History VideoGame / Incursion

28th Feb '15 7:50:15 AM SeptimusHeap
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Incursion: Halls of the Goblin King is a freeware (and newly open source) RogueLike attempting to resemble a solo adventure in DungeonsandDragons, third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.

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Incursion: Halls of the Goblin King is a freeware (and newly open source) RogueLike attempting to resemble a solo adventure in DungeonsandDragons, ''TabletopGame/DungeonsandDragons'', third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.
12th Dec '14 10:36:14 AM Rotpar
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It's widely agreed that the game has a [[NintendoHard steep learning curve]] even for a roguelike, but is still honest (as opposed to early versions which would pit you on the very first level with enemies who you couldn't [[KillerGameMaster see]], not to mention attack). Most of the difficulty stems from the need to read various [[AllThereInTheManual in-game manuals]], item and monster descriptions and knowing how to [[MinMaxing build your character]]. So, difficulty in Incursion is more VideoGame/DwarfFortress than NetHack.

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It's widely agreed that the game has a [[NintendoHard steep learning curve]] even for a roguelike, but is still honest (as opposed to early versions which would pit you on the very first level with enemies who you couldn't [[KillerGameMaster see]], not to mention attack). Most of the difficulty stems from the need to read various [[AllThereInTheManual in-game manuals]], item and monster descriptions and knowing how to [[MinMaxing build your character]]. So, difficulty in Incursion is more VideoGame/DwarfFortress than NetHack.
''VideoGame/NetHack''.
22nd Jun '14 12:16:51 PM ninjacrat
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* WellIntentionedExtremist: Immotian is the definition of purity in Theyran pantheon, also the god with the most influence. You [[LawfulNeutral can]] [[LawfulStupid guess]] [[TautologicalTemplar where]] [[FantasticRacism abuse]] [[ScrewYouElves of]] [[DrugsAreBad it]] [[UtopiaJustifiesTheMeans is]] [[BurnTheWitch going]].
* VeteranUnit: "Using your knowledge about cosmology, you conclude that the thiefling is really a elite thiefling bandit!".

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* WellIntentionedExtremist: Immotian is the definition of purity in Theyran pantheon, also the god with the most influence. You [[LawfulNeutral can]] [[LawfulStupid guess]] [[TautologicalTemplar where]] [[FantasticRacism abuse]] [[ScrewYouElves of]] [[DrugsAreBad it]] [[UtopiaJustifiesTheMeans is]] [[BurnTheWitch going]].
influence.
* VeteranUnit: "Using your knowledge about cosmology, you conclude that the thiefling is really a elite thiefling bandit!".bandit!".
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14th May '14 12:36:33 PM YanniFirewind
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Incursion: Halls of the Goblin King is a freeware (but not open source) RogueLike attempting to resemble a solo adventure in DungeonsandDragons, third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.

to:

Incursion: Halls of the Goblin King is a freeware (but not (and newly open source) RogueLike attempting to resemble a solo adventure in DungeonsandDragons, third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.
2nd May '14 8:10:27 PM KillerClowns
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Incursion: return of the Forsaken - the complete game - seems stuck in DevelopmentHell for something like 3 years. Still, Halls of the Goblin King is playable despite being a beta version.

Incursion design document (available at official website) is an entertaining read for any roguelike developer. If Mensch will [[VaporWare ever complete]] the game, it could be a milestone in the roguelike genre.

Download it from http://incursion-roguelike.net/

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Incursion: return Return of the Forsaken - the complete game - seems was stuck in DevelopmentHell for something like 3 years. Still, Halls of several years before the Goblin King is developer released the last playable despite being a beta version.

version of Incursion design document (available at official website) is an entertaining read for any roguelike developer. If Mensch will [[VaporWare ever complete]] the game, into open source. Get it could be a milestone in the roguelike genre.

Download it from http://incursion-roguelike.net/
[[https://bitbucket.org/rmtew/incursion-roguelike/downloads here]].
3rd Feb '14 8:03:40 AM onyhow
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* PurelyAestheticGender

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* PurelyAestheticGenderPurelyAestheticGender: Played straight, though the dev notes that in future version, they'll be some difference, at least for drows.
9th Jul '13 9:52:58 AM Sheora
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!!Examples of tropes appearing in Incursion: halls of the Goblin King

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!!Examples of tropes appearing in Incursion: halls of the Goblin King!!This game provides examples of:
9th Jul '13 9:52:28 AM Sheora
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* [[UselessUsefulNonCombatAbilities Useless Useful Non-Combat Abilities]]: Averted heavily. You're on your own. Craft can reproduce your favorite weapon if it gets destroyed. Healing is almost essential. Quelling enemies with Diplomacy can give you more experience than killing them.

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* [[UselessUsefulNonCombatAbilities Useless Useful Non-Combat Abilities]]: Averted heavily.UselessUsefulNonCombatAbilities: Averted. You're on your own. Craft can reproduce your favorite weapon if it gets destroyed. Healing is almost essential. Quelling enemies with Diplomacy can give you more experience than killing them.
15th Mar '13 2:22:43 PM Discar
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While most roguelike gameplay focuses on [[TrialAndErrorGameplay learning to beat many quirks and pitfalls]], Incursion focuses more on player character design, diversity of choices your character can make in regards of development, anti-grinding philosophy not very different from [[DungeonCrawl Dungeon Crawl Stone Soup]] and resource management.

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While most roguelike gameplay focuses on [[TrialAndErrorGameplay learning to beat many quirks and pitfalls]], Incursion focuses more on player character design, diversity of choices your character can make in regards of development, anti-grinding philosophy not very different from [[DungeonCrawl [[VideoGame/DungeonCrawl Dungeon Crawl Stone Soup]] and resource management.
6th Mar '13 1:23:17 AM Naryar
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Incursion: Halls of the Goblin King is a freeware (but not open source) RogueLike attempting to resemble a solo adventure in Dungeons&Dragons, third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.

to:

Incursion: Halls of the Goblin King is a freeware (but not open source) RogueLike attempting to resemble a solo adventure in Dungeons&Dragons, DungeonsandDragons, third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Incursion