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''Invisible, Inc.'', formerly called ''Incognita'', entered UsefulNotes/{{Steam}} Early Access on August 20th, 2014, and was officially released on May 12th, 2015. This is Klei's second game, after ''VideoGame/DontStarve'', to go through Early Access.

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''Invisible, Inc.'', formerly called ''Incognita'', entered UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access on August 20th, 2014, and was officially released on May 12th, 2015. This is Klei's second game, after ''VideoGame/DontStarve'', to go through Early Access.
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* SelfImposedChallenge: The game provides a myriad of custom difficulty options, from stuff like changing the severity of alarm levels to altering how guard patrols are generated. While the game will offer more {{Macrogame}} rewards for taking on bigger challenges, the custom difficulty isn't required to beat the game (besides doing some of the preset difficulties).
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Per TRS.


* BadassBaritone: Some corporate guards (including most Elite Enforcers) have deep, husky voices.

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** Enemies with heavy armor are completely immune to attacks from weapons that don't pierce them.

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** Enemies with heavy armor are completely immune to attacks from weapons that don't pierce them.them, and agents can't even attempt an attack that will be ineffective.



** Partially played straight with [[spoiler:Decker's archive variation. He has a custom built revolver that fires hand-crafted energy rounds. It holds more shots than any weapon in the game, but can never be reloaded and cannot pierce heavy armor.]]

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** Partially played straight with [[spoiler:Decker's archive variation. He has a custom built revolver that fires hand-crafted energy rounds. It holds six shots, more shots than any weapon in the game, but can never be reloaded and cannot pierce heavy armor.]]


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* TranquilizerDart: Your agents can acquire these as loot, knocking out guards instead of killing them like lethal guns. The best kind will produce their own darts instead of requiring UniversalAmmunition.

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* StaticStunGun: The various "neural disrupters" all your agents are equipped with, and the shock traps you can plant on the doors. They all provide InstantSedation.



%%* SurveillanceDrone: Camera drones.

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%%* * SurveillanceDrone: Camera drones.Sankaku camera drones can't be knocked out like guards, but also can't attack. If they spot an agent they will persistent follow them and request guards to come kill them. Players can also hack them, giving more vision and even disabling laser grids if they stand in the area.
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Up To Eleven is a defunct trope


** Can be taken UpToEleven in terms of both power ''[[DifficultButAwesome and]]'' price by a loadout including Agent [[spoiler:Central]] and the [[ThemeNaming Brimstone]] hacking program. The former's unique augment grants an instant +5 PWR whenever a Daemon is installed, the latter gives a passive 10% chance to [[NoSell reverse the effect of an installed Daemon.]]

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** Can be taken UpToEleven up to eleven in terms of both power ''[[DifficultButAwesome and]]'' price by a loadout including Agent [[spoiler:Central]] and the [[ThemeNaming Brimstone]] hacking program. The former's unique augment grants an instant +5 PWR whenever a Daemon is installed, the latter gives a passive 10% chance to [[NoSell reverse the effect of an installed Daemon.]]
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** Security Hub levels have a security room containing a powerful item. To get at it you need to disable its laser gate by hacking the generator or using an EMP, then open the security door by stealing a passcard, then hack the locker open.

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** Security Hub Dispatch levels have a security room containing a powerful item. To get at it you need to disable its laser gate by hacking the generator or using an EMP, then open the security door by stealing a passcard, then hack the locker open.

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Vendor Trash is being disambiguated


* ShopFodder: The Valuable Artifacts you find in Vault missions, as well as the Valuable Tech you get when sabotaging certain machines. Both do nothing but take up inventory space until you can escape and sell them to [=Monst3r=].



* SurveillanceDrone: Camera drones.

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* %%* SurveillanceDrone: Camera drones.



* VendorTrash: The Valuable Artifacts you find in Vault missions, as well as the Valuable Tech you get when sabotaging certain machines. Both do nothing but take up inventory space until you can escape and sell them to [=Monst3r=].
** A character with maximum Anarchy stat can find low-level equipment when stealing from guards, typically selling them as they are obsolete at that point.
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* StunGuns: The "neural disrupters" all your agents are equipped with, the shock traps you can plant on the doors, and ranged stun weapons too. They all provide InstantSedation.
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* OnlyOneSaveFile: The game has four save slots, but each one is for a separate playthrough. On each run you can only continue from your last save. You have the option of replaying a level if you fail, but procedural generation means that it won't be the same as last time.
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* HoverBot: The Akuma Drone, so it produces no sound when moving.
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* DeadManSwitch:

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* DeadManSwitch: DeadMansSwitch:
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* ArtificialStupidity: During early access, guards could be immobilized by repeatedly shutting a door in their face. To prevent this, Klei tweaked the guards so they will destroy doors if this trick is tried.

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* ArtificialStupidity: During early access, guards could be immobilized by repeatedly shutting a door in their face. To prevent this, Klei tweaked the guards so they will destroy doors if this trick is tried.
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** Security Hub levels have a security room containing a powerful item. To get at it you need to disable its laser gate by hacking the generator or using an EMP, then open the security door by stealing a passcard, then hack the locker open.


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* SkeletonKey: Banks' unique augmentation lets her open any normal security door at will, without needing to find a keycard first. This can greatly shorten the time spent in levels, as well as bypass tricky areas.
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** The Aces program (lowers the armor of any guard that's marked) counts as a reversed daemon when activated, triggering any daemon related augments you have.
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** Incognita has a line of dialogue every time you load the mission. Not only do these become more deranged and ominous as the game goes on, but there are even unique variations for quitting the game and loading a mission in-progress.
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Plas Tech is not a spelling used in the game. Updated Discord invite.


The official website may be viewed [[http://www.invisibleincgame.com/ here]]. A wiki can be found [[http://invisibleinc.wikia.com/wiki/Invisible,_Inc._Wiki here]], and a second, new Wiki [[https://iiwiki.werp.site/ here]]. At the moment, the most active fan community for the game is located on a Discord server, [[https://discordapp.com/invite/aQrXEse here]], while [[http://invisibleincfanart.tumblr.com this blog]] collects all the fanart of the game posted in various places.

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The official website may be viewed [[http://www.invisibleincgame.com/ here]]. A wiki can be found [[http://invisibleinc.wikia.com/wiki/Invisible,_Inc._Wiki here]], and a second, new Wiki [[https://iiwiki.werp.site/ here]]. At the moment, the most active fan community for the game is located on a Discord server, [[https://discordapp.com/invite/aQrXEse [[https://discord.gg/nP5dKKvubh here]], while [[http://invisibleincfanart.tumblr.com this blog]] collects all the fanart of the game posted in various places.



* YourMindMakesItReal: When [=PlasTech=] cyborgs are knocked out, they upload their brains into the mainframe as a daemon. Destroying the daemon also causes the cyborg to die.

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* YourMindMakesItReal: When [=PlasTech=] cyborgs Plastech [=MKI=] guards are knocked out, they upload their brains into the mainframe as a daemon. Destroying the daemon also causes the cyborg guard to die.
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"Bullets" vs. "energy weapons" are not a thing. All guns in the game are energy weapons.


* DestroyTheSecurityCamera: Security cameras can be permanently disabled by shooting them with bullets, but not with energy weapons.

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* DestroyTheSecurityCamera: Security cameras can be permanently disabled by shooting them with bullets, lethal guns, but not with energy weapons.KO guns.

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