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* SpiritualSuccessor: It was somewhat related to ''VideoGame/SegaRally''.
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Currently the latest installment of the series is ''Initial D Arcade Stage 8 Infinity'', which is also the last installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage 8 Infinity'', which is also the last installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 UsefulNotes/PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 UsefulNotes/PlayStation3 (based on ''Initial D Arcade Stage 4'').
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Currently the latest installment of the series is ''Initial D Arcade Stage 7 AAX'', with ''Initial D Arcade Stage 8 Infinity'' currently being developed.. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

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Currently the latest installment of the series is ''Initial D Arcade Stage 7 AAX'', with ''Initial D Arcade Stage 8 Infinity'' currently being developed..Infinity'', which is also the last installment of the series. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

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* FinalBoss:
** DiscOneFinalBoss: Takumi, in every single ''Arcade Stage'' installment.
** TrueFinalBoss: Bunta. He challenges you to a free battle only if you have cleared all rivals in one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.



* FinalBoss: Takumi, in every single ''Arcade Stage'' installment.



* TrueFinalBoss: Bunta challenges you to a free battle only if you have cleared all rivals in one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.
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** The Suzuki Cappuccino is the most difficult car in the game, with one of the worst acceleration in the game, and it oversteers like crazy. However, it was also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.

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** The **The Suzuki Cappuccino is one of the most difficult car cars in the game, game to master, with one of the worst acceleration in the game, and it oversteers like crazy. However, it was also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.



** The Mazda RX-8 in "Version 3". It understeers, but also drifts at the same time. Said vehicle has also been used to set the world records on both directions of Shomaru, one of the hardest courses in the game.

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** The Mazda RX-8 in "Version 3". It understeers, but also drifts at the same time. Said vehicle has also been used to set the world records on both directions of Shomaru, one of the hardest courses in the game.game, and also is the highest ranking vehicle OVERALL in that installment. The RX-8 sits at mid-tier in later installments, however.



*** And now, Suzuki Cappuccino joined the group in ''7AAX''.
** The Honda Civic EG6 was also this in the first game.

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*** And now, the Suzuki Cappuccino joined the group in ''7AAX''.
** The Honda Civic EG6 [=EG6=] was also this in the first game.



** Shomaru in Version 3. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience, especially in vehicles that suffer from bad understeer, yet the Mazda RX-8 managed to become THE fastest vehicle on either direction of this course.

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** Shomaru in Version 3.3 and Special Stage. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience, especially in vehicles that suffer from bad understeer, yet the Mazda RX-8 managed to become THE fastest vehicle on either direction of this course.

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* DifficultButAwesome:
** The Suzuki Cappuccino is the most difficult car in the game, with one of the worst acceleration in the game, and it oversteers like crazy. However, it was also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.
*** The Cappuccino ended up becoming a [[JokeCharacter Joke Car]] after loads of nerfing in ''7AAX''.
** The Mazda RX-8 in "Version 3". It understeers, but also drifts at the same time. Said vehicle has also been used to set the world records on both directions of Shomaru, one of the hardest courses in the game.



* ExtremityExtremist: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing. Both the RX-7 and the RX-8 excel in dry conditions, while the R32 Skyline GT-R is a beast on wet pavement. The Celica GT-Four excels on Akina Snow, but can be very difficult to handle.

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* ExtremityExtremist: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing. Both the RX-7 FC and the RX-8 FD RX-7s excel in dry conditions, while the R32 Skyline GT-R is a beast GT-Rs dominate on wet pavement. The Celica GT-Four excels and other 4WDs that would normally understeer excel on Akina Snow, but can still be very difficult to handle.



* JackOfAllStats: The Lancer Evolution and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.

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* JackOfAllStats: The Mitsubishi Lancer Evolution Evolutions and Subaru Impreza WRX STis are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.records outside the home courses.



*** And now, Cappuchino joined the group in ''7AAX''.
* NintendoHard: [[TrueFinalBoss Bunta Challenge]] in ver. 2 and 3.
** The Cappuccino is the most difficult car in the game, with subpar acceleration and god-awful handling. However, it was also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.
*** The Cappuccino ended up becoming a [[JokeCharacter Joke Car]] after loads of nerfing in ''7AAX''.
** Shomaru in ''Version 3''. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience.
* RecurringBoss: Takumi in Legend Of The Streets Mode. He first appears as a WarmUpBoss on Myougi (Ver. 1-3) or Lake Akina (4 and 5), then later he races you for real on Akina, then he becomes a FinalBoss on the last course of the game.

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*** And now, Cappuchino Suzuki Cappuccino joined the group in ''7AAX''.
** The Honda Civic EG6 was also this in the first game.
* NintendoHard: [[TrueFinalBoss Bunta Challenge]] in ver.Ver. 2 and 3.
** The Cappuccino is the most difficult car in the game, with subpar acceleration and god-awful handling. However, it was also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.
*** The Cappuccino ended up becoming a [[JokeCharacter Joke Car]] after loads of nerfing in ''7AAX''.
** Shomaru in ''Version 3''.Version 3. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience.
experience, especially in vehicles that suffer from bad understeer, yet the Mazda RX-8 managed to become THE fastest vehicle on either direction of this course.
* RecurringBoss: Takumi in Legend Of The Streets Mode. He first appears as a WarmUpBoss on Myougi (Ver. 1-3) 1-2) or Lake Akina (4 and 5), then later he races you for real on Akina, then he becomes a FinalBoss on the last course of the game.
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* TrueFinalBoss: Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.

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* TrueFinalBoss: Bunta challenges you to a free battle after clearing only if you have cleared all rivals in one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.

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* BonusBoss: Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.



* TrueFinalBoss: Bunta.

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* TrueFinalBoss: Bunta.Bunta challenges you to a free battle after clearing one loop of Legend Of The Streets mode. Whether you win or not, the credits will roll afterwards.
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* NintendoHard: Bunta Challenge in ver. 2 and 3.

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* NintendoHard: [[TrueFinalBoss Bunta Challenge Challenge]] in ver. 2 and 3.
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* TrueFinalBoss: Bunta.
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Compare and contrast WanganMidnightMaximumTune.

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Compare and contrast WanganMidnightMaximumTune.''WanganMidnightMaximumTune''.
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Compare and contrast WanganMidnightMaximumTune.
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Currently the latest installment of the series is ''Initial D Arcade Stage 7 AAX''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

to:

Currently the latest installment of the series is ''Initial D Arcade Stage 7 AAX''.AAX'', with ''Initial D Arcade Stage 8 Infinity'' currently being developed.. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').
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*** The Cappuccino ended up becoming a [[JokeCharacter Joke Car]] in ''7AAX''.

to:

*** The Cappuccino ended up becoming a [[JokeCharacter Joke Car]] after loads of nerfing in ''7AAX''.
Is there an issue? Send a MessageReason:
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Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

to:

Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''.7 AAX''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

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*** And now, Cappuchino joined the group in ''7AAX''.



** The Cappuccino is the most difficult car in the game, with subpar acceleration and god-awful handling. However, it is also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.

to:

** The Cappuccino is the most difficult car in the game, with subpar acceleration and god-awful handling. However, it is was also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.times.
***The Cappuccino ended up becoming a [[JokeCharacter Joke Car]] in ''7AAX''.
Is there an issue? Send a MessageReason:
None


* JackOfAllStats: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.

to:

* JackOfAllStats: The Lancer EVO Evolution and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.
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did not hit preview; please don\'t hang me


* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of [[RidgeRacer]]-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.

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* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of [[RidgeRacer]]-esque RidgeRacer-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.
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Added DiffLines:

* DamnYouMuscleMemory: Players used to other racing games will generally have a tough time getting used to ''Arcade Stage'''s gameplay, especially if they're fans of the simplified slides of [[RidgeRacer]]-esque games; it doesn't help that for a series famous for drifting, for the first few versions of the game cars technically can't even drift. The series itself exhibits this as well, with changes between versions ranging from slight differences in car handling, completely new physics engines, and even the location of the physical shift knob on the cabinet.


* PlayerPreferredPattern: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R ([=DC2=]) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.

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* DifficultySpike: Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" in sections 3 and 4.

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* DifficultySpike: DifficultySpike:
** Tsuchisaka Outbound in ''Version 3'' starts off fairly simple from the start right up to the end of the long straight tunnel to a literal ''rollercoaster'' section from there to the finish line.
**
Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" in sections 3 and 4.



* ExtremityExtremist: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing.

to:

* ExtremityExtremist: The Hachi-roku's forte is downhill racing. The RX-7's forte is uphill racing. Both the RX-7 and the RX-8 excel in dry conditions, while the R32 Skyline GT-R is a beast on wet pavement. The Celica GT-Four excels on Akina Snow, but can be very difficult to handle.



** The Cappuccino is the most difficult car in the game, with subpar acceleration and god-awful handling. However, it is also the lightest and fastest, and once mastered, can beat every single car in the game in terms of setting fast times.
** Shomaru in ''Version 3''. The single-lane road makes passing opponents extremely difficult. In addition to that, it has very few straights, if any, at all, making for a grueling racing experience.



----

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----
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* [[JokeCharacter Joke Car]]: The [=AE85=] Levin; averted that performance-wise it is not really that different than the others.

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* [[JokeCharacter Joke Car]]: The [=AE85=] Levin; Levin and the Prius; averted that performance-wise it is not really that different than the others.
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* PlayerPreferredPattern: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R ([=DC2=]) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.
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* GenreLaunch: Though not the first of its kind by a long stretch, it's ''the'' game that brought the multiplayer arcade racing game scene to competitive levels on a worldwide scale.

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* GenreLaunch: GenrePopularizer: Though not the first of its kind by a long stretch, it's ''the'' game that brought the multiplayer arcade racing game scene to competitive levels on a worldwide scale.

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Rename


* JackOfAllStats: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.



* TheMario: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.
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** [=6AA=] brought this back (level the card up enough to get them), but you still has to play online mode to get two of the top auras.

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** [=6AA=] brought this back (level the card up enough to get them), but you still has have to play online mode to get two of the top auras.

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* TheMario: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.



* TheMario: The Lancer EVO and Subaru Impreza are both newbie-friendly and can take on all tracks in any orientation decently... just don't expect to set course records.
Is there an issue? Send a MessageReason:
None


Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2'') ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

to:

Currently the latest installment of the series is ''Initial D Arcade Stage 6 AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2'') 2''), and ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').
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Currently the series extends up to ''Initial D Special Stage 6 AA'' in the arcades. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2'') ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

to:

Currently the latest installment of the series extends up to is ''Initial D Special Arcade Stage 6 AA'' in the arcades.AA''. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2'') ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

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A popular series of competitive racing games by {{Sega}}, based on the manga and anime series ''InitialD''.

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A popular series of competitive racing games for the arcades by {{Sega}}, based on the manga and anime series ''InitialD''.''InitialD''.

Currently the series extends up to ''Initial D Special Stage 6 AA'' in the arcades. There also have been a few console releases, though in Japan only: ''Initial D Special Stage'' for the PlayStation2 (based on ''Initial D Arcade Stage Ver.2'') ''Initial D Extreme Stage'' for the PlayStation3 (based on ''Initial D Arcade Stage 4'').

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