History VideoGame / Incursion

29th Apr '18 3:13:51 PM Malady
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Not to be [[IThoughtItMeant confused]] with [[https://en.wikipedia.org/wiki/Incursion That]] [=PnP=] Incursion.

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Not to be [[IThoughtItMeant [[JustForFun/IThoughtThatWas confused]] with [[https://en.wikipedia.org/wiki/Incursion That]] [=PnP=] Incursion.



It's widely agreed that the game has a [[NintendoHard steep learning curve]] even for a roguelike, but is still honest (as opposed to early versions which would pit you on the very first level with enemies who you couldn't [[KillerGameMaster see]], not to mention attack). Most of the difficulty stems from the need to read various [[AllThereInTheManual in-game manuals]], item and monster descriptions and knowing how to [[MinMaxing build your character]]. So, difficulty in Incursion is more VideoGame/DwarfFortress than ''VideoGame/NetHack''.

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It's widely agreed that the game has a [[NintendoHard steep learning curve]] even for a roguelike, but is still honest (as opposed to early versions which would pit you on the very first level with enemies who you couldn't [[KillerGameMaster see]], not to mention attack). Most of the difficulty stems from the need to read various [[AllThereInTheManual in-game manuals]], item and monster descriptions and knowing how to [[MinMaxing build your character]]. So, difficulty in Incursion is more VideoGame/DwarfFortress ''VideoGame/DwarfFortress'' than ''VideoGame/NetHack''.



* [[InUniverseGameClock In-Universe Game Clock]]: Buggy one. Moving, fighting etc. take time, but using healing kits, crafting or something like that gives you a message 'an hour passes', but time refused to change.

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* [[InUniverseGameClock In-Universe Game Clock]]: InUniverseGameClock: Buggy one. Moving, fighting etc. take time, but using healing kits, crafting or something like that gives you a message 'an hour passes', but time refused to change.



* OneWordTitle



* [[OurElvesAreBetter Our Elves Are Better/Our Elves Are Different]]: Played straight and [[{{Deconstruction}} deconstructed]]. Ordinary elves are a mix of FairFolk, Tolkienesque elves and ServantRace - humans who got warped by magic and by signing pacts with the fae. Their society ultimately answers to Maeve, queen of the fairies. Since few of them actually like being her puppets, life in elven cities somewhat resembles [[Literature/NineteenEightyFour big brother state]]. Gray elves (or grey elves, depending on spelling) are even more extreme as their fairy nature is continuously manifest, unlike normal elves who must consciously activate it and who can only be manifest for a short time. On the other hand, drow were originally rebels who got sick of their [[GodSaveUsFromTheQueen queen]] and escaped underground. Too bad they had to take [[AlwaysChaoticEvil extreme]] measures to escape her wrath.

to:

* [[OurElvesAreBetter Our Elves Are Better/Our Elves Are Different]]: OurElvesAreBetter: Played straight and [[{{Deconstruction}} deconstructed]]. Ordinary elves are a mix of FairFolk, Tolkienesque elves and ServantRace - humans who got warped by magic and by signing pacts with the fae. Their society ultimately answers to Maeve, queen of the fairies. Since few of them actually like being her puppets, life in elven cities somewhat resembles [[Literature/NineteenEightyFour big brother state]]. Gray elves (or grey elves, depending on spelling) are even more extreme as their fairy nature is continuously manifest, unlike normal elves who must consciously activate it and who can only be manifest for a short time. On the other hand, drow were originally rebels who got sick of their [[GodSaveUsFromTheQueen queen]] and escaped underground. Too bad they had to take [[AlwaysChaoticEvil extreme]] measures to escape her wrath.
22nd Mar '18 12:12:23 AM Boddyknock
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* Facepalm: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.

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* Facepalm: [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Facepalm Facepalm]]: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.
22nd Mar '18 12:10:54 AM Boddyknock
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* [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Facepalm Facepalm]]: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.

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* [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Facepalm Facepalm]]: Facepalm: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.
22nd Mar '18 12:10:19 AM Boddyknock
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* [[Facepalm Facepalm]]: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.

to:

* [[Facepalm [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Facepalm Facepalm]]: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.
22nd Mar '18 12:09:34 AM Boddyknock
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Since it's a [=PnP=] adventure, Incursion places much more weight on the depth and believability of its fantasy world rather than your usual roguelike rescue-the-world plot; there are very few things expected from the player to do (just kill that goblin), and the game is a mix of WideOpenSandbox and typical dungeon crawler. Very well written in-game descriptions help. In other words, use your imagination.

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Since it's a [=PnP=] [=PnP=]-like adventure adventure, Incursion places much more weight on the depth and believability of its fantasy world rather than your usual roguelike rescue-the-world plot; there plot. There are very few things expected from the player to do (just kill that goblin), and the game is a mix of WideOpenSandbox and typical dungeon crawler. Very well written in-game descriptions help. In other words, use your imagination.
22nd Mar '18 12:08:43 AM Boddyknock
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* Facepalm: "You don't feel confident to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.

to:

* Facepalm: [[Facepalm Facepalm]]: "You don't feel confident enough in your climbing ability to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.
22nd Mar '18 12:05:25 AM Boddyknock
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* Facepalm: "You don't feel confident to climb the Floor" said the game when trying to climb a vine as a non-baboon, non-ape character without the Climb skill as class.



* LinearWarriorsQuadraticWizards: More like linear warriors and wizards, quadratic priests, geometric rogues and druids. (ESPECIALLY Druids as outlined here: [[https://docs.google.com/spreadsheets/d/1X-wo_qSmMUtMdobXAHU5otg2I0kD8coeGVxu5EDwy8E/edit?usp=sharing) Being Nearly Everything: An Incursion Game Guide Focused on Druids]] Doing everything without meat shields breaks the class equilibrium, though Druids can do that too via their Animal Companions which scale with Druid level (and Ranger level) and can be summoned once per day.

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* LinearWarriorsQuadraticWizards: More like linear warriors and wizards, quadratic priests, geometric rogues and druids. (ESPECIALLY Druids as outlined here: [[https://docs.google.com/spreadsheets/d/1X-wo_qSmMUtMdobXAHU5otg2I0kD8coeGVxu5EDwy8E/edit?usp=sharing) Being Nearly Everything: An Incursion Game Guide Focused on Druids]] here]]. Doing everything without meat shields breaks the class equilibrium, though Druids can do that too via their Animal Companions which scale with Druid level (and Ranger level) and can be summoned once per day.
22nd Mar '18 12:02:04 AM Boddyknock
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-[[http://www.incursion-roguelike.net/man/Manual.html Official Manual]]. Somewhat outdated, but generally accurate enough to be useful. Playing Incursion effectively requires understanding a large part of this manual! (It's somewhat like [[VideoGame/DwarfFortress Dwarf Fortress]] in that regard.

to:

-[[http://www.incursion-roguelike.net/man/Manual.html Official Manual]]. Somewhat outdated, but generally accurate enough to be useful. Playing Incursion effectively requires understanding a large part of this manual! (It's somewhat like [[VideoGame/DwarfFortress Dwarf Fortress]] in that regard.
regard. Just a reminder from the aforementioned text.)
22nd Mar '18 12:00:54 AM Boddyknock
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Helpful information regarding how to play Incursion has been generally scarce. For the benefit of those who want to better understand its mechanics, refer to these and perhaps also other resources:

-[[http://www.incursion-roguelike.net/man/Manual.html Official Manual]]. Somewhat outdated, but generally accurate enough to be useful. Playing Incursion effectively requires understanding a large part of this manual! (It's somewhat like [[VideoGame/DwarfFortress Dwarf Fortress]] in that regard.

-[[http://incursion.wikidot.com/ Incursion's WikiDot Wiki]]. Includes various explanations and advice.

-[[https://docs.google.com/spreadsheets/d/1X-wo_qSmMUtMdobXAHU5otg2I0kD8coeGVxu5EDwy8E/edit?usp=sharing Being Nearly Everything: An Incursion Game Guide Focused on Druids]]. Druids are this game's most powerful and versatile class. The guide's author (Endarire) field tested a LOT of the game's mechanics primarily for Druids, but included information and advice for other classes too!

-[[https://groups.google.com/forum/#!forum/incursion Google Groups Incursion Discussion]]. Talk with other Incursion fans (and sometimes also Richard Tew, one of the game's maintainers) here!



* DontFearTheReaper: Mara, the goddess of death, is one of the few good gods. She's also about resolving your issues before death, and is very happy to resurrect her followers. Also, she's a goddess of romantic love.

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* DontFearTheReaper: Mara, the goddess of death, is one of the few good many good-aligned gods. She's also about resolving your issues before death, and is very happy to resurrect her followers. Also, she's a goddess of romantic love.



* GentlemanAdventurer: You can be one, if you choose such personality
* GlassCannon: Mages die from getting poked with a toothpick from behind, rogues are lousy in fair combat until they gain a few levels, archer-oriented classes have problems when somebody shoots back at them... all three of these are some of the best damage dealers once you get going.

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* GentlemanAdventurer: You can be one, if you choose such personality
personality. As of version 0.6.9Y19, there's no mechanical effect for such.
* GlassCannon: Mages die from getting poked with a toothpick from behind, rogues are lousy in fair combat until they gain a few levels, archer-oriented classes have problems when somebody shoots back at them... them, yet all three of these are some of the best damage dealers once you get going.going. Druids are debatably better though and generally far less squishy.



* LinearWarriorsQuadraticWizards: More like linear warriors and wizards, quadratic priests, geometric rogues and druids. Doing everything without meat shields breaks the class equilibrium.

to:

* LinearWarriorsQuadraticWizards: More like linear warriors and wizards, quadratic priests, geometric rogues and druids. (ESPECIALLY Druids as outlined here: [[https://docs.google.com/spreadsheets/d/1X-wo_qSmMUtMdobXAHU5otg2I0kD8coeGVxu5EDwy8E/edit?usp=sharing) Being Nearly Everything: An Incursion Game Guide Focused on Druids]] Doing everything without meat shields breaks the class equilibrium.equilibrium, though Druids can do that too via their Animal Companions which scale with Druid level (and Ranger level) and can be summoned once per day.



* OurDwarvesAreAllTheSame: Justified to some extend - dwarves HAD to be over-the-top traditional and homogenous to survive harder times when monsters were everywhere. Their conservatism is going to [[CantCatchUp bite]] [[MedievalStasis them]] in the ass if they won't change, though.
* [[OurElvesAreBetter Our Elves Are Better/Our Elves Are Different]]: Played straight and [[{{Deconstruction}} deconstructed]]. Ordinary elves are a mix of FairFolk, tolkienesque elves and ServantRace - humans who got warped by magic and by signing pacts with the fae. Their society ultimately answers to Maeve, queen of the fairies. Since few of them actually like being her puppets, life in elven cities somewhat resembles [[Literature/NineteenEightyFour big brother state]]. On the other half, drow were originally rebels who got sick of their [[GodSaveUsFromTheQueen queen]] and escaped underground. Too bad their had to take [[AlwaysChaoticEvil extreme]] measures to escape her wrath.
* PurelyAestheticGender: Played straight, though the dev notes that in future version, they'll be some difference, at least for drows.

to:

* OurDwarvesAreAllTheSame: Justified to some extend extent - dwarves HAD to be over-the-top traditional traditionalists and homogenous to survive harder times when monsters were everywhere. Their conservatism is going to [[CantCatchUp bite]] [[MedievalStasis them]] in the ass if they won't change, though.
* [[OurElvesAreBetter Our Elves Are Better/Our Elves Are Different]]: Played straight and [[{{Deconstruction}} deconstructed]]. Ordinary elves are a mix of FairFolk, tolkienesque Tolkienesque elves and ServantRace - humans who got warped by magic and by signing pacts with the fae. fae. Their society ultimately answers to Maeve, queen of the fairies. Since few of them actually like being her puppets, life in elven cities somewhat resembles [[Literature/NineteenEightyFour big brother state]]. Gray elves (or grey elves, depending on spelling) are even more extreme as their fairy nature is continuously manifest, unlike normal elves who must consciously activate it and who can only be manifest for a short time. On the other half, hand, drow were originally rebels who got sick of their [[GodSaveUsFromTheQueen queen]] and escaped underground. Too bad their they had to take [[AlwaysChaoticEvil extreme]] measures to escape her wrath.
* PurelyAestheticGender: Played straight, though the dev notes that in future version, they'll be some difference, at least for drows.drow.



* SacrificedBasicSkillForAwesomeTraining: Alienists are mages with many cool things that make mages more durable - fatigue regeneration for infinite metamagic, critical hit immunity, overpowered summons.. And they get penalty to Spot, Listen and Searching, one of the most useful skills in the game.

to:

* SacrificedBasicSkillForAwesomeTraining: Alienists are mages with many cool things that make mages more durable - fatigue regeneration for infinite metamagic, critical hit immunity, overpowered summons.. And they get penalty to Spot, Listen and Searching, one some of the most useful skills in the game.game, depending on your build.



* SetAMookToKillAMook: Show yourself to group of evil guys. Say hello, then let them follow you to that good aligned dragon

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* SetAMookToKillAMook: Show yourself to group of evil guys. Say hello, then let them follow you to that good aligned dragondragon.



* SpoonyBard: [[LinearWarriorsQuadraticWizards A warrior]], of all people, can be a better party leader than bard, provided he chooses the right feats (which he has too much of anyway) and has high charisma. The same for rogue. Both of them don't suck in combat.

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* SpoonyBard: [[LinearWarriorsQuadraticWizards A warrior]], of all people, can be a better party leader than a bard, provided he chooses the right feats (which (of which he has too much of many anyway) and has high charisma. The same for rogue. Both of them don't suck in combat.combat if built and played correctly.



* SuicidalOverconfidence: Averted. Having high intimidation skill allows you to strike fear to enemies as you critically hit and kill their buddy.
* TheFairFolk: Maeve. All mundane elves are effectively slaves to her. Even those with good standing with her can be screwed up anytime.

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* SuicidalOverconfidence: Averted. Having high intimidation skill allows you to strike fear to enemies as you critically hit and kill their buddy.
buddies.
* TheFairFolk: Maeve. All mundane elves are effectively slaves to her. Even those with good standing with her can be screwed up anytime. It's for good reasons she's nicknamed the 'Crazy Fairy Deity,' like how she sometimes makes your summons and Animal Companions attack you, or summons foes to hurt you, or outright steals your worn equipment, and that's if your character DOES worship her!



* WeakButSkilled: Rogues, who know every widely used skill in the game sans Concentration and maybe Swimming. They also get so many skill points that they can be more learned than mages, more philosophical than priests, and better performers than bards, at the same time.

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* WeakButSkilled: Rogues, who know every widely used skill in the game sans Concentration and maybe Swimming. They also get so many skill points that they can be more learned than mages, more philosophical than priests, and better performers than bards, at the same time.time, though they lack class-based spells and are often about as squishy as comparably-prepared mages.



* VeteranUnit: "Using your knowledge about cosmology, you conclude that the thiefling is really a elite thiefling bandit!".

to:

* VeteranUnit: "Using your knowledge about cosmology, you conclude that the thiefling is really a elite thiefling bandit!".bandit!"
7th Jan '17 2:46:01 PM CurledUpWithDakka
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Incursion: Halls of the Goblin King is a freeware (and newly open source) RogueLike attempting to resemble a solo adventure in ''TabletopGame/DungeonsandDragons'', third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.

to:

Incursion: Halls of the Goblin King is a freeware (and newly open source) RogueLike attempting to resemble a solo adventure in ''TabletopGame/DungeonsandDragons'', ''TabletopGame/DungeonsAndDragons'', third edition. Incursion is still developed by Julian Mensch for about 10 years. With mechanics strongly based on pen & paper and some unique design goals, Incursion offers a quite different experience than most roguelikes nowadays.
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