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* RandomEvent: Running into Repsac happens at random in the game as you walk around the island. Ms. Grunkle also randomly appears before you on her broom to taunt you.
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* RandomEvent: Running into Repsac happens at random in the game as you walk around the island. Ms. Grunkle also randomly appears before you on her broom to taunt you.you after completing an activity.
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* ThemedCursor: As you can see from the screenshot, the game makes the cursor look spooky and ghostly.
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* ThemedCursor: As you can see from the screenshot, the game makes the The game's cursor look looks spooky and ghostly.
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* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, using the map costs points, so walking to your destination saves valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.
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* WarpWhistle: The in-game map in later releases the rerelease acted as one, as well as the progress report featured at the end of the yearbook. However, using the map costs points, so walking game rewards you with points if you manually walk to your destination saves valuable key points.without warping. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.
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* TheCameo: Hidden in the trees in certain areas of the Lost Woods are characters from previous [=JumpStart=] games, consisting of the cast from ''[=JumpStart=] Preschool'' and CJ the frog from ''VideoGame/JumpStart2ndGrade'', each sporting a frightened or concerned look on their face.
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* TheCameo: Hidden in the trees in certain areas of the Lost Woods woods are characters from previous [=JumpStart=] games, consisting of the cast from ''[=JumpStart=] Preschool'' and CJ the frog from ''VideoGame/JumpStart2ndGrade'', each sporting a frightened or concerned look on their face.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/js4g_9795.png]]
[[caption-width-right:350:Be careful, you never know what might be behind you...]]
[[caption-width-right:350:Be careful, you never know what might be behind you...]]
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1629240982009348900
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/js4g_9795.org/pmwiki/pub/images/jumpstart_4th_grade_witches.png]]
[[caption-width-right:350:Be careful, you never know what might be behind you...]]
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%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.
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-->''"You're getting a bit too close for comfort!"''
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** In the original, you have to play three mini-games to win one of the kid's belongings. The re-release reduces it to two mini-games.
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** In the original, you have to play three mini-games to win one of the kid's belongings. The re-release reduces it to two mini-games.mini-games, effectively shortening the entire game by one third.
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* UpdatedRerelease: Two years after its initial release, the game was rereleased with an onscreen leveling feature (previously leveling was activated by pressing "Ctrl-L") and an in-game map (previously the island map was only included in the user's guide).
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* UpdatedRerelease: Two years after its initial release, the game was rereleased with some changes:
** The re-release has an onscreen leveling feature(previously (previously, leveling was activated by pressing "Ctrl-L") and an in-game map (previously (previously, the island map was only included in the user's guide).guide).
** In the original, you have to play three mini-games to win one of the kid's belongings. The re-release reduces it to two mini-games.
** When you complete the original version, the program automatically quits, and if you restart it, you'll be blocked from signing back into your old game. In the re-release, the game instead reverts to a kind of explorer mode in which you can still travel around the island and play the mini-games, but you're barred from entering Madame Pomreeda's cart or Ms. Grunkle's house.
** The re-release has an onscreen leveling feature
** In the original, you have to play three mini-games to win one of the kid's belongings. The re-release reduces it to two mini-games.
** When you complete the original version, the program automatically quits, and if you restart it, you'll be blocked from signing back into your old game. In the re-release, the game instead reverts to a kind of explorer mode in which you can still travel around the island and play the mini-games, but you're barred from entering Madame Pomreeda's cart or Ms. Grunkle's house.
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Keep in mind that there are two versions of the ''Haunted Island'' game, the original 1996 release and an UpdatedRerelease from 1998. The biggest difference is that the '98 version added an onscreen leveling feature and an in-game map. The '98 version also shortened the gameplay, with you having to play two games per card instead of three.
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Keep in mind that there are two versions of the ''Haunted Island'' game, the original 1996 release and an UpdatedRerelease from 1998. The biggest difference is that the '98 version added an onscreen leveling feature and an in-game map. The '98 version also shortened the gameplay, with you having to play two games per card item instead of three.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}} rather than UsefulNotes/TheUnitedKingdom, and the Kaliningrad Oblast is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump {{UsefulNotes/Yugoslavia}} as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}} rather than UsefulNotes/TheUnitedKingdom, and the [[{{UsefulNotes/Russia}} Kaliningrad Oblast Oblast]] is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump {{UsefulNotes/Yugoslavia}} as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}} rather than UsefulNotes/TheUnitedKingdom, and the Kaliningrad Oblast is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump Yugoslavia as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}} rather than UsefulNotes/TheUnitedKingdom, and the Kaliningrad Oblast is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump Yugoslavia {{UsefulNotes/Yugoslavia}} as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}}, and the Kaliningrad Oblast is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump Yugoslavia as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}}, {{UsefulNotes/Ireland}} rather than UsefulNotes/TheUnitedKingdom, and the Kaliningrad Oblast is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump Yugoslavia as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* ArtisticLicenseGeography: On the map in the Pirate Ship game, UsefulNotes/NorthernIreland is shown as part of {{UsefulNotes/Ireland}}, and the Kaliningrad Oblast is shown as part of {{UsefulNotes/Lithuania}}. The game deals with the then-ongoing [[UsefulNotes/TheYugoslavWars Yugoslav Wars]] by labeling the rump Yugoslavia as simply "{{UsefulNotes/Serbia}}," which is not quite accurate since it also contained {{UsefulNotes/Montenegro}} at that point.
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* MonsterMash: Pretty much all the classic monsters are represented in the game in some capacity, even if it's only as the monster form of one of the kids.
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* MonsterMash: Pretty much all the classic monsters are represented in the game in some capacity, even if it's only as the monster form of one of the kids. For instance, one of the kids was turned into a FrankensteinsMonster.
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* NobodyPoops: Averted. Ms. Grunkle's bathroom is one of the rooms you pass through in her house, and you even see a toilet.
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* MonsterMash: Pretty much all the classic monsters are represented in the game in some capacity, even if it's only as the monster form of one of the kids.
* NobodyPoops: Averted. Ms. Grunkle's bathroom is one of the rooms you pass through in her house, and you even see atoilet.toilet in there.
* NobodyPoops: Averted. Ms. Grunkle's bathroom is one of the rooms you pass through in her house, and you even see a
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* NobodyPoops: Averted. Ms. Grunkle's bathroom is one of the rooms you pass through in her house, and you even see a toilet.
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* TrialAndErrorGameplay: The mutant swamp works this way. You're expected to experiment with the placement of the plants and with the amount of light and water they receive until you achieve a successful harvest.
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* FetchQuest: The game is mostly a series of these. You have thirteen classmates to save and four items are required to save one. You have to play three mini-games to get just one item. So in all, you have to play 156 mini-games to save all your classmates. On top of this, you have to play three rounds of all the mini-games, except for the pirate activity, to count as having played it once. So unless you get the pirate activity, you have to play nine rounds (three rounds for three mini-games) to get one item. Also, the game keeps track of which mini-games you're bad at and assigns those ones to you repeatedly. The UpdatedRerelease changes it so you only have to play two mini-games to get one item, reducing the total number of mini-games you have to play from 156 to 104.
to:
* FetchQuest: The game is mostly a series of these. You have thirteen classmates to save and four items are required to save one. You have to play three mini-games (in the '96 version) or two mini-games (in the '98 version) to get just one item. So in all, you have to play 156 mini-games to save all your classmates. On top of this, you have to play three rounds of all classmates in the mini-games, except for '96 version, reduced to 104 in the pirate activity, to count as having played it once. So unless you get the pirate activity, you have to play nine rounds (three rounds for three mini-games) to get one item. Also, the game keeps track of which mini-games you're bad at and assigns those ones to you repeatedly. The UpdatedRerelease changes it so you only have to play two mini-games to get one item, reducing the total number of mini-games you have to play from 156 to 104.'98 version.
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* DifficultyLevels: Anywhere from three to five of them, depending on the game.
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* DifficultyLevels: Anywhere from three to five of them, depending on the game. In the original 1996 release, leveling could only be accessed by pressing "Ctrl-L." The 1998 version added an onscreen leveling feature, although using "Ctrl-L" still works incidentally.
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Keep in mind that there are two versions of the ''Haunted Island'' game, the original 1996 release and an UpdatedRerelease from 1998. The biggest difference is that the '98 version added an onscreen leveling feature and an in-game map. The '98 version also shortened the gameplay, with you having to play two games per card instead of three.
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* DifficultyLevels: Three of them.
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* DifficultyLevels: Three Anywhere from three to five of them.them, depending on the game.
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* MediumBlending: The game constantly flips between CGI animation and 2-D animation, while being made to look like stop-motion. For the most part, the main game is pre-rendered CGI while the mini games are 2-D. The main characters (Flap, Ms. Grunkle, etc.) are always CGI. Your classmates look CGI in the opening sequence, but they are 2-D animated in the yearbook and Madame Pomreeda's CrystalBall.
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* MediumBlending: The game constantly flips between CGI animation and 2-D animation, while being made animation. Additionally, the CGI animations are obviously meant to look like stop-motion.StopMotion, à la ''WesternAnimation/TheNightmareBeforeChristmas''. For the most part, the main game is pre-rendered CGI while the mini games are 2-D. The main characters (Flap, Ms. Grunkle, etc.) are always CGI. Your classmates look CGI in the opening sequence, but they are 2-D animated in the yearbook and Madame Pomreeda's CrystalBall.
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* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was you just played.
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* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was you just played.
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* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, walking to your destination rewards you with valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.
to:
* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, costs points, so walking to your destination rewards you with saves valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.
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Changed line(s) 54 (click to see context) from:
* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it you just played.
to:
* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was you just played.
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* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was.
to:
* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was.you just played.
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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. Four years after it's release, it was replaced by a new version, subtitled ''[[VideoGame/JumpStartAdventures4thGradeSapphireFalls Sapphire Falls]]''.
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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. Four years after it's its release, it was replaced by a new version, subtitled ''[[VideoGame/JumpStartAdventures4thGradeSapphireFalls Sapphire Falls]]''.
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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation.
Four years after it's release, it was replaced by a new version, subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.
Four years after it's release, it was replaced by a new version, subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.
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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. \n\n Four years after it's release, it was replaced by a new version, subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.
''[[VideoGame/JumpStartAdventures4thGradeSapphireFalls Sapphire Falls]]''.
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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. Four years after its release, it was replaced by a new version, with the subtitle of ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.
to:
A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation.
Four years afterits it's release, it was replaced by a new version, with the subtitle of subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.
Four years after
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* OurVampiresAreDifferent: They are {{Classical Movie Vampire}}s who have to [[CoolAndUnusualPunishment solve long division problems]] in order to make it into their coffins.
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* OurVampiresAreDifferent: OurVampiresAreDifferent:
** They are {{Classical Movie Vampire}}s who have to [[CoolAndUnusualPunishment solve long division problems]] in order to make it into their coffins.
** They are {{Classical Movie Vampire}}s who have to [[CoolAndUnusualPunishment solve long division problems]] in order to make it into their coffins.
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* PunnyName: Madame Pomreeda (Palm Reader).
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* PunnyName: PunnyName:
** Madame Pomreeda (Palm Reader).
** Madame Pomreeda (Palm Reader).
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** A blink-and-you'll-miss it mistake in this sequence: the boy named Joe turns into a silhouette that doesn't match his monster form. He's supposed to become a giant angry gorilla, but transforms into Stanley's form, a Frankenstein's monster instead.
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* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, walking to your destination rewards you with valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.
to:
* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, walking to your destination rewards you with valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.map.
----
----
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Changed line(s) 36 (click to see context) from:
* TheLostWoods
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* TheLostWoodsTheLostWoods: If you don't want to warp with your map, you'll have to walk through this.
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* DifficultyLevels
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* DifficultyLevelsDifficultyLevels: Three of them.