History VideoGame / Jak3Wastelander

29th Aug '17 7:27:45 PM SamMax
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* LighterAndSofter: Subtle case. The plot takes some rather dark turns from the very start, but the tone is not quite as brooding as the second game, with a larger amount of whimsy and comedy akin to the first. In general, the game takes a middle ground approach in regards to the LighterAndSofter original and the DarkerAndEdgier second game.

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* LighterAndSofter: Subtle case. The plot takes some rather dark turns from the very start, but the tone is not quite as brooding as the second game, with a larger amount of whimsy and comedy akin to the first. In general, the game takes a middle ground approach in regards to the LighterAndSofter original and the DarkerAndEdgier second game.
29th Aug '17 7:26:39 PM SamMax
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* LighterAndSofter: Subtle case. The plot takes some rather dark turns from the very start, but the tone is not quite as brooding as the second game, with a larger amount of whimsy and comedy akin to the first.

to:

* LighterAndSofter: Subtle case. The plot takes some rather dark turns from the very start, but the tone is not quite as brooding as the second game, with a larger amount of whimsy and comedy akin to the first. In general, the game takes a middle ground approach in regards to the LighterAndSofter original and the DarkerAndEdgier second game.
3rd Aug '17 4:43:52 PM WaterBlap
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* TheDevTeamThinksOfEverything: After you reach the end the sewer you access within North Town, the pipes you hop across to reach the part of the sewer that leads you into the Metal Head side of the city will be constantly shooting out poisonous gas. Even if you cheat and use invincibility to bypass them, the door leading to that part of the sewer won't open, thus preventing any sequence breaking.

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* TheDevTeamThinksOfEverything: DevelopersForesight: After you reach the end the sewer you access within North Town, the pipes you hop across to reach the part of the sewer that leads you into the Metal Head side of the city will be constantly shooting out poisonous gas. Even if you cheat and use invincibility to bypass them, the door leading to that part of the sewer won't open, thus preventing any sequence breaking.
21st Jul '17 8:21:30 PM Uyyy
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Added DiffLines:

* ADateWithRosiePalms: Alluded to in the conversation with Klevier right before the turret challenge.
---> '''Daxter:''' Oh, don't worry. Jak beats things all the time-''(DopeSlap)''
21st Jul '17 6:25:00 AM AirofMystery
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* LoadingScreen: Averted completely. It's disguised via background loading, such as airlocks and giant doors.

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* LoadingScreen: Averted completely. It's disguised via background loading, such as airlocks and giant doors. Even flying from Haven City to the Wasteland - both very large open areas for the time - [[GeniusProgramming is easily disguised by a ten second-long cutscene, and even skipping ''that'' just shows a black screen for a few seconds before fading in]].
4th May '17 12:25:49 PM barretxiii
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** So big that the developer commentaries mention how the model was so massive that when Tess showed off a new upgrade to Jak, they had to shrink the model down so it looked proportionate!
24th Mar '17 1:53:55 AM WillBGood
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* SlidingScaleOfIdealismVersusCynicism: Migrated slowly back toward the middle as the game progressed. The world is ultimately not a SickSadWorld, but it's no picnic, either.

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* SlidingScaleOfIdealismVersusCynicism: Migrated slowly back toward the middle as the game progressed. The world is ultimately not a SickSadWorld, CrapsackWorld, but it's no picnic, either.
23rd Dec '16 8:26:19 AM Morgenthaler
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* MascotWithAttitude: Daxter. He has some {{badass}} moments, though, so TropesAreNotBad.

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* MascotWithAttitude: Daxter. He has some {{badass}} badass moments, though, so TropesAreNotBad.



* SuicideMission: Damas sends Jak and [[spoiler:Sig]] on one in order to redeem themselves. [[{{Badass}} Them being them, they survive.]]

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* SuicideMission: Damas sends Jak and [[spoiler:Sig]] on one in order to redeem themselves. [[{{Badass}} Them being them, they survive.]]
9th Nov '16 9:32:15 AM nombretomado
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* UpToEleven: This is essentially what Naughty Dog did with each game mechanic from ''JakIIRenegade'' when making this game.

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* UpToEleven: This is essentially what Naughty Dog did with each game mechanic from ''JakIIRenegade'' ''VideoGame/JakIIRenegade'' when making this game.
24th Oct '16 9:40:58 AM MisterVercetti
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** Even worse are the Haven City sewers. They're much larger overall, and the returning areas are ''completely'' different, all with absolutely no explanation given as to why.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Jak3Wastelander