Follow TV Tropes

Following

History VideoGame / KirbysDreamLand3

Go To

OR

Removed: 196

Is there an issue? Send a MessageReason:
Being cut per TRS


* StrawAngst: The villains Dark Matter, and later his [[HiveQueen core]] Zero, are stated to be incapable of feeling positive emotions, and declare that, if they can't do that, no one else should.
Is there an issue? Send a MessageReason:
Added Straw Angst example from its page. (It needs wicks!)

Added DiffLines:

* StrawAngst: The villains Dark Matter, and later his [[HiveQueen core]] Zero, are stated to be incapable of feeling positive emotions, and declare that, if they can't do that, no one else should.

Added: 386

Changed: 1

Is there an issue? Send a MessageReason:
None


* LostInTranslation: A small bit of context is lost with the Kirby lookalikes, Batamon, due to their name being translated literally from Japanese. It's derived from the Japanese term ''battamon'', which is used to describe {{Shoddy Knockoff Product}}s (or [[FellOffTheBackOfATruck genuine goods sold for suspiciously low prices]]), implying that they're essentially bargain-bin Kirbys.



* MovingRightThrough The intro scene to the Grass Land shows Kirby and Rick heading towards each other, with Kirby completely ignoring Rick in favor of Chuchu, the newer partner behind him, leaving Rick upset as the pair spin away on top of a parasol. This is a callback to Grass Land's intro scene in ''VideoGame/KirbysDreamLand2''.

to:

* MovingRightThrough MovingRightThrough: The intro scene to the Grass Land shows Kirby and Rick heading towards each other, with Kirby completely ignoring Rick in favor of Chuchu, the newer partner behind him, leaving Rick upset as the pair spin away on top of a parasol. This is a callback to Grass Land's intro scene in ''VideoGame/KirbysDreamLand2''.

Added: 462

Changed: 9

Removed: 463

Is there an issue? Send a MessageReason:
None


Released in 1997, ''Kirby's Dream Land 3'' is the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] sequel to ''VideoGame/KirbysDreamLand2'', and the second game in Shinichi Shimomura's "trilogy" arc of the ''VideoGame/{{Kirby}}'' series. Much like the previous game, there is a small number of Copy Abilities; the same seven abilities from ''Dream Land 2'' plus the new Cleaning ability. These abilities are more oriented towards puzzle solving than combat.



Released in 1997, ''Kirby's Dream Land 3'' is the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] sequel to ''VideoGame/KirbysDreamLand2'', and the second game in Shinichi Shimomura's "trilogy" arc of the ''VideoGame/{{Kirby}}'' series. Much like the previous game, there is a small number of Copy Abilities; the same seven abilities from ''Dream Land 2'' plus the new Cleaning ability. These abilities are more oriented towards puzzle solving than combat.



While ''VideoGame/KirbysAdventure'' set the standard for the series' gameplay and ''VideoGame/KirbySuperStar'' [[FranchiseCodifier codified it]], ''Dream Land 3'' did much to establish its storytelling hallmarks, placing them at center stage. The plot is much more elaborate than before, yet simultaneously ramps up the emphasis on ShowDontTell, conveying itself with zero dialogue. Furthermore, the game saw greater focus on {{Surprisingly Creepy Moment}}s -- offsetting its innocuous atmosphere with sudden forays into SurrealHorror that grow especially prominent in the final act -- and introduced the first configuration of the [[ReplayMode Theater mode]] (albeit as a OneHundredPercentCompletion reward). All of these aspects would become mainstays for the series even after it moved away from this game's more relaxed pace.

to:

While Though ''VideoGame/KirbysAdventure'' set the standard for the series' gameplay and ''VideoGame/KirbySuperStar'' [[FranchiseCodifier codified it]], ''Dream Land 3'' did much to establish its storytelling hallmarks, placing them at center stage. The plot is much more elaborate than before, yet simultaneously ramps up the emphasis on ShowDontTell, conveying itself with zero dialogue. Furthermore, the game saw greater focus on {{Surprisingly Creepy Moment}}s -- offsetting its innocuous atmosphere with sudden forays into SurrealHorror that grow especially prominent in the final act -- and introduced the first configuration of the [[ReplayMode Theater mode]] (albeit as a OneHundredPercentCompletion reward). All of these aspects would become mainstays for the series even after it moved away from this game's more relaxed pace.

Added: 1040

Changed: 2

Removed: 788

Is there an issue? Send a MessageReason:
None


While ''VideoGame/KirbysAdventure'' set the standard for the series' gameplay and ''VideoGame/KirbySuperStar'' [[FranchiseCodifier codified it]], ''Dream Land 3'' did much to establish its storytelling hallmarks, placing them at center stage. The plot is much more elaborate than before, yet simultaneously ramps up the emphasis on ShowDontTell, conveying itself with zero dialogue. Furthermore, the game saw greater focus on {{Surprisingly Creepy Moment}}s -- offsetting its innocuous atmosphere with sudden forays into SurrealHorror that grow especially prominent in the final act -- and introduced the first configuration of the [[ReplayMode Theater mode]] (albeit as a OneHundredPercentCompletion reward). All of these aspects would become mainstays for the series even after it moved away from this game's more relaxed pace.



** Within the context of the series, the game shifts from its usual cartoon-esque sprites to a crayon and pastel-drawn look unique to this game; making use of special rendering filters to blend pixels together.

to:

** Within the context of the series, the game shifts from its usual cartoon-esque sprites to a crayon and pastel-drawn look unique to this game; game, making use of special rendering filters to blend pixels together.



* DigitizedSprites: Like with ''VideoGame/YoshisIsland'', this game's graphics were hand-drawn with pastels before being digitally scanned to be converted into pixel art, contributing to its unique sketchy look.



* FranchiseCodifier: While ''VideoGame/KirbysAdventure'' set the standard for the series' gameplay, ''Dream Land 3'' did much to establish its storytelling hallmarks, placing them at center stage. The plot was much more elaborate than before, yet simultaneously ramped up the emphasis on ShowDontTell, conveying itself with zero dialogue. Furthermore, the game saw greater focus on {{Surprisingly Creepy Moment}}s, offsetting its innocuous atmosphere with sudden forays into SurrealHorror that grow especially prominent in the final act, and introduced the first configuration of the [[ReplayMode Theater mode]] (albeit as a OneHundredPercentCompletion reward). All of these aspects would become mainstays for the series even after the games moved away from this game's more relaxed pace.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtworkAndGameGraphicsSegregation: Ado is an unusual case. In her official artwork, she's depicted with a stout body, mittenlike hands, and BlackBeadEyes, which matches her sprite. However, the close-ups of her depicted in the game's credits show her with more realistically designed hands and eyes with visible sclerae. ''Kirby: Art & Style Collection'' features [[https://cdn.wikirby.com/8/8f/Ado_Adeleine_2.png a page]] discussing Ado's design, revealing that her more detailed appearance in the game's credits is indeed her intended appearance and that her sprite's appearance, which the official art used as reference material, is a simplified rendition made due to graphical limitations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WalkingSpoiler: While the game makes Dark Matter's return no secret, it keeps the revelation of their leader [[spoiler:[[BigBad Zero]]]] a secret until the very end of the game.

Changed: 677

Is there an issue? Send a MessageReason:
None


** Within the context of the series, the game shifts from a fairly standard cartoon look to a crayon-drawn look unique to this game.

to:

** Within the context of the series, the game shifts from a fairly standard cartoon look its usual cartoon-esque sprites to a crayon-drawn crayon and pastel-drawn look unique to this game.game; making use of special rendering filters to blend pixels together.



* DarkIsNotEvil: Gooey is a blob made from the same stuff as Dark Matter, but he's Kirby's friend and ally with no strings attached.

to:

* DarkIsNotEvil: Gooey is a blob made from the same stuff as Dark Matter, but he's Kirby's friend and ally with no strings attached.attached; and can even be played as with a second controller.



* FinalBoss: [[spoiler:Possessed]] King Dedede, the boss of Iceberg. The game ends there if you don't have all the Heart Stars.

to:

* FinalBoss: [[spoiler:Possessed]] King Dedede, the boss of Iceberg. The game ends there if you don't have all the Heart Stars. [[spoiler:If you ''do'' have all of them, it instead leads into a scene where the Heart Stars exorcise Dark Matter from Dedede's body, the [[EleventhHourSuperpower Love-Love Stick]] is formed from those, and you go on to fight [[TrueFinalBoss Dark Matter and Zero]]]].



* GameOverMan: A group shot of a sleeping Kirby and his friends. If you're defeated on Boss Butch mode, you instead see a picture of the boss you lost to harming Kirby.

to:

* GameOverMan: A group shot of a sleeping Kirby and his friends. If you're defeated on Boss Butch mode, you instead see a picture of the boss you lost to harming Kirby.[[AmusingInjuries inflicting some slapstick-y harm on Kirby]].



* MadeOfGood: The [[EleventhHourSuperpower Love-Love Stick]] is made of the Heart Stars, combined feelings of gratitude throughout Pop Star.

to:

* MadeOfGood: The [[EleventhHourSuperpower Love-Love Stick]] is made of the Heart Stars, the combined feelings of happiness and gratitude throughout Pop Star.



* {{Nerf}}: Coo's Cutter attack was reduced from a SpreadShot of FeatherFlechettes to a single razor feather. It's still quite useful though since it's a large projectile that goes across the entire screen.

to:

* {{Nerf}}: Coo's Cutter attack was reduced from a SpreadShot of FeatherFlechettes to a single razor feather. It's still quite useful though though, since it's a large projectile that goes across the entire screen.



* SurprisinglyCreepyMoment: And how! [[spoiler:First off is King Dedede's BodyHorror induced by possession, then there's the TrueFinalBoss Zero, who opens up slits around its eye to fire blood at Kirby, then tears its eye out at the start of its second phase.]]

to:

* SurprisinglyCreepyMoment: And how! [[spoiler:First off is King Dedede's possession and resulting BodyHorror induced by possession, -- most notoriously, the razor sharp-toothed BellyMouth formed from his body splitting open -- then there's the TrueFinalBoss Zero, who opens up slits red gashes around its eye to fire blood at Kirby, then [[EyeScream tears its own eye out out]] as a last-ditch attack at the start of its second phase.]]
Is there an issue? Send a MessageReason:
Official guides all call Acro a he. And unlike Adeleine, it was NOT amended to "she" in Kirby 64.


* TennisBoss: The underwater phase of Acro's boss fight is fought by deflecting her babies (or skulls, or rocks) back at her.

to:

* TennisBoss: The underwater phase of Acro's boss fight is fought by deflecting her babies (or skulls, or rocks) his projectiles (Skulls, Rocks and smaller orcas) back at her.him.
Is there an issue? Send a MessageReason:
None


* SpellMyNameWithAnS: The manual lists Whispy Woods as [[CamelCase [=WhispyWoods=]]], Acro as Akro the Whale, Pon & Con as Raccoon & Fox, and Waddle Dee as Waddledee. It also couldn't seem to decide if the new ability is called Broom or Clean, as the game itself only shows icons rather than names for abilities. The official name ended up being "Cleaning" as of ''VideoGame/KirbyStarAllies''.

to:

* SpellMyNameWithAnS: The manual lists Whispy Woods as [[CamelCase [=WhispyWoods=]]], Acro as Akro the Whale, Pon & Con as Raccoon & Fox, and Waddle Dee as Waddledee. It also couldn't seem to decide if the new ability is called Broom or Clean, as the game itself only shows icons rather than names for abilities. The official name ended up being ''Nintendo Power'' used "Broom" throughout its walkthrough, while the anime called it "Clean" which later became "Cleaning" as of in ''VideoGame/KirbyStarAllies''.
Is there an issue? Send a MessageReason:
TRS wick cleanupSurprise Creepy has been split and disambiguated


* FranchiseCodifier: While ''VideoGame/KirbysAdventure'' set the standard for the series' gameplay, ''Dream Land 3'' did much to establish its storytelling hallmarks, placing them at center stage. The plot was much more elaborate than before, yet simultaneously ramped up the emphasis on ShowDontTell, conveying itself with zero dialogue. Furthermore, the game saw greater focus on SurpriseCreepy elements, offsetting its innocuous atmosphere with sudden forays into SurrealHorror that grow especially prominent in the final act, and introduced the first configuration of the [[ReplayMode Theater mode]] (albeit as a OneHundredPercentCompletion reward). All of these aspects would become mainstays for the series even after the games moved away from this game's more relaxed pace.

to:

* FranchiseCodifier: While ''VideoGame/KirbysAdventure'' set the standard for the series' gameplay, ''Dream Land 3'' did much to establish its storytelling hallmarks, placing them at center stage. The plot was much more elaborate than before, yet simultaneously ramped up the emphasis on ShowDontTell, conveying itself with zero dialogue. Furthermore, the game saw greater focus on SurpriseCreepy elements, {{Surprisingly Creepy Moment}}s, offsetting its innocuous atmosphere with sudden forays into SurrealHorror that grow especially prominent in the final act, and introduced the first configuration of the [[ReplayMode Theater mode]] (albeit as a OneHundredPercentCompletion reward). All of these aspects would become mainstays for the series even after the games moved away from this game's more relaxed pace.

Added: 678

Changed: 331

Removed: 815

Is there an issue? Send a MessageReason:
sorted examples by alphabetical order (articles like "the" are ignored, tropes beginning with numbers go before "A")


* HundredPercentCompletion: First, [[spoiler: Dark Matter and Zero must be beaten]], then you have to beat Boss Butch, then complete "Super NES MGS 5" which is all five Heart Star mini-games in order and finally you must beat an expanded version of the Jumping Goal Game in at least ten tries. Doing all this unlocks the Theatre mode.
* EleventhHourSuperpower: The Love-Love Stick, which is made of all the Heart Stars and, like the Rainbow Sword, is used against the TrueFinalBoss.



* EleventhHourSuperpower: The Love-Love Stick, which is made of all the Heart Stars and, like the Rainbow Sword, is used against the TrueFinalBoss.

to:

* EleventhHourSuperpower: The Love-Love Stick, which is made of all TheEndOrIsIt: In the Heart Stars and, like game's bad ending, Kirby and Gooey walk home while an EnemyRollCall goes by, drawn on the Rainbow Sword, is used against area's floor. At the TrueFinalBoss.end of this, the camera pans up to an ominous silhouette in the sky labeled as "?", implying that you've missed [[TrueFinalBoss something important]].



* HundredPercentCompletion: First, [[spoiler: Dark Matter and Zero must be beaten]], then you have to beat Boss Butch, then complete "Super NES MGS 5" which is all five Heart Star mini-games in order and finally you must beat an expanded version of the Jumping Goal Game in at least ten tries. Doing all this unlocks the Theatre mode.



* TheManBehindTheMan: [[spoiler:Dark Matter is framed to look like the primary antagonist of the game, when it's in fact Zero whom the player fights as the final boss after the Dark Matter fight.]]



* TheEndOrIsIt: In the game's bad ending, Kirby and Gooey walk home while an EnemyRollCall goes by, drawn on the area's floor. At the end of this, the camera pans up to an ominous silhouette in the sky labeled as "?", implying that you've missed [[TrueFinalBoss something important]].
* TheManBehindTheMan: [[spoiler:Dark Matter is framed to look like the primary antagonist of the game, when it's in fact Zero whom the player fights as the final boss after the Dark Matter fight.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: Whenever the player enters an area that is relevant to the objective, a special chime will play that warns the player in advance. Likewise, there's a different jingle that plays when the player successfully completes the goal.

Changed: 23

Is there an issue? Send a MessageReason:
Missed another sinkhole.


* ArtInitiatesLife: Ado, the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from ''Dream Land 2'', which are [[AlluringAnglerfish Sweet Stuff]], [[OurDragonsAreDifferent Ice Dragon]], [[SolarAndLunar Mr. Shine & Mr. Bright]], and [[FacelessEye Kracko]] during her battle. In the stage ''right before'' her battle, some drawings of enemies come to life, foreshadowing Ado's ability.

to:

* ArtInitiatesLife: Ado, the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from ''Dream Land 2'', which are [[AlluringAnglerfish Sweet Stuff]], Stuff, [[OurDragonsAreDifferent Ice Dragon]], [[SolarAndLunar Mr. Shine & Mr. Bright]], and [[FacelessEye Kracko]] during her battle. In the stage ''right before'' her battle, some drawings of enemies come to life, foreshadowing Ado's ability.

Changed: 47

Is there an issue? Send a MessageReason:
TRS cleanup: sinkhole


** The fight against Ado is itself a mini-boss rush. She summons weaker versions of bosses fought in ''VideoGame/KirbysDreamLand2'': [[AnIcePerson Ice]] [[DinosaursAreDragons Dragon]], [[AlluringAnglerfish Sweet Stuff]], [[SolarAndLunar Mr. Shine and Mr. Bright]], and [[ShockAndAwe Kracko]]. Afterward, she attacks the player herself, but [[ClippedWingAngel she goes down in one hit]].

to:

** The fight against Ado is itself a mini-boss rush. She summons weaker versions of bosses fought in ''VideoGame/KirbysDreamLand2'': [[AnIcePerson Ice]] [[DinosaursAreDragons Ice Dragon]], [[AlluringAnglerfish Sweet Stuff]], Stuff, [[SolarAndLunar Mr. Shine and Mr. Bright]], and [[ShockAndAwe Kracko]]. Afterward, she attacks the player herself, but [[ClippedWingAngel she goes down in one hit]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HundredPercentCompletion: First, [[spoiler: Dark Matter and Zero must be beaten]], then you have to beat Boss Butch, then complete "Super NES MGS 5" which is all five Heart Star mini-games in order and finally you must beat an expanded version of the Jumping Goal Game in at least ten tries. Doing all this unlocks the Theatre mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicPossession: Every boss gets subjected to this at the beginning of the game, making them hostile towards Kirby. The possession also causes them to exhibit weird behaviors unseen before, such as Whispy Woods going from StationaryBoss to AdvancingBossOfDoom and King Dedede getting a BellyMouth while floating around like a dangling puppet.


Added DiffLines:

* DiscOneFinalBoss: King Dedede is this once again just like in ''Dream Land 2.'' And just like before, fail to collect all of the Heart Stars and the BadEnding plays.
Is there an issue? Send a MessageReason:
None


* PreFinalBoss: Collecting all the Heart Stars and defeating the possessed King Dedede unlocks the BossOnlyLevel Hyper Zone, where Kirby faces off with Dark Matter. After defeating it, he immediately fights the TrueFinalBoss, Zero.

to:

* PreFinalBoss: Collecting all the Heart Stars and defeating the possessed King Dedede unlocks the [[spoiler:the BossOnlyLevel Hyper Zone, where Kirby faces off with Dark Matter. After defeating it, he immediately fights the TrueFinalBoss, Zero.Zero]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PreFinalBoss: Collecting all the Heart Stars and defeating the possessed King Dedede unlocks the BossOnlyLevel Hyper Zone, where Kirby faces off with Dark Matter. After defeating it, he immediately fights the TrueFinalBoss, Zero.

Added: 160

Changed: 202

Is there an issue? Send a MessageReason:
None


* OneHitPointWonder: Ado, if one factors out the various bosses from previous ''Kirby'' games she paints to life. Once you defeat the paintings, Ado herself tries to charge at the player, but she only takes one hit to defeat.

to:

* OneHitPointWonder: Ado, if one factors out the various bosses from previous ''Kirby'' games she paints to life. Once you defeat the paintings, Ado herself tries to charge at the player, but she only takes one hit to defeat. She even holds the dubious distinction of being the only boss vulnerable to Kirby's slide kick and air puff attacks.



* PunnyName: In addition to being [[SdrawkcabName "orca" spelled backwards]], Acro's name also ties in with the various acrobatics it performs during its fight.



* SdrawkcabName: Acro is clearly based on an orca whale.

to:

* SdrawkcabName: Acro Acro's name is clearly based on simply "orca" written backwards, tying in with the fact that it's designed after an orca whale.
Is there an issue? Send a MessageReason:
None


* DarkIsNotEvil: Gooey is a blob made from the same stuff as Dark Matter.

to:

* DarkIsNotEvil: Gooey is a blob made from the same stuff as Dark Matter.Matter, but he's Kirby's friend and ally with no strings attached.
Is there an issue? Send a MessageReason:
None


* SurpriseCreepy: And how! [[spoiler:First off is King Dedede's BodyHorror induced by possession, then there's the TrueFinalBoss Zero, who opens up slits around its eye to fire blood at Kirby, then tears its eye out at the start of its second phase.]]

to:

* SurpriseCreepy: SurprisinglyCreepyMoment: And how! [[spoiler:First off is King Dedede's BodyHorror induced by possession, then there's the TrueFinalBoss Zero, who opens up slits around its eye to fire blood at Kirby, then tears its eye out at the start of its second phase.]]
Is there an issue? Send a MessageReason:
1 count of "Not really an example, but-" and 2 counts of "Go see other example".


** All of these crossover references make Cloudy Park 1's puzzle incredibly misleading, as it ''appears'' to be a crossover reference, but it's not one. While the hint image is of a flower that looks exactly like a [[Franchise/SuperMarioBros Fire Flower]], in actuality its appearance is irrelevant; the flowers actually need to be dusted off with Rick or Coo's Clean ability.



** See the "Crossover" section above for info on a particularly confusing puzzle in Cloudy Park 1.



* MoonLogicPuzzle: See "Crossover" section for info on a particularly confusing puzzle in Cloudy Park 1.
Is there an issue? Send a MessageReason:
None


* ArtsyBeret: Ado is a young artist with a red beret, but doesn't have any of the stereotypes associated with it. Attacking Kirby while possessed besides, she's actually quite friendly and even uses her artistry skills to help Kirby in ''VideoGame/Kirby64TheCrystalShards''.

to:

* ArtsyBeret: Ado is a young artist with a red beret, but doesn't have any of the stereotypes associated with it. Attacking Kirby while possessed besides, aside, she's actually quite friendly and even uses her artistry skills to help Kirby in ''VideoGame/Kirby64TheCrystalShards''.friendly.



* DefeatEqualsFriendship: If you visit a defeated boss after collecting all Heart Stars in their level, they won't fight anymore. [[JustifiedTrope Justified]] in that they only fought you because they were [[DemonicPossession tainted by dark matter,]] and collecting all the heart stars in their level exorcises it from them.

to:

* DefeatEqualsFriendship: If you visit a defeated boss after collecting all Heart Stars in their level, they won't fight anymore. [[JustifiedTrope Justified]] in that they only fought you because they were [[DemonicPossession tainted by dark matter,]] Dark Matter,]] and collecting all the heart stars Heart Stars in their level exorcises it from them.



* FinalBoss: [[spoiler:Possessed]] King Dedede. The game ends there if you don't have all the Heart Stars of Iceberg.

to:

* FinalBoss: [[spoiler:Possessed]] King Dedede. Dedede, the boss of Iceberg. The game ends there if you don't have all the Heart Stars of Iceberg.Stars.



* SequentialBoss: Ado, who paints several bosses from ''VideoGame/KirbysDreamLand2'' for Kirby to rematch[[note]]In order, Ice Dragon, Sweetstuff, Mr. Shine & Mr. Bright, and Kracko[[/note]] before [[OneHitPointWonder "challenging"]] him herself.

to:

* SequentialBoss: Ado, who paints several bosses from ''VideoGame/KirbysDreamLand2'' for Kirby to rematch[[note]]In order, Ice Dragon, Sweetstuff, Sweet Stuff, Mr. Shine & Mr. Bright, and Kracko[[/note]] before [[OneHitPointWonder "challenging"]] him herself.
Is there an issue? Send a MessageReason:
Assuming Ado and Adeleine are the same character, feel free to revert this change if it was actually confirmed.


* ArtInitiatesLife: Adeleine, the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from ''Dream Land 2'', which are [[AlluringAnglerfish Sweet Stuff]], [[OurDragonsAreDifferent Ice Dragon]], [[SolarAndLunar Mr. Shine & Mr. Bright]], and [[FacelessEye Kracko]] during her battle. In the stage ''right before'' her battle, some drawings of enemies come to life, foreshadowing Adeleine's ability.

to:

* ArtInitiatesLife: Adeleine, Ado, the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from ''Dream Land 2'', which are [[AlluringAnglerfish Sweet Stuff]], [[OurDragonsAreDifferent Ice Dragon]], [[SolarAndLunar Mr. Shine & Mr. Bright]], and [[FacelessEye Kracko]] during her battle. In the stage ''right before'' her battle, some drawings of enemies come to life, foreshadowing Adeleine's Ado's ability.



* ArtsyBeret: Adeleine is a young artist with a red beret, but doesn't have any of the stereotypes associated with it. Attacking Kirby while possessed besides, she's actually quite friendly and even uses her artistry skills to help Kirby in ''VideoGame/Kirby64TheCrystalShards''.

to:

* ArtsyBeret: Adeleine Ado is a young artist with a red beret, but doesn't have any of the stereotypes associated with it. Attacking Kirby while possessed besides, she's actually quite friendly and even uses her artistry skills to help Kirby in ''VideoGame/Kirby64TheCrystalShards''.



** The fight against Adeleine is itself a mini-boss rush. She summons weaker versions of bosses fought in ''VideoGame/KirbysDreamLand2'': [[AnIcePerson Ice]] [[DinosaursAreDragons Dragon]], [[AlluringAnglerfish Sweet Stuff]], [[SolarAndLunar Mr. Shine and Mr. Bright]], and [[ShockAndAwe Kracko]]. Afterward, she attacks the player herself, but [[ClippedWingAngel she goes down in one hit]].

to:

** The fight against Adeleine Ado is itself a mini-boss rush. She summons weaker versions of bosses fought in ''VideoGame/KirbysDreamLand2'': [[AnIcePerson Ice]] [[DinosaursAreDragons Dragon]], [[AlluringAnglerfish Sweet Stuff]], [[SolarAndLunar Mr. Shine and Mr. Bright]], and [[ShockAndAwe Kracko]]. Afterward, she attacks the player herself, but [[ClippedWingAngel she goes down in one hit]].



* EnemyRollCall: The normal credits do this through Adeleine's drawings.

to:

* EnemyRollCall: The normal credits do this through Adeleine's Ado's drawings.



* LevelInTheClouds: Cloudy Park, the fourth level, makes its second appearance in the series. Features include hills made of clouds, a maze inside the top of a mountain, a rainy stage that includes a partially flooded side, the interior of a cumulus with wind currents, tall stone pillars, and a boss battle against Adeleine.

to:

* LevelInTheClouds: Cloudy Park, the fourth level, makes its second appearance in the series. Features include hills made of clouds, a maze inside the top of a mountain, a rainy stage that includes a partially flooded side, the interior of a cumulus with wind currents, tall stone pillars, and a boss battle against Adeleine.Ado.



* OneHitPointWonder: Adeleine, if one factors out the various bosses from previous ''Kirby'' games she paints to life. Once you defeat the paintings, Adeleine herself tries to charge at the player, but she only takes one hit to defeat.

to:

* OneHitPointWonder: Adeleine, Ado, if one factors out the various bosses from previous ''Kirby'' games she paints to life. Once you defeat the paintings, Adeleine Ado herself tries to charge at the player, but she only takes one hit to defeat.



* SequentialBoss: Adeleine, who paints several bosses from ''VideoGame/KirbysDreamLand2'' for Kirby to rematch[[note]]In order, Ice Dragon, Sweetstuff, Mr. Shine & Mr. Bright, and Kracko[[/note]] before [[OneHitPointWonder "challenging"]] him herself.

to:

* SequentialBoss: Adeleine, Ado, who paints several bosses from ''VideoGame/KirbysDreamLand2'' for Kirby to rematch[[note]]In order, Ice Dragon, Sweetstuff, Mr. Shine & Mr. Bright, and Kracko[[/note]] before [[OneHitPointWonder "challenging"]] him herself.
Is there an issue? Send a MessageReason:
None


* ArtInitiatesLife: Ado, the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from ''Dream Land 2'', which are [[AlluringAnglerfish Sweet Stuff]], [[OurDragonsAreDifferent Ice Dragon]], [[SolarAndLunar Mr. Shine & Mr. Bright]], and [[FacelessEye Kracko]] during her battle. In the stage ''right before'' her battle, some drawings of enemies come to life, foreshadowing Ado's ability.

to:

* ArtInitiatesLife: Ado, Adeleine, the boss of Cloudy Park, who attacks by drawing weaker versions of bosses from ''Dream Land 2'', which are [[AlluringAnglerfish Sweet Stuff]], [[OurDragonsAreDifferent Ice Dragon]], [[SolarAndLunar Mr. Shine & Mr. Bright]], and [[FacelessEye Kracko]] during her battle. In the stage ''right before'' her battle, some drawings of enemies come to life, foreshadowing Ado's Adeleine's ability.



* ArtsyBeret: Ado/Adeleine is a young artist with a red beret, but doesn't have any of the stereotypes associated with it. Attacking Kirby while possessed besides, she's actually quite friendly and even uses her artistry skills to help Kirby in ''VideoGame/Kirby64TheCrystalShards''.

to:

* ArtsyBeret: Ado/Adeleine Adeleine is a young artist with a red beret, but doesn't have any of the stereotypes associated with it. Attacking Kirby while possessed besides, she's actually quite friendly and even uses her artistry skills to help Kirby in ''VideoGame/Kirby64TheCrystalShards''.



** The fight against Ado is itself a mini-boss rush. She summons weaker versions of bosses fought in ''VideoGame/KirbysDreamLand2'': [[AnIcePerson Ice]] [[DinosaursAreDragons Dragon]], [[AlluringAnglerfish Sweet Stuff]], [[SolarAndLunar Mr. Shine and Mr. Bright]], and [[ShockAndAwe Kracko]]. Afterward, she attacks the player herself, but [[ClippedWingAngel she goes down in one hit]].

to:

** The fight against Ado Adeleine is itself a mini-boss rush. She summons weaker versions of bosses fought in ''VideoGame/KirbysDreamLand2'': [[AnIcePerson Ice]] [[DinosaursAreDragons Dragon]], [[AlluringAnglerfish Sweet Stuff]], [[SolarAndLunar Mr. Shine and Mr. Bright]], and [[ShockAndAwe Kracko]]. Afterward, she attacks the player herself, but [[ClippedWingAngel she goes down in one hit]].



* EnemyRollCall: The normal credits do this through Ado's drawings.

to:

* EnemyRollCall: The normal credits do this through Ado's Adeleine's drawings.



* OneHitPointWonder: Ado, if one factors out the various bosses from previous ''Kirby'' games she paints to life. Once you defeat the paintings, Ado herself tries to charge at the player, but she only takes one hit to defeat.

to:

* OneHitPointWonder: Ado, Adeleine, if one factors out the various bosses from previous ''Kirby'' games she paints to life. Once you defeat the paintings, Ado Adeleine herself tries to charge at the player, but she only takes one hit to defeat.



* SequentialBoss: Ado, who paints several bosses from ''VideoGame/KirbysDreamLand2'' for Kirby to rematch[[note]]In order, Ice Dragon, Sweetstuff, Mr. Shine & Mr. Bright, and Kracko[[/note]] before [[OneHitPointWonder "challenging"]] him herself.

to:

* SequentialBoss: Ado, Adeleine, who paints several bosses from ''VideoGame/KirbysDreamLand2'' for Kirby to rematch[[note]]In order, Ice Dragon, Sweetstuff, Mr. Shine & Mr. Bright, and Kracko[[/note]] before [[OneHitPointWonder "challenging"]] him herself.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:350:Kirby's back again, now with more friends than ever before.]]
Is there an issue? Send a MessageReason:
None


* SlippySlideyIceWorld: Iceberg, the fifth level, is a cold, harsh arctic wasteland that gradually snows. King Dedede's fortress is the TheVeryDefinitelyFinalDungeon; set as the last stage and with a final boss fight against Dedede himself on top of the fortress.

to:

* SlippySlideyIceWorld: Iceberg, the fifth level, is a cold, harsh arctic wasteland that gradually snows. King Dedede's fortress is the TheVeryDefinitelyFinalDungeon; set as the last stage that involves battling the bosses within the castle and with a final boss fight against Dedede himself on top of the fortress.
Is there an issue? Send a MessageReason:
None


* GreenHillZone: Grass Land, the first level (obviously).

to:

* GreenHillZone: Grass Land, the first level (obviously).(obviously), is a vibrant grassy meadow with flowers and trees all around that serves as the introductory level. The level culminates in a boss battle against Whispy Woods.



* PalmtreePanic: Ripple Field, the second level.

to:

* PalmtreePanic: Ripple Field, the second level.level, is a seaside resort filled with water sections in and about.



* ShiftingSandLand: Sand Canyon, the third level.

to:

* ShiftingSandLand: Sand Canyon, the third level.level, is a dry canyon-like area with rocky cliffs and the like.



* SlippySlideyIceWorld: Iceberg, the fifth level and with TheVeryDefinitelyFinalDungeon as the last stage.

to:

* SlippySlideyIceWorld: Iceberg, the fifth level and with TheVeryDefinitelyFinalDungeon level, is a cold, harsh arctic wasteland that gradually snows. King Dedede's fortress is the TheVeryDefinitelyFinalDungeon; set as the last stage.stage and with a final boss fight against Dedede himself on top of the fortress.
Is there an issue? Send a MessageReason:
None


* DualBoss: Pon & Con, which appear to be a {{tanuki}} and {{kitsune}} respectively (called raccoon and fox in the manual), are the bosses of Sand Canyon.

to:

* DualBoss: Pon & Con, which appear to be a {{tanuki}} and {{kitsune}} [[AsianFoxSpirit kitsune]] respectively (called raccoon and fox in the manual), are the bosses of Sand Canyon.

Top