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* BloodSport: The 'Gravball!' game mode is basically Soccer with the options to use a JetPack or HoverBike and gun down your opponents.
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* StealthExpert: Some game modes have an 'infiltrator' character type that can hide himself from radar, use electronic countermeasures to disable a SentryGun, and even use {{Invisibility}}. Sometimes the infiltrator will also get enhanced detection tools to find and counter other infiltrators.
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* SentryGun: The more complicated game modes often feature an engineer type character class that can build and maintain a SentryGun. Invincible Sentry Guns also defend the spawn points in many game modes to discourage SpawnCamping.

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* SentryGun: The more complicated game modes often feature an engineer type character class that can build and maintain a SentryGun. Invincible Sentry Guns also defend the spawn points in many game modes to discourage SpawnCamping.SpawnCamping.
* VideogameFlamethrowersSuck: Flamethrowers in Infantry Online have very short range and an even slower than typical PainfullySlowProjectile. On the other hand they can hit multiple enemies with the same projectile and will leave burning areas on the ground that will hurt enemies that move through them, so flamethrowers can be ok defensive weapons. The Heavy Weapon Trooper's flamethrower in Bug Hunt can actually come in handy since the aliens specialize in close range swarming attacks.
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* CaptureTheFlag: CTF is an objective in many game modes with the most popular team CTF map usually being 'Twin Peaks'.
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* ShortRangeLongRangeWeapon: Some game modes attempt to include a SniperRifle or other gun specialized for long range targets. The problem with this is that aiming at off screen targets involves an awkward control scheme for 'zooming out' to view off-screen areas, leaves the user unaware of what's near him while aiming this way, and is generally more trouble than it's worth. Therefore long range guns will still mostly be used against targets directly in front of the shooter.
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* AirVentPassageway: In the 'Bug Hunt' game mode the aliens (but not humans) can use air vents to move around the map unseen.
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* AlienBlood: The aliens in the 'Bug Hunt' game mode explode in sprays of green blood when killed.
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* BloodyMurder: When the aliens in 'Bug Hunt' die they spray gouts of blood that can damage human players that contact it. This often results in a case of TakingYouWithMe if the alien has already injured the human with a melee strike before getting killed.
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* HoverBike: Hover bikes have some of the fastest acceleration and top speed in Infantry Online. They're somewhat uncommon since most game modes don't include them, but the bikes are a major part of [[BloodSport GravBall!]]
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* ShortRangeShotguns: Shotguns fire many projectiles simultaneously in a wide angled spread from the shooter, and the projectiles can only travel a short distance before dissipating. These shots will do huge total damage if they all hit and shotguns also tend to be effective at draining [[RegeneratingShieldStaticHealth Energy shields]] but are ineffective against the DamageReduction of heavy armor.

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* ShortRangeShotguns: ShortRangeShotgun: Shotguns fire many projectiles simultaneously in a wide angled spread from the shooter, and the projectiles can only travel a short distance before dissipating. These shots will do huge total damage if they all hit and shotguns also tend to be effective at draining [[RegeneratingShieldStaticHealth Energy shields]] but are ineffective against the DamageReduction of heavy armor.
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* ShortRangeShotguns: Shotguns fire many projectiles simultaneously in a wide angled spread from the shooter, and the projectiles can only travel a short distance before dissipating. These shots will do huge total damage if they all hit and shotguns also tend to be effective at draining [[RegeneratingShieldStaticHealth Energy shields]] but are ineffective against the DamageReduction of heavy armor.
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* OneBulletClips: In Infantry Online the player never needs to reload manually and his reserve ammo is counted in individual shots left. The only exception is a handful of 'realistic' game modes, such as 'Boarding Action', in which the player gets a limited number of magazines he can manually reload with.
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* CriticalEncumbranceFailure: Game modes that let a player choose his own equipment assign a Weight to each item as a way of balancing different pieces of gear and prevent the player from carrying everything at once.

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* CriticalEncumbranceFailure: Game modes that let a player choose his own equipment assign a Weight to each item as a way of balancing different pieces of gear and prevent preventing the player from carrying everything at once.
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* CriticalEncumbranceFailure: Game modes that let a player choose his own equipment assign a Weight to each item as a way of balancing different pieces of gear and prevent the player from carrying everything at once.
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* PinballProjectile: Most Energy-type guns shoot projectiles that can ricochet off obstacles a certain number of times, giving them some indirect fire capability.
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* HoverTank: In the game modes that feature vehicles the hover tank is typically the most durable one available.
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* FriendlyFireproof: It's impossible to damage your teammates in the vast majority of game modes. However if your shot hits an ally it will be blocked by their body, which somewhat limits the amount of BulletHell projectile spam possible in team games.
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* AwesomeButImpractical: Heavy machine guns can put out way more shots than other guns but can't be fired while the user is moving. In Infantry dodging projectiles is essential to survival so using a heavy machine gun is a death sentence against any decent opponents. The exception is the [[SpaceMarine Heavy Weapon Trooper's]] [[BFG Assault Cannon]] in 'Bug Hunt!' since most of the alien enemies have relatively weak projectile attacks.

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* AwesomeButImpractical: Heavy machine guns can put out way more shots than other guns but can't be fired while the user is moving. In Infantry dodging projectiles is essential to survival so using a heavy machine gun is a death sentence against any decent opponents. The exception is the [[SpaceMarine Heavy Weapon Trooper's]] [[BFG [[{{BFG}} Assault Cannon]] in 'Bug Hunt!' since most of the alien enemies have relatively weak projectile attacks.
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* AwesomeButImpractical: Heavy machine guns can put out way more shots than other guns but can't be fired while the user is moving. In Infantry dodging projectiles is essential to survival so using a heavy machine gun is a death sentence against any decent opponents. The exception is the [[SpaceMarine Heavy Weapon Trooper's]] [[BFG Assault Cannon]] in 'Bug Hunt!' since most of the alien enemies have relatively weak projectile attacks.
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* RPGElements: Some game modes let the player gain experience to level up his character and add stat points to improve his character and unlock new equipment with. 'EOL Crater Alpha' is usually the most popular of these RPG modes.
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* IsometricProjection: All the graphics in Infantry Online consist of 2D sprites displayed in a forced isometric perspective.

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