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''[=It Steals=]'' is a 2020 maze-roaming horror game in which the player must navigate a checkered labyrinth while avoiding monsters with unique mechanics for each of the game's five modes. It was created by Zeekerss and released on Steam on July 22nd, 2020.

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''[=It Steals=]'' is a 2020 maze-roaming horror game in which the player must navigate a checkered labyrinth while avoiding monsters with unique mechanics for each of the game's five modes. It was created by Zeekerss and released on Steam Platform/{{Steam}} on July 22nd, 2020.
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* EvilLaugh: The Phantom lets out a drawn-out, distorted giggle as it chases the player through the final corridor after beating the last level. This is likely because [[spoilers:it knows that there is no way for you to escape it.]]

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* EvilLaugh: The Phantom lets out a drawn-out, distorted giggle as it chases the player through the final corridor after beating the last level. This is likely because [[spoilers:it [[spoiler:it knows that there is no way for you to escape it.]]it]].
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* EvilLaugh: The Phantom lets out a drawn-out, distorted giggle as it chases the player through the final corridor after beating the last level. This is likely because [[spoilers:it knows that there is no way for you to escape it.]]


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* FinalBoss: The Phantom is the fifth and final level you unlock in linear progression, is considered the hardest level by the game itself and you only get to see the ending screen after finishing it.
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* HideAndSeekHorror: The ''Hide and Seek'' level initially plays with the trope by making ''you'' start as the seeker, and the main monster "hiding" from you as you try to collect orbs. If you spot him, he'll say "I'M IT" and begin to play the trope straight as he becomes the seeker after giving you a head start to sneak away from him. Should you be found, the monster will scream "FOUND YOU!", and you have to run away from the monster as it charges toward you, until the monster stops and begins to hide again, putting you in the seeker role again.
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* DoorHandleScare: The wall monsters in Living Walls may attempt to open the vault doors while you're inside. While they can't actually open the door, they can make it shake and turn slightly.
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Shutter mode ends with a goofy montage of the pictures you took. Not you dying


* DownerEnding: All the endings you can get involve the protagonist getting killed by a monster.

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* DownerEnding: All Almost all the endings you can get involve the protagonist getting killed by a monster.
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Disambiguated.


* DaylightHorror: The three bonus variants of Classic, Shutter Mode, and Hide and Seek take place in broad daylight. The Sun will slowly set in the Shudder Mode, however.
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* TheAssimilator: If the Walls' comments about wanting the player to "become a part of the maze" is meant literally, then this is what ends up happening to their victims.
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Up To Eleven is no longer a trope


** Legs takes this UpToEleven in Shudder Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.

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** {{Exaggerated|Trope}} by Legs takes this UpToEleven in Shudder Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.
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* SchmuckBait: In Living Halls, you will sometimes receive messages like "Come out. It's safe. Open up." on your timer while waiting in a vault. If you do, a Wall immediately rushes into the vault and kills you.

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* UniqueEnemy: Some of the loading screen tips hint at a spider enemy being somewhere in the game. [[spoiler:It shows up extremely rarely in the Hide and Seek level, slowly skittering around on the ceiling.]]



* TheWallsAreClosingIn: At the end of Living Halls [[spoiler:the walls surrounding you turn out to be monsters and crush you to death]].

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* TheWallsAreClosingIn: At the end of Living Halls [[spoiler:the walls surrounding you turn out to be monsters and crush you to death]].death.]]
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* DaylightHorror: The three bonus variants of Classic, Shutter Mode, and Hide and Seek take place in broad daylight. The Sun will slowly set in the Shutter Mode variant, however.

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* DaylightHorror: The three bonus variants of Classic, Shutter Mode, and Hide and Seek take place in broad daylight. The Sun will slowly set in the Shutter Mode variant, Shudder Mode, however.



* TheFourthWallWillNotProtectYou: [[spoiler: After beating Shutter Mode, you are treated to a gallery of all the pictures you've taken during your run. Shudder Mode does the same thing, only the music is slightly distorted. Two pictures later, Legs suddenly appears and stares directly into the screen.]]



* MeatMoss: The maze is covered in this in Living Halls. [[spoiler:Presumably it's because every wall is a disguised monster]]. The harder Classic mode variant also has this trait.

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* MeatMoss: The maze is covered in this in Living Halls. [[spoiler:Presumably it's because every wall is a disguised monster]]. The Labyrinth, the harder Classic mode variant variant, also has this trait.



** Legs takes this UpToEleven in the bonus variant of Stutter Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.

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** Legs takes this UpToEleven in the bonus variant of Stutter Shudder Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.
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* SuperSpeed: If Legs becomes enraged or you run out of battery in Stutter Mode, it moves so quickly that it is completely impossible to outrun. Your only hope in the former case is to stun it with the camera and make distance, while in the latter you have to collect an orb ''immediately'' or YouAreAlreadyDead.
** Legs takes this UpToEleven in the bonus variant of Stutter Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.

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* ControllableHelplessness: In Classic and Shutter Mode, Legs' chase sequence can only be survived once. In its second chase, it becomes much faster and running just delays your inevitable death.

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* ControllableHelplessness: In Classic and Shutter Mode, Legs' chase sequence can only be survived once. In its second chase, it becomes much faster and running just delays your inevitable death. [[spoiler: It is also impossible to escape the Phantom in the hallway after collecting the last orb.]]


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* InterfaceScrew: In the Classic Mode bonus level, the second time Legs demands you to run, the screen will start to tilt sideways to mess with your orientation. This can make escaping Legs significantly more difficult.

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* CantMoveWhileBeingWatched: The monsters in Living Walls mode, as long as the clock on the radar hasn't run out.

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* CantMoveWhileBeingWatched: The monsters in Living Walls Halls mode, as long as the clock on the radar hasn't run out.



* EnemyDetectingRadar: The player receives one strapped to their arm for Living Halls, which will glow green and make noise if pointed in the direction of an enemy. It also displays the remaining time until the player needs to take shelter inside a vault.



* FissionMailed: After collecting the final orb in Living Walls, you can continue playing [[spoiler:until the walls suddenly come to life and crush you]]. A "game over" message pops up as if you died normally, but on the title screen you will now have the star for completing the level.

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* FissionMailed: After collecting the final orb in Living Walls, Halls, you can continue playing [[spoiler:until the walls suddenly come to life and crush you]]. A "game over" message pops up as if you died normally, but on the title screen you will now have the star for completing the level.
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* InvisibleMonsters: The Phantom in its respective mode.

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* InvisibleMonsters: The Phantom in its respective mode.mode, though it does become visible if it finds you. Interestingly, you are also this to ''it''. '''Until it finds you.'''

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** For example, Legs is aware that light allows you to see, meaning that it will appear from behind in Classic Mode but from any direction in Shutter Mode.

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** For example, Legs is aware that light allows you to see, meaning that it will appear from behind in Classic Mode mode but from any direction in Shutter Mode.



* BerserkButton: None of the monsters like catching you running around in their presence, unless they are already in a berserk state or you are playing in a bonus level. Legs also immediately goes for the kill if you run out of batteries in Shutter Mode.



* DaylightHorror: The three bonus variants of Classic, Shutter Mode, and Hide and Seek take place in broad daylight. The Sun will slowly set in the Shutter Mode variant, however.



* HardModePerks: Because the three bonus levels require more than twice the amount of blue orbs to collect and the monsters are a lot more aggressive, running no longer enrages them to compensate.



* KillTheLights: When the timer in Living Halls runs out, the lights go out and the Walls no longer wait for you to look away from them. Likewise, whenever a monster goes berserk in the bonus levels the ''Sun''' abruptly turns off.



* MeatMoss: The maze is covered in this in Living Walls. [[spoiler:Presumably it's because every wall is a disguised monster]].
* MoodWhiplash: After winning Shutter Mode, rather than a DownerEnding you're treated to a montage of the photos you've taken, most of which usually look silly.

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* MeatMoss: The maze is covered in this in Living Walls. Halls. [[spoiler:Presumably it's because every wall is a disguised monster]].
monster]]. The harder Classic mode variant also has this trait.
* MoodWhiplash: After winning Shutter Mode, rather than a DownerEnding you're treated to a montage of the photos you've taken, most of which usually look silly. It even plays whimsical music during the montage.



* UnlockableDifficultyLevels: Beating one of the first three modes will unlock a harder version of that mode, called The Labyrinth, Shudder Mode and The Junkyard respectively.

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* UnlockableDifficultyLevels: Beating one of the first three modes will unlock a harder version of that mode, called The Labyrinth, Shudder Mode and The Junkyard respectively. These can be accessed by clicking their respective stars on the main menu.
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The sound test shows the Living Halls monsters are simply called "Walls".


* NoNameGiven: Neither the black and white monster in Hide and Seek nor the wall monsters in Living Halls have official names.

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* NoNameGiven: Neither the The black and white monster in Hide and Seek nor the wall monsters in Living Halls does not have an official names.name.

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* The Phantom: The Phantom is invisible, but you are also invisible to it. Making too much noise by moving furniture will alert the Phantom to your presence. If it finds you, you are almost certainly dead.

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* The Phantom: The Phantom is invisible, but you are also invisible to it. Making too much noise by moving furniture will alert the Phantom to your presence. If it finds you, you are almost certainly dead.
your only chance is to catch it with one of your devices.


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* ControllableHelplessness: In Classic and Shutter Mode, Legs' chase sequence can only be survived once. In its second chase, it becomes much faster and running just delays your inevitable death.


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* WeaponizedTeleportation: In The Phantom, you have two devices which can be placed on the floor, which will teleport the Phantom to the opposite side of the maze if it goes near them. This is your only hope if the Phantom enrages, as it is faster than you and will quickly catch you.

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The game features five different modes, each featuring different mechanics for both the player and the monster. The core mechanic of moving through a maze and collecting strange blue orbs remains the same in every mode. Completing each mode rewards a star on the main menu. The modes include Classic, Shutter Mode, Hide and Seek, Living Halls, and The Phantom.

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The game features five different modes, each featuring different mechanics for both the player and the monster. The core mechanic of moving through a maze and collecting strange blue orbs remains the same in every mode. Completing each mode rewards a star on the main menu.

The modes include Classic, include:
* Classic: Collect 14 orbs while being chased by a creature named Legs. You have a flashlight which can be used to scare Legs away, but if you do this too many times he will enrage and chase you.
*
Shutter Mode, Mode: Similar to Classic. There are only 9 orbs, but you can only keep Legs at bay by using a camera with a limited battery life.
*
Hide and Seek, Seek: An unnamed black and white monster hides around the maze. Coming too close to the monster causes it to go into "seeking" mode, where you must hide from it. Upon finding you, it chases you, smashing through any walls in its path.
*
Living Halls, Halls: The maze is full of monsters that blend into the walls and will attack if you come close. When the timer reaches 0, all the monsters near you will attack automatically. To survive this, you need to hide in one of three vaults until the timer resets.
*
The Phantom.
Phantom: The Phantom is invisible, but you are also invisible to it. Making too much noise by moving furniture will alert the Phantom to your presence. If it finds you, you are almost certainly dead.



* EldritchAbomination:

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* EldritchAbomination:EldritchAbomination: The Phantom appears as a pulsating, formless black and red mass.

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** The black and white monster will often hide in an area near an orb, increasing your chances of running into it.

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** The black and white monster will often hide in an area near an orb, increasing your chances of running into it. It will also change postions constantly, forcing you to always be on the lookout for it.



* ArtificialStupidity: The black and white monster's pathfinding isn't that good which can cause it to run back and forward past you several times without noticing you. It's easier to see in the Junkyard, which is the harder version of Hide and Seek.

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* ArtificialStupidity: The black and white monster's pathfinding during the chase segment isn't that good good, which can cause it to run back and forward past you several times without noticing you. It's easier to see in the Junkyard, which is the harder version of Hide and Seek.



* DoWellButNotPerfect: In Hide and Seek, not finding the monster at all will cause it to call you a "bad seeker" and enter an extra-difficult enraged mode. To avoid this, it's best to find him at least once.
* DownerEnding: All the endings you can get end with the protagonist getting killed by a monster.

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* DoWellButNotPerfect: In Hide and Seek, not finding the monster at all will cause it to call you a "bad seeker" and enter an extra-difficult enraged mode. To avoid this, it's best to find him it at least once.
* DownerEnding: All the endings you can get end with involve the protagonist getting killed by a monster.monster.
* EldritchAbomination:



* FissionMailed: After collecting the final orb in Living Walls, you can continue playing [[spoiler:until the walls suddenly come to life and crush you]]. A "game over" message pops up as if you died normally, but on the title screen you will now have the star for completing the level.



* MeatMoss: The maze is covered in this in Living Walls. [[spoiler:Presumably it's because every wall is a disguised monster]].



* {{Retraux}} The game is intentionally pixellated to obscure the monsters and add to the fear they create.

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* {{Retraux}} RedEyesTakeWarning: The black and white monster as well as the wall monsters have glowing red eyes. Legs usually does too, but it can change its eyes to cyan to resemble an orb.
* RedFilterOfDoom: The screen will turn red whenever a monster enters its enraged state.
* {{Retraux}}:
The game is intentionally pixellated to obscure the monsters and add to the fear they create.

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* ArtificialBrilliance: The AI at times seems aware of how the player will behave, and responds accordingly:
** For example, Legs is aware that light allows you to see, meaning that it will appear from behind in Classic Mode but from any direction in Shutter Mode.
** It also knows that you can't see around walls, so when mimicking an orb it always hides around a corner, allowing you to see the light but not what's producing it.
** The black and white monster will often hide in an area near an orb, increasing your chances of running into it.
** The same monster is also able to narrow down your hiding position while seeking for you, by repeatedly checking the same area more and more thoroughly each time.
** Chasing monsters may not always take a straight path to your location in order to throw you off.
* ArtificialStupidity: The black and white monster's pathfinding isn't that good which can cause it to run back and forward past you several times without noticing you. It's easier to see in the Junkyard, which is the harder version of Hide and Seek.



* BlindingCameraFlash: This is your only defence against Legs in Shutter Mode.



* NoPlotNoProblem: Absolutely nothing in the game is explained, from what the monsters are, to why you have to collect the orbs, to why you're in the maze in the first place. The emphasis is very much on the gameplay and the AI of each monster instead.



* StealthBasedMission: Hide and Seek and The Phantom especially require you to hide from the monsters and make no noise at all, as you have few ways of driving them off or escaping.

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* StealthBasedMission: While the entire game is stealth-based, Hide and Seek and The Phantom especially require you to hide from the monsters and make no noise at all, as you have few ways of driving them off or escaping.escaping.
* UnlockableDifficultyLevels: Beating one of the first three modes will unlock a harder version of that mode, called The Labyrinth, Shudder Mode and The Junkyard respectively.
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** The Phantom: [[spoiler:You run through corridors filled with objects while being chased by the Phantom. You see a light a light at the end of a long corridor, but the Phantom catches you before you can reach it.

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** The Phantom: [[spoiler:You run through corridors filled with objects while being chased by the Phantom. You see a light a light at the end of a long corridor, but the Phantom catches you before you can reach it.]]

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* DoWellButNotPerfect: In Hide and Seek, not finding the monster at all will cause it to call you a "bad seeker" and enrage, and will be faster than usual in this enraged mode. To avoid this, it's best to find him at least once.

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* ChestMonster: In Classic mode, Legs can disguise itself as an orb by making its eyes glow blue and emitting the sound that an orb makes.
* DoWellButNotPerfect: In Hide and Seek, not finding the monster at all will cause it to call you a "bad seeker" and enrage, and will be faster than usual in this enter an extra-difficult enraged mode. To avoid this, it's best to find him at least once.once.
* DownerEnding: All the endings you can get end with the protagonist getting killed by a monster.



* GottaCatchThemAll: In each mode, you have to collect all the glowing orbs to win.



* MoodWhiplash: After winning Shutter Mode, rather than a DownerEnding you're treated to a montage of the photos you've taken, most of which usually look silly.
* MultipleEndings: Each game mode apart from Shutter Mode gives you a different ending when completed:
** Classic Mode: [[spoiler:You walk through a corridor and open a door at the end. The Phantom comes out of the door and presumably kills you.]]
** Hide and Seek: [[spoiler:You are in a room with the black and white monster, which gets up and rushes at you.]]
** Living Halls: [[spoiler:The walls around you reveal themselves to be monsters and surround you.]]
** The Phantom: [[spoiler:You run through corridors filled with objects while being chased by the Phantom. You see a light a light at the end of a long corridor, but the Phantom catches you before you can reach it.



* {{Retraux}} The game is intentionally pixellated to obscure the monsters and add to the fear they create.



** In the first two modes, Legs will enrage and chase you if you flash him enough. The second time he does this, he is much faster than you and there is no way to escape him other than quickly beating the level.

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** In the first two modes, Legs will enrage and chase you if you flash him it enough. The second time he it does this, he it is much faster than you and there is no way to escape him other than quickly beating the level.



* WeakenedByTheLight: This seems to be the case with Legs, as you can drive him off using a torch or camera flash.

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* StealthBasedMission: Hide and Seek and The Phantom especially require you to hide from the monsters and make no noise at all, as you have few ways of driving them off or escaping.
* TheWallsAreClosingIn: At the end of Living Halls [[spoiler:the walls surrounding you turn out to be monsters and crush you to death]].
* WeakenedByTheLight: This seems to be the case with Legs, as you can drive him it off using a torch or camera flash.

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* BeastInTheMaze: Sums up the gameplay fairly well.

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* BarrierBustingBlow: The monster in Hide and Seek can smash through walls while enraged.
* BeastInTheMaze: Sums up Each game mode involves one or several monsters chasing you through the gameplay fairly well.maze.



* DoWellButNotPerfect: In Hide and Seek, not finding the monster at all will cause it to call you a "bad seeker" and enrage, and will be faster than usual in this enraged mode. To avoid this, it's best to find him at least once.



* TheMaze: All five modes take place in a large maze.
* NoNameGiven: Neither the black and white monster in Hide and Seek nor the wall monsters in Living Halls have official names.



* RunOrDie: Running is usually your only option if a monster chases you, though sometimes even running won't help.



* TheMaze: All five modes take place in a large maze.

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* TheMaze: All five modes take place StalkedByTheBell: Classic, Shutter Mode and Living Halls all have a condition that effectively limits the amount of time you can spend on the level.
** In the first two modes, Legs will enrage and chase you if you flash him enough. The second time he does this, he is much faster than you and there is no way to escape him other than quickly beating the level.
** In Shutter Mode, your camera has a limited battery life and you can only refill it by collecting orbs. This means that it has a limited number of uses before you become defenceless against Legs.
** In Living Halls, there is a time limit displayed by your sensor, and once it runs out all the monsters near you will immediately become aggressive. To survive this, you need to hide
in a large maze.vault until the timer resets. There are only three vaults and each can only be used once, so if the timer reaches zero and you've used all the vaults, you may as well be dead.
* WeakenedByTheLight: This seems to be the case with Legs, as you can drive him off using a torch or camera flash.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/itsteals.png]]
[[caption-width-right:350:'''RUN''']]

-> AROUND EVERY CORNER\\

''[=It Steals=]'' is a 2020 maze-roaming horror game in which the player must navigate a checkered labyrinth while avoiding monsters with unique mechanics for each of the game's five modes. It was created by Zeekerss and released on Steam on July 22nd, 2020.

The game features five different modes, each featuring different mechanics for both the player and the monster. The core mechanic of moving through a maze and collecting strange blue orbs remains the same in every mode. Completing each mode rewards a star on the main menu. The modes include Classic, Shutter Mode, Hide and Seek, Living Halls, and The Phantom.

The game has received praise for having unique mechanics, most notably in the Phantom mode.

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!!Tropes:

* AbandonedArea: There are several implications that the maze the game takes place in was once inhabited by other people.
* BeastInTheMaze: Sums up the gameplay fairly well.
* CantMoveWhileBeingWatched: The monsters in Living Walls mode, as long as the clock on the radar hasn't run out.
* FeaturelessProtagonist: Pretty much the only information given about the protagonist is what their hands look like.
* GlowingEyesOfDoom: Several of the monsters have glowing red eyes, and in many cases this is the only way you'll know where they are unless it's too late.
* GuideDangIt: The game does not tell you how the monsters work beyond a few lines of very simple instruction at the start of each run. Detailed information 'is' given to you, but only if you die a few times or beat the level first.
* InfiniteFlashlight: The flashlight in Classic and Phantom mode never seems to run out.
* InvisibleMonsters: The Phantom in its respective mode.
* NothingIsScarier: Phantom mode invokes this, as it's easy to start dreading where the invisible monster may be even if it's across the map.
* NowWhereWasIGoingAgain: The maze all has the same checkerboard pattern, often making it difficult to figure out if you've been somewhere. Your only help is a minimalist radar that shows the nearby layout and any nearby orbs.
* ScareChord: A sharp musical sting usually accompanies suddenly seeing the monster or said monster being enraged.
* TheMaze: All five modes take place in a large maze.

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