Follow TV Tropes

Following

History VideoGame / JekyllAndHyde2001

Go To

OR

Added: 4

Changed: 8

Is there an issue? Send a MessageReason:
None


''Jekyll and Hyde'' (2001) is a PC action-adventure game adaptation ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'' of released in 2001 for Windows 95 and 98. The game's premise is that Jekyll's daughter Laurie had been kidnapped by a vampiric cult, forcing him to turn into Hyde and retrieve mystical objects for them.

to:

''Jekyll and Hyde'' (2001) is a PC action-adventure game adaptation of ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'' of released in 2001 for Windows 95 and 98. The game's premise is that Jekyll's daughter Laurie had has been kidnapped by a vampiric cult, forcing him to turn into Hyde and retrieve mystical objects for them.



* WombLevel: The game's finale has the vampires' larder, dormitory, and worship room, which are full of blood, bodies, fleshy-looking textures, and the sense that the level is ''breathing''.

to:

* WombLevel: The game's finale has the vampires' larder, dormitory, and worship room, which are full of blood, bodies, fleshy-looking textures, and the sense that the level is ''breathing''.''breathing''.
----
Is there an issue? Send a MessageReason:
None


* GuideDangIt: Both PC games' final levels are very non-intuitive as to what to do. The 2001 one has a confusing maze layout where you must break three pillars in three different rooms, then get the book to meet the final boss. The 2010 game has a very hard solar system puzzle that boils down to trial and error and multiple endings with no obvious way to get them.

to:

* GuideDangIt: Both PC games' The final levels are level is very non-intuitive as to what to do. The 2001 one has do, with a confusing maze layout where you must break three pillars in three different rooms, then get the book to meet the final boss. The 2010 game has a very hard solar system puzzle that boils down to trial and error and multiple endings with no obvious way to get them.

Added: 1611

Changed: 225

Is there an issue? Send a MessageReason:
Moving more tropes from VideoGame.Dr Jekyll And Mr Hyde


%%* AdaptationalHeroism: The game has Hyde working alongside Jekyll for a greater good.
* AnimationBump: The game has detailed cutscene art but lesser graphics elsewhere. Levels with electricity, rain, or fire also ramp up production values briefly.



* CanonForeigner: Aside from Jekyll and Hyde, no one in the game is from the book.
* DamselInDistress: Jekyll's daughter daughter was kidnapped by a vampire cult.
* DeadManWriting: Jekyll's notes are written as a diary, as he believes he'll be dead soon and wishes to explain how everything happened.
%%* EvilVersusEvil: Hyde is pitted against evil cults.



* FetchQuest: In the 2001 game, Jekyll is forced to retrieve a mystical book and three pieces of a medallion for a cult in exchange for Laurie.
* ForcedIntoEvil: In the 2001 game Jekyll is forced to murder people and collect deadly artifacts for a cult because his daughter Laurie is endangered.

to:

* FetchQuest: In the 2001 game, Jekyll is forced to retrieve a mystical book and three pieces of a medallion for a cult in exchange for Laurie.
* ForcedIntoEvil: In the 2001 game Jekyll is forced to murder people and collect deadly artifacts for a cult because his daughter Laurie is endangered.



* GuideDangIt: Both PC games' final levels are very non-intuitive as to what to do. The 2001 one has a confusing maze layout where you must break three pillars in three different rooms, then get the book to meet the final boss. The 2010 game has a very hard solar system puzzle that boils down to trial and error and multiple endings with no obvious way to get them.



* InNameOnly: Aside from Jekyll and Hyde as characters, the game has anything to do with the book or its adaptations.
* KleptomaniacHero: Like most adventure game protagonists, Jekyll will add just about anything to his inventory whether it'd be useful or not.



* NonActionBigBad: The final boss is initially sealed away, and Jekyll is either forced into helping unleash them or tricked into it.



* RunDontWalk: In the 2001 game, playing with a controller or joystick sets the default movement to run, while on a keyboard you walk by default and have to hold Shift to run.

to:

* PixelHunt: The game requires you to investigate your surroundings to find clues, leading into this.
* RunDontWalk: In the 2001 game, playing Playing with a controller or joystick sets the default movement to run, while on a keyboard you walk by default and have to hold Shift to run.run.
* TheQuietOne: Hyde rarely speaks in the game, catching some players off-guard when he ''does''.
Is there an issue? Send a MessageReason:
Moving to YMMV


* ObviousBeta: The 2001 PC game is not polished at all, featuring wonky hit boxes, clipping, and collision detection, and ''hitting yourself with your own weapons''.
Is there an issue? Send a MessageReason:
None


''Jekyll and Hyde''(2001) is a PC action-adventure game adaptation ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'' of released in 2001 for Windows 95 and 98. The game's premise is that Jekyll's daughter Laurie had been kidnapped by a vampiric cult, forcing him to turn into Hyde and retrieve mystical objects for them.

to:

''Jekyll and Hyde''(2001) Hyde'' (2001) is a PC action-adventure game adaptation ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'' of released in 2001 for Windows 95 and 98. The game's premise is that Jekyll's daughter Laurie had been kidnapped by a vampiric cult, forcing him to turn into Hyde and retrieve mystical objects for them.
Is there an issue? Send a MessageReason:
Splitting from Dr Jekyll And Mr Hyde

Added DiffLines:

''Jekyll and Hyde''(2001) is a PC action-adventure game adaptation ''Literature/TheStrangeCaseOfDrJekyllAndMrHyde'' of released in 2001 for Windows 95 and 98. The game's premise is that Jekyll's daughter Laurie had been kidnapped by a vampiric cult, forcing him to turn into Hyde and retrieve mystical objects for them.
----
!!Tropes
* CaneFu: The game gives Jekyll a cane as a weapon.
* EasyLevelTrick: If you encounter the final boss, leave the room and come back, he'll be gone and the rocks will respawn, letting you beat the game with little to no effort.
* FallingDamage: The game has Jekyll take falling damage from anything above his height, leading to possible death by leaping off a cabinet.
* FetchQuest: In the 2001 game, Jekyll is forced to retrieve a mystical book and three pieces of a medallion for a cult in exchange for Laurie.
* ForcedIntoEvil: In the 2001 game Jekyll is forced to murder people and collect deadly artifacts for a cult because his daughter Laurie is endangered.
* GameBreakingBug: The game is riddled with them, including persistent crashes in the second level that can prevent you from progressing at all unless you run it in NT 4.0 compatibility with visuals disabled.
* HeroOfAnotherStory: Late in the 2001 game, Jekyll runs into a church sect that fights vampires, led by a preacher with a shotgun.
* ItsUpToYou: Despite the [=NPCs'=] informed skill in hunting down vampires, Jekyll finds them dead and it's up to him to save the day.
* LeaveTheCameraRunning: Most level-entering cutscenes in the game pan around the room for 10 to 15 seconds before giving you control.
* MercyKill: The priest performs a mercy kill on Howard Moran, who suffered from an incomplete vampire bite and is in pure agony.
* ObviousBeta: The 2001 PC game is not polished at all, featuring wonky hit boxes, clipping, and collision detection, and ''hitting yourself with your own weapons''.
* PapaWolf: The game has Jekyll become so desperate to get Laurie back he'll willingly turn into Hyde.
* RunDontWalk: In the 2001 game, playing with a controller or joystick sets the default movement to run, while on a keyboard you walk by default and have to hold Shift to run.
* ASinisterClue: Jekyll attacks with his right hand while Hyde attacks with his left.
* TankControls: In the PC game Jekyll and Hyde control like a tank, making walking around difficult.
* AWinnerIsYou: The game ends on a ten-second cutscene of Hyde rescuing Laurie and Jekyll swinging her in his arms as they're on a boat to America.
* WombLevel: The game's finale has the vampires' larder, dormitory, and worship room, which are full of blood, bodies, fleshy-looking textures, and the sense that the level is ''breathing''.

Top