Follow TV Tropes

Following

History VideoGame / JustMoreDoors

Go To

OR

Is there an issue? Send a MessageReason:
None


* TheTreacheryOfImages: [[ParodiedTrope Parodied]]. You can find a sign declaring, in English, that "this is not English."

to:

* TheTreacheryOfImages: [[ParodiedTrope Parodied]].{{Parodied|Trope}}. You can find a sign declaring, in English, that "this is not English."
Is there an issue? Send a MessageReason:


** You can find a door with the mention "[[Wiki/SCPFoundation containment unit]] specimen 2317."

to:

** You can find a door with the mention "[[Wiki/SCPFoundation "[[Website/SCPFoundation containment unit]] specimen 2317."
Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: The game is about, well, doors, and just more doors. The only way to be more descriptive would be to add "and you can open them".

to:

* ExactlyWhatItSaysOnTheTin: The game is about, well, doors, and just more doors. The only way to be more descriptive would be to add "and you can open them".them."



** In ''Just a few more doors'', [[spoiler:To "Open The Door", the player has to actually find the one marked "[[SpellMyNameWithAThe The Door]]", not any of the generic non-descript doors. "The Door" is in a hidden room behind a painting.]]

to:

** In ''Just a few more doors'', [[spoiler:To "Open The Door", Door," the player has to actually find the one marked "[[SpellMyNameWithAThe The Door]]", Door]]," not any of the generic non-descript doors. "The Door" is in a hidden room behind a painting.]]



* GrowsOnTrees: In one of the [[SecretRoom secret rooms]], you can [[spoiler:plant the radio seeds you picked up]]. You do get a tree. And it does bear "fruits".

to:

* GrowsOnTrees: In one of the [[SecretRoom secret rooms]], {{Secret room}}s, you can [[spoiler:plant the radio seeds you picked up]]. You do get a tree. And it does bear "fruits"."fruits."



* PaintingTheMedium: When the writing on the wall shifts to "automatic mode", the font used changes.

to:

* PaintingTheMedium: When the writing on the wall shifts to "automatic mode", mode," the font used changes.



** You can find a door with the mention "[[Wiki/SCPFoundation containment unit]] specimen 2317".

to:

** You can find a door with the mention "[[Wiki/SCPFoundation containment unit]] specimen 2317".2317."



* TheTreacheryOfImages: [[ParodiedTrope Parodied]]. You can find a sign declaring, in English, that "this is not English".

to:

* TheTreacheryOfImages: [[ParodiedTrope Parodied]]. You can find a sign declaring, in English, that "this is not English".English."
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* SomeoneHasToDoIt: Someone has to [[spoiler:be Mission Control; once you're victorious, you end up in a sealed control room with the game's rules on a wall (including a previously-partially-omitted one about not telling players about the control room), a computer awaiting a user, and a note from the previous guy thanking you for setting them free and apologizing for sticking you in their place]].

Added: 1459

Removed: 110

Is there an issue? Send a MessageReason:
Added a bunch of tropes and one shoutout


* AirVentPassageway: The SecretRoom accessed by [[spoiler:opening a door while crouched]] is just that.



* AuthorAppeal: The studio openly admits to being fascinated with segways and putting some in every single one of their games. You can indeed find a small segway in some rooms... and a SecretRoom dedicated to segways.
* ConfettiDrop: Upon entering a room you can hear cheering, have confetti rain on you, and the writing on the wall congratulate you for having opened X doors. Per WordOfGod, the numbers triggering this event [[spoiler:are totally randomized.]]



* PaintingTheMedium: When the writing on the wall shifts to "automatic mode", the font used changes.
* RainbowSpeak: Literally rainbow, complete with shifting colours, when the writing on the walls talks about how "wonderful" the experience is, and how much "fun" you're having.



** There's a section of the game that uses the same disposition as a section from VideoGame/TheStanleyParable.


Added DiffLines:

** You can find a door with the mention "[[Wiki/SCPFoundation containment unit]] specimen 2317".
** There's a section of the game that uses the same disposition as a section from VideoGame/TheStanleyParable.
* TheTreacheryOfImages: [[ParodiedTrope Parodied]]. You can find a sign declaring, in English, that "this is not English".
* UnexpectedGameplayChange: One of the [[SecretRoom secret rooms]] is suddenly a [[PlatformGame platformer]].
* UnreadableDisclaimer: Some signs have really, really small text. Some also have several lines printed on top of one another to make it even less readable. It's all PlayedForLaughs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExactWords: [[spoiler:Interpreting the instructions is the key to winning.]]
** In ''Just a few more doors'', [[spoiler:To "Open The Door", the player has to actually find the one marked "[[SpellMyNameWithAThe The Door]]", not any of the generic non-descript doors. "The Door" is in a hidden room behind a painting.]]
** In ''Just More Doors'', [[spoiler:the player just needs to open a door, and then wait in the same room until the cutscene starts. As the MissionControl notes, no one said anything about having to enter the next room.]]

Added: 110

Changed: 107

Is there an issue? Send a MessageReason:
None


* ShoutOut: There's a section of the game that uses the same disposition as a section from VideoGame/TheStanleyParable.

to:

* ShoutOut: ShoutOut:
**
There's a section of the game that uses the same disposition as a section from VideoGame/TheStanleyParable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the secret rooms features a gallery of [[WesternAnimation/RickAndMorty fake doors]].
Is there an issue? Send a MessageReason:
Page creation

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ihqdie.png]]
[[caption-width-right:350:ExactlyWhatItSaysOnTheTin.]]

''Just More Doors'' is a PuzzleGame developed by Teagher Studio. It was released on PC on February 25, 2022.

You are facing a door. Well, actually, there are several doors. But you just have to open the door to win, that should be easy right? And in case you find yourself lost, messages on the walls helpfully support you. What could go wrong?

The game is a spiritual sequel to another game by Teagher Studio, ''Just a few more doors'', free to download [[https://teagher.itch.io/just-a-few-more-doors here]], which also features, well, [[CaptainObvious doors]]. It is spoiled in one of the [[SecretRoom secret rooms]] in ''Just More Doors'', so consider playing it first.

''Just More Doors'' is downloable for free [[https://teagher.itch.io/just-more-doors here]].

The official page of the studio can be found [[https://teagher.studio/index.html here]].

----
!!''Just More Doors'' contains examples of:
* AlienGeometries: As long as you only open a few doors everything seems fine, but you can rapidly find yourself in a maze that really shouldn't work like this.
* AntiFrustrationFeatures: In one of the [[SecretRoom secret rooms]] of the game, [[spoiler:each laser you die to several times eventually disappear to allow for easier passage]].
* EndlessCorridor: You can find yourself in one after a specific sequence of actions. Complete with the door behind you backing away until you can't reach it anymore.
* ExactlyWhatItSaysOnTheTin: The game is about, well, doors, and just more doors. The only way to be more descriptive would be to add "and you can open them".
* GrowsOnTrees: In one of the [[SecretRoom secret rooms]], you can [[spoiler:plant the radio seeds you picked up]]. You do get a tree. And it does bear "fruits".
* HighlyVisiblePassword: When you get to an interface asking you for a password, it will clearly display what you type.
* JumpScare: When you interact with [[spoiler:a sign about the number of days without an accident]], you'll be treated to an appropriate sound in the distance, which can be quite jarring given the usually few sounds in the game. But if you're tense enough, the doors themselves can do the job, given they close by themselves, with an audible sound, potentially just behind your back.
* LaserHallway: One of the [[SecretRoom secret rooms]] features this. Yes, the lasers kill you, sending you back to the beginning of the room.
* MissionControl: The writing on the walls acts as this.
* NoFourthWall: The writing on the walls, on top of being MissionControl, directly mention the fact we're in a video game from the start.
* NothingIsScarier: If opening door after door to find dozens of square rooms with only furniture and more doors isn't enough, the areas that are ''not'' basic square rooms very often qualify. Sudden drop in lighting? Ominous sounds? Corners where something could be waiting for you? The game has it all.
* SecretRoom: Lots of them, with very interesting designs, to the point you can easily get sidetracked searching for them.
* ShoutOut: There's a section of the game that uses the same disposition as a section from VideoGame/TheStanleyParable.
----

Top