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Though no continuation has surfaced to date, the Platform/Playstation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities. The Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate'', while the game itself has been retconned outright as part of the same universe with ''R-Type Final 2''.

to:

Though no continuation has surfaced to date, the Platform/Playstation2 Platform/PlayStation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities. The Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate'', while the game itself has been retconned outright as part of the same universe with ''R-Type Final 2''.

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Generally Aversiona Are Not Notable and this one had no context. Removed a particularly excessive chained sinkhole


''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by Creator/{{Irem}}. It was later ported to the UsefulNotes/SegaSaturn, the UsefulNotes/PlayStation, and Windows 95 for the PC.

to:

''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by Creator/{{Irem}}. It was later ported to the UsefulNotes/SegaSaturn, Platform/SegaSaturn, the UsefulNotes/PlayStation, Platform/PlayStation, and Windows 95 for the PC.



The game's development team would later create ''VideoGame/{{Gunforce}} II'' for Irem. After leaving Irem, they had formed their own company, Nazca Corporation. With their new company, the team would go on to create ''VideoGame/MetalSlug'' for the UsefulNotes/NeoGeo. The similarities in both games are clearly seen in the artistic style used.

to:

The game's development team would later create ''VideoGame/{{Gunforce}} II'' for Irem. After leaving Irem, they had formed their own company, Nazca Corporation. With their new company, the team would go on to create ''VideoGame/MetalSlug'' for the UsefulNotes/NeoGeo.Platform/NeoGeo. The similarities in both games are clearly seen in the artistic style used.



Though no continuation has surfaced to date, the UsefulNotes/Playstation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities. The Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate'', while the game itself has been retconned outright as part of the same universe with ''R-Type Final 2''.

to:

Though no continuation has surfaced to date, the UsefulNotes/Playstation2 Platform/Playstation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities. The Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate'', while the game itself has been retconned outright as part of the same universe with ''R-Type Final 2''.



* DeadlyWalls: {{Averted}}, thankfully.



* GlassCannon: Your submarine has a [[MacrossMissileMassacre T]][[UsefulNotes/SuperiorFirepowerSurfaceToAirMissiles O]][[UsefulNotes/SuperiorFirePowerMissileSubmarines N]] of firepower and can make short work of almost everything [[OneManArmy by itself]]. However, it [[OneHitPointWonder goes down in one hit]]...

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* GlassCannon: Your submarine has a [[MacrossMissileMassacre T]][[UsefulNotes/SuperiorFirepowerSurfaceToAirMissiles O]][[UsefulNotes/SuperiorFirePowerMissileSubmarines N]] TON]] of firepower and can make short work of almost everything [[OneManArmy by itself]]. However, it [[OneHitPointWonder goes down in one hit]]...



* HitboxDissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the {{Final Boss}}' "''[[BulletHell lots]]'' [[BulletHell of red mines attack]]", by the way.

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* HitboxDissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the {{Final Boss}}' FinalBoss' "''[[BulletHell lots]]'' [[BulletHell of red mines attack]]", by the way.



* MookMaker: One of the [[GiantMook Giant Mooks]] does this. Also, the FinalBoss does this in a few of its phases.

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* MookMaker: One of the [[GiantMook Giant Mooks]] {{Giant Mook}}s does this. Also, the FinalBoss does this in a few of its phases.
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* GoldenEnding: [[spoiler:After destroying the final boss, the player character's submarine manages to escape the base in time and, as they cruise around the city, they are celebrated by the townspeople (with some humorously falling on to the water) and hailed as a savior. The scene ends with two D.A.S. attack helicopters briefly patrolling before leaving the scene.]] In a twist though, [[spoiler:getting this ending requires ''at least'' losing all of their lives and continuing, otherwise, they'll get a BittersweetEnding instead.]]

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* GoldenEnding: [[spoiler:After destroying the final boss, the player character's submarine manages to escape the base in time and, as they cruise around the city, they are celebrated by the townspeople (with some humorously falling on to the water) and hailed as a savior. The scene ends with two D.A.S. attack helicopters briefly patrolling before leaving the scene.]] In a twist though, [[spoiler:getting this ending requires ''at least'' playing solo ''and'' losing all of their lives and continuing, otherwise, they'll get a BittersweetEnding or DownerEnding instead.]]
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* GoldenEnding: [[SubvertedTrope Subverted]]. Doing a no-credits runs gives you a [[spoiler:BittersweetEnding instead]].

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* GoldenEnding: [[SubvertedTrope Subverted]]. Doing [[spoiler:After destroying the final boss, the player character's submarine manages to escape the base in time and, as they cruise around the city, they are celebrated by the townspeople (with some humorously falling on to the water) and hailed as a no-credits runs gives you savior. The scene ends with two D.A.S. attack helicopters briefly patrolling before leaving the scene.]] In a [[spoiler:BittersweetEnding instead]].twist though, [[spoiler:getting this ending requires ''at least'' losing all of their lives and continuing, otherwise, they'll get a BittersweetEnding instead.]]
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* SharedUniverse: With ''VideoGame/GunForce II'' and ''VideoGame/UndercoverCops'', both being set in an era where D.A.S. ruled the world.

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* SharedUniverse: With ''VideoGame/GunForce ''VideoGame/{{GunForce}} II'' and ''VideoGame/UndercoverCops'', both being set in an era where D.A.S. ruled the world.
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* SharedUniverse: With ''VideoGame/Gunforce II'' and ''VideoGame/UnderdoverCops'', both being set in an era where D.A.S. ruled the world.

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* SharedUniverse: With ''VideoGame/Gunforce ''VideoGame/GunForce II'' and ''VideoGame/UnderdoverCops'', ''VideoGame/UndercoverCops'', both being set in an era where D.A.S. ruled the world.

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%%* TheEmpire: The D.A.S.



* LivingStatue: Subverted. Sougon, the boss of the Seabed Ruins level at first glance is initially this... until its head takes enough damage to reveal that it is in-fact an organic creature with a stony hide. Even before the reveal, there are subtle hints to his organic nature, seeing as his cheeks ''visibly'' expand when holding his breath.

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* LivingStatue: Subverted. Sougon, the boss of the Seabed Ruins level at first glance is initially this... until its head takes enough damage to reveal that it is in-fact is, in-fact, an organic creature with a stony hide. Even before the reveal, there are subtle hints to his organic nature, nature seeing as his cheeks ''visibly'' expand when holding his breath.



* SharedUniverse: With ''VideoGame/Gunforce II'' and ''VideoGame/UnderdoverCops'', both being set in an era where D.A.S. ruled the world.



%%* SubStory: Duh.
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* CruelTwistEnding: At the end of a 2-player game, [[spoiler:both players must fight each other until either is exhausted of lives, with the winner becoming the new leader of D.A.S. If time runs out before either is wiped out, whether due to the fight dragging on that long or both players refusing to kill each other, ''both of them are destroyed''.]]

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* CruelTwistEnding: At the end of a 2-player game, [[spoiler:both players must fight each other other, without any explanation for why they've suddenly turned against one another, until either is exhausted of lives, with the winner becoming the new leader of D.A.S. If time runs out before either is wiped out, whether due to the fight dragging on that long or both players refusing to kill each other, ''both of them are destroyed''.]]
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* RocksFallEveryoneDies: In a two-player game, [[spoiler:both players at the end are forced to fight each other. If both players refuse to fight and instead just let the time run out, the game will punish them with an ending where ''both'' players die.]]
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* LivingStatue: Subverted. Sougon, the boss of the Seabed Ruins level at first glance is initially this... until its head takes enough damage to reveal that it is in-fact an organic creature with a stony hide.

to:

* LivingStatue: Subverted. Sougon, the boss of the Seabed Ruins level at first glance is initially this... until its head takes enough damage to reveal that it is in-fact an organic creature with a stony hide. Even before the reveal, there are subtle hints to his organic nature, seeing as his cheeks ''visibly'' expand when holding his breath.
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An organization known as the D.A.S. ([[NamesToRunAwayFromReallyFast Destroy And Satsujin--"Satsujin" meaning "Massacre"]]) used [[DoomsdayDevice magnetic doomsday machines]] on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[UsefulNotes/SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].

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An organization known as the D.A.S. ([[NamesToRunAwayFromReallyFast (Dark Anarchy Society, or [[NamesToRunAwayFromReallyFast Destroy And Satsujin--"Satsujin" Satsujin]]--"Satsujin" meaning "Massacre"]]) "Massacre" in JP) used [[DoomsdayDevice magnetic doomsday machines]] on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[UsefulNotes/SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].
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* EyeScream: When low on health, Sougon's face explodes, revealing an organic interior with eyes dangling out of their sockets. It then gains an attack when it emits eyeballs which home in on the player.

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* EyeScream: When low on health, Sougon's face explodes, revealing an organic interior with eyes dangling out of their sockets. It then gains an attack when it emits releases eyeballs inside Sougon's mouth which home in on the player.



* LivingStatue: Subverted. Sougon, the boss of the Seabed Ruins level at first glance is initially this... until its head takes enough damage to reveal that it is in-fact an organic titanic creature with a stony hide.

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* LivingStatue: Subverted. Sougon, the boss of the Seabed Ruins level at first glance is initially this... until its head takes enough damage to reveal that it is in-fact an organic titanic creature with a stony hide.
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None


* LivingStatue: The boss of the Seabed Ruins level. Subverted, as damaging the head enough times reveals that it is in-fact organic, with its stone skin acting as protection.

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* LivingStatue: The Subverted. Sougon, the boss of the Seabed Ruins level. Subverted, as damaging the level at first glance is initially this... until its head takes enough times reveals damage to reveal that it is in-fact organic, an organic titanic creature with its stone skin acting as protection.a stony hide.



* MadeOfExplodium: [[JustifiedTrope Justified]], as all the enemies (bar three of them) are mechanical.

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* MadeOfExplodium: [[JustifiedTrope Justified]], as all the enemies (bar three of them) are mechanical.crew controlled vehicles.
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* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes dangling out of their sockets. It then gains an attack when it emits eyeballs which home in on the player.

to:

* EyeScream: When low on health, Sougon's face explodes, revealing a an organic interior with eyes dangling out of their sockets. It then gains an attack when it emits eyeballs which home in on the player.

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Removing since Mecha Mooks are for autonomous units. Pilot-assisted robots and vehicles are not included.


* LivingStatue: The boss of the Seabed Ruins level.

to:

* LivingStatue: The boss of the Seabed Ruins level. Subverted, as damaging the head enough times reveals that it is in-fact organic, with its stone skin acting as protection.



* MechaMooks: ALL the enemies except for J3, [[PuzzleBoss Sougon]], and a lava fish MiniBoss are entirely mechanical.

Changed: 111

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Though no continuation has surfaced to date, the UsefulNotes/Playstation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities and the Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate''.

to:

Though no continuation has surfaced to date, the UsefulNotes/Playstation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities and the similarities. The Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate''.Chocolate'', while the game itself has been retconned outright as part of the same universe with ''R-Type Final 2''.
Is there an issue? Send a MessageReason:
Fixing and Adding


''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by Creator/{{Irem}}. It was later ported to the Sega Saturn, the UsefulNotes/PlayStation and Windows 95 for the PC.

''In the Hunt'' is particularly unique as the player takes the role of a submarine in [[UnderTheSea underwater environments]]. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''VideoGame/MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.

to:

''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by Creator/{{Irem}}. It was later ported to the Sega Saturn, UsefulNotes/SegaSaturn, the UsefulNotes/PlayStation UsefulNotes/PlayStation, and Windows 95 for the PC.

''In the Hunt'' is particularly unique as the player takes the role of a submarine in [[UnderTheSea underwater environments]]. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- scroll, to which the player had to move in a certain direction to scroll the screen.

screen themself.

The game's development team would go on to later create ''Gunforce 2'' ''VideoGame/{{Gunforce}} II'' for Irem. After leaving Irem, they had formed their own company company, Nazca Corporation. With their new company company, the team created would go on to create ''VideoGame/MetalSlug'' on for the Neo Geo.UsefulNotes/NeoGeo. The similarities in both games are clearly seen in the artistic style used.
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Added DiffLines:

* CanonWelding: The release of ''VideoGame/RType Final 2'' declares this game to be part of the ''R-Type'' universe, with the Granvia being a playable craft and the DAS referenced as an enemy the Space Corps has fought against.
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* SurprisinglyRealisticOutcome: [[spoiler:In the two player ending where one player comes out on top, the ending shows their Granvia decimating surface cities with massively destructive ease. Given the sheer amount of firepower the subs have to tear their way through D.A.S. in the first place, it makes sense they would be just as capable of potentially wiping out civilization.]]
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Not an example since you can creditfeed all you want and still get the good ending. If, hypothetically speaking, the game required you to use 1 continue but no more for the good ending, then it would count.


* DoWellButNotPerfect: If you manage to reach the [[SequentialBoss final form]] of the FinalBoss in one credit, you'll get the special ending [[spoiler:where your destroyed sub is stranded inside the collapsing enemy base]]. Apparently, the boss has a "furious explosion" that [[spoiler:destroys your sub]]. Beating the game on more than one credit gives you the happier ending.
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Added DiffLines:

Though no continuation has surfaced to date, the UsefulNotes/Playstation2 title ''Sub-Rebellion'' (which was published by Irem in Japan) shares many similarities and the Granvia appears as a DLC unit for ''VideoGame/RType Tactics II: Operation Bitter Chocolate''.

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* TheEmpire: The D.A.S.

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* %%* TheEmpire: The D.A.S.


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* FloodedFutureWorld: In the past, the powerful D.A.S. terrorist organization unleashed a doomsday device that caused the polar ice caps to melt and flood most major cities in the world. Players assume control of a powerful prototype submarine as they battle through legions and legions of D.A.S. enemies in six underwater-themed levels.

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its not really a failure when DAS gets destroyed at the end.





* BolivianArmyEnding: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, ItsAWonderfulFailure.

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* BittersweetEnding: The [[spoiler:no-continues ending]] has you successfully stop the rocket and destroy the D.A.S. base. Unfortunately, [[spoiler:you also get caught in the rocket's explosion and die alongside enemy subs.]]
* BolivianArmyEnding: The special ending you get if [[spoiler: you beat the game with one credit credit]] may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed [[spoiler:followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, ItsAWonderfulFailure.them]].



* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its head was partially destroyed.

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* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] stone at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its head was partially destroyed.



* DifficultyByRegion: The Japanese version (which is what the console ports are based on in all regions) takes you through all the levels in a slightly different order as compared to the western release, leaving the [[ThatOneLevel Deep Dark Sea]] as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
* DoWellButNotPerfect: If you managed to reach the [[SequentialBoss final form]] of the FinalBoss in one credit, you would get the special ending. ItsAWonderfulFailure. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.
* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]] The first two are also somewhat exaggerated examples of ItsAWonderfulFailure as well.

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* DifficultyByRegion: The Japanese version (which is what the console ports are based on in all regions) takes you through all the levels in a slightly different order as compared to the western release, leaving the [[ThatOneLevel Deep Dark Sea]] Sea as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
* DoWellButNotPerfect: If you managed manage to reach the [[SequentialBoss final form]] of the FinalBoss in one credit, you would you'll get the special ending. ItsAWonderfulFailure. Beating ending [[spoiler:where your destroyed sub is stranded inside the game on more than one credit gave you the happy ending. collapsing enemy base]]. Apparently, the boss has a "furious explosion" that destroys [[spoiler:destroys your sub should sub]]. Beating the game on more than one credit gives you get the bad ending.
happier ending.
* DownerEnding: [[MultipleEndings Three Two of them]]. In the first [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler:when [[spoiler:When you beat the game with two players, and another player, you are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]] The first [[spoiler: two player endings]] are also somewhat exaggerated examples of ItsAWonderfulFailure as well.



* EarnYourBadEnding: Beating the game on a one-credit run without continues will give you a DownerEnding.

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* EarnYourBadEnding: Beating the game on a one-credit run without continues will give you a DownerEnding.BittersweetEnding.



* FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk J3]] as ThatOneBoss.

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* FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk J3]] as ThatOneBoss.J3]].



* FunnyBackgroundEvent: The GoldenEnding's credits has the survivors cheering in the city. Some of them chase after the subs and fall into the ocean.



* GoldenEnding: [[SubvertedTrope Subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[ItsAWonderfulFailure wonderful big mistake]]...

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* GoldenEnding: [[SubvertedTrope Subverted]]. If Doing a no-credits runs gives you do a perfect run thinking that you would get a satisfying ending, you're in for a [[ItsAWonderfulFailure wonderful big mistake]]...[[spoiler:BittersweetEnding instead]].



* HitboxDissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the {{Final Boss}}' "''[[BulletHell lots]]'' [[BulletHell of red mines]] [[ThatOneAttack attack]]", by the way.

to:

* HitboxDissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the {{Final Boss}}' "''[[BulletHell lots]]'' [[BulletHell of red mines]] [[ThatOneAttack mines attack]]", by the way.



* LoadBearingBoss: The enemy HQ gets destroyed when [[FinalBoss Yugusukyuure]] blows up. If you're playing in the one-player mode, [[ItsAWonderfulFailure you either get destroyed along with the base]] or [[GoldenEnding escape in time]].

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* LoadBearingBoss: The enemy HQ gets destroyed when [[FinalBoss Yugusukyuure]] blows up. If you're playing in the one-player mode, [[ItsAWonderfulFailure [[BittersweetEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]].



* MechaMooks: ALL the enemies except for [[ThatOneBoss J3]], [[PuzzleBoss Sougon]], and a lava fish MiniBoss are entirely mechanical.

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* MechaMooks: ALL the enemies except for [[ThatOneBoss J3]], J3, [[PuzzleBoss Sougon]], and a lava fish MiniBoss are entirely mechanical.



* MultipleEndings: Three of which are {{Downer Ending}}s, only one is a good ending.

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* MultipleEndings: Three Two of which are {{Downer Ending}}s, only one is a good ending.BittersweetEnding, and another one is a Golden Ending.



* NintendoHard: Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of ''mercy'', because [[spoiler:[[EarnYourBadEnding the game "rewards" a no-continue clear]] [[ItsAWonderfulFailure by having your sub be destroyed at the conclusion]] of the FinalBoss fight]].

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* NintendoHard: Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of ''mercy'', because [[spoiler:[[EarnYourBadEnding the game "rewards" a no-continue clear]] [[ItsAWonderfulFailure by having your sub be destroyed at the conclusion]] of the FinalBoss fight]].fight.



* OurDragonsAreDifferent: The [[ThatOneBoss boss]] of the [[ScrappyLevel Deep Dark Sea]] stage is a three-headed, fire-breathing [[MixAndMatchCritters cross between a dragon and a shellfish]].

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* OurDragonsAreDifferent: The [[ThatOneBoss boss]] boss of the [[ScrappyLevel Deep Dark Sea]] Sea stage is a three-headed, fire-breathing [[MixAndMatchCritters cross between a dragon and a shellfish]].



* PuzzleBoss: One of the bosses, Sougon, is a gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.

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* PuzzleBoss: One of the bosses, Sougon, is a gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] water so that they will drop on the statue's head to damage it.



* RewardingVandalism: In the [[GimmickLevel Channel stage]], you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the [[GoddamnedBats yellow robots]] from spawning underwater via tunnels.

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* RewardingVandalism: In the [[GimmickLevel Channel stage]], you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the [[GoddamnedBats yellow robots]] robots from spawning underwater via tunnels.



* SegmentedSerpent: The MiniBoss of the [[FourIsDeath Deep]] [[LethalLavaLand Dark]] [[ThatOneLevel Sea]] is a long, serpent-like fish that tries to eat the player. [[AttackItsWeakPoint Aim for the head]].
* SequentialBoss: The FinalBoss. [[ViolationOfCommonSense Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, ItsAWonderfulFailure instead.

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* SegmentedSerpent: The MiniBoss of the [[FourIsDeath Deep]] [[LethalLavaLand Dark]] [[ThatOneLevel Sea]] Deep Dark Sea is a long, serpent-like fish that tries to eat the player. [[AttackItsWeakPoint Aim for the head]].
* SequentialBoss: The FinalBoss. [[ViolationOfCommonSense Strangely, to get FinalBoss has you destroying the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, ItsAWonderfulFailure instead.rocket piece by piece with each section having their own attacks.



* ShoutOut: The game's name bears more than a passing resemblance to ''Film/TheHuntForRedOctober'' which also involves submarines.

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* ShoutOut: ShoutOut:
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The game's name bears more than a passing resemblance to ''Film/TheHuntForRedOctober'' which also involves submarines.



* ShowsDamage: The {{Giant Mook}}s, as well as the bosses of [[GimmickLevel The Channel]] and the [[UnderwaterRuins Seabed Ruins]]. Doesn't apply to you [[OneHitPointWonder for obvious reasons.]]

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* ShowsDamage: ShowsDamage:
**
The {{Giant Mook}}s, as well as the bosses of [[GimmickLevel The Channel]] and the [[UnderwaterRuins Seabed Ruins]]. Doesn't apply to you [[OneHitPointWonder for obvious reasons.]]



* UnderwaterBossBattle: Naturally, all of them, as your character is a freaking SUBMARINE!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).

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* UnderwaterBossBattle: Naturally, all of them, as your character is a freaking SUBMARINE!!! submarine. The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).



* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''VideoGame/FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.
** "Unrelated"? Maybe, but all of those games, and a few others, were part of Irem's Post-Apocalypse Series, a set of games which were all staged in a desolate wasteland future. So it is likely they're meant to be some kind of errant timeline, made up of a bunch of games all set in the wake of...well probably this "flood the world" nonsense, seeing as Undercover Cops and Air Duel features stages with flooded, war zone cities in the background, probably the result of D.A.S.'s psychopathic plans for world domination.
* ViolationOfCommonSense: You'd expect that beating the game on one credit will get you a GoldenEnding that's even better than the GoodEnding, but no. Doing a perfect run will net you "ItsAWonderfulFailure" instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the FinalBoss' final form.

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* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''VideoGame/FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.
** "Unrelated"? Maybe, but all of those games, and
''VideoGame/UndercoverCops''. Presumably having a few others, were part of Irem's Post-Apocalypse Series, a set of games which were all staged in a desolate wasteland future. So it is likely they're meant to be SharedUniverse as some kind of errant timeline, made up of a bunch of games all them are also set in the wake of...well probably this "flood the world" nonsense, seeing as Undercover Cops and Air Duel features stages with flooded, war zone cities in the background, probably the result of D.A.S.'s psychopathic plans for world domination.
a post-apocalyptic timeline.
* ViolationOfCommonSense: You'd expect that beating the game on one credit will get you a GoldenEnding that's even better than the GoodEnding, but no. Doing a perfect run will net [[spoiler:net you "ItsAWonderfulFailure" instead.a BittersweetEnding instead]]. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the FinalBoss' final form.
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* NoCasualtiesRun: Doing a one credit run will give you the [[MultipleEndings special ending]]. ItsAWonderfulFailure, unfortunately...
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* ViolenceIsTheOnlyOption: At the end of a 2-player game, both players must fight each other. No matter what happens, at least one player will die. If the fight is conducted as normal, one player will destroy the other; if neither player runs out of lives before time runs out, ''both players will die''.

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* ViolenceIsTheOnlyOption: At the end of a 2-player game, both [[spoiler:both players must fight each other. No matter what happens, at least one player will die. If the fight is conducted as normal, one player will destroy the other; if neither player runs out of lives before time runs out, ''both players will die''.]]
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* ViolenceIsTheOnlyOption: At the end of a 2-player game, both players must fight each other. No matter what happens, at least one player will die. If the fight is conducted as normal, one player will destroy the other; if neither player runs out of lives before time runs out, ''both players will die''.
Is there an issue? Send a MessageReason:
None


* DubNameChange: The english manual for the console version renamed the Granvia "Crimson Fire" and its unnamed blue counterpart "Azure Scourge".
* EarnYourBadEnding[=/=]ItsAWonderfulFailure: Beating the game on a one-credit run without continues will give you a DownerEnding.

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* DubNameChange: The english English manual for the console version renamed the Granvia "Crimson Fire" and its unnamed blue counterpart "Azure Scourge".
* EarnYourBadEnding[=/=]ItsAWonderfulFailure: EarnYourBadEnding: Beating the game on a one-credit run without continues will give you a DownerEnding.



* SubStory: Duh.

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* %%* SubStory: Duh.
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* UnexpectedGameplayChange: Defeat the FinalBoss in a 2-player game and [[spoiler:the game turns into PlayerVersusPlayer. Whoever depletes the other player's lives first becomes the new ruler of D.A.S. If both players are still around when the timer hits 0, both players are destroyed in a DownerEnding.]]

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