine (and the Sith Academy, if you kill everyone in it when you're done with the tomb).
22nd Jul '16 5:49:11 AM LentilSandEater
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** Pazaak and swoop-racing.
** Griff Vao's obviously hopeless GetRichQuickScheme, which involves trekking down to the Kashyyyk forest floor to murder a harmless animal, going off to do something else for a while, and coming back to find him, your money, and your time, gone. If you decline to fall for the SchmuckBait, the quest will stay forever uncompleted in your journal.

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** Pazaak and swoop-racing.
swoop-racing. They have absolutely no plot importance outside their first appearance, but are reasonable sources of income if you're good at them.
** Griff Vao's obviously hopeless GetRichQuickScheme, which involves trekking down to the Kashyyyk forest floor to murder a harmless animal, going off to do something else for a while, and coming back to find him, your money, and your time, gone. If you decline to fall for the SchmuckBait, the quest will stay forever uncompleted in your journal.
22nd Jul '16 5:01:44 AM LentilSandEater
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* DropPod: Mandalorians use Basilisk war droids for this purpose. Some supplemental material suggests they ''ride'' these things to the planets surface. Yes, on the ''outside'' of the droid, like a mount. This becomes weird when you see a Basilisk in the sequel and it looks like a regular star fighter, as opposed to the more beast-like machine you see in comics.
** Later canon reveals that there are at least three kinds of Basilisks. The first is the aforementioned droids, the second are the kind that show up in the second game, and the third are the enslaved Basilisks, which are [[DragonRider dragon-like lizards that can be ridden on,]] ''even in space''.

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* DropPod: Mandalorians use Basilisk war droids for this purpose. Some supplemental material suggests they ''ride'' these things to the planets surface. Yes, on the ''outside'' of the droid, like a mount. This becomes weird when you see a Basilisk in the sequel and it looks like a regular star fighter, as opposed to the more beast-like machine you see in comics.\n** Later canon reveals that there are at least three kinds of Basilisks. The first is the aforementioned droids, the second are the kind that show up in the second game, and the third are the enslaved Basilisks, which are [[DragonRider dragon-like lizards that can be ridden on,]] ''even in space''.
12th Jul '16 3:50:44 PM Mercy
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* MoralDissonance: A minor example in an optional quest, but when dealing with the woman who's too attached to her droid on Dantooine, you get light side points for reuniting her with the droid, and no points either way for destroying it and telling her it's gone, even though this is precisely what the droid ''wants'' you to do so she can move on with her life and, in fact, you will find her doing just that and grateful for what you did shortly thereafter. There's also the fact that you can't just tell the droid to go somewhere else, [[WhatMeasureIsANonHuman you have to kill it.]]
** Also the case with the PC. Unless you're going for a complete, no-holds-barred Dark Side or Light Side mastery playthrough, odds are you're going to find a situation to one direction or the other at least once where you'll make an exception just because the alternative is so ridiculously petty.
** Another example on Taris - Carth will object if you decide to kill a Black Vulkar waitress whom you encounter in the base. Shortly after, you will meet another gangster, who surrenders to you because he doesn't really want to help the Vulkars anyways, being forced into it. You can decide to kill him as well - Carth will not object to this.
*** In the case of the waitress, she's a prisoner (little more than an a slave really) who was kidnapped to pay off debts. She's not there by choice. ''That's'' why Carth objects.

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* MoralDissonance: A minor example in an optional quest, but when There are a number of examples:
** When
dealing with the woman who's too attached to her droid on Dantooine, you get light side points for reuniting her with the droid, and no points either way for destroying it and telling her it's gone, even though this is precisely what the droid ''wants'' you to do so she can move on with her life and, in fact, you will find her doing just that and grateful for what you did shortly thereafter. There's also the fact that you can't just tell the droid to go somewhere else, [[WhatMeasureIsANonHuman you have to kill it.]]
** Also the case with the PC. Unless you're going for a complete, no-holds-barred Dark Side or Light Side mastery playthrough, odds are you're going to find a situation to one direction or the other at least once where you'll make an exception just because the alternative is so ridiculously petty.
ludicrous.
** Another example on Taris - On Taris, when you infiltrate the Black Vulkar gang hide-out, Carth will object if you decide to kill a Black Vulkar waitress whom you encounter in the base. there. Shortly after, you will meet another gangster, who surrenders to you because he doesn't really want to help the Vulkars anyways, anyway, being forced into it. You can decide to kill him as well - well, without Carth will not object to this.
*** In
raising any objection. Possibly Carth objects because the case of the waitress, she's waitress is a prisoner (little more than an a slave really) who was kidnapped to pay off debts. She's debts, and not a gangster there by choice. ''That's'' why Carth objects.choice.
12th Jul '16 7:50:39 AM HakkyounoTenshi
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*** In the case of the waitress, she's a prisoner (little more than an a slave really) who was kidnapped to pay off debts. She's not there by choice. ''That's'' why Carth objects.
13th Jun '16 6:12:19 PM Dirtyblue929
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* LoopholeAbuse: There exists an infinite dark side point glitch involving the Mandalorian stowaway girl; one can yell at her to get off, warranting dark side points, and immediately interact with her to repeat this. This entirely resets her interactions, so you can get infinite dark side points until at max dark alignment and then go through the full quest for added experience. This was fixed with the Kotor 1 Restoration GameMod
13th Jun '16 3:32:23 PM 134340Goat
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Added DiffLines:

* LoopholeAbuse: There exists an infinite dark side point glitch involving the Mandalorian stowaway girl; one can yell at her to get off, warranting dark side points, and immediately interact with her to repeat this. This entirely resets her interactions, so you can get infinite dark side points until at max dark alignment and then go through the full quest for added experience. This was fixed with the Kotor 1 Restoration GameMod
6th Jun '16 10:21:52 AM arsepoetica
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* GunsAreWorthless: Ranged weapons do almost no damage in this game, save for a couple of obscenely expensive heavy weapons that you can buy at the end: melee weapons are always better to have, regardless of the situation. There are any number of guides on how to successfully use ranged weapons, but this requires meticulous character building and mainly serves as a challenge. The fact that Jedi Guardians have an ability to directly jump into melee from 25 meters away and deal bonus damage while they are at it adds insult to injury.

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* GunsAreWorthless: Ranged weapons do almost no damage in this game, save for a couple of obscenely expensive heavy weapons that you can buy at the end: melee weapons are always better to have, regardless of the situation. There are any number of guides on how to successfully use ranged weapons, but this requires meticulous character building and mainly serves as a challenge. The fact that Jedi Guardians have an ability to directly jump into melee from 25 meters away and deal bonus damage while they are at it adds insult to injury. Although, especially in the earlier stages, when you're just becoming a Jedi, having Carth back you up wielding two blasters while Canderous carries around a heavy blaster is pretty effective.
22nd May '16 6:14:03 PM IronicMouse
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* TheWarJustBefore: The Mandalorian Wars, in which the Mandalorian ProudWarriorRace, egged on by the Sith, invaded the Republic and were beaten by a force of renegade Jedi led by Revan. Unfortunately a number of the Jedi who fought with Revan, up to and including Revan himself and his apprentice Malak, fell to the Dark Side during the war and eventually attacked the weakened Republic themselves, leading into the game's plot.
This list shows the last 10 events of 568. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KnightsofTheOldRepublic