Follow TV Tropes

Following

History VideoGame / Incision

Go To

OR

Is there an issue? Send a MessageReason:
None


* GunTwirling: The secondary fire of the revolver makes you twirl it as long as you hold it. Firing when the frames where the revolver "shine" while twirling will fire a critical shot that deals increased damage and can gib smaller enemies in just one hit.

to:

* GunTwirling: The secondary fire of the revolver makes you twirl it as long as you hold it. Firing when the frames where the revolver "shine" "shines" while twirling will fire a critical shot that deals increased damage and can gib smaller enemies in just one hit.
Is there an issue? Send a MessageReason:
None


* GunTwirling: If you're using a single-handed, light weapon like the revolver or magnum, there's a button that makes you twirl it onscreen. Doing so while firing away can actually inflict greater damage on enemies.

to:

* GunTwirling: If you're using a single-handed, light weapon like The secondary fire of the revolver or magnum, there's a button that makes you twirl it onscreen. Doing so as long as you hold it. Firing when the frames where the revolver "shine" while firing away can actually inflict greater twirling will fire a critical shot that deals increased damage on enemies.and can gib smaller enemies in just one hit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShortRangeShotgun: The Jawbreaker ''triple'' barrelled shotgun, introduced in Episode 2. It can't hit the broad side of a barn at medium or long ranges, but anything standing in point blank range will most likely be splattered across the room in one shot.
Is there an issue? Send a MessageReason:
None


* CheckpointStarvation: Incision features an extra life system that lets you revive right away if you're killed if you have spare extra lives, but this is at the cost of not being able to quicksave during a level. Lose all lives, and you have to start the current level from the start.

to:

* CheckpointStarvation: Incision features an extra life system that lets you revive right away if you're killed if as long as you have spare extra lives, but this is at the cost of not being able to quicksave during a level. Lose all lives, and you have to start the current level from the start.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CheckpointStarvation: Incision features an extra life system that lets you revive right away if you're killed if you have spare extra lives, but this is at the cost of not being able to quicksave during a level. Lose all lives, and you have to start the current level from the start.
Is there an issue? Send a MessageReason:
None


* ChainsawGood: The first melee weapon pickup you can use (besides your fists) is a powerful chainsaw (one with a circular saw though) which makes short work of enemy monsters.

to:

* ChainsawGood: The first Your starting melee weapon pickup you can use (besides your fists) is a powerful chainsaw (one with a circular saw though) chainsaw/spear hybrid (imaginatively named Chainspear) which makes short work of enemy monsters.



* ToBeContinued: [[spoiler:The game ends with a "To be Continued in Episode 2" as a SequelHook. Time will tell if [=SmoothBrainDev=] follows up on their promise]].

to:

* ToBeContinued: [[spoiler:The game ends with a "To be Continued in Episode 2" as a SequelHook. Time will tell if [=SmoothBrainDev=] follows up on their promise]].As of February 2024, the first three levels of the second episode are available to play]].
Is there an issue? Send a MessageReason:
None


''Incision'' is a 2022 old-school {{retraux}} FirstPersonShooter made by indie studio, [=SmoothBrainDev=].

You awaken in a cell of an unnamed, industrial city, six months after a viral outbreak from a mysterious substance called the "Growth" wipes out the population of surrounding urban areas. Relocated to the outskirts, you square off against legions and legions of monsters in an ultraviolent, merciless, retro-style action game that pays homage to old-school classics of the late 90s.

to:

''Incision'' is a 2022 an old-school {{retraux}} FirstPersonShooter made developed by one-man indie studio, [=SmoothBrainDev=].

studio [=SmoothBrainDev=] and published by Hyperstrange. It was released in early access in September 2022.

You awaken in a cell of an unnamed, industrial city, six months after a viral outbreak from a mysterious substance called the "Growth" wipes out the population of surrounding urban areas. Relocated to the outskirts, you square off against legions and legions of monsters in an ultraviolent, merciless, retro-style action game that pays homage to old-school classics of the late 90s.
'90s.



!! It's been six months since the relocation. I'm leaving today.

to:

!! It's !!It's been six months since the relocation. I'm leaving today.



* AllAnimalsAreDogs: Your eldritch tentacled slug-monster companion, Kitty, despite the name, does behave like one when you have it unleash hell on your enemies. After Kitty wipes out enough enemies, occasionally you'll ''pet'' Kitty for a job well done.

to:

* AllAnimalsAreDogs: Your eldritch tentacled slug-monster companion, Kitty, despite the name, does behave behaves like one a dog when you have it unleash hell on your enemies. After Kitty wipes out enough enemies, occasionally you'll ''pet'' Kitty for a job well done.



* LivingWeapon: The bio-energy launcher you obtain for blasting enemies is a living, multi-tentacled, eldritch slug-like creature where you hold it's body while it spits projectiles on mooks. And you name it "[[FluffyTheTerrible Kitty]]".

to:

* LivingWeapon: The bio-energy launcher you obtain for blasting enemies is a living, multi-tentacled, eldritch slug-like creature where you hold it's its body while it spits projectiles on mooks. And you name it "[[FluffyTheTerrible Kitty]]".



* ShoulderCannon: Feral Armament is a [[NinjaPirateZombieRobot demon-zombie-robot]] with twin missile dispensers on both it's shoulders, which it uses to unleash a MacrossMissileMassacre at you.
* SuspiciouslyCrackedWall: If a wall is dented, chances are there's a secret room behind which you kick down by pressing the action button while standing beside it. Sometimes the only way out an area is looking for the dents in walls.
* ToBeContinued: [[spoiler:The game ends with a "To be Continued in Episode 2" as a SequelHook. Time will tell if [=SmoothBrainDev=] follows-up their promise]].

to:

* ShoulderCannon: Feral Armament is a [[NinjaPirateZombieRobot demon-zombie-robot]] with twin missile dispensers on both it's of its shoulders, which it uses to unleash a MacrossMissileMassacre at you.
* SuspiciouslyCrackedWall: If a wall is dented, chances are there's a secret room behind which it. To access it, you need to kick down the wall by pressing the action button while standing beside it. Sometimes Sometimes, the only way out of an area is looking for the dents in walls.
* ToBeContinued: [[spoiler:The game ends with a "To be Continued in Episode 2" as a SequelHook. Time will tell if [=SmoothBrainDev=] follows-up follows up on their promise]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllAnimalsAreDogs: Your eldritch tentacled slug-monster companion, Kitty, despite the name, does behave like one when you have it unleash hell on your enemies. After Kitty wipes out enough enemies, occasionally you'll ''pet'' Kitty for a job well done.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingTryingToKillYou: If it's alive and it's ''not'' named Kitty, it's an enemy.

Added: 215

Changed: 20

Is there an issue? Send a MessageReason:
None


You awaken in a cell of an unnamed, industrial city, six months after a viral outbreak from a mysterious substance wipes out the population of surrounding urban areas. Relocated to the outskirts, you square off against legions and legions of monsters in an ultraviolent, merciless, retro-style action game that pays homage to old-school classics of the late 90s.

to:

You awaken in a cell of an unnamed, industrial city, six months after a viral outbreak from a mysterious substance called the "Growth" wipes out the population of surrounding urban areas. Relocated to the outskirts, you square off against legions and legions of monsters in an ultraviolent, merciless, retro-style action game that pays homage to old-school classics of the late 90s.


Added DiffLines:

* GunTwirling: If you're using a single-handed, light weapon like the revolver or magnum, there's a button that makes you twirl it onscreen. Doing so while firing away can actually inflict greater damage on enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/incision_cover.jpg]]
[[caption-width-right:350:It gets a ''little'' bloody sometimes.]]

--> No Bullshit. \\
Lots of blood & gore.\\
Old-school.

''Incision'' is a 2022 old-school {{retraux}} FirstPersonShooter made by indie studio, [=SmoothBrainDev=].

You awaken in a cell of an unnamed, industrial city, six months after a viral outbreak from a mysterious substance wipes out the population of surrounding urban areas. Relocated to the outskirts, you square off against legions and legions of monsters in an ultraviolent, merciless, retro-style action game that pays homage to old-school classics of the late 90s.

----
!! It's been six months since the relocation. I'm leaving today.
* OneUp: In the form of floating, glowing green ''skulls''.
* BlackoutBasement: The interior corridors of some buildings and literal basements, which are often pitch black. You do have a torch that allows a small circle of light as illumination.
* ChainsawGood: The first melee weapon pickup you can use (besides your fists) is a powerful chainsaw (one with a circular saw though) which makes short work of enemy monsters.
* DeadlyDisc: One early enemy type can launch fiery, burning discs at your direction as an attack.
* ADogNamedCat: Or the eldritch, multi-tentacled, acid-spitting slug monster named "Kitty".
* DoubleJump: You can jump twice, even in mid-air, to reach otherwise inaccessible areas.
* ExcusePlot: There's hardly a backstory leading to the game's events, you just start the levels kicking ass without a second question. You might find leftover notes from survivors detailing what leads to the Growth outbreak taking over the city, but they don't really have any impact on gameplay.
* GatlingGood: You can obtain a minigun rather early in the game, to chew up hordes and hordes of enemies easily.
* ICallItVera: You call your eldritch living plasma-gun "Kitty".
* IdiosyncraticDifficultyLevels: No retraux-style FPS games would be complete without them:
** Barely Scratched
** Fearless in the Face of Death
** Overkill Through Overconfidence
** Asking For It
* LivingWeapon: The bio-energy launcher you obtain for blasting enemies is a living, multi-tentacled, eldritch slug-like creature where you hold it's body while it spits projectiles on mooks. And you name it "[[FluffyTheTerrible Kitty]]".
* MeatMoss: One of the recurring scenery you come across, walls, corridors and ceilings coated with red, flesh-like growth. The game even throws a squishy sound as you navigate your way across, like walking on raw flesh.
* SceneryGorn: The city in ruins after the outbreak ''isn't'' a pretty sight. The very first area contains dissected cadavers buzzing with flies in the same room you're in, and outside the city ruins you'll frequently encounter skinless corpses, corridors coated in blood, and bloodied puddles.
* ShoulderCannon: Feral Armament is a [[NinjaPirateZombieRobot demon-zombie-robot]] with twin missile dispensers on both it's shoulders, which it uses to unleash a MacrossMissileMassacre at you.
* SuspiciouslyCrackedWall: If a wall is dented, chances are there's a secret room behind which you kick down by pressing the action button while standing beside it. Sometimes the only way out an area is looking for the dents in walls.
* ToBeContinued: [[spoiler:The game ends with a "To be Continued in Episode 2" as a SequelHook. Time will tell if [=SmoothBrainDev=] follows-up their promise]].
----

Top