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*MediumAwareness: The characters occasionally acknowledge the video game they are in.
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** Similarly, you can make nicknames for the kaiju as well, with Major Danger and Doctor Wagner letting you decide if you want to use their name ideas or[[TakeAThirdOption pick your own]].

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** Similarly, you can make nicknames for the kaiju as well, with Major Danger and Doctor Wagner letting you decide if you want to use their name ideas or[[TakeAThirdOption or [[TakeAThirdOption pick your own]].
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**Similarly, you can make nicknames for the kaiju as well, with Major Danger and Doctor Wagner letting you decide if you want to use their name ideas or[[TakeAThirdOption pick your own]].
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'''''Kaiju Wars''''' is a {{Retreaux}}-style TurnBasedStrategy game by Canada-based Foolish Mortal Games for PC (via UsefulNotes/{{Steam}}), UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, and UsefulNotes/XboxOne. It was released on April 28, 2022 on Steam, where a demo is also available.\\\

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'''''Kaiju Wars''''' is a {{Retreaux}}-style TurnBasedStrategy game by Canada-based Foolish Mortal Games for PC (via UsefulNotes/{{Steam}}), UsefulNotes/NintendoSwitch, UsefulNotes/Playstation4, Platform/{{Steam}}), Platform/NintendoSwitch, Platform/PlayStation4, and UsefulNotes/XboxOne.Platform/XboxOne. It was released on April 28, 2022 on Steam, where a demo is also available.\\\
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INCOMING KAIJU'''

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INCOMING [[{{Incoming}} INCOMING]] KAIJU'''
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Added Red Herring trope, added extra note to the Bunny Ears Lawyer trope

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** His odd manner of speaking is somewhat justified as it turns out Commander X is [[spoiler:an alien agent in disguise.]]


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* RedHerring: There are hints early on that the true culprit behind the kaiju attacks is [[spoiler:Dr.Wagner, as the kaiju keep showing up wherever she goes. However, this is a misdirection as the real cause is extraterrestrial.]]
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* ArbitraryWeaponRange: The player's units, be they tanks, infantry squadrons, fighter jets or missile trucks, can only attack a kaiju that is adjacent to them. So in classic monster movie fashion, your vehicles are rolling right up to the kaiju and attacking it at point-blank range.
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* InjuredVulnerability: All kaiju get slower as they lose their health bars, but Pterus Ignis is the only one which changes movement types too. It loses its ability to fly once it's down to its last health bar, leaving it vulnerable to units which can only attack (or do more damage to) ground-based kaiju.
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* EnergyWeapon: Two of the experimental anti-kaiju weapons you can build are the Freezer and the Maser Cannon.
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* FreezeRay: The Freezer experimental weapon is a mobile cannon which fires beams of heat-zapping blue energy. It won't actually freeze a kaiju, but it ''will'' inflict some damage and lower their movement speed for a turn.

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* FreezeRay: The Freezer experimental weapon is a mobile cannon which fires beams of heat-zapping heat-sapping blue energy. It won't actually freeze a kaiju, but it ''will'' inflict some damage and lower their movement speed for a turn.
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* FreezeRay: The Freezer experimental weapon is a mobile cannon which fires beams of heat-zapping blue energy. It won't actually freeze a kaiju, but it ''will'' inflict some damage and lower their movement speed for a turn.
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* DeathOfAThousandCuts: The kaiju typically have dozens of hit points at the start of a mission, while your units will generally be doing 1-2 points of damage per attack. Even if you optimize the placement of your units to do as much damage per turn as possible, bringing the kaiju down will take a while.

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* DeathOfAThousandCuts: The kaiju typically have dozens of hit points at the start of a mission, while your units will generally be doing die in a single hit and do 1-2 points of damage per attack. Even if you optimize the placement of your units to do as much damage per turn as possible, bringing the kaiju down will take a while.
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* DeathOfAThousandCuts: The kaiju typically have dozens of hit points at the start of a mission, while your units will generally be doing 1-2 points of damage per attack. Even if you maximize the placement of your units to do as much damage per turn as possible, bringing the kaiju down will take a while.

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* DeathOfAThousandCuts: The kaiju typically have dozens of hit points at the start of a mission, while your units will generally be doing 1-2 points of damage per attack. Even if you maximize optimize the placement of your units to do as much damage per turn as possible, bringing the kaiju down will take a while.
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* DeathOfAThousandCuts: The kaiju typically have dozens of hit points at the start of a mission, while your units will generally be doing 1-2 points of damage per attack. Even if you maximize the placement of your units to do as much damage per turn as possible, bringing the kaiju down will take a while.
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* TanksForNothing: Downplayed. Tank squadrons are one of the basic units available to the player. Kaiju can flatten any given tank squadron with a single attack, but the tanks ''will'' do some damage as they're being destroyed and will slow the kaiju down for the rest of the turn. Presumably, stepping on a tank is the kaiju equivalent of stepping on a Lego brick. Even then, it's going to take [[DeathOfAThousandCuts a lot of tanks]] to bring down a kaiju.
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* EvilLivingFlames: Pterus Ignis is a phoenix-like kaiju made of living fire. While not necessarily evil, it is just as destructive as the other kaiju featured in the game, if not more so.
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* ThePhoenix: Pterus Ignis. On top of being a gigantic birdlike kaiju made of fire, it has a special ability which allows it to resurrect itself in a fiery explosion after being killed, albeit with low health.
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* GiantFlyer: Pterus Ignis is a flying kaiju resembling a winged serpent or a phoenix.

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