History VideoGame / KingdomofLoathing

28th Nov '16 3:11:45 AM DarkStorm
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* CerebusSyndrome: The Mime invasion was an uncharacteristically creepy event (which may still be ongoing). Shortly afterward, the new additions to the Sea Monkee quest added in March and April 2013 turned the previously lighthearted quest into a dead serious and surprisingly chilling [[spoiler:CosmicHorrorStory]]. And then the new clan dungeon showed up: Dreadsylvania, a giant pastiche of horror tropes. All this in a game originally built on obnoxious puns, satire, and non-sequiturs.

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* CerebusSyndrome: The Mime invasion was an uncharacteristically creepy event (which may still be ongoing). Shortly afterward, the new additions to the Sea Monkee quest added in March and April 2013 turned the previously lighthearted quest into a dead serious and surprisingly chilling [[spoiler:CosmicHorrorStory]]. And then the new clan dungeon showed up: Dreadsylvania, a giant pastiche of horror tropes.tropes that plays many of them straight (particularly the spooky-aligned variants, which have some really disturbing descriptions). Then, in late 2016, a new skill was added which gave small bonuses to spooky damage and resistance, while adding creepy whispers to the end of combat ("You will not fear us. You do not have a word for the emotion we will evoke in you"), leading into another (still-ongoing at the time of this writing) event involving extra-dimensional horrors. All this in a game originally built on obnoxious puns, satire, and non-sequiturs.



* CombatTentacles: The "Mutant Couture" outfit has two seperate sets; the "Parasitic Tentacles" pants and the "Parasitic Strangleworm" off-hand. The pants allow you to trip an enemy, and the off-hand allows you to throttle it.

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* CombatTentacles: The "Mutant Couture" outfit has two seperate separate sets; the "Parasitic Tentacles" pants and the "Parasitic Strangleworm" off-hand. The pants allow you to trip an enemy, and the off-hand allows you to throttle it.



* CorruptBureaucrat: The Council of Loathing are often suspected to be this. See the WMG section.

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* CorruptBureaucrat: The Council of Loathing are often suspected heavily implied to be this. See the WMG section.
28th Nov '16 2:51:05 AM DarkStorm
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** Another one, also spooky-aligned, drops from a ghost introduced in August 2016. (You can only get the drop by [[Film/{{Ghostbusters}} shooting and trapping the ghost with the Item Of The Month]])
19th Nov '16 4:57:16 PM DarkStorm
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** Also, the fursuit armor set is a LethalJokeItem that effectively cripples its wearer, but in a [[NotCompletelyUseless very specific way]] that can be useful.

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** Also, the fursuit armor set is a LethalJokeItem that effectively cripples its wearer, but in a [[NotCompletelyUseless very specific way]] that can be useful.useful against scaling enemies.



*** The vacation zones at the Elemental Airport have their own: Beach Bucks (Spring Break Beach), Coin-spiracy (Conspiracy Island) and FunFunds (Dinseylandfill)

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*** The vacation zones at the Elemental Airport have their own: Beach Bucks (Spring Break Beach), Coin-spiracy (Conspiracy Island) and Island), FunFunds (Dinseylandfill)(Dinseylandfill), Volcoinos (That 70's Volcano), and Wal-Mart gift certificates
(The Glaciest)



* GradualGrinder: Moxie classes, with their 'plinking' tactics - using ranged weapons to slowly wear down their opponents while, thanks to their high evasion, they almost never get hit themselves unless the monster they're fighting severely outlevels them. Melee classes can be played as gradual grinders too, although their strategy relies on high max HP and damage absorption/reduction.

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* GradualGrinder: Moxie classes, with their 'plinking' tactics - using ranged weapons to slowly wear down their opponents while, thanks to their high evasion, they almost never get hit themselves unless the monster they're fighting severely outlevels them. (They're less gradual these days, once ranged weapon damage was recalculated to be based on their Moxie stat instead of Muscle) Melee classes can be played as gradual grinders too, although their strategy relies on high max HP and damage absorption/reduction.



** Also, much of the Sorceress's Tower used to be like this, particularly the Perplexing Door (which, unlike the tower monsters, didn't give you any hints as to how many keys you need until the entire quest got revamped in 2015). There was, for the longest time, absolutely nothing to tell you the exact combination of stars and lines needed for a Richard's star key, nor the number of pixels needed for a digital key. Oh, and the areas where stars, lines, and pixels drop are otherwise unessential; even after all the revamps it's still possible that you won't have even unlocked them by the time you get to the door.

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** Also, much of the Sorceress's Tower Lair used to be like this, particularly the Perplexing Door (which, unlike the tower monsters, didn't give you any hints as to how many keys you need until the entire quest got revamped in 2015). There was, for the longest time, absolutely nothing to tell you the exact combination of stars and lines needed for a Richard's star key, nor the number of pixels needed for a digital key. Oh, and the areas where stars, lines, and pixels drop are otherwise unessential; even after all the revamps it's still possible that you won't have even unlocked them by the time you get to the door.door.
** The Tower part of the lair as well, since it contained monsters that could only be beaten with a specific item, even if other items would seem equally or more logical (for example, you couldn't melt the giant ice cube with any old item or spell that inflicts fire damage, it had to be a can of hairspray, which doesn't even sound like an item that would do fire damage in the first place).



* HurricaneOfEuphemisms: The Hole in the Sky has 19 different monsters. 18 of them are named after euphemisms for genitalia.
** One of the hit messages for "The Little Man in the Canoe" even goes as far as to ''say'' "If you know what I mean."

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* HurricaneOfEuphemisms: HurricaneOfEuphemisms:
**
The Hole in the Sky has 19 different monsters. 18 of them are named after euphemisms for genitalia.
**
genitalia. One of the hit messages for "The Little Man in the Canoe" even goes as far as to ''say'' "If you know what I mean.""
** [[BlatantLies People keep saying the Smut Orcs are this, but I really don't see what they mean. There is nothing even remotely sexual about a Smut Orc Screwer dropping thick caulk.]]



* KillAndReplace: The sentient water in Heavy Rains does this to nearly every quest-relevant boss, though it doesn't work on Ed the Undying.

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* KillAndReplace: The sentient water in Heavy Rains does this to nearly every quest-relevant boss, though it doesn't work on Ed the Undying.Undying (which only added to his MemeticBadass status).



** The six monsters in her Tower (before a revamp in 2015) have obscene stats and are ''meant'' to be killed with a LogicalWeakness (for [[WorldOfPun a given value of logical]]) combat item. The inevitable power creep over the game's eleven-year life has resulted in it being relatively simple to kill them with brute force and a ''lot'' of stunning. Unlike the Naughty Sorceress, the devs are just letting this one go without as much as an ObviousRulePatch. In fact, one challenge path has [[http://kol.coldfront.net/thekolwiki/index.php/Dumb_mud an exclusive item]] that is an insta-kill ''just'' against tower monsters.

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** The six monsters in her Tower (before a revamp in 2015) have had obscene stats and are were ''meant'' to be killed with a LogicalWeakness (for [[WorldOfPun a given value of logical]]) combat item. The inevitable power creep over the game's eleven-year life has resulted in it being relatively simple to kill them with brute force and a ''lot'' of stunning. Unlike the Naughty Sorceress, the devs are just letting let this one go without as much as an ObviousRulePatch. In fact, one challenge path has [[http://kol.coldfront.net/thekolwiki/index.php/Dumb_mud an exclusive item]] that is an insta-kill ''just'' against tower monsters. All that was thrown out the window in January 2015, when the whole area was revamped, and the new monsters - walls of skin, meat, and bones - are immune to brute-force methods.
31st Oct '16 1:30:53 PM Zennistrad
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** Most items involving a six-pack of beers will incorrectly state, in either the use text or description, that it contains eight beers.
30th Oct '16 11:58:36 AM Pilomotor
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* DoubleUnlock: Trophies. First you have to earn them, then you have to buy them. Depending on the trophy, you might ''stop'' qualifying if you wait too long.

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* DoubleUnlock: Trophies. First you have to earn them, then you have to buy them. Depending on Some of the trophy, trophies are state-based, so if you might don't buy them soon enough, you can actually ''stop'' qualifying if you wait too long.for them. On April 1st 2011, they actually introduced an impossible trophy as a joke, where the condition for earning the trophy was not being able to afford the trophy.



** Also, Fernswarthy's Basement. It has no bottom and some of the floors are guarded by {{Eldritch Abomination}}s.

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** Also, Fernswarthy's Basement. It has no bottom and some of the floors are guarded by {{Eldritch Abomination}}s.Abomination}}s that get increasingly powerful as you go deeper.



* EnemyScan: Monster Manuel, a Mr. Store item that permanently displays any monster's Attack, Defense, and HP once you defeat it a single time. [[StopHavingFunGuys Some players]] derided it as a waste of ten dollars due to the existence of fan-created mod Mafia... until they saw the ''hilarious'' facts Manuel spits out for '''''every''''' monster in the game, even ones that nobody's fought in years. Let's see Mafia do ''that''.

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* EnemyScan: Monster Manuel, a Mr. Store item that permanently displays any monster's Attack, Defense, HP, combat initiative, elemental alignment, and HP phylum once you defeat it a single time. [[StopHavingFunGuys Some players]] derided it as a waste of ten dollars due to the existence of fan-created mod Mafia... until they saw the ''hilarious'' facts Manuel spits out for '''''every''''' monster in the game, even ones that nobody's fought in years. Let's see Mafia do ''that''.
23rd Oct '16 8:34:14 AM DrNoPuma
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* MonstrousSeal: The game portrays seals as demonic entities spawned in the Infernal Abyss, and Seal Clubbers, unlike in Real Life, are {{Barbarian Hero}}es that protect ordinary people from their wrath.
10th Oct '16 1:04:31 AM JasonUlloa
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* {{Animesque}}:
* The battle with Yakisoba the Executioner, complete with a swirl of CherryBlossoms and TheThingThatGoesDoink when he shows up, as well as MotionLines and intense music ([[StylisticSuck which the character can hear and see, but the player can't]]) when he attacks you.

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* {{Animesque}}:
*
{{Animesque}}: The battle with Yakisoba the Executioner, complete with a swirl of CherryBlossoms and TheThingThatGoesDoink when he shows up, as well as MotionLines and intense music ([[StylisticSuck which the character can hear and see, but the player can't]]) when he attacks you.
2nd Oct '16 2:15:31 AM Morgenthaler
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* {{Bridge}}: Played by the guards behind the light door.
18th Sep '16 9:35:43 AM delightfulCheshire
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* ExactlyWhatItSaysOnTheTin: The "Ring of Telling Skeletons What to Do". Wearing it allows the use of a skill called "Tell a Skeleton What to Do". The effect on the description page just says [[DepartmentOfRedundancyDepartment "Lets you tell skeletons what to do"]].
30th Aug '16 6:08:31 AM longWriter
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The game mechanics revolve around three stats: Muscle (the primary stat of Seal Clubbers and Turtle Tamers, boosts HP, melee skill and weapon damage), Mysticality (the primary stat of Pastamancers and Saucerors, boosts [[{{Mana}} MP]] and spell power), and Moxie (the primary stat of Disco Bandits and Accordion Thieves, boosts evasion, damage reduction and ranged skill). Players get a number of "turns" each day, called "Adventures", and can get more turns through food and booze. Players level up their character by earning experience points (in the form of "sub-stat" points) as they adventure, either from slaying monsters, from certain non-combat adventures, or again from eating and drinking. One can also gather a variety of helpful monsters known as "familiars", which do everything from fighting to healing you to helping you get more experience, meat, or items from monsters, to absolutely nothing, to [[SelfImposedChallenge increasing the challenge of the game]] [[StopHelpingMe by hindering you constantly]].

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The game mechanics revolve around three stats: Muscle (the primary stat of Seal Clubbers and Turtle Tamers, boosts HP, melee skill and weapon damage), Mysticality (the primary stat of Pastamancers and Saucerors, boosts [[{{Mana}} MP]] and spell power), and Moxie (the primary stat of Disco Bandits and Accordion Thieves, boosts evasion, damage reduction and ranged skill). Players get a number of "turns" each day, called "Adventures", and can get more turns through food and booze. Players level up their character by earning experience points (in the form of "sub-stat" points) as they adventure, either from slaying monsters, from certain non-combat adventures, or again from eating and drinking. One can also gather a variety of helpful monsters known as "familiars", which do everything from fighting to healing you to helping you get more experience, meat, or items from monsters, to absolutely nothing, to [[SelfImposedChallenge increasing the challenge of the game]] [[StopHelpingMe [[AnnoyingVideoGameHelper by hindering you constantly]].



* AnnoyingVideoGameHelper: [[invoked]] The [[FunWithAcronyms O.A.F. (Optimal Ascension Familiar)]], which slows your EXP gain, removes your buffs, drains your MP, etc. The [[BadLuckCharm Black Cat]] is similar, but at least it doesn't claim to be helping you.
** If you find the enemy-health-revealing Detective Skull too useful, try the [[JustForPun Defective Skull]], which "deduces" the wrong amount of health or something obvious/useless/meaningless to distract you during combat.
--->"I deduce that this monster is one jive turkey."



** The '''O'''ptimal '''A'''scension '''F'''amiliar is a "[[StopHelpingMe helpful]]" OAF.

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** The '''O'''ptimal '''A'''scension '''F'''amiliar is a "[[StopHelpingMe "[[AnnoyingVideoGameHelper helpful]]" OAF.



* StopHelpingMe: [[invoked]] The [[FunWithAcronyms O.A.F. (Optimal Ascension Familiar)]], which slows your EXP gain, removes your buffs, drains your MP, etc. The [[BadLuckCharm Black Cat]] is similar, but at least it doesn't claim to be helping you.
** If you find the enemy-health-revealing Detective Skull too useful, try the [[JustForPun Defective Skull]], which "deduces" the wrong amount of health or something obvious/useless/meaningless to distract you during combat.
--->"I deduce that this monster is one jive turkey."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.KingdomofLoathing