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* AccidentalMisnaming: Polly's manner of addressing Botley.
* AdaptationExplanationExtrication: [[spoiler:The ending is actually [[ChekhovsGun set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[AccidentalMisnaming Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.]]

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* AccidentalMisnaming: Polly's manner of addressing Botley.
* AdaptationExplanationExtrication: [[spoiler:The ending is actually [[ChekhovsGun set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[AccidentalMisnaming [[MaliciousMisnaming Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.]]


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* MaliciousMisnaming: Polly's manner of addressing Botley.

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My Name Is Not Durwood has been split. Bad examples and those not fitting other tropes are being removed.


* AdaptationExplanationExtrication: [[spoiler:The ending is actually [[ChekhovsGun set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[MyNameIsNotDurwood Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.]]

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* AccidentalMisnaming: Polly's manner of addressing Botley.
* AdaptationExplanationExtrication: [[spoiler:The ending is actually [[ChekhovsGun set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[MyNameIsNotDurwood [[AccidentalMisnaming Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.]]



* MyNameIsNotDurwood: Polly's manner of addressing Botley.



--> '''Polly''': Be quiet, [[MyNameIsNotDurwood Plotley]], this is ''my'' story!

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--> '''Polly''': Be quiet, [[MyNameIsNotDurwood [[AccidentalMisnaming Plotley]], this is ''my'' story!
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* RobotMaster: There are about 30 robots in this game, and they all belong to Professor Spark (with the exception of Noshi Origami, who is said to be on exchange from Japan). One could imagine how crowded Mystery Mountain is when 25 of them aren't lost in time or in storage.
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* DreadfulMusician: What the Maestro thinks about Polly's singing. She is not amused.
** [[WhatCouldHaveBeen Polly was intended to sing her own]] VillainSong [[WhatCouldHaveBeen at one point, but no part of this remains in the final product]].


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* [[FlowerInHerHair Flower On His Head]]: Male example: Eggbert has a flower on a spring on the top of his head. Polly keeps calling attention to it, but Eggbert says he likes it.


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* TheNoseless: Polly tells Botley and Eggbert on two separate occasions that they'd look better with mustaches under their noses, then backs up and says they don't have noses. Eggbert adds he doesn't have hair, either.
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* BrokenBridge: This game goes out of its way to discuss why doors are inexplicably locked. The front door being opened by door chimes might be thought of as silly, but apparently Professor Spark doesn't want unauthorized personnel unrestricted access to his time machine, he put a lock on his kitchen months ago because his robots are not only EatingMachines but are gluttonous, and the door to the music hall is guarded by a constantly reset password so less musical robots don't pound too hard on the piano. Botley lampshades this and rhetorically asks why the no one keeps the doors unlocked.

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* BrokenBridge: This game goes out of its way to discuss why doors are inexplicably locked. The front door being opened by door chimes might be thought of as silly, but apparently Professor Spark doesn't want unauthorized personnel unrestricted access to his time machine, he put a lock on his kitchen months ago because his robots are not only EatingMachines [[EatingMachine eating machines]] but are gluttonous, and the door to the music hall is guarded by a constantly reset password so less musical robots don't pound too hard on the piano. Botley lampshades this and rhetorically asks why the no one keeps the doors unlocked.



* FriendToAllLivingthings: Eggbert. Contrasted with Polly, who regularly cracks jokes that make her out to be an EnemyToAllLivingThings.

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* FriendToAllLivingthings: FriendToAllLivingThings: Eggbert. Contrasted with Polly, who regularly cracks jokes that make her out to be an EnemyToAllLivingThings.



* InsecuritySystem: The security procedure to open the front door of Mystery Mountain is... literally a game of "Simon". Yeah, brilliant move, Profesor Spark -- ''that'll'' keep out potential thieves and nosy reporters for sure. Okay, GameplayAndStorySegregation.

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* InsecuritySystem: The security procedure to open the front door of Mystery Mountain is... literally a game of "Simon". Yeah, brilliant move, Profesor Professor Spark -- ''that'll'' keep out potential thieves and nosy reporters for sure. Okay, GameplayAndStorySegregation.



* ItIsAllAboutMe: Polly's so self-centered, she declared herself the center of the solar system and everything revolved around her.

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* ItIsAllAboutMe: ItsAllAboutMe: Polly's so self-centered, she declared herself the center of the solar system and everything revolved around her.
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* ClosedCircle: Mystery Mountain is self-sufficient, so there's no reason to leave.
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* ExtremeOmnivore: Not shown, but Polly jokes about making a sandwich out of earthworms, that a frog has jumped out of a frying pan, and that [[ArsonMurderAndJaywalking no one realizes broccoli is a flower when they eat it]]. Eggbert says he spends half his time keeping his specimens off her dinner table.
** Mort, also, who doesn't have a problem asking for things like machine parts and green slime. But he's a PickyEater and will reject anything that he didn't ask for or things he asked for in the wrong amounts.


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* ItIsAllAboutMe: Polly's so self-centered, she declared herself the center of the solar system and everything revolved around her.
* ItTastesLikeFeet: Polly's thought process on what sausages are made from. Her grandmother makes homemade sausages that her father claims taste like old socks. Therefore, Polly declares sausages must be made from old socks.


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* SciFiWritersHaveNoSenseOfScale: Educational focus: Playing in the kitchen on higher levels leads to the units being used to measure not only get slightly less round, but bigger also. It's apparently not odd that Mort would ask for [[BigEater seven and a half cups of strawberries or six liters of prune juice]] to top one meal. Meanwhile, the molecular unit never goes higher than one million, which is far too few of anything to be noticeable.
** Professor Spark's rockets can go to ''constellations'' in seconds. In reality, stars are light years apart, and constellations only exist from the perspective of Earth. But this won't stop you from learning about their positions and the myths behind them.


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* WritersCannotDoMath: Subverted. Botley says that Professor Spark landed a rocket on the moon before Neil Armstrong set foot on it, and quickly adds that he was kidding. The moon landing happened 27 years before this game's release, and if Professor Spark is estimated to be in his forties, that would mean he would have been only a teenager when it happened. The line is preserved in later releases, making this joke even more ridiculous as time passes.

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* BrokenBridge: This game goes out of its way to discuss why doors are inexplicably locked. The front door being opened by door chimes might be thought of as silly, but apparently Professor Spark doesn't want unauthorized personnel unrestricted access to his time machine, he put a lock on his kitchen months ago because his robots are not only EatingMachines but are gluttonous, and the door to the music hall is guarded by a constantly reset password so less musical robots don't pound too hard on the piano. Botley lampshades this and rhetorically asks why the no one keeps the doors unlocked.



* DelayedRippleEffect

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* DelayedRippleEffectDelayedRippleEffect: The most obvious examples of this are the cereal and cave painting missions. Even if Polly made the world's first paintings sad clowns on black velvet, the Virtual Collection still features a traditional cave painting that's left unchanged. And when Polly replaces the first cereal with fish and worms, Mort can still ask for a bowl of cornflakes.
* {{Determinator}}: Botley.


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* EnemyScan: Eggbert's Analyzer serves as a Specimen Scanner.


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* FriendToAllLivingthings: Eggbert. Contrasted with Polly, who regularly cracks jokes that make her out to be an EnemyToAllLivingThings.
* GameplayAndStorySegregation: The game uses a power indicator that says how much energy is available to power the mountain, and when it gets dark orange or flashing red the games won't work unless the generator is recharged. However, if you have all four mission clues, you'll still be able to gain entry to and operate the time machine even with no power.
* IncredibleShrinkingMan: The Shrinking Machine Room, obviously.
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* RobotBuddy: Botley's self-awareness of his role got very close to deconstructing the trope.
--> '''Botley''': The Professor created me as a Prototype Companion Device. You see, he was having such trouble finding sitters for Polly, 'cause she scares them all away, so he invented me. I'm also programmed to be her friend, and believe me, that's tougher than it sounds.
** This line was cut in all post-1996 re-releases to reduce the ProlongedPrologue. However, the following line "I'm not getting to the point, am I?" remains intact as a relic of it.
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* DeadpanSnarker: Botley has his moments. Eggbert admits a couple times that he [[DoesNotUnderstandSarcasm has difficulty recognizing humor]], so many of his deadpan remarks are actually sincere.


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* JabbaTableManners: Botley says all robots eat like this. Polly mocks Eggbert for eating like this: it's not shown but Eggbert shamefully admits it's true because his schedule is so tight he tries to eat as quickly as possible. Mort is shown eating aggressively by eating the bowl containing the food, but unlike this trope he doesn't actually spill anything.

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Removing natter.


* VillainBall: Polly hides clues throughout the mansion that you need in order to stop her and even sometimes explains what you need to do to find them.
** Well, it's no fun if you can't combat her, she's a kid, she's probably having more fun screwing with Botley than anything else.

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* VillainBall: Polly hides clues throughout the mansion that you need in order to stop her and even sometimes explains what you need to do to find them.
** Well,
them. Justified in that it's no fun if you can't combat her, she's a kid, and she's probably having more fun screwing with Botley than anything else.
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** The game actually has its own counter-measure against straying. It didn't hesitate to remind you that every time you activated an activity, it would use up some of the mountain's energy. Use up all the energy and the indicator light on the toolbar would turn red, and you wouldn't be allowed to play any of the games until you go down to the generator and power it back up. Straying meant more frequent trips to the generator.
* CordonBleughChef: Two of Polly's missions turn out this way. The first involves switching out Kellogg's corn flakes with ice cream, cold fish and worms (which becomes HilariousInHindsight for InvaderZim fans). The second one has Polly changing the world's first sausage by making the outer casing out of old socks. The Player can become this in the Kitchen minigame based on the way [[EatingMachine Mort]] chooses the toppings he wants.


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** There is a precedent to this: an identical Simon door puzzle exists in Sierra's [[DoctorBrain Castle of Dr. Brain]], a game made several years earlier. Except Dr. Brain liked to spice his up with lawn flamingos.
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* TheSmurfettePrinciple: Of the six robots who preside over a mini-game, only one (Mrs. Beasley of the Art Gallery) is female. Of the twenty-five robots Polly sent back in time, only five are female.
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* YouAnsweredYourOwnQuestion: "The postage was first invented by an Englishman named Rowland Hill. What country did the English inventor of the postage stamp come from?" Okay, it's probably not obvious to a third-grader, especially since "Great Britain" was given as a choice rather than "England". It's still funny.

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* YouAnsweredYourOwnQuestion: "The postage stamp was first invented by an Englishman named Rowland Hill. What country did the English inventor of the postage stamp come from?" Okay, it's probably not obvious to a third-grader, especially since "Great Britain" was given as a choice rather than "England". It's still funny.
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* WarpWhistle: The report card in the inventory will take the user to any game in the Mansion.

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* WarpWhistle: The report card in the inventory will take the user to any game in the Mansion.Mansion.
* YouAnsweredYourOwnQuestion: "The postage was first invented by an Englishman named Rowland Hill. What country did the English inventor of the postage stamp come from?" Okay, it's probably not obvious to a third-grader, especially since "Great Britain" was given as a choice rather than "England". It's still funny.
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* RippleEffectProofMemory: For some reason, Monty Monitor has this, but Ms. Winkle does not.
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* TyrantTakesTheHelm: Polly's running of Mystery Mountain in her father's absence
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A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. Originally released in [[TheNineties 1996]], this game has never been [[VideoGameRemake remade]], though it has been given some [[UpdatedRerelease minor alterations]] over the years. It is the oldest project currently in the ''[=JumpStart=]'' line, albeit now as part of a larger software bundle.

to:

A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. Originally released in [[TheNineties 1996]], this game has never been [[VideoGameRemake remade]], though it has been given some [[UpdatedRerelease minor alterations]] over the years. It is the oldest project product currently in the ''[=JumpStart=]'' line, albeit now as part of a larger software bundle.
Is there an issue? Send a MessageReason:
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The plot is somewhat weird. For [[RuleOfCool some reason]], one [[OmnidisciplinaryScientist Professor Spark]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a SpoiledBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.

to:

The plot is somewhat weird. For [[RuleOfCool some reason]], one [[OmnidisciplinaryScientist Professor Spark]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a SpoiledBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory [[Literature/CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.
Is there an issue? Send a MessageReason:
None


There are twenty-five robots Polly has sent back in time, one for each question on her botched history quiz. For each robot, you have to complete a FetchQuest, collecting {{Plot Coupon}}s from the various science-fictiony-themed {{Mini Game}}s inside Mystery Mountain. Once you have all four items, you're given a quiz which links them, in a six degrees sort of way, to the place in history where the robot was sent. You then bring that robot back to the present and begin work on the next one, until all of them have been rescued. You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].

to:

There are twenty-five robots Polly has sent back in time, one for each question on her botched history quiz. For each robot, you have to complete a FetchQuest, collecting {{Plot Coupon}}s from the various science-fictiony-themed {{Mini Game}}s inside Mystery Mountain. Once you have all four items, items and enough points, you're permitted to enter the time machine room. There, you're given a quiz which links them, the items, in a six degrees sort of way, to the place in history where the robot was sent. You then bring that robot back to the present and begin work on the next one, until all of them have been rescued. You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].
Is there an issue? Send a MessageReason:
None


There are twenty-five robots Polly has sent back in time, one for each question on her botched history quiz. For each robot, you have to complete a FetchQuest, collecting four {{Plot Coupon}}s from the various science-fictiony-themed {{Mini Game}}s inside Mystery Mountain. Once you have all four items, you're given a quiz which links them, in a six degrees sort of way, to the place in history where the robot was sent. You then bring that robot back to the present and begin work on the next one, until all of them have been rescued. You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].

to:

There are twenty-five robots Polly has sent back in time, one for each question on her botched history quiz. For each robot, you have to complete a FetchQuest, collecting four {{Plot Coupon}}s from the various science-fictiony-themed {{Mini Game}}s inside Mystery Mountain. Once you have all four items, you're given a quiz which links them, in a six degrees sort of way, to the place in history where the robot was sent. You then bring that robot back to the present and begin work on the next one, until all of them have been rescued. You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].
Is there an issue? Send a MessageReason:
None


A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. Originally released in [[TheNineties 1996]], this game has never been [[VideoGameRemake remade]], though it has been given some [[UpdatedRerelease minor alterations]] over the years. It is the oldest project currently in the ''[=JumpStart=]'' line, albeit as part of a larger software bundle.

to:

A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. Originally released in [[TheNineties 1996]], this game has never been [[VideoGameRemake remade]], though it has been given some [[UpdatedRerelease minor alterations]] over the years. It is the oldest project currently in the ''[=JumpStart=]'' line, albeit now as part of a larger software bundle.



You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].

to:

There are twenty-five robots Polly has sent back in time, one for each question on her botched history quiz. For each robot, you have to complete a FetchQuest, collecting four {{Plot Coupon}}s from the various science-fictiony-themed {{Mini Game}}s inside Mystery Mountain. Once you have all four items, you're given a quiz which links them, in a six degrees sort of way, to the place in history where the robot was sent. You then bring that robot back to the present and begin work on the next one, until all of them have been rescued. You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].
Is there an issue? Send a MessageReason:
None


A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. Originally released in [[TheNineties 1996]], this game has never received an UpdatedRerelease, making it the oldest project currently in the ''[=JumpStart=]'' line, albeit as part of a larger software bundle.

to:

A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. Originally released in [[TheNineties 1996]], this game has never received an UpdatedRerelease, making been [[VideoGameRemake remade]], though it has been given some [[UpdatedRerelease minor alterations]] over the years. It is the oldest project currently in the ''[=JumpStart=]'' line, albeit as part of a larger software bundle.
Is there an issue? Send a MessageReason:
None


A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s.

The plot is somewhat weird. For [[RuleOfCool some reason]], one [[OmnidisciplinaryScientist Professor Spark]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.

to:

A game in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s.

Game}}s. Originally released in [[TheNineties 1996]], this game has never received an UpdatedRerelease, making it the oldest project currently in the ''[=JumpStart=]'' line, albeit as part of a larger software bundle.

The plot is somewhat weird. For [[RuleOfCool some reason]], one [[OmnidisciplinaryScientist Professor Spark]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat SpoiledBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.
Is there an issue? Send a MessageReason:
None


The plot is somewhat weird. For [[RuleOfCool some reason]], an UnclePennybags[=/=]OmnidisciplinaryScientist character named Professor Spark lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.

to:

The plot is somewhat weird. For [[RuleOfCool some reason]], an UnclePennybags[=/=]OmnidisciplinaryScientist character named one [[OmnidisciplinaryScientist Professor Spark Spark]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.
Is there an issue? Send a MessageReason:
None


The plot is somewhat weird. An UnclePennybags[=/=]OmnidisciplinaryScientist character named Professor Spark for [[RuleOfCool some reason]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.

to:

The plot is somewhat weird. An For [[RuleOfCool some reason]], an UnclePennybags[=/=]OmnidisciplinaryScientist character named Professor Spark for [[RuleOfCool some reason]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.



* PungeonMaster: Botley is the host of many an IncrediblyLamePun.

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* PungeonMaster: Botley is the host of many an IncrediblyLamePun. Monty Monitor practically speaks "pun".
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A game in the ''JumpStart'' series of {{Edutainment Game}}s.

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A game in the ''JumpStart'' ''VideoGame/JumpStart'' series of {{Edutainment Game}}s.
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[[caption-width-right:350:"You'll never get past the game of ''Simon'' I locked this door with!"]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/MountainDoor_9980.png]]
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A game in the ''JumpStart'' series of {{Edutainment Game}}s.

The plot is somewhat weird. An UnclePennybags[=/=]OmnidisciplinaryScientist character named Professor Spark for [[RuleOfCool some reason]] lives in a RaygunGothic ElaborateUndergroundBase built inside [[ThePlace the mountain of the subtitle]]. His daughter Polly is a RoyalBrat who may be best described as a DiabolicalMastermind version of [[CharlieAndTheChocolateFactory Veruca Salt]]. One day, [[DeusExitMachina while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's TimeMachine to [[MakeWrongWhatOnceWentRight alter history]], thus making her quiz answers correct. With the help of Botley, a RobotBuddy who serves as Polly's BadlyBatteredBabysitter, you, the player, have to thwart Polly and SetRightWhatOnceWentWrong before the DelayedRippleEffect will ([[TakeYourTime supposedly]]) set in.

You can see a {{Walkthrough}} starting [[http://www.youtube.com/watch?v=KT7CN7eXV4k here]].
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!!This game provides examples of:

* AdaptationExplanationExtrication: [[spoiler:The ending is actually [[ChekhovsGun set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[MyNameIsNotDurwood Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.]]
* AlphabetSoupCans
* AlphaBitch: [[SubvertedTrope Subverted]]. Being rich, blonde, and snotty, Polly has all the usual indicators. However, a throwaway line from Botley indicates Polly is unpopular at her school.
* BadlyBatteredBabysitter: Botley
* BlondesAreEvil: Polly.
* ContinueYourMissionDammit: In educational games like this it's expected for the player to be able to [[TakeYourTime take his/her time]], but this game ups the counter-method to extremes. Since Botley is characterized as overreactive, he would chide you if you strayed from his mission path. And if you insisted on straying, then Polly herself would chime in and taunt you that you were looking in the wrong place. But the messages Botley gave for idling too long nearly turned this into [[GuiltBasedGaming Guilt Based Gaming]], ranging from "You're hesitating, is something wrong?" to "Of all the times to freeze on me! WE'RE SOOO CLOSE!" and "Pull yourself together, man! Are you having second thoughts about helping me save the world?" At its worst, he calmly informed you "Look, it's nothing personal, but if you're not up to this, I can always go back to the schoolhouse and find someone else". It comes as a real shocker when your robotic exposition fairy admits to the player he believes he or she is probably broken, but that likely would be the case if you idled so often, probably because the player was too busy listening to the background music to listen to him.
* DelayedRippleEffect
* DeusExitMachina: Polly's father is out and he's apparently the only one who can keep her under control. [[spoiler:At the end of the game, he returns home and punishes her.]]
** [[spoiler: Botley did mention how he was off to a time traveler's convention, which gives us a reason why Professor Sparks came back as soon as he can.]]
* DifficultyLevels
* DisembodiedEyebrows: Polly's eyebrows float above her head, which is just as well since [[OpaqueLenses you can't see her eyes]]. Botley's eyebrows also float.
* DoesThisRemindYouOfAnything: One of the robots Polly sent back in time is Russian robot Cosmobot. Botley remarks, "Cosmobot and I [[ColdWar never used to get along]], but [[TheGreatPoliticsMessUp now we're pals]]."
* EnfantTerrible: Polly.
* ExcellentAdventure
* ExpositionFairy: Botley.
* TheEndOfTheWorldAsWeKnowIt
* FetchQuest: 4 items per robot to answer specific questions to where Polly sent a specific robot. Since there are 25 robots, you'll need 100 items.
* InsecuritySystem: The security procedure to open the front door of Mystery Mountain is... literally a game of "Simon". Yeah, brilliant move, Profesor Spark -- ''that'll'' keep out potential thieves and nosy reporters for sure. Okay, GameplayAndStorySegregation.
* MissingMom: The absence of Polly's mother is never explained.
* MyNameIsNotDurwood: Polly's manner of addressing Botley.
* NoodleIncident:
--> '''Polly''': I felt faint and short of breath! No one has ever given me a zero before!
--> '''Botley''': That's not quite true, Polly, I remember just two weeks ago...
--> '''Polly''': Be quiet, [[MyNameIsNotDurwood Plotley]], this is ''my'' story!
* PlotCoupon: The 25 robot. To get those, you need 4 items to answer the "Who, What, When and Where?" regarding Polly's test questions. In short you'll need 100 items.
* PopUpVideoGames
* ProlongedPrologue: Mostly, it's Botley and Polly going on and on with exposition, with some points needlessly repeated and little to no user interaction. It was edited down in later releases, though this resulted in the AdaptationExplanationExtrication mentioned above. Also, some BackStory information was cut, for anyone who cares about that.
* PungeonMaster: Botley is the host of many an IncrediblyLamePun.
* RaygunGothic: The whole aesthetic of the game's universe. This includes Polly's school, which for some reason is an Art Deco version of an old-fashioned, one-room schoolhouse.
* RobotKid: Botley.
* SinisterSurveillance: Polly spends all of the game [[SlouchOfVillainy lounging]] in a room with monitors which display every room in Mystery Mountain. She communicates with you and Botley through various monitors around the Mountain, never meeting you personally -- kind of like [[Film/StarTrekIITheWrathOfKhan Khan]].
* TakeYourTime: Throughout the game, Botley urges you to hurry and fix history before Polly's changes reach the present. Of course, you can take as long as you like and nothing will happen.
* TemporalParadox
* TheVerse: This game and ''[=JumpStart=] Typing'' seem to take place in the same continuity. After the ContinuityReboot in 2000, this 'verse apparently ceased to exist, it's only relic being an InNameOnly version of Botley living in the same universe as the other ''[=JumpStart=]'' characters. (Well, almost. Polly is in the ''[=JumpStart PowerPrep=]'' series.)
* VillainBall: Polly hides clues throughout the mansion that you need in order to stop her and even sometimes explains what you need to do to find them.
** Well, it's no fun if you can't combat her, she's a kid, she's probably having more fun screwing with Botley than anything else.
* WarpWhistle: The report card in the inventory will take the user to any game in the Mansion.

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