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* AcceptableBreaksFromReality : [[AliensSpeakingEnglish NaziesSpeakingEnglish]]
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* AcceptableBreaksFromReality : [[AliensSpeakingEnglish NaziesSpeakingEnglish]]NazisSpeakingEnglish]]
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** Indiana's office is full of them, the Sankara stones from ''IndianaJonesAndTheTempleOfDoom'' and artifacts from ''SamAndMax'', VideoGame/ZakMcKrackenAndTheAlienMindbenders, ''ManiacMansion'' and ''StarWars''.
to:
** Indiana's office is full of them, the Sankara stones from ''IndianaJonesAndTheTempleOfDoom'' and artifacts from ''SamAndMax'', VideoGame/ZakMcKrackenAndTheAlienMindbenders, ''ManiacMansion'' ''VideoGame/ManiacMansion'' and ''StarWars''.
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** Second appearance ever -in Henry's house- of "Chuck, the plant" from ''ManiacMansion'' . In the demo it was named ''[[MonkeyIsland LeChuck]] the plant"
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** Second appearance ever -in Henry's house- of "Chuck, the plant" from ''ManiacMansion'' . ''VideoGame/ManiacMansion'' . In the demo it was named ''[[MonkeyIsland ''[[VideoGame/MonkeyIsland LeChuck]] the plant"
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On 2009 the game was re-released on the PC, directly downloadable through {{Steam}}.
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* HundredPercentCompletion: The game has "Indy Quotient" as score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[GuideDangIt nearly impossible]] or result in an instant death, such as punching Hitler in public
to:
* HundredPercentCompletion: The game has "Indy Quotient" as a score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[GuideDangIt nearly impossible]] or result in an instant death, such as punching Hitler in public
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* IronicEcho: "Why are you all wet?" "Don't ask."
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--->''I'm selling these fine leather jackets''
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Two video games by LucasArts released in 1989, based on the popular ''IndianaJonesAndTheLastCrusade'' movie.
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Another console game with the same name was released years later, these two are [[FanonDiscontinuity mostly forgotten]] today.
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Another console game with the same name was released years later, these two are [[FanonDiscontinuity mostly forgotten]] today.
to:
Two video games by LucasArts Creator/LucasArts released in 1989, based on the popular ''IndianaJonesAndTheLastCrusade'' movie.
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standardPlatformGame .PlatformGame. Another console game with the same name was released years later, these two are [[FanonDiscontinuity mostly forgotten]] today.
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard
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Several key elements of the film were [[AdaptationDistillation not included]] while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
to:
Several key elements of the film were [[AdaptationDistillation not included]] while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm [=LucasFilm=] adventures, you can die.
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A new Indiana Jones adventure game was released by LucasArts in 1992, ''VideoGame/IndianaJonesAndTheFateOfAtlantis''.
to:
A new Indiana Jones adventure game was released by LucasArts [=LucasArts=] in 1992, ''VideoGame/IndianaJonesAndTheFateOfAtlantis''.
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* DialogueTree: First appearance in a [[Lucasarts SCUMM game]].
to:
* DialogueTree: First appearance in a [[Lucasarts SCUMM game]].game.
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** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
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** You can die in an (early) LucasArts Creator/LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
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* ShoutOut: Many to other LucasArts / [=LucasFilm=] games and works, a customary house tradition.
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* ShoutOut: Many to other LucasArts Creator/LucasArts / [=LucasFilm=] games and works, a customary house tradition.
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This article discusses the 1989 PointAndClick graphic adventure game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], Noah Falstein and [[SamAndMax Steve Purcell]].
to:
This article discusses mainly the 1989 PointAndClick graphic adventure game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], Creator/RonGilbert, [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], Noah Falstein and [[SamAndMax Steve Purcell]].
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* DialogueTree
to:
* DialogueTreeDiagonalBilling: The above-mentioned RonGilbert, David Fox and Noah Falstein are credited in this way during the intro.
* DialogueTree: First appearance in a [[Lucasarts SCUMM game]].
* DialogueTree: First appearance in a [[Lucasarts SCUMM game]].
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* KilledByTheAdaptation: Indiana himself can die in one of the [[MultipleEndings conclusive endings]].
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* TeamworkPuzzleGame: A few puzzles require switching between Indiana and Henry Jones.
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fixing Namespace - also, sorted a bit
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The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Another console game with the same name was released years later, these two are [[FanonDiscontinuity mostly forgotten]] today.
to:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Another console game with the same name was released years later, these two are [[FanonDiscontinuity mostly forgotten]] today.
today.
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Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane.
to:
Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane.
biplane.
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* ActorAllusion: Well, to HarrisonFord, anyway:
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* ActorAllusion: Well, to HarrisonFord, anyway: Creator/HarrisonFord, anyway:
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* CopyProtection:
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.
to:
* CopyProtection:
CopyProtection:
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.
* {{Ghostapo}}: Nazis and the Holy Grail, immortal Hitler... Indy's quest is the prevention of the trope.
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* {{Ghostapo}}: Nazis and the Holy Grail, immortal Hitler... Indy's quest is the prevention of the trope.
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* MythologyGag:
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* MythologyGag: MythologyGag:
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* PixelHunt:
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* PixelHunt: PixelHunt:
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** There's a puzzle towards the end that, initially, can seem even worse. Just like in the movie, the buzzsaws in the Grail temple have to be passed by kneeling...however, there is no "kneel" command. The actual solution is to click the walking cursor on a small, specific patch of ground when trying to pass through the trap's trigger zone; while this seems like unfair pixel hunting at first, it's actually a meta-puzzle. The game comes packaged with its own Grail diary, a booklet containing veiled hints on a number of game puzzles; one of the drawings in the diary is an illustration of the tunnel floor, with an X mark clearly indicating where to stand to avoid being decapitated. This is meant to be a parallel to the movie; just as Indy uses his father's diary to solve puzzles throughout the movie, the player is meant to use the diary booklet to assist in their own puzzle-solving. That doubled as a brutal piece of CopyProtection, if you gave up too quickly.
to:
** There's a puzzle towards the end that, initially, can seem even worse. Just like in the movie, the buzzsaws in the Grail temple have to be passed by kneeling...however, there is no "kneel" command. The actual solution is to click the walking cursor on a small, specific patch of ground when trying to pass through the trap's trigger zone; while this seems like unfair pixel hunting at first, it's actually a meta-puzzle. The game comes packaged with its own Grail diary, a booklet containing veiled hints on a number of game puzzles; one of the drawings in the diary is an illustration of the tunnel floor, with an X mark clearly indicating where to stand to avoid being decapitated. This is meant to be a parallel to the movie; just as Indy uses his father's diary to solve puzzles throughout the movie, the player is meant to use the diary booklet to assist in their own puzzle-solving. That doubled as a brutal piece of CopyProtection, if you gave up too quickly.
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* SaveScumming:
** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
** [[SaveGameLimits Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
** [[SaveGameLimits Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
to:
* SaveScumming:
SaveScumming:
** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage thetrope.
trope.
** [[SaveGameLimits Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the
** [[SaveGameLimits Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the place self destructing and the Grail being LostForever if you fail to retrieve it.
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** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}}, ''Maniac Mansion'', and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
to:
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}}, VideoGame/{{Loom}}, ''Maniac Mansion'', and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
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* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the place self destructing and the Grail being LostForever if you fail to retrieve it.
* ThoseWackyNazis: The villains of the game.
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* UnwinnableByDesign: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible:
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* UnwinnableByDesign: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible: possible:
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** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.
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** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.
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* ThoseWackyNazis: The villains of the game.
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* TheVeryDefinitelyFinalDungeon: You can't save in it (and there is a sign right outside implying such). When you go in, you see a severed head go bouncing by.
-->'''Indy:''' ''Yep, this is the place.''
-->'''Indy:''' ''Yep, this is the place.''
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* HistoricalInJoke: A lot of plaques in the library are attributed to historical figures, though mostly to poke fun at them or some other kind of ShoutOut, for example:
-->"I love the military books here, but they had the [[{{Pun}} gall]] to divide them into three parts."—[[Creator/GaiusJuliusCaesar J. Caesar]]
-->"I love the military books here, but they had the [[{{Pun}} gall]] to divide them into three parts."—[[Creator/GaiusJuliusCaesar J. Caesar]]
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* CircularReasoning: Indiana pulls it with varying degrees of success when the guards asks about his authorization, he points out he wouldn't be there if he didn't have authorization.
to:
* CircularReasoning: Indiana pulls it with varying degrees of success when the guards asks ask about his authorization, he points out he wouldn't be there if he didn't have authorization.
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* {{Feelies}} : The game came packaged with a hard-paper Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The quality of the book made it look like a collector’s item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
to:
* {{Feelies}} : The game came packaged with a hard-paper hard-copy Grail Diary. The very detailed 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The fine quality of the book made it look like a collector’s item and some editors didn't realize the booklet was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
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* CircularReasoning: Indiana pulls it with varying degrees of success when the guards asks about his authorization, he ask he wouldn't be there if he didn't have authorization.
to:
* CircularReasoning: Indiana pulls it with varying degrees of success when the guards asks about his authorization, he ask points out he wouldn't be there if he didn't have authorization.
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* DidYouJustPunchOutCthulhu: Hitler, close enough. [[http://www.youtube.com/watch?v=t69UdrkzhWc Then you broke more than your arm]].
to:
* DidYouJustPunchOutCthulhu: Hitler, close enough. [[http://www.youtube.com/watch?v=t69UdrkzhWc Then you broke break more than your arm]].
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* {{Feelies}} : The game came packaged with a hard-paper Grail Diary. The very detailed 63-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The quality of the book made it look like a collector’s item and some editors didn't realize the booklet is not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
to:
* {{Feelies}} : The game came packaged with a hard-paper Grail Diary. The very detailed 63-page 34-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The quality of the book made it look like a collector’s item and some editors didn't realize the booklet is was not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
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* NoSwastikas in the German version. Replaced by the Iron Cross and black squares..
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* NoSwastikas in the German version. Replaced by the Iron Cross and black squares..squares.
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Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics
A new Indiana Jones adventure game was released by LucasArts in 1992, ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
A new Indiana Jones adventure game was released by LucasArts in 1992, ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
to:
Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics
graphics.
A new Indiana Jones adventure game was released by LucasArts in 1992,''VideoGame/IndianaJonesAndTheFateOfAtlantis''
''VideoGame/IndianaJonesAndTheFateOfAtlantis''.
A new Indiana Jones adventure game was released by LucasArts in 1992,
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* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grial requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet is missing in many editions. See also PixelHunt below.
to:
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grial Grail requires a combination of in-game information and contents / tips from the manual. The game originally came packaged with its own Grail diary but such booklet is missing was omitted in many some editions. See also {{Feelies}} and PixelHunt below.
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* ArtifactOfDeath: Any of the False Grails.
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* ArtifactOfDeath: Any of the False false Grails.
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* BreakingTheFourthWall : "Hi, I'm Indiana Jones, welcome to my game" , right at the beginning.
to:
* BreakingTheFourthWall : "Hi, I'm Indiana Jones, welcome to my game" , right at the beginning. Indiana also reacts to the soundtrack playing his theme when he changes clothes.
* CircularReasoning: Indiana pulls it with varying degrees of success when the guards asks about his authorization, he ask he wouldn't be there if he didn't have authorization.
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* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This was removed in later versions, together with a bundled grail booklet needed for the final puzzle. See also AllThereInTheManual above.
to:
* CopyProtection: CopyProtection:
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in laterversions, together with a bundled grail booklet needed for the versions.
** The randomized finalpuzzle. puzzle is solved by a combination of in-game and external information from the manual. See also AllThereInTheManual above.above and {{Feelies}} below.
** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later
** The randomized final
* DidYouJustPunchOutCthulhu: Hitler, close enough. [[http://www.youtube.com/watch?v=t69UdrkzhWc Then you broke more than your arm]].
* {{Feelies}} : The game came packaged with a hard-paper Grail Diary. The very detailed 63-page booklet contains Henry's field research about the Grail and doubles as a subtle CopyProtection method, as the in-game information resorts to it. The quality of the book made it look like a collector’s item and some editors didn't realize the booklet is not a cosmetic addition so it was not included in any form in some versions. [[http://www.wired.com/gamelife/2009/07/grail-diary/ Wired]] wrote an article praising the quality of this feelie. The Steam version fortunately has it in a PDF file.
* ImmortalitySeeker: [[ImmortalityImmorality Hitler and the Nazis]]. The Holy Grail is the ImmortalityInducer.
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* ItMayHelpYouOnYourQuest: Most of the objects, with the occasional RedHerring.
to:
* ItMayHelpYouOnYourQuest: Most of the objects, with the occasional RedHerring. Given the alternative ways to solve the puzzles, an object could be useful in one game and left unused in another.
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* KleptomaniacHero
to:
* KleptomaniacHeroKleptomaniacHero. Including a FiveFingerDiscount to get Zeppelin tickets
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* MythologyGag: ''All'' the grails look like "the cup of a carpenter" when examined.
* NoSwastikas in the German version. Replaced by the Iron Cross.
* NoSwastikas in the German version. Replaced by the Iron Cross.
to:
* MythologyGag: MythologyGag:
** ''All'' the grails look like "the cup of a carpenter" when examined.
** If the temple is left intact in one of the endings, the inmortal knight praises Indy and remarks "You should have seen the wreck this place was in after the last guys left". Also a NoodleIncident.
* NoSwastikas in the German version. Replaced by the IronCross.Cross and black squares..
** ''All'' the grails look like "the cup of a carpenter" when examined.
** If the temple is left intact in one of the endings, the inmortal knight praises Indy and remarks "You should have seen the wreck this place was in after the last guys left". Also a NoodleIncident.
* NoSwastikas in the German version. Replaced by the Iron
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** Savegames are disabled for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot save yourselves". The game automatically goes back to the first trial if you fail any of those quests (and die).
to:
** [[SaveGameLimits Savegames are disabled disabled]] for the final trials. A sign before entering the grail temple reads "Adventurers beware, [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point you cannot save yourselves". point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).
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** Indiana's office is full of them, the Sankara stones from ''IndianaJonesAndTheTempleOfDoom'' and artifacts from SamAndMax, VideoGame/ZakMcKrackenAndTheAlienMindbenders, ManiacMansion and StarWars.
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}}, Maniac Mansion, and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}}, Maniac Mansion, and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
to:
** Indiana's office is full of them, the Sankara stones from ''IndianaJonesAndTheTempleOfDoom'' and artifacts from SamAndMax, ''SamAndMax'', VideoGame/ZakMcKrackenAndTheAlienMindbenders, ManiacMansion ''ManiacMansion'' and StarWars.
''StarWars''.
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}},Maniac Mansion, ''Maniac Mansion'', and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}},
Changed line(s) 90,91 (click to see context) from:
* SparedByTheAdaptation: If you're very quick with your [[PixelHunt Pixel Hunting]], it's possible to pick up the Holy Grail before Elsa can grab it and then return it to the immortal knight, allowing Elsa to live. If you do this, she gets a line in the "We named the ''dog'' Indiana," discussion.
-->Elsa: "Hm... didn't my father have a secretary named Elsa?"
-->Elsa: "Hm... didn't my father have a secretary named Elsa?"
to:
* SparedByTheAdaptation: If you're very quick with your [[PixelHunt Pixel Hunting]], it's possible to pick up the Holy Grail before Elsa can grab it and then return it to the immortal knight, allowing Elsa to live. If you do this, she gets a line in the [[WeNamedTheMonkeyJack "We named the ''dog'' Indiana," Indiana,"]] discussion.
-->Elsa: -->'''Elsa''': "Hm... didn't my father have a secretary named Elsa?"
Changed line(s) 99 (click to see context) from:
** The crossed references to identify the true Grail -it's random every game- can be missed in Venice and in the castle if Indiana didn't pick up the -[[LostForever inaccessible by then]]- painting at Henry's house. Not fatal per-se but it makes the deadly last puzzle a luck based pick. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
to:
** The crossed references needed to identify the true Grail -it's random every game- can be missed in Venice (by design if the wooden plug is removed before examining the contiguous room) and in the castle if Indiana didn't pick up the -[[LostForever inaccessible by then]]- painting at Henry's house. Not fatal per-se but it makes the deadly last puzzle a [[LuckBasedMission luck based pick.pick]]. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
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Changed line(s) 33 (click to see context) from:
* AdolfHitler: Indy meets Der Führer, The BigBad, and can even punch him as abovementioned. RealityEnsues. [[http://hg101.kontek.net/indy/indy3-22.png Game over screen]]
to:
* AdolfHitler: Indy meets Der Führer, The BigBad, and can even punch him as abovementioned.above-mentioned. RealityEnsues. [[http://hg101.kontek.net/indy/indy3-22.png Game over screen]]
Changed line(s) 46 (click to see context) from:
* ConvenientlyPlacedSharpThing: The axe of the armour suite that releases the Joneses. It can also lead to a family undfriendly-CruelAndUnusualDeath.
to:
* ConvenientlyPlacedSharpThing: The axe of the armour suite that releases the Joneses. It can also lead to a family undfriendly-CruelAndUnusualDeath.unfriendly-CruelAndUnusualDeath.
* DiscOneNuke: At the point where you meet Adolf Hitler, you have to offer him one of your inventory items to sign to continue the game. You can offer him the Grail Diary as in the movie, which does nothing, or it's possible to have him sign a travel pass, which will automatically let you bypass ''all'' Nazi roadblocks by showing it, avoiding a lot of dialogue and other inventory/fighting puzzles. A third option is to have him sign a copy of ''Mein Kampf'', which is only useful to gameplay in that it will allow you to bribe ''one'' road-guard.
Changed line(s) 51,52 (click to see context) from:
* EarthquakesCauseFissures: If the grial crosses the seal. Also CollapsingLair
* FakePlatform: Titles in the third grial trial.
* FakePlatform: Titles in the third grial trial.
to:
* EarthquakesCauseFissures: If the grial grail crosses the seal. Also CollapsingLair
* FakePlatform: Titles in the thirdgrial grail trial.
* FakePlatform: Titles in the third
Changed line(s) 54 (click to see context) from:
* {{Ghostapo}}: Nazis and the Holy Grail, inmortal Hitler... Indy's quest is the prevention of the trope.
to:
* {{Ghostapo}}: Nazis and the Holy Grail, inmortal immortal Hitler... Indy's quest is the prevention of the trope.
Changed line(s) 57,58 (click to see context) from:
* ItMayHelpYouOnYourQuest: Most of the objects, with the occassional RedHerring.
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans. Indiana becomes a servant who cleans nazi reliques and junk for the rest of his life.
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans. Indiana becomes a servant who cleans nazi reliques and junk for the rest of his life.
to:
* ItMayHelpYouOnYourQuest: Most of the objects, with the occassional occasional RedHerring.
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans. Indiana becomes a servant who cleans nazireliques relics and junk for the rest of his life.
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans. Indiana becomes a servant who cleans nazi
Changed line(s) 64 (click to see context) from:
* MultipleEndings : Depending on the actions done with the Grial in the final temple. Indy can also die midgame.
to:
* MultipleEndings : Depending on the actions done with the Grial Grail in the final temple. Indy can also die midgame.
* SparedByTheAdaptation: If you're very quick with your [[PixelHunt Pixel Hunting]], it's possible to pick up the Holy Grail before Elsa can grab it and then return it to the immortal knight, allowing Elsa to live. If you do this, she gets a line in the "We named the ''dog'' Indiana," discussion.
-->Elsa: "Hm... didn't my father have a secretary named Elsa?"
-->Elsa: "Hm... didn't my father have a secretary named Elsa?"
Changed line(s) 96 (click to see context) from:
** The crossed references to identify the true Grial -it's random every game- can be missed in Venice and in the castle if Indiana didn't pick up the -[[LostForever inaccesible by then]]- painting at Henry's house. Not fatal per-se but it mades the deadly last puzzle a luck based pick. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
to:
** The crossed references to identify the true Grial Grail -it's random every game- can be missed in Venice and in the castle if Indiana didn't pick up the -[[LostForever inaccesible inaccessible by then]]- painting at Henry's house. Not fatal per-se but it mades makes the deadly last puzzle a luck based pick. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
Changed line(s) 99 (click to see context) from:
* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is also one the [[BadassBookworm toughest fighters]]
to:
* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is also one the [[BadassBookworm toughest fighters]]fighters]].
Is there an issue? Send a MessageReason:
wick
Changed line(s) 12,13 (click to see context) from:
The plot closely follows, and [[Adaptation Expansion expands upon]] , the film of the same name. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
to:
The plot closely follows, and [[Adaptation Expansion [[AdaptationExpansion expands upon]] , the film of the same name. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Another console game with the same name were released later, these two are [[FanonDiscontinuity mostly forgotten]] today.
to:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Another console game with the same name were was released years later, these two are [[FanonDiscontinuity mostly forgotten]] today.
Changed line(s) 36 (click to see context) from:
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grial requires a combination of in-game information and contents / tips from the manual. Such booklet is missing in many editions. See also PixelHunt below.
to:
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grial requires a combination of in-game information and contents / tips from the manual. Such The game originally came packaged with its own Grail diary but such booklet is missing in many editions. See also PixelHunt below.
Changed line(s) 67 (click to see context) from:
* NPCAmnesia: Adverted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. Also, if an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile.
to:
* NPCAmnesia: Adverted Averted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. Also, if an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile.
Changed line(s) 78 (click to see context) from:
* RunningGag: Indiana starts the game with his clothes soaked, and answers DontAsk when the question is raised. The situation is repeated with other characters later. A nod to the movie too where Indiana is first shown in the middle of a tempest at sea and ends up in a lifesaver.
to:
* RunningGag: Indiana starts the game with his clothes soaked, and answers DontAsk when the question is raised. The situation is repeated with other characters later. A nod to the movie too where adult Indiana is first shown in the middle of a tempest at sea and ends up in a lifesaver.
Changed line(s) 84 (click to see context) from:
** Indiana's office is full of them, the Sankara stones from ''TempleOfDoom'' and artifacts from SamAndMax, VideoGame/ZakMcKrackenAndTheAlienMindbenders, ManiacMansion and StarWars.
to:
** Indiana's office is full of them, the Sankara stones from ''TempleOfDoom'' ''IndianaJonesAndTheTempleOfDoom'' and artifacts from SamAndMax, VideoGame/ZakMcKrackenAndTheAlienMindbenders, ManiacMansion and StarWars.
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None
Changed line(s) 8,13 (click to see context) from:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Other two console games with the same name were released later, all three [[CanonDiscontinuity mostly forgotten]] today.
This article discusses the 1989 PointAndClick graphic adventure game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]] Noah Falstein and [[SamAndMax Steve Purcell]].
The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
This article discusses the 1989 PointAndClick graphic adventure game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]] Noah Falstein and [[SamAndMax Steve Purcell]].
The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
to:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Other two Another console games game with the same name were released later, all three [[CanonDiscontinuity these two are [[FanonDiscontinuity mostly forgotten]] today.
This article discusses the 1989 PointAndClick graphic adventure game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], [[VideoGame/ZakMcKrackenAndTheAlienMindbenders DavidFox]] Fox]], Noah Falstein and [[SamAndMax Steve Purcell]].
The plot closely follows, and [[Adaptation Expansion expandsupon, upon]] , the film of Indiana Jones and the Last Crusade.same name. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
This article discusses the 1989 PointAndClick graphic adventure game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David
The plot closely follows, and [[Adaptation Expansion expands
* AcceptableBreaksFromReality : [[AliensSpeakingEnglish NaziesSpeakingEnglish]]
Changed line(s) 29 (click to see context) from:
** In Indy's office there is a [[StarWars thousand-year-old falcon]]
to:
** In Indy's office there is a [[StarWars thousand-year-old falcon]]falcon]], it means a lot to him.
Changed line(s) 34 (click to see context) from:
* AllThereInTheManual: The game has metapuzzles. Guessing the correct Grial requires a combination of in-game information and contents / tips from the manual. See also PixelHunt below.
to:
* TheAlcoholic: A guard in the first floor of the castle.
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grial requires a combination of in-game information and contents / tips from themanual.manual. Such booklet is missing in many editions. See also PixelHunt below.
* AllThereInTheManual: The game has metapuzzles. Guessing the correct (and randomized) Grial requires a combination of in-game information and contents / tips from the
* BreakingTheFourthWall : "Hi, I'm Indiana Jones, welcome to my game" , right at the beginning.
* CheckpointCharlie: Up to seven controls before Indiana leaves Germany.
Changed line(s) 41,42 (click to see context) from:
* ChekhovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later.
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." See also AllThereInTheManual above.
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." See also AllThereInTheManual above.
to:
* ChekhovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later.
later. Some of them [[IKnowKarate warn about their proficiency]]
* ConvenientlyPlacedSharpThing: The axe of the armour suite that releases the Joneses. It can also lead to a family undfriendly-CruelAndUnusualDeath.
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This was removed in later versions, together with a bundled grail booklet needed for the final puzzle. See also AllThereInTheManual above.
* ConvenientlyPlacedSharpThing: The axe of the armour suite that releases the Joneses. It can also lead to a family undfriendly-CruelAndUnusualDeath.
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This was removed in later versions, together with a bundled grail booklet needed for the final puzzle. See also AllThereInTheManual above.
* ICantUseTheseThingsTogether.
Changed line(s) 52 (click to see context) from:
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans
to:
* ItsAWonderfulFailure: The HaveANiceDeath screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plansplans. Indiana becomes a servant who cleans nazi reliques and junk for the rest of his life.
Changed line(s) 61,62 (click to see context) from:
* NPCAmnesia: Adverted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. If an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile.
* OffWithHisHead!: One of the Grail traps.
* OffWithHisHead!: One of the Grail traps.
to:
* NPCAmnesia: Adverted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past. If Also, if an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile.
*OffWithHisHead!: OffWithHisHead: One of the Grail traps.
*
* RunningGag: Indiana starts the game with his clothes soaked, and answers DontAsk when the question is raised. The situation is repeated with other characters later. A nod to the movie too where Indiana is first shown in the middle of a tempest at sea and ends up in a lifesaver.
Changed line(s) 75 (click to see context) from:
** The savegames are also disabled in the middle of dialogues, a recurrent issue with SCUMM-based games those days.
to:
** The savegames are also disabled in the middle of dialogues, dialogues and action scenes, a recurrent issue with SCUMM-based games those days.
** Indiana's office is full of them, the Sankara stones from ''TempleOfDoom'' and artifacts from SamAndMax, VideoGame/ZakMcKrackenAndTheAlienMindbenders, ManiacMansion and StarWars.
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}}, Maniac Mansion, and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
** The [[http://indyguide.mixnmojo.com/graphics/artcollalt.gif art vault]] on the castle has paintings of {{Loom}}, Maniac Mansion, and even past and [[CallForward future screens]] of the game. Mixed with real paintings like Mona Lisa, Grande Jatte...
* TempleOfDoom. With {{DurableDeathtrap}}s.
* TravelMontage: As in the movie.
* TravelMontage: As in the movie.
Changed line(s) 82 (click to see context) from:
* UnwinnablebyDesign: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible.
to:
* UnwinnablebyDesign: UnwinnableByDesign: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible.possible:
** In some early versions Indiana can be banned from the library.
** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.
** The crossed references to identify the true Grial -it's random every game- can be missed in Venice and in the castle if Indiana didn't pick up the -[[LostForever inaccesible by then]]- painting at Henry's house. Not fatal per-se but it mades the deadly last puzzle a luck based pick. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
** In some early versions Indiana can be banned from the library.
** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.
** The crossed references to identify the true Grial -it's random every game- can be missed in Venice and in the castle if Indiana didn't pick up the -[[LostForever inaccesible by then]]- painting at Henry's house. Not fatal per-se but it mades the deadly last puzzle a luck based pick. Aggravated in many versions that don't include the booklet with the off-game information needed to deduce the matter.
Changed line(s) 84 (click to see context) from:
* WhipItGood. And other related Indiana's trademark whip antics.
to:
* WhipItGood. And other related Indiana's trademark whip antics.antics.
* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is also one the [[BadassBookworm toughest fighters]]
* WickedCultured: One of the guards in the castle is an intellectual that can be bypassed if Indiana gives him a first edition of ''Literature/MeinKampf''. Is also one the [[BadassBookworm toughest fighters]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Other two console games with the same name were released later, all three [[CanonDiscontinuity mostly forgotten]] today. This article discusses the 1989 adventure game.
to:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame . Other two console games with the same name were released later, all three [[CanonDiscontinuity mostly forgotten]] today.
This article discusses the 1989 PointAndClick graphic adventuregame.
game, developed by [[VideoGame/MonkeyIsland Ron Gilbert]], [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]] Noah Falstein and [[SamAndMax Steve Purcell]].
This article discusses the 1989 PointAndClick graphic adventure
Changed line(s) 14,15 (click to see context) from:
Several key elements of the film were not included while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
to:
Several key elements of the film were [[AdaptationDistillation not included included]] while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
Changed line(s) 25 (click to see context) from:
* HundredPercentCompletion: The game has "Indy Quotient" as score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are nearly impossible or result in an instant death, such as punching Hitler in public
to:
* HundredPercentCompletion: The game has "Indy Quotient" as score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are [[GuideDangIt nearly impossible impossible]] or result in an instant death, such as punching Hitler in public
Changed line(s) 29 (click to see context) from:
* AdaptationExpansion: Many locations from the 2 hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.
to:
* AdaptationExpansion: Many locations from the 2 two hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.
* AngryGuardDog: At the castle top level.
* KillItWithWater: The alarm system at the castle is disabled by pouring liquid over it.
* MacGyvering
Changed line(s) 56 (click to see context) from:
* NPCAmnesia: Adverted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past
to:
* NPCAmnesia: Adverted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way pastpast. If an already bluffed guard sees Indiana in an attire different than the one used for his cover story, the guard will spot the ruse and become hostile.
Changed line(s) 67 (click to see context) from:
* SaveScumming: You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope. Savegames are disabled for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot save yourselves" . The game automatically goes back to the first trial if you fail any of those quests (and die). The savegames are also disabled in the middle of dialogues, a recurrent issue with SCUMM-based games those days.
to:
* SaveScumming: SaveScumming:
** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage thetrope. trope.
** Savegames are disabled for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot saveyourselves" .yourselves". The game automatically goes back to the first trial if you fail any of those quests (and die).
** The savegames are also disabled in the middle of dialogues, a recurrent issue with SCUMM-based games those days.
** You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the
** Savegames are disabled for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot save
** The savegames are also disabled in the middle of dialogues, a recurrent issue with SCUMM-based games those days.
Added DiffLines:
* UnwinnablebyDesign: Indiana Jones is an adventure game written just before the "no-die" and "no-fatal-mistake" Ron Gilbert's policy. Rare but possible.
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Changed line(s) 30 (click to see context) from:
* AdolfHitler: Indy meets Der Führer, The BigBad, and can even punch him as abovementioned. RealityEnsues.
to:
* AdolfHitler: Indy meets Der Führer, The BigBad, and can even punch him as abovementioned. RealityEnsues. [[http://hg101.kontek.net/indy/indy3-22.png Game over screen]]
Changed line(s) 32 (click to see context) from:
* AllThereInTheManual: Guessing the correct Grial requires a combination of in-game information and contents / tips from the manual. See also PixelHunt below.
to:
* AllThereInTheManual: The game has metapuzzles. Guessing the correct Grial requires a combination of in-game information and contents / tips from the manual. See also PixelHunt below.
Changed line(s) 35 (click to see context) from:
* CensorBox: A RunningGag. It covers changes of clothes and some gory things.
to:
* CensorBox: A RunningGag. It covers changes of clothes [[http://hg101.kontek.net/indy/indy3-13.png cloth changing]] and some gory things.
Changed line(s) 46 (click to see context) from:
* {{Ghostapo}}: Nazis and the Holy Grail, inmortal Hitler... Indy's quest is preventing the trope from happening.
to:
* {{Ghostapo}}: Nazis and the Holy Grail, inmortal Hitler... Indy's quest is preventing the trope from happening.prevention of the trope.
Changed line(s) 66 (click to see context) from:
* ReplayValue: MultipleEndings and non linear puzzles, there are alternative ways to bypass guards and soldiers. The Zeppelin can be skipped enterely if Indy khows how to start an airplane.
to:
* ReplayValue: MultipleEndings and non linear puzzles, there are alternative ways to bypass guards guards, enemies [[AndZoidberg and soldiers. Hitler]]. The Zeppelin can be skipped enterely if Indy khows knows how to start an airplane.
Changed line(s) 69 (click to see context) from:
** Second ever appearance -in Henry's house- of "Chuck, the plant" from ''ManiacMansion'' . In the demo it was named ''[[MonkeyIsland LeChuck]] the plant"
to:
** Second ever appearance ever -in Henry's house- of "Chuck, the plant" from ''ManiacMansion'' . In the demo it was named ''[[MonkeyIsland LeChuck]] the plant"
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
Several key elements of the were not included while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
to:
Several key elements of the film were not included while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
Changed line(s) 32 (click to see context) from:
* AllThereInTheManual: Guessing the correct Grial requires a combination of in-game information and contents / tips from the manual.
to:
* AllThereInTheManual: Guessing the correct Grial requires a combination of in-game information and contents / tips from the manual. See also PixelHunt below.
Changed line(s) 39 (click to see context) from:
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."
to:
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."" See also AllThereInTheManual above.
* PixelHunt:
** There is a library filling five to ten screens, in which three individual items labeled "book" have to be found in a large generic mass labeled "books". However, it at least has a command ("What is") that displays item names when hovering the mouse over them, even before a click.
** Even worse is right near the beginning of the game, where you need to find a piece of "sticky tape" stuck to a fallen bookshelf, as said object is only a few pixels wide.
** There's a puzzle towards the end that, initially, can seem even worse. Just like in the movie, the buzzsaws in the Grail temple have to be passed by kneeling...however, there is no "kneel" command. The actual solution is to click the walking cursor on a small, specific patch of ground when trying to pass through the trap's trigger zone; while this seems like unfair pixel hunting at first, it's actually a meta-puzzle. The game comes packaged with its own Grail diary, a booklet containing veiled hints on a number of game puzzles; one of the drawings in the diary is an illustration of the tunnel floor, with an X mark clearly indicating where to stand to avoid being decapitated. This is meant to be a parallel to the movie; just as Indy uses his father's diary to solve puzzles throughout the movie, the player is meant to use the diary booklet to assist in their own puzzle-solving. That doubled as a brutal piece of CopyProtection, if you gave up too quickly.
** There is a library filling five to ten screens, in which three individual items labeled "book" have to be found in a large generic mass labeled "books". However, it at least has a command ("What is") that displays item names when hovering the mouse over them, even before a click.
** Even worse is right near the beginning of the game, where you need to find a piece of "sticky tape" stuck to a fallen bookshelf, as said object is only a few pixels wide.
** There's a puzzle towards the end that, initially, can seem even worse. Just like in the movie, the buzzsaws in the Grail temple have to be passed by kneeling...however, there is no "kneel" command. The actual solution is to click the walking cursor on a small, specific patch of ground when trying to pass through the trap's trigger zone; while this seems like unfair pixel hunting at first, it's actually a meta-puzzle. The game comes packaged with its own Grail diary, a booklet containing veiled hints on a number of game puzzles; one of the drawings in the diary is an illustration of the tunnel floor, with an X mark clearly indicating where to stand to avoid being decapitated. This is meant to be a parallel to the movie; just as Indy uses his father's diary to solve puzzles throughout the movie, the player is meant to use the diary booklet to assist in their own puzzle-solving. That doubled as a brutal piece of CopyProtection, if you gave up too quickly.
Changed line(s) 62 (click to see context) from:
* SaveScumming: Savegames are disable for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot save yourselves" . The game automatically goes back to the first trial if you fail any of those quests (and die).
to:
* ReplayValue: MultipleEndings and non linear puzzles, there are alternative ways to bypass guards and soldiers. The Zeppelin can be skipped enterely if Indy khows how to start an airplane.
* SaveScumming: You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope. Savegames aredisable disabled for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot save yourselves" . The game automatically goes back to the first trial if you fail any of those quests (and die). The savegames are also disabled in the middle of dialogues, a recurrent issue with SCUMM-based games those days.
* SaveScumming: You can die in an (early) LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope. Savegames are
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* Actor Allusion: Well, to HarrisonFord, anyway:
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* Actor Allusion: ActorAllusion: Well, to HarrisonFord, anyway:
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** In one line of s, Indy introduces himself as "[=Robert McFalfa=]", a nod to the Bob Falfa character played by Ford in ''AmericanGraffiti''.
to:
** In one line of s, dialogue, Indy introduces himself as "[=Robert McFalfa=]", a nod to the Bob Falfa character played by Ford in ''AmericanGraffiti''.''AmericanGraffiti''.
* AdaptationExpansion: Many locations from the 2 hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.
* AdaptationExpansion: Many locations from the 2 hours long movie are logically expanded in the adventure game. Most notably Venice's catacombs and Castle Brunwald.
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more tropes
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The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame. This article discusses the adventure game.
to:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame. PlatformGame . Other two console games with the same name were released later, all three [[CanonDiscontinuity mostly forgotten]] today. This article discusses the 1989 adventure game.
On 2009 the game was re-released on the PC, directly downloadable through {{Steam}}.
* Actor Allusion: Well, to HarrisonFord, anyway:
** In Indy's office there is a [[StarWars thousand-year-old falcon]]
** In one line of s, Indy introduces himself as "[=Robert McFalfa=]", a nod to the Bob Falfa character played by Ford in ''AmericanGraffiti''.
** In Indy's office there is a [[StarWars thousand-year-old falcon]]
** In one line of s, Indy introduces himself as "[=Robert McFalfa=]", a nod to the Bob Falfa character played by Ford in ''AmericanGraffiti''.
* AllThereInTheManual: Guessing the correct Grial requires a combination of in-game information and contents / tips from the manual.
* CharacterNameAndTheNounPhrase
* ChekhovsGun / ChekhovsBoomerang: The objects picked up by indy, a trait of the adventure game genre.
* ChekhovsGun / ChekhovsBoomerang: The objects picked up by indy, a trait of the adventure game genre.
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* GiantMook: One in the castle, unbeatable by normal means, he has to be dozed first.
to:
* GiantMook: One Biff in the castle, unbeatable by normal means, he has to be dozed first.first. He drinks from a metal trophy and has a CanCrushingCranium...
* {{Ghostapo}}: Nazis and the Holy Grail, inmortal Hitler... Indy's quest is preventing the trope from happening.
* {{Ghostapo}}: Nazis and the Holy Grail, inmortal Hitler... Indy's quest is preventing the trope from happening.
* ItMayHelpYouOnYourQuest: Most of the objects, with the occassional RedHerring.
Changed line(s) 40 (click to see context) from:
* MacGuffin: The Holy Grail. Arguably a PlotDevice since it's actually used once at the end of the game.
to:
* MacGuffin: The Holy Grail. Arguably a PlotDevice since it's actually used once or twice at the end of the game.
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* ThoseWackyNazis: The villains of the game.
* MultipleEndings : Depending on the actions done with the Grial in the final temple.
* MultipleEndings : Depending on the actions done with the Grial in the final temple.
to:
* MythologyGag: ''All'' the grails look like "the cup of a carpenter" when examined.
* NoSwastikas in the German version. Replaced by the Iron Cross.
* PlotCouponThatDoesSomething: Henry's Diary of the Grail, with vital information for the quest.
Changed line(s) 50 (click to see context) from:
* ShoutOut: To other LucasArts games, a customary tradition.
to:
* ShoutOut: To Many to other LucasArts games, / [=LucasFilm=] games and works, a customary tradition.house tradition.
** Second ever appearance -in Henry's house- of "Chuck, the plant" from ''ManiacMansion'' . In the demo it was named ''[[MonkeyIsland LeChuck]] the plant"
** To GeorgeLucas' ''StarWars'' and ''AmericanGraffiti'' as mentioned above in ActorAllusion.
** Second ever appearance -in Henry's house- of "Chuck, the plant" from ''ManiacMansion'' . In the demo it was named ''[[MonkeyIsland LeChuck]] the plant"
** To GeorgeLucas' ''StarWars'' and ''AmericanGraffiti'' as mentioned above in ActorAllusion.
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* WhipItGood
to:
* WhipItGoodThoseWackyNazis: The villains of the game.
* WhipItGood. And other related Indiana's trademark whip antics.
* WhipItGood. And other related Indiana's trademark whip antics.
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Added DiffLines:
* SaveScumming: Savegames are disable for the final trials. A sign before entering the grail temple reads "Adventurers beware, beyond this point you cannot save yourselves" . The game automatically goes back to the first trial if you fail any of those quests (and die).
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Changed line(s) 24 (click to see context) from:
* AdolfHitler: Indy meets Der Führer, and can even punch him as abovementioned. RealityEnsues.
to:
* AdolfHitler: Indy meets Der Führer, The BigBad, and can even punch him as abovementioned. RealityEnsues.
* ThoseWackyNazis: The villains of the game.
Changed line(s) 49 (click to see context) from:
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the place self destructing and the Grail being LostForever.
to:
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the place self destructing and the Grail being LostForever.LostForever if you fail to retrieve it.
Added DiffLines:
* WhipItGood
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Changed line(s) 31 (click to see context) from:
* Dialogue Tree
to:
* Dialogue TreeDialogueTree
Changed line(s) 50 (click to see context) from:
* StormingTheCastle: Castle Brunwald. Subtlety is better than force, since Indiana's health does not regenerates fully after a rough fight.
to:
* StormingTheCastle: Castle Brunwald. Subtlety is better than force, since Indiana's health does not regenerates regenerate fully after a rough fight.
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Changed line(s) 33,34 (click to see context) from:
* DressingAndTheEnemy: An important gameplay aspect, in Castle Brunwald most guards can only be persuaded while wearing a specific type of attire.
* EarthquakesCauseFissures: If the grial crosses the seal. CollapsingLair
* EarthquakesCauseFissures: If the grial crosses the seal. CollapsingLair
to:
* DressingAndTheEnemy: DressingAsTheEnemy: An important gameplay aspect, in Castle Brunwald most guards can only be persuaded while wearing a specific type of attire.
* EarthquakesCauseFissures: If the grial crosses the seal. Also CollapsingLair
* EarthquakesCauseFissures: If the grial crosses the seal. Also CollapsingLair
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Changed line(s) 23 (click to see context) from:
* AdolfHitler: Indy meets Der Fuehrer, and can even punch him. RealityEnsues
to:
* HundredPercentCompletion: The game has "Indy Quotient" as score. It's two separate scores: one for what you had gained during the current playthrough, and another one which kept track of all score-giving actions you have accomplished in the game on any play. To gain full score in the latter includes doing things which are nearly impossible or result in an instant death, such as punching Hitler in public
* AdolfHitler: Indy meets DerFuehrer, Führer, and can even punch him. RealityEnsueshim as abovementioned. RealityEnsues.
* AdolfHitler: Indy meets Der
* CopyProtection: Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were."
* Dialogue Tree
* Dialogue Tree
Changed line(s) 30 (click to see context) from:
* EarthquakesCauseFissures: If the grial crosses the seal.
to:
* DressingAndTheEnemy: An important gameplay aspect, in Castle Brunwald most guards can only be persuaded while wearing a specific type of attire.
* EarthquakesCauseFissures: If the grial crosses the seal. CollapsingLair
* EarthquakesCauseFissures: If the grial crosses the seal. CollapsingLair
Changed line(s) 34 (click to see context) from:
* ItsAWonderfulFailure: The HaveANiceDeath screen include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans
to:
* ItsAWonderfulFailure: The HaveANiceDeath screen screens include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans
* NPCAmnesia: Adverted both the password variant and this trope in general by making you fist-fight any guards you fail to bluff your way past
Changed line(s) 44,45 (click to see context) from:
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the entire place self destructing and the Grail being lost forever.
* StormingTheCastle: Castle Brunwald. Subtletly is better than force, since Indiana's health often does not regenerates fully after a hard fight.
* StormingTheCastle: Castle Brunwald. Subtletly is better than force, since Indiana's health often does not regenerates fully after a hard fight.
to:
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the entire place self destructing and the Grail being lost forever.
LostForever.
* StormingTheCastle: Castle Brunwald.Subtletly Subtlety is better than force, since Indiana's health often does not regenerates fully after a hard rough fight.
* StormingTheCastle: Castle Brunwald.
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Changed line(s) 1,2 (click to see context) from:
-->I'm selling this fine leather jackets
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Changed line(s) 8,9 (click to see context) from:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame. This article, for the most part, discusses the adventure game.
to:
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame. This article, for the most part, article discusses the adventure game.
Changed line(s) 18,19 (click to see context) from:
The game recieved a sequel : ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
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Changed line(s) 21,22 (click to see context) from:
!!Tropes featured in this game include:
to:
!!Tropes featured in this adventure game include:
include:
* AdolfHitler: Indy meets Der Fuehrer, and can even punch him. RealityEnsues
* AdolfHitler: Indy meets Der Fuehrer, and can even punch him. RealityEnsues
Added DiffLines:
* ArtifactOfDeath: Any of the False Grails.
* BalconyEscape: Prominent during the castle segment.
* CensorBox: A RunningGag. It covers changes of clothes and some gory things.
* BalconyEscape: Prominent during the castle segment.
* CensorBox: A RunningGag. It covers changes of clothes and some gory things.
Added DiffLines:
* DisappearedDad: Indiana's father. Looking for him is a major arc of the game.
* EarthquakesCauseFissures: If the grial crosses the seal.
* FakePlatform: Titles in the third grial trial.
* GiantMook: One in the castle, unbeatable by normal means, he has to be dozed first.
* ItBelongsInAMuseum
* ItsAWonderfulFailure: The HaveANiceDeath screen include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans
* KleptomaniacHero
* MacGuffin: The Holy Grail. Arguably a PlotDevice since it's actually used once at the end of the game.
* TheMaze
* EarthquakesCauseFissures: If the grial crosses the seal.
* FakePlatform: Titles in the third grial trial.
* GiantMook: One in the castle, unbeatable by normal means, he has to be dozed first.
* ItBelongsInAMuseum
* ItsAWonderfulFailure: The HaveANiceDeath screen include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans
* KleptomaniacHero
* MacGuffin: The Holy Grail. Arguably a PlotDevice since it's actually used once at the end of the game.
* TheMaze
Added DiffLines:
* OffWithHisHead!: One of the Grail traps.
* PublicDomainArtifact: The Holy Grail.
* RansackedRoom: Henry's.
* RapidAging: The fate of anyone who drinks from the wrong grail.
* PublicDomainArtifact: The Holy Grail.
* RansackedRoom: Henry's.
* RapidAging: The fate of anyone who drinks from the wrong grail.
Added DiffLines:
* SelfDestructingSecurity: The Holy Grail is protected by many layers of secrets, guards and traps. The final resort, however, is that the Grail can never pass beyond "The Great Seal". Doing so results in the entire place self destructing and the Grail being lost forever.
* StormingTheCastle: Castle Brunwald. Subtletly is better than force, since Indiana's health often does not regenerates fully after a hard fight.
* StormingTheCastle: Castle Brunwald. Subtletly is better than force, since Indiana's health often does not regenerates fully after a hard fight.
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The game recieved a sequel : ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
Changed line(s) 22 (click to see context) from:
* ChekovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later.
to:
* ChekovsSkill: ChekhovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later.
Changed line(s) 25 (click to see context) from:
UnexpectedGameplayChange: The action sequence
to:
* UnexpectedGameplayChange: The action sequencesequences.
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Added DiffLines:
-->I'm selling this fine leather jackets
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Indiana_Jones_and_the_Last_Crusade_-_The_Graphic_Adventure_Coverart1_3593.png]]
Two video games by LucasArts released in 1989, based on the popular ''IndianaJonesAndTheLastCrusade'' movie.
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame. This article, for the most part, discusses the adventure game.
The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane.
Several key elements of the were not included while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics
----
!!Tropes featured in this game include:
* AdventurerArchaeologist
* ChekovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later.
* MultipleEndings : Depending on the actions done with the Grial in the final temple.
* ShoutOut: To other LucasArts games, a customary tradition.
UnexpectedGameplayChange: The action sequence
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Indiana_Jones_and_the_Last_Crusade_-_The_Graphic_Adventure_Coverart1_3593.png]]
Two video games by LucasArts released in 1989, based on the popular ''IndianaJonesAndTheLastCrusade'' movie.
The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" is a standard PlatformGame. This article, for the most part, discusses the adventure game.
The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.
Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane.
Several key elements of the were not included while many other are revisited and done different. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics
----
!!Tropes featured in this game include:
* AdventurerArchaeologist
* ChekovsSkill: The boxing training at the start of the game. Indiana fights several crucial fights against the nazis later.
* MultipleEndings : Depending on the actions done with the Grial in the final temple.
* ShoutOut: To other LucasArts games, a customary tradition.
UnexpectedGameplayChange: The action sequence