Follow TV Tropes

Following

History VideoGame / KaizoMarioWorld

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButtMonkey: Luigi gets dogged even though he isn't directly the protagonist. Why is this relevant? [[spoiler:In the end of the Third Kaizo Game shows the total number of deaths you obtained in the game. Get 200+ deaths you are ranked as Luigi who is worse than a water flea (100-199 deaths).]]
Is there an issue? Send a MessageReason:
None


-> ''"This is... the video game version of cutting yourself."''

to:

-> ''"This is... is the video game version of cutting yourself."''
Is there an issue? Send a MessageReason:
None


--> --'''LetsPlay/ProtonJon''', 15 minutes into [[http://www.youtube.com/watch?v=yiCm9FYZhBA playing Kaizo's Special World 2]].

to:

--> --'''LetsPlay/ProtonJon''', 15 minutes into [[http://www.youtube.com/watch?v=yiCm9FYZhBA com/watch?v=yiCm9FYZhBA&t=6m35s playing Kaizo's Special World 2]].
Is there an issue? Send a MessageReason:
It was a joke


* CriticalResearchFailure: ProtonJon's "ZERO SECONDS?" indicates he forgot that that's actually in the ''original'' Super Mario World; the time doesn't display until the castle/ghost house is entered.
Is there an issue? Send a MessageReason:
B


You can get all three hacks (as well as the creator's Pokëmon hack) [[https://skydrive.live.com/?cid=032864261776C9F9&id=32864261776C9F9!105 here.]]

to:

You can get all three hacks (as well as the creator's Pokëmon Pokémon hack) [[https://skydrive.live.com/?cid=032864261776C9F9&id=32864261776C9F9!105 here.]]
Is there an issue? Send a MessageReason:
None


You can get all three hacks (as well as the creator's Pokemon hack) [[https://skydrive.live.com/?cid=032864261776C9F9&id=32864261776C9F9!105 here.]]

to:

You can get all three hacks (as well as the creator's Pokemon Pokëmon hack) [[https://skydrive.live.com/?cid=032864261776C9F9&id=32864261776C9F9!105 here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalResearchFailure: ProtonJon's "ZERO SECONDS?" indicates he forgot that that's actually in the ''original'' Super Mario World; the time doesn't display until the castle/ghost house is entered.
Is there an issue? Send a MessageReason:
None


* CouchGag: Each of the three games have variations on the opening Thwomp trap pictured above. The first game positions it so that you won't die unless you jump, the second game inverts this (you have to jump in the right spot to activate an invisible block that stops the Thwomp from hitting you), and the third game puts a pit below you (though, like the first game, the text box will pop up before you fall off the screen).

to:

* CouchGag: Each of the three games have variations on the opening Thwomp trap pictured above. The [[spoiler:The first game positions it so that you won't die unless you jump, the second game inverts this (you have to jump in the right spot to activate an invisible block that stops the Thwomp from hitting you), and the third game puts a pit below you (though, like the first game, the text box will pop up before you fall off the screen).]]

Added: 124

Changed: 55

Removed: 195

Is there an issue? Send a MessageReason:
None


** The Start-Select exit code is removed for all three games, so you cannot go back a level and snag any power-ups or Yoshi.



* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... only it's stuck in a place that is impossible to escape, since the blocks are too high for Mario to jump over.
** That is if [[spoiler: you didn't bother going through the goalpost first, going back to the level, and exiting out (Start then Select) after getting it, then it becomes an easy Feather farm.]]

to:

* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... only it's stuck in a place that is impossible to escape, since the blocks are too high for Mario to jump over. \n** That is if [[spoiler: you didn't bother going through You cannot exit the goalpost first, going back to the level, and exiting out (Start then Select) after getting it, then it becomes an easy Feather farm.]]level either by using Start-Select.

Added: 195

Changed: 107

Is there an issue? Send a MessageReason:
None


* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... Only it's stuck in a place that you can't reach without making the level UnwinnableByDesign.

to:

* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... Only only it's stuck in a place that is impossible to escape, since the blocks are too high for Mario to jump over.
** That is if [[spoiler:
you can't reach without making didn't bother going through the level UnwinnableByDesign.goalpost first, going back to the level, and exiting out (Start then Select) after getting it, then it becomes an easy Feather farm.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CouchGag: Each of the three games have variations on the opening Thwomp trap pictured above. The first game positions it so that you won't die unless you jump, the second game inverts this (you have to jump in the right spot to activate an invisible block that stops the Thwomp from hitting you), and the third game puts a pit below you (though, like the first game, the text box will pop up before you fall off the screen).
Is there an issue? Send a MessageReason:
None


* TheUnexpected: The third game ends with [[spoiler:a brand new boss battle against Bowser, complete with music from the ''[[VideoGameRemake All-Stars]]'' version of ''VideoGame/SuperMarioBros3'']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheUnexpected: The third game ends with [[spoiler:a brand new boss battle against Bowser, complete with music from the ''[[VideoGameRemake All-Stars]]'' version of ''VideoGame/SuperMarioBros3'']].
Is there an issue? Send a MessageReason:
None


An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked" or "Remodeled" Mario World) is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' careers on Website/YouTube.

to:

An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked" or "Remodeled" Mario World) World; known as ''YÅ«jin Mario'' in Japan) is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' Let's Players]]' careers on Website/YouTube.



* VideogameRemake: ''[[http://www.youtube.com/watch?v=fs1L5Pix-gM Kaizo Mario Advance 2]]''. How shall the gameplay of Luigi from the GBA version work with these levels?

to:

* VideogameRemake: VideoGameRemake: ''[[http://www.youtube.com/watch?v=fs1L5Pix-gM Kaizo Mario Advance 2]]''. How shall the gameplay of Luigi from the GBA version work with these levels?



* ShoutOut: The third level of the first game is called Cerulean Cave, a reference to a location in ''Franchise/{{Pokemon}}''.
* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... Only it's stuck in a place that you can't reach without making the level {{Unwinnable}}.

to:

* ShoutOut: The third level of the first game is called Cerulean Cave, a reference to a location in ''Franchise/{{Pokemon}}''.
''Franchise/{{Pokemon}}''. %% Someone should make sure this is the same in Japanese.
* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... Only it's stuck in a place that you can't reach without making the level {{Unwinnable}}.UnwinnableByDesign.

Changed: 63

Removed: 202

Is there an issue? Send a MessageReason:
None


-> ''"Either that, or make more hacks... Either way, the results are torture to mankind.''"
--> --'''[=SMWCentral=] user''' [[http://www.smwcentral.net/?p=viewthread&pid=449494 referring to the creator]]



An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked Mario World", but also translated as "Asshole Mario World") is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' careers on Website/YouTube.

to:

An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked "Hacked" or "Remodeled" Mario World", but also translated as "Asshole Mario World") World) is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' careers on Website/YouTube.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrandNameTakeover: Thanks to this game, "Kaizo" is now fandom speak for any ridiculously hard SMW hack.
Is there an issue? Send a MessageReason:
link to original D Ls


You can get the original Kaizo Mario World [[http://bin.smwcentral.net/14853/Kaizo_Mario_World.zip here]] and Kaizo Mario World 2 [[http://bin.smwcentral.net/14863/Kaizo_Mario_World_2.zip here]]. Kaizo Mario World 3 has not been released to the public as of yet.

to:

You can get all three hacks (as well as the original Kaizo Mario World [[http://bin.smwcentral.net/14853/Kaizo_Mario_World.zip here]] and Kaizo Mario World 2 [[http://bin.smwcentral.net/14863/Kaizo_Mario_World_2.zip here]]. Kaizo Mario World 3 has not been released to the public as of yet.
creator's Pokemon hack) [[https://skydrive.live.com/?cid=032864261776C9F9&id=32864261776C9F9!105 here.]]
Is there an issue? Send a MessageReason:
None


There was also a sequel, ''Kaizo Mario World 2'', which was more of the same, with new levels and boss battles. There have also been a few unofficial sequels, although none have gained the popularity of the originals. In late 2012, ''Kaizo Mario World 3'' has been made. ''[[http://www.youtube.com/watch?v=dwVpxttsKII&feature=plcp Lord help us all.]]''

to:

There was also a sequel, ''Kaizo Mario World 2'', which was more of the same, with new levels and boss battles. There have also been a few unofficial sequels, although none have gained the popularity of the originals. In late 2012, ''Kaizo Mario World 3'' has been made.was created. ''[[http://www.youtube.com/watch?v=dwVpxttsKII&feature=plcp Lord help us all.]]''



You can get the original Kaizo [[http://bin.smwcentral.net/14853/Kaizo_Mario_World.zip here]] and Kaizo Mario World 2 [[http://bin.smwcentral.net/14863/Kaizo_Mario_World_2.zip here]].

to:

You can get the original Kaizo Mario World [[http://bin.smwcentral.net/14853/Kaizo_Mario_World.zip here]] and Kaizo Mario World 2 [[http://bin.smwcentral.net/14863/Kaizo_Mario_World_2.zip here]].
here]]. Kaizo Mario World 3 has not been released to the public as of yet.
Is there an issue? Send a MessageReason:
None


There was also a sequel, ''Kaizo Mario World 2'', which was more of the same, with new levels and boss battles. There have also been a few unofficial sequels, although none have gained the popularity of the original.

to:

There was also a sequel, ''Kaizo Mario World 2'', which was more of the same, with new levels and boss battles. There have also been a few unofficial sequels, although none have gained the popularity of the original.
originals. In late 2012, ''Kaizo Mario World 3'' has been made. ''[[http://www.youtube.com/watch?v=dwVpxttsKII&feature=plcp Lord help us all.]]''

Added: 247

Changed: 322

Removed: 205

Is there an issue? Send a MessageReason:
None


-> ''"...this is like the video game version of cutting yourself."''
--> --'''ProtonJon''', 15 minutes into [[http://www.youtube.com/watch?v=yiCm9FYZhBA playing Kaizo's Special World 2]].

to:

-> ''"...this is like ''"This is... the video game version of cutting yourself."''
--> --'''ProtonJon''', --'''LetsPlay/ProtonJon''', 15 minutes into [[http://www.youtube.com/watch?v=yiCm9FYZhBA playing Kaizo's Special World 2]].



* BigBoosHaunt: The ghost houses are a sadistic homage to the already frustrating and labyrinthine ones found in the original. The Big Boo boss [[ThatOneBoss is made ridiculously hard.]]

to:

* BigBoosHaunt: The ghost houses are a sadistic homage to the already frustrating and labyrinthine ones found in the original. The Big Boo boss [[ThatOneBoss is made ridiculously hard.]]hard]].



* GrimyWater: Gray water = [[ProtonJon DEATH WATER]]

to:

* GrimyWater: Gray water = [[ProtonJon [[LetsPlay/ProtonJon DEATH WATER]]WATER]]!



* HardLevelsEasyBosses: Compared to the hell that's come before, [[spoiler:Invisible Bowser]] is relatively easy. [[spoiler:Underwater Bowser]] is another cakewalk.
* HelpfulMook: Accidentally Assisting flavor. See Cranium Ride. "[[ProtonJon Move FASTER, Pokey!]]"

to:

* HardLevelsEasyBosses: Compared to the hell that's come before, [[spoiler:Invisible Bowser]] Invisible Bowser is relatively easy. [[spoiler:Underwater Bowser]] Underwater Bowser is another cakewalk.
* HelpfulMook: Accidentally Assisting flavor. See Cranium Ride. "[[ProtonJon "[[LetsPlay/ProtonJon Move FASTER, Pokey!]]"



* InvisibleBlock: Infamously. The reaction to these by [[ProtonJon a certain LPer]] is probably why they show up so much in imitators.

to:

* InvisibleBlock: Infamously. The reaction to these by [[ProtonJon [[LetsPlay/ProtonJon a certain LPer]] is probably why they show up so much in imitators.



** [[ProtonJon YoshiiIII-- thatdidn'twork.]]

to:

** [[ProtonJon [[LetsPlay/ProtonJon YoshiiIII-- thatdidn'twork.]]



** OhCrap: Expect for players to say this at just about every new obstacle.
-->'''LetsPlay/ProtonJon:''' [[http://www.youtube.com/watch?v=Ua6pbz3ROvQ Okay, what do we got -- A HUNDRED SECONDS?!]] [[ThisIsGonnaSuck Oh, this is not gonna be good...]]



* OhCrap: Expect to say this at just about every new obstacle.
-->'''ProtonJon:''' [[http://www.youtube.com/watch?v=Ua6pbz3ROvQ Okay, what do we got -- A HUNDRED SECONDS?! Oh, this is not gonna be good...]]




to:

* YankTheDogsChain: The reward for beating the Special World in the first game is a Feather, so you can actually avoid the OneHitPointWonder rule... Only it's stuck in a place that you can't reach without making the level {{Unwinnable}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[ProtonJon YoshiiIII-- thatdidn'twork.]]
Willbyr MOD

Added: 170

Changed: 72

Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: tvtropes.org/pmwiki/posts.php?discussion=1300208893021380300
%% Please do not change or remove without starting a new thread.
%%






!!Tropes Used by KaizoMarioWorld:

to:

!!Tropes Used by KaizoMarioWorld:!!This game provides examples of the following:



* ShoutOut: The third level of the first game is called Cerulean Cave, a reference to a location in Pokemon.

to:

* ShoutOut: The third level of the first game is called Cerulean Cave, a reference to a location in Pokemon.''Franchise/{{Pokemon}}''.
Is there an issue? Send a MessageReason:
Namespace.


An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked Mario World", but also translated as "Asshole Mario World") is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' careers on YouTube.

The whole thing is rumored to have started as a simple ''Mario World'' hack made by a Japanese internet user to challenge their friend, and by some unknown stroke of luck, was found and [[LetsPlay LPed]] by a team of SomethingAwful [=LPers=] as 'Asshole Mario World', based off the difficulty. The popularity of these original playthroughs spread across the internet, causing a lot more people to play the game. The game is pretty much also responsible for the wave of "super difficult" PlatformHell ''Mario World'' hacks that have been released, including most on the trope page in question, and those designed specifically to be played by commentators on YouTube for the frustration of the player in question.

to:

An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked Mario World", but also translated as "Asshole Mario World") is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' careers on YouTube.

Website/YouTube.

The whole thing is rumored to have started as a simple ''Mario World'' hack made by a Japanese internet user to challenge their friend, and by some unknown stroke of luck, was found and [[LetsPlay LPed]] by a team of SomethingAwful Website/SomethingAwful [=LPers=] as 'Asshole Mario World', based off the difficulty. The popularity of these original playthroughs spread across the internet, causing a lot more people to play the game. The game is pretty much also responsible for the wave of "super difficult" PlatformHell ''Mario World'' hacks that have been released, including most on the trope page in question, and those designed specifically to be played by commentators on YouTube Website/YouTube for the frustration of the player in question.

Changed: 9

Removed: 81

Is there an issue? Send a MessageReason:
None


* BreatherLevel: The underwater level in the first game. Still difficult, though.



*** GoshDangItToHeck: Except with SirRonLionHeart.

to:

*** GoshDangItToHeck: Except with SirRonLionHeart.LetsPlay/SirRonLionHeart.
Is there an issue? Send a MessageReason:
None


Welcome to Hell.

to:

Welcome to Hell.
WelcomeToHell.
Is there an issue? Send a MessageReason:
None


* GrimyWater: Purple water = DEATH WATER

to:

* GrimyWater: Purple Gray water = [[ProtonJon DEATH WATERWATER]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrimyWater: Purple water = DEATH WATER
Is there an issue? Send a MessageReason:
Namespace Change, yeah


Similar to ''Super Kusottare World'' ("kusottare" is Japanese for "asshole") and ''Super Tabarnak World'' ("tabarnak!" is a religious Quebecois swear). Compare to ''IWannaBeTheGuy''.

to:

Similar to ''Super Kusottare World'' ("kusottare" is Japanese for "asshole") and ''Super Tabarnak World'' ("tabarnak!" is a religious Quebecois swear). Compare to ''IWannaBeTheGuy''.
''VideoGame/IWannaBeTheGuy''.

Changed: 8

Removed: 18

Is there an issue? Send a MessageReason:
None


* [=~Let's Play~=]: What made it famous, and the purpose of most of the imitators.

to:

* [=~Let's Play~=]: LetsPlay: What made it famous, and the purpose of most of the imitators.



----
<<|PlatformGame|>>

to:

----
<<|PlatformGame|>>
----
Is there an issue? Send a MessageReason:
Namespacing the work.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Kaizo_2508.png]]
[[caption-width-right:350:[[PressStartToGameOver And that's before the game even starts...]]]]

-> ''"...this is like the video game version of cutting yourself."''
--> --'''ProtonJon''', 15 minutes into [[http://www.youtube.com/watch?v=yiCm9FYZhBA playing Kaizo's Special World 2]].

-> ''"Either that, or make more hacks... Either way, the results are torture to mankind.''"
--> --'''[=SMWCentral=] user''' [[http://www.smwcentral.net/?p=viewthread&pid=449494 referring to the creator]]

Welcome to Hell.

An insanely difficult GameMod of ''VideoGame/SuperMarioWorld'', '''Kaizo Mario World''' (literally, "Hacked Mario World", but also translated as "Asshole Mario World") is well known for being the TropeCodifier of the PlatformHell genre (well eclipsing the popularity of earlier examples such as ''Jinsei Owata no Daibouken'' and the then-unnamed ''Super Mario Forever''), and for being the game that launched a lot of [[LetsPlay LPers]]' careers on YouTube.

The whole thing is rumored to have started as a simple ''Mario World'' hack made by a Japanese internet user to challenge their friend, and by some unknown stroke of luck, was found and [[LetsPlay LPed]] by a team of SomethingAwful [=LPers=] as 'Asshole Mario World', based off the difficulty. The popularity of these original playthroughs spread across the internet, causing a lot more people to play the game. The game is pretty much also responsible for the wave of "super difficult" PlatformHell ''Mario World'' hacks that have been released, including most on the trope page in question, and those designed specifically to be played by commentators on YouTube for the frustration of the player in question.

There was also a sequel, ''Kaizo Mario World 2'', which was more of the same, with new levels and boss battles. There have also been a few unofficial sequels, although none have gained the popularity of the original.

Similar to ''Super Kusottare World'' ("kusottare" is Japanese for "asshole") and ''Super Tabarnak World'' ("tabarnak!" is a religious Quebecois swear). Compare to ''IWannaBeTheGuy''.

You can get the original Kaizo [[http://bin.smwcentral.net/14853/Kaizo_Mario_World.zip here]] and Kaizo Mario World 2 [[http://bin.smwcentral.net/14863/Kaizo_Mario_World_2.zip here]].
----
!!Tropes Used by KaizoMarioWorld:
* AscendedGlitch: You'll have to pretty much know a bunch of glitches in the ''VideoGame/SuperMarioWorld'' engine to get through this hack.
* BigBoosHaunt: The ghost houses are a sadistic homage to the already frustrating and labyrinthine ones found in the original. The Big Boo boss [[ThatOneBoss is made ridiculously hard.]]
* BonusBoss: Arguably those at the end of the Special World.
* BreatherLevel: The underwater level in the first game. Still difficult, though.
* CraniumRide: Spin jumping on dangerous enemies to pass over spikes or the like.
* TheDevTeamThinksOfEverything: The extreme difficulty of the game seems to be designed so that even with save states, you will rip not only all of the hair from your head, but from at least 40% of the rest of your body as well.
* EverythingIsTryingToKillYou: As with most PlatformHell games.
* FakeDifficulty: Lots.
* FollowTheLeader: Where to begin. This, based on many [=LPers=] reactions, brought about a good few hundred similar Mario World hacks, often sent just to annoy said [=LPers=]. Every single trap used in the original two games has been copied to no end. And it pretty much set up a difficulty arms race between quite a few people.
* GameMod: Obvious.
* GuideDangIt: The sequel mixes it up a bit by having a level consist not of ridiculous deathtraps, but a convoluted, [[RubeGoldbergDevice Rube Goldberg-esque]] series of actions required to access the end of the level.
* HailfirePeaks: Special World 4 combines TheLostWoods flavour with BigBoosHaunt foes.
* HardLevelsEasyBosses: Compared to the hell that's come before, [[spoiler:Invisible Bowser]] is relatively easy. [[spoiler:Underwater Bowser]] is another cakewalk.
* HelpfulMook: Accidentally Assisting flavor. See Cranium Ride. "[[ProtonJon Move FASTER, Pokey!]]"
* InstantWinCondition: Subverted, especially with the KaizoTrap. If you fall off a cliff to nothingness after finishing a level in ''Super Mario World'', you will still die; the original game was just kind (or smart) enough to not put cliffs there. Kaizo, not so much.
* InvisibleBlock: Infamously. The reaction to these by [[ProtonJon a certain LPer]] is probably why they show up so much in imitators.
** To put it in the words of Elemental Ogre, "DAMN YOU JON! AND YOUR PROTON!"
* KaizoTrap: The TropeNamer, of course.
* LeapOfFaith: Required way, way, ''way'' too often.
* [=~Let's Play~=]: What made it famous, and the purpose of most of the imitators.
** {{Angrish}}: Words fail to express how frustrating these games can be.
** CreatorBreakdown: The main joy of these [=LPs=] is listening to the commentators [[SanitySlippage going various kinds of insane]].
** ClusterFBomb: Usually a feature of said insanity.
*** GoshDangItToHeck: Except with SirRonLionHeart.
* NintendoHard: The ''easy'' levels. The rest are PlatformHell.
* OhCrap: Expect to say this at just about every new obstacle.
-->'''ProtonJon:''' [[http://www.youtube.com/watch?v=Ua6pbz3ROvQ Okay, what do we got -- A HUNDRED SECONDS?! Oh, this is not gonna be good...]]
* OneHitPointWonder: Enforced; many passages are only big enough for the small one-hit Mario to pass.
* PlatformHell: Most of the game, although taken to further and further degrees by imitators.
* PressStartToGameOver: The title screen opens with a Thwomp crushing Mario, and quite a few levels try to kill you a couple seconds after they start.
* SaveScumming: Beating this hack and others of its ilk legitimately is virtually unheard of.
* SequelDifficultySpike: The second game just increases the hellishness of the first one.
* SlippySlideyIceWorld: Hope you have your ice sliding skills perfected, these games exploit the mechanic's difficulty for all its worth.
* {{Speedrun}}: Especially the Tool Assisted kind. Some imitators are actually made purely for Tool Assisted Speedruns.
* SpikesOfDoom: As Munchers and normal spikes, and in great quantity in all levels.
* TemporaryPlatform: Used throughout the mod, including the infamous KaizoTrap.
* TrialAndErrorGameplay: You won't see many traps until you get killed by them. This is, again, one of the most common features of both the original and imitators.
* VideogameRemake: ''[[http://www.youtube.com/watch?v=fs1L5Pix-gM Kaizo Mario Advance 2]]''. How shall the gameplay of Luigi from the GBA version work with these levels?
* SerialEscalation : How insanely difficult will ''this'' stage be? Practically gets turned into an artform.
* ShoutOut: The third level of the first game is called Cerulean Cave, a reference to a location in Pokemon.
----
<<|PlatformGame|>>

Top