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* BodyBridge: The mission "The Witch Queen" has your party cross a bridge made from a dragon's skeleton.
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* MightyGlacier: Champions like Sir Kay or Sir Balan are high damage knights using two handed weapons. In damage output they are near unparalleled and can one shot most enemies - sometimes even bosses if they use their ''power attack'' skill. Their ''Cleave'' skill meanwhile devastates enemies who gang up on them, and if any enemy survives their ludicrous damage output, almost all their abilities inflict bleed. On top of that Champions wear heavy armor so they shrug off damage easily. The downside is they are ''slow''. Their skills all cost 4 or 5 APs to use, and they get very few skills that give them free movement AP. So champions cross the battlefield slowly, and are easily outflanked, and can rarely attack more than once. Later in the game you can mitigate their slowness using equipment that gives movement bonuses, or rings of teleportation.

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* MightyGlacier: Champions like Sir Kay or Sir Balan are high damage knights using two handed weapons. In damage output they are near unparalleled and can one shot most enemies - sometimes even bosses if they use their ''power attack'' skill. Their ''Cleave'' skill meanwhile devastates enemies who gang up on them, and if any enemy survives their ludicrous damage output, almost all their abilities inflict bleed. On top of that Champions wear heavy armor so they shrug off damage easily. The downside is they are ''slow''. Their skills all cost 4 or 5 APs AP to use, and they get very few skills that give them free movement AP. So champions cross the battlefield slowly, and are easily outflanked, and can rarely attack more than once. Later in the game you can mitigate their slowness using equipment that gives movement bonuses, or rings of teleportation.
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* TheHorde: The Picts, violent, pagan tribesmen under Morgause, appear as enemies in Act 2.

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* TheHorde: The Picts, violent, Picts -violent, pagan tribesmen under Morgause, the leadership of [[spoiler:Morgause]]- appear as enemies in Act 2.



** The Faerie Knight is an arcanist built for melee combat. His default attack is a melee jab that inflicts the shocked condition, and he comes with several buffs to mitigate the arcanist's usual lack of melee defense like automatically dodging melee attacks.

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** The Faerie Knight is an arcanist built for melee combat. His default attack is a melee jab strike that inflicts the shocked condition, and he comes with several buffs to mitigate the arcanist's usual lack of melee defense like automatically dodging melee attacks.
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* FighterMageThief: The game features six classes, with 2 classes each embodying different aspects:

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* FighterMageThief: The game features six classes, with 2 two classes each embodying different aspects:falling under one part of the trifecta:



** Mage: Arcanists are raged, {{Squishy Wizard}}s, focused on damage and curses, whereas Sages are [[SupportPartyMember support-oriented]] {{Magic Knight}}s.

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** Mage: Arcanists are raged, {{Squishy Wizard}}s, focused on damage and curses, debuffs, whereas Sages are [[SupportPartyMember support-oriented]] {{Magic Knight}}s.
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Crosswicking, General clarification on works content


* HelmetsAreHardlyHeroic: ZigZagged, all the male heroes save Merlin, Ector and Yvain wear full face concealing helmets (Tristan and The Faerie Knight wear a helmet with an open face). All the female heroes save Guinevere do not wear helmets.

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* HelmetsAreHardlyHeroic: ZigZagged, all the male heroes save Merlin, Tristan, Ector and Yvain wear [[NeverBareheaded full face concealing helmets (Tristan helmets]] (Merlin, Geraint and The Faerie Knight wear a helmet helmets with an open face). All the female heroes save Guinevere do not wear helmets.
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* TheHorde: The Picts, violent, pagan tribesmen under Morgause, appear as enemies in Act 2.


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** The Faerie Knight is an arcanist built for melee combat. His default attack is a melee jab that inflicts the shocked condition, and he comes with several buffs to mitigate the arcanist's usual lack of melee defense like automatically dodging melee attacks.
** Lancelot is technically a champion, but his skills combine those of a champion and a sage. He has access to ice magic and support magic alongside the devastating melee attacks.
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Spelling/grammar fix(es), Fixing indentation


** Fighter: Defenders are shield-wielding StoneWalls, whereas Champions are MightyGlaciers carrying large, two-handed weapons.
** Mage: Arcanists are raged, SquishyWizards, focused on damage and curses, whereas Sages are [[SupportPartyMember support-oriented]] MagicKnights.
** Thief: Vanguards are DualWielding TrapMasters, also using stealth and BackStabs. Marksmen instead focus on ranged combat.

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** Fighter: Defenders are shield-wielding StoneWalls, {{Stone Wall}}s, whereas Champions are MightyGlaciers {{Mighty Glacier}}s carrying large, two-handed weapons.
** Mage: Arcanists are raged, SquishyWizards, {{Squishy Wizard}}s, focused on damage and curses, whereas Sages are [[SupportPartyMember support-oriented]] MagicKnights.
{{Magic Knight}}s.
** Thief: Vanguards are DualWielding TrapMasters, {{Trap Master}}s, also using stealth and BackStabs.{{Back Stab}}s. Marksmen instead focus on ranged combat.

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