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* ShoutOut: Laser Mech, of the Zenith Guard, bears a striking resemblance to [[VideoGame/MetalGearSolid Metal Gear REX]].

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* ShoutOut: ShoutOut:
**
Laser Mech, of the Zenith Guard, bears a striking resemblance to [[VideoGame/MetalGearSolid Metal Gear REX]].REX]].
** Many achievements are shout-outs in and of themselves. They include "[[VideoGame/MortalKombat Get Over Here]]", "[[Film/BladeRunner Glittering C-Beams]]", "[[VideoGame/MassEffect Hold the Line]]", "[[Film/LethalWeapon I'm getting too old for this...]]", and "[[MemeticMutation This is Fine]]".
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* ScrewThisImOuttaHere: You can invoke this yourself. If a playthrough is going south, you can grab one of your pilots and abandon the current timeline to start over again.
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** Abe Isamu. He doesn't get any flashy abilities like most of the other special pilots, but lowering all attack damage on him by one is surprisingly useful throughout the game.
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* SetAMookToKillAMook: Push one Vek in front of another's attack and it'll take the brunt of it. Similarly, you can use them to block incoming reinforcements, and they'll take damage in the process. The Steel Judoka squad, [[UsefulNotes/{{Judo}} as the name would imply,]] specialize in this, with weapons heavily focused on repositioning and a passive ability that doubles the damage Vek do to each other.


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* StandardStatusEffects: Burn does damage every turn; ice prevents a unit from moving or attacking, but will also nullify one hit, shattering in the process; and A.C.I.D. doubles all damage they take directly from mech weapons or Vek attacks.

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One trope example per line. If an example looks like it fits two tropes, separate them and explain in more detail how each trope uniquely applies to it.


* AchievementSystem: There are achievements for completing global tasks and ones with certain squads. Each one you earn also gets you a coin, which you spend to unlock new squads.



* AsteroidsMonster: One of the bosses you can face is a blob monster that splits into smaller monsters as you whittle it down.



* CombatTentacles: The second part of the Volcanic Hive battle has an environmental hazard where tentacles come up from the ground and take the land and whatever else is on top of it.



* DroneDeployer: There are a series of weapons that deploy smaller tanks that can shoot enemies, give shields to allies, and more.



* EasyModeMockery: Playing on Easy cuts your score in half. Additionally, one achievement can only be unlocked by completing a run on Hard.
* EliteMooks: There are alpha versions of enemies that hit harder and can sometimes hit more spaces.



* LastLousyPoint / EasyModeMockery: You can get 54/55 of the achievement coins on lower difficulties, but getting the last one (and unlocking the Secret Squad) requires a victory on Hard.

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* LastLousyPoint / EasyModeMockery: KingMook: Some of the bosses you face are leader versions of the normal Vek you face against. They usually deal a ton of damage and can hit many tiles at once.
* LastLousyPoint:
You can get 54/55 of the achievement coins on lower difficulties, but getting the last one (and unlocking the Secret Squad) requires a victory on Hard.



** The Flame Behemoth mechs are completely immune to fire damage, and one Time Traveler cannot be pinned as well.

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** The Flame Behemoth mechs are completely immune to fire damage, and one Time Traveler Camila Vera cannot be pinned as well.



* ProtectionMission: Many missions have optional objectives tasking you with defending certain buildings or units.

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* ProtectionMission: ProtectionMission:
** The game is a series of Protection Missions, as one of your primary goals is to make sure your grid power stays intact by defending buildings.
**
Many missions have optional objectives tasking you with defending certain buildings or units.


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* ShieldBash: The Aegis Mech wields a Spartan Shield, which it can use to smack enemies and disorient them.
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* LastLousyPoint / EasyModeMockery: You can get 54/55 of the achievement coins on lower difficulties, but getting the last one (and unlocking the Secret Squad) requires a victory on Hard.

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* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points and power cores. Completing every optional objective you can on an island earns you an extra reward.

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* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points reputation, reactor cores, and power cores.grid power. Completing every optional objective you can on an island earns you an extra reward.



* BoringButPractical: Fully upgrading your starting weapons often works just as well if not better than getting newer ones.

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* BoringButPractical: BoringButPractical:
**
Fully upgrading your starting weapons often works just as well if not better than getting newer ones.ones.
** The Rift Walkers, the first squad you control, are armed with weapons that deal damage and push enemies around. Compared to other squads, they're straightforward, but in a game with telegraphed attacks and where positioning is essential, they're useful nonetheless.



* GuestStarPartyMember: Some missions have you commanding additional units along with your squad.



* LimitedLoadout: Each mech can only hold one pilot and equip two weapons or passives, and their effectiveness is further limited by the mech's reactor power.



* ProtectionMission: Many missions have optional objectives tasking you with defending certain buildings or units.



* VeryDefinitelyFinalDungeon: The Volcanic Hive is the final level of a run, and can be accessed anytime after two islands have been saved.

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* VeryDefinitelyFinalDungeon: TheVeryDefinitelyFinalDungeon: The Volcanic Hive is the final level of a run, and can be accessed anytime after two islands have been saved.
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* ResetButton: You can reset an entire turn once per battle, letting you undo any bad decisions without consequence.

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* ResetButton: You can reset an entire turn once per battle, letting you undo any bad decisions without consequence. Isaac Jones' pilot ability gives you an extra chance as well.
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* TheCameo: [[spoiler: You can recruit [[Videogame/FTLFasterThanLight a Mantis, a Zoltan, and a Rockman]] as pilots, but you have to [[GuideDangIt find them]] first.]]
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* ShoutOut: Laser Mech, of the Zenith Guard, bares a striking resemblance to [[VideoGame/MetalGearSolid Metal Gear REX]].

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* ShoutOut: Laser Mech, of the Zenith Guard, bares bears a striking resemblance to [[VideoGame/MetalGearSolid Metal Gear REX]].
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Added shout out to Metal Gear REX

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* ShoutOut: Laser Mech, of the Zenith Guard, bares a striking resemblance to [[VideoGame/MetalGearSolid Metal Gear REX]].

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* BreakOutTheMuseumPiece: Several missions involving Archive Inc. have the player protecting old-earth artillery. While they might not be particularly mobile, they're surprisingly useful.


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* BoringButPractical: Fully upgrading your starting weapons often works just as well if not better than getting newer ones.
* BreakOutTheMuseumPiece: Several missions involving Archive Inc. have the player protecting old-earth artillery. While they might not be particularly mobile, they're surprisingly useful.

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* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points and power cores. Your only true objective in battles is to survive enough turns and not lose enough power that you need to abandon the current timeline. Everything else, including killing Vek, is optional.

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* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points and power cores. Your only true Completing every optional objective in battles is to survive enough turns and not lose enough power that you need to abandon the current timeline. Everything else, including killing Vek, is optional.can on an island earns you an extra reward.



* CrutchCharacter:
** Ralph Karlsson's special ability earns him extra experience with each kill, so he reaches max level much more quickly. However, this comes at the expense of other skills that remain useful even after max level.
** Isaac Jones' special ability lets you reset one additional time per battle. This is practically useless if you can do well without resets to begin with.



* DynamicEntry: The pilot Silica has an ability to deploy anywhere on the map and damage adjacent enemies.

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* DynamicEntry: The pilot Silica has an ability to Gana can deploy anywhere on the map and damage adjacent enemies.



* GreenHillZone: Archive, Inc. has a museum island that recreates Earth as it was before the oceans rose. It's full of forests and grassland, and on your first run it's the first island you visit.



* HoldTheLine: Your only true objective in battles is to survive enough turns and not lose so much grid power that you need to abandon the current timeline. Everything else, including killing Vek, is optional.



* LethalLavaLand: The Volcanic Hive is an island with an active volcano and deadly lava tiles.



* ShiftingSandLand: R.S.T. Corporation's island is a massive desert. Some of its missions include defending terraformers that convert grassland to desert and fighting in areas where the land is eroding.



* SlippySlideyIceWorld: Pinnacle Robotics' island is a frozen place, complete with frozen tiles that break if they're damaged enough.



* TimeTravel: The ace pilots are constantly jumping to new timelines and try to save each one.

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* TimeTravel: The ace pilots are constantly jumping to new timelines and try to save each one.one.
* VeryDefinitelyFinalDungeon: The Volcanic Hive is the final level of a run, and can be accessed anytime after two islands have been saved.

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One page quote, according to What To Put At The Top Of A Page. Also, please read Example Indentation In Trope Lists. If there are multiple examples for one trope, they must all be at the same-level bullet point.


->''"Humanity: Destroyed. :Vek threat: Unstoppable. Mission: Failed."''
-->-- '''A.I. Unit'''





A turn-based tactics game of mechs vs kaiju, from the creators of FTL.

20MinutesIntoTheFuture, the world has been ravaged by catastrophic rises in the sea level, and things go FromBadToWorse when an army of titanic alien bugs known as the Vek suddenly invade the earth. With little hope of stopping the invasion, a group of ace mech pilots are sent into the past in order to stop the Vek invasion when it first began, before things became entirely hopeless. Failure is not an option. Every time your squad fails, at least one of your pilots will escape into another timeline to try again.

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\n\nA ''Into the Breach'' is a turn-based tactics game of mechs vs kaiju, versus giant monsters from Subset Games, the creators of FTL.

20MinutesIntoTheFuture,
''VideoGame/FTLFasterThanLight''.

It is set TwentyMinutesIntoTheFuture, where
the world has been ravaged by catastrophic rises in the sea level, and things level. Things go FromBadToWorse when an army of titanic alien bugs known as the Vek suddenly invade the earth. With little hope of stopping the invasion, a group of ace mech pilots are sent into the past in order to stop the Vek invasion when it first began, before things became entirely hopeless. Failure is not an option. Every time your squad fails, the current timeline's fate is decided, at least one of your pilots will escape into another timeline to try again.



!!This game provides examples of:

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!!This game !!''Into the Breach'' provides examples of:



** HelmetsAreHardlyHeroic: Notably, each "ace" has a character portrait with no helmet, while your other starting pilots wear them.

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** HelmetsAreHardlyHeroic: Notably, each "ace" has a character portrait with no helmet, while your * AndTheAdventureContinues: [[spoiler:When you win the game, the heroes go their separate ways, heading off to save other starting pilots wear them.timelines. And just like what happens when you lose, you can choose one to keep in the next run.]]



* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points and power cores.
** Your only true objective in battles is to survive enough turns and not lose enough power that you need to abandon the current timeline. Everything else (including killing Vek) is optional.

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* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points and power cores.
**
cores. Your only true objective in battles is to survive enough turns and not lose enough power that you need to abandon the current timeline. Everything else (including else, including killing Vek) Vek, is optional.



* BugWar: You against the Vek.

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* BugWar: You It's you against the bug-like Vek.



* DynamicEntry: One pilot has an ability to deploy anywhere on the map and damage adjacent enemies.

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* DynamicEntry: One The pilot Silica has an ability to deploy anywhere on the map and damage adjacent enemies.



* GeoEffects: Plenty. You can shoot dams to create rivers, desert maps generate a lot of smoke which hamper your mechs, and various terrain events like sinkholes and volcanic activity that you need to actively dodge if you want to keep your mechs.

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* GameplayAndStoryIntegration: Your runs are justified as being the various timelines the ace pilots go through. Carrying over a pilot into the next run and acquiring new pilots during them are justified by being the result of them jumping into a new timeline.
* GeoEffects: Plenty. You can shoot dams to create rivers, desert maps contain sand tiles that can generate a lot of smoke which hamper hampers your mechs, and various terrain events like sinkholes and volcanic activity that you need to actively dodge if you want to keep your mechs.



* HeroInsurance: A rare instance where the game's treatment of it as a SubvertedTrope is part of the gameplay as the destruction of buildings, infrastructures, and mech meant that it can cause loss of grid electricity, reputation, and pilot respectively.

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* HelmetsAreHardlyHeroic: Notably, each "ace" has a character portrait with no helmet, while your other starting pilots wear them.
* HeroInsurance: A rare An instance where the game's treatment of it as a SubvertedTrope is part of the gameplay as the destruction of buildings, infrastructures, and mech meant that it can cause loss of grid electricity, reputation, and pilot respectively. respectively.
* AnIcePerson: The Frozen Titans squad uses cryo weapons to freeze the enemies in their tracks.



* {{Macrogame}}: Once a run concludes in success or failure, you can pick one pilot among the survivors to follow into their next timeline.



* NoSell: Friendly buildings have a very low chance of resisting damage, but collecting power over the limit and certain pilot abilities increase this resistance. It's very difficult to get it beyond around 30% though, so it can't be relied on.
** One squad is completely immune to fire damage, and one Time Traveler cannot be pinned as well.

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* NoSell: NoSell:
**
Friendly buildings have a very low chance of resisting damage, but collecting power over the limit and certain pilot abilities increase this resistance. It's very difficult to get it beyond around 30% though, so it can't be relied on.
** One squad is The Flame Behemoth mechs are completely immune to fire damage, and one Time Traveler cannot be pinned as well. well.
* PlayingWithFire: The Flame Behemoth squad uses flame weapons to burn their enemies to ashes.



* ShockAndAwe: The Blitzkrieg squad harnesses the power of lightning to damage multiple enemies at once.



* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it. Some missions also give you smaller tanks that you can use in addition to your forces and you can even unlock the ability to *launch* mini tanks as support units off of some mechs.
* TheAdventureContinues: [[spoiler:When you win the game, the heroes go their separate ways, heading off to save other timelines. And just like what happens when you lose, you can choose one to keep in the next run.]]

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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With tanks, with equally giant cannons to go with it. Some missions also give you smaller tanks that you can use in addition to your forces and you can even unlock the ability to *launch* launch mini tanks as support units off of some mechs.
* TheAdventureContinues: [[spoiler:When you win the game, the heroes go their separate ways, heading off TimeTravel: The ace pilots are constantly jumping to new timelines and try to save other timelines. And just like what happens when you lose, you can choose one to keep in the next run.]]each one.
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* DamageDiscrimination: Everything damages everything initially, which is very useful when redirecting the Vek to attack each other. However, you can unlock limited FriendlyFireproof features for some of your own weapons, usually so that some cannot harm civilian buildings.

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Page header improvements and other adds


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_20.jpg]]
[[caption-width-right:350:We'll hold this timeline, no matter what.]]

->''"Humanity: Destroyed. :Vek threat: Unstoppable. Mission: Failed."''
-->-- '''A.I. Unit'''

->''"Open a breach. Time to go back and try again."''
-->-- '''Ralph Karlsson (initial pilot)'''





* AcePilot: Very much so. Each starting pilot that you choose comes with a special ability and you can recruit additional special pilots through recovering Time Pods or having a perfect run on an island. [[spoiler: Once you unlock each, you can choose them instead as a starting pilot.]] Your non-ace pilots can also be leveled up to develop their own special abilities.

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* AcePilot: Very much so. Each starting pilot (called "Time Travelers") that you choose comes with a special ability and you can recruit additional special pilots through recovering Time Pods or having a perfect run on an island. [[spoiler: Once you unlock each, you can choose them instead as a starting pilot.]] Your non-ace pilots can also be leveled up to develop their own special abilities.abilities, but they will only ever unlock two special abilities to your time traveler's three.


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* AnyoneCanDie: If a mech loses all its health, it is disabled and cannot be used until the next battle. The pilot, on the other hand, always dies.


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** One squad is completely immune to fire damage, and one Time Traveler cannot be pinned as well.
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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it. Some missions and abilities also give you smaller tanks that you can use in addition to your forces.

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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it. Some missions and abilities also give you smaller tanks that you can use in addition to your forces.forces and you can even unlock the ability to *launch* mini tanks as support units off of some mechs.
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None

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20MinutesIntoTheFuture, the world has been ravaged by catastrophic rises in the sea level, and things go FromBadToWorse when an army of titanic alien bugs known as the Vek suddenly invade the earth. With little hope of stopping the invasion, a group of ace mech pilots are sent into the past in order to stop the Vek invasion when it first began, before things became entirely hopeless. Failure is not an option. Every time your squad fails, at least one of your pilots will escape into another timeline to try again.
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None

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* EarnYourHappyEnding: It takes abuse of time travel, sacrifice of countless civilians, and sheer determination, but eventually you ''will'' save a few timelines.
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* NoSell: Friendly buildings have a very low chance of resisting damage, but collecting power over the limit and certain pilot abilities increase this resistance. It's very difficult to get it beyond around 30% though, so it can't be relied on.
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* SuperDrowningSkills: Most land-based Vek are killed instantly if they get pushed into water.

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* AcePilot: Very much so. Each starting pilot that you choose comes with a special ability and you can recruit additional special pilots through recovering Time Pods or having a perfect run on an island. Your non-ace pilots can also be leveled up to develop their own special abilities.

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* AcePilot: Very much so. Each starting pilot that you choose comes with a special ability and you can recruit additional special pilots through recovering Time Pods or having a perfect run on an island. [[spoiler: Once you unlock each, you can choose them instead as a starting pilot.]] Your non-ace pilots can also be leveled up to develop their own special abilities. abilities.
** HelmetsAreHardlyHeroic: Notably, each "ace" has a character portrait with no helmet, while your other starting pilots wear them.
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* AcePilot: Very much so. Each starting pilot that you choose comes with a special ability and you can recruit additional special pilots through recovering Time Pods or having a perfect run on an island. Your non-ace pilots can also be leveled up to develop their own special abilities.
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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it.

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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it. Some missions and abilities also give you smaller tanks that you can use in addition to your forces.

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Fridge Horror is YMMV


* FridgeHorror: After a mission in which a lot of civilian lives are lost, Singh will say: "I've seen the casualty reports and am contacting the surviving families personally." The implication is that there are few enough survivors that it is feasible for him to contact them one by one...


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* GenreDeconstruction: To {{Mecha}} and {{Kaiju}}, especially on collateral damages. The main objectives of the game involve trying to avoid unnecessary damages to buildings (residential blocks and power plants) to not only for a sense of morality but also to make sure to have electricity running as any damages to buildings will reduce grid infrastructure.


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* HeroInsurance: A rare instance where the game's treatment of it as a SubvertedTrope is part of the gameplay as the destruction of buildings, infrastructures, and mech meant that it can cause loss of grid electricity, reputation, and pilot respectively.


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* NoEndorHolocaust: SubvertedTrope. After a mission in which a lot of civilian lives are lost, Singh will say: "I've seen the casualty reports and am contacting the surviving families personally." The implication is that there are few enough survivors that it is feasible for him to contact them one by one...
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* BreakOutTheMuseumPiece: Several missions involving Archive Inc. have the player protecting old-earth artillery. While they might not be particularly mobile, they're surprisingly useful.


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* DynamicDifficulty: You can play the islands in any order, and they get progressively more difficult as you go.


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* RobotWar: Zig-Zagged. Pinnacle Robotics levels have you fighting both Vek and berserk A.I. weapons. However, it's implied that the island is mostly inhabited by non-hostile A.I., and the enemy robots are just as likely to target the Vek as they are your units.
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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it.

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* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it.it.
* TheAdventureContinues: [[spoiler:When you win the game, the heroes go their separate ways, heading off to save other timelines. And just like what happens when you lose, you can choose one to keep in the next run.]]

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Add more tropes to page


* ArbitraryMissionRestriction: All battlefields have optional objectives to gain Reputation points and power cores.
** Your only true objective in battles is to survive enough turns and not lose enough power that you need to abandon the current timeline. Everything else (including killing Vek) is optional.
* ArmyOfTheAges: You command a squad of time traveling pilots who breach between timelines to stop the alien invasion.
* BeatThemAtTheirOwnGame: Most abilities let you push enemies around and make them hit each other, or push them on top of tiles and block more Vek from spawning.
* BigDamnHeroes: The civilians cheer hard for you once they see your mechs drop in from the sky. They've seen this before and they know much butt-kicking will ensue.
* BugWar: You against the Vek.
* CantTakeAnythingWithYou: After beating the Vek, you can only take one pilot to the next timeline.
* DynamicEntry: One pilot has an ability to deploy anywhere on the map and damage adjacent enemies.



* GeoEffects: Plenty. You can shoot dams to create rivers, desert maps generate a lot of smoke which hamper your mechs, and various terrain events like sinkholes and volcanic activity that you need to actively dodge if you want to keep your mechs.
* GrewBeyondTheirProgramming: One of the pilots was a former gardening robot who now takes pride in harvesting Vek.



* SetRightWhatOnceWentWrong: Preventing the Vek from destroying the world is the main goal of the game.

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* ResetButton: You can reset an entire turn once per battle, letting you undo any bad decisions without consequence.
* SetRightWhatOnceWentWrong: Preventing the Vek from destroying the world is the main goal of the game.game.
* TankGoodness: Some of your building-sized mechs are pretty much just giant tanks. With equally giant cannons to go with it.

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* FridgeHorror: After a mission in which a lot of civilian lives are lost, Singh will say: "I've seen the casualty reports and am contacting the surviving families personally." The implication is that there are few enough survivors that it is feasible for him to contact them one by one...

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* AfterTheEnd: The world has already been largely destroyed by rising sea levels, but an invasion of building-sized alien insects threatens to destroy everything else that's left. At the beginning of a new profile, the latter has also already happened which prompts the only survivor to go back in time to try again.
* FridgeHorror: After a mission in which a lot of civilian lives are lost, Singh will say: "I've seen the casualty reports and am contacting the surviving families personally." The implication is that there are few enough survivors that it is feasible for him to contact them one by one...one...
* ItsAWonderfulFailure: Losing the game immediately makes a massive number of Vek spawn from the ground, a Corporate CEO realizing that the end of the world is imminent and that there's nothing more that can be done, and your surviving pilots (if any) fleeing the mechs while lamenting over their loss. And since the time travel rules of this universe work on many multiple timelines, that one is completely done for. Hope that you don't fail next time!
* SetRightWhatOnceWentWrong: Preventing the Vek from destroying the world is the main goal of the game.
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A turn-based tactics game of mechs vs kaiju, from the creators of FTL.

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!!This game provides examples of:

* FridgeHorror: After a mission in which a lot of civilian lives are lost, Singh will say: "I've seen the casualty reports and am contacting the surviving families personally." The implication is that there are few enough survivors that it is feasible for him to contact them one by one...

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