History VideoGame / InTheHunt

25th Apr '16 8:49:42 PM LucaEarlgrey
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/InTheHunt.png]]
[[caption-width-right:320:I have a sinking feeling about this...]]



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9th Aug '15 7:54:00 PM Prfnoff
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* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.

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* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'', ''VideoGame/FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.
24th Jul '15 10:32:18 PM nombretomado
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The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.


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The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' ''VideoGame/MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.




* TimedMission: Like MetalSlug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.

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* TimedMission: Like MetalSlug, ''VideoGame/MetalSlug'', there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
20th Mar '15 9:47:59 PM jormis29
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** And more {{Shout Out}}s to ''SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.

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** And more {{Shout Out}}s to ''SubmarineAttack'', ''VideoGame/SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
12th Nov '14 9:25:47 PM KamenRiderOokalf
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** However, if used properly, it is the [[AwesomeYetPractical most damaging weapon in the game]].
* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a shotgun torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.



* BreatherLevel: In the arcade version, the rather easy Seabed Ruins was preceded by the ScrappyLevel. Following it was the rather tough final stage.



* FridgeLogic: The boss of the [[LethalLavaLand Deep Dark Sea]] spews deadly fire in a flamethrower fashion. How the fire doesn't die out while underwater is beyond me.



* NintendoHard: You submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...

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* NintendoHard: You Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...
22nd Jun '14 7:05:59 PM Luigifan
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* BoringButPractical: The red [[PowerUp power-up]] just makes you ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.

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* BoringButPractical: The red [[PowerUp power-up]] just makes you your ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.



* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]
* DualBoss: The boss fight of the Ruined City stage has you fighting two...robots. They're the control units for the missiles you had to weave your way through.

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* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]
* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots. They're the control units for the missiles you had to weave your way through.



* FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating [[FinalBoss Yugusukyuure]] with two players]]

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* FaceHeelTurn: [[spoiler: You [[spoiler:You pull this off if you [[FightingYourFriend destroy your friend]] after beating [[FinalBoss Yugusukyuure]] with two players]]players.]]



* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.

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* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] water]], allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.



* MirrorMatch: [[spoiler: You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]]

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* MirrorMatch: [[spoiler: You [[spoiler:You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]] players.]]



* StationaryBoss: The boss of The Channel Stage is a large robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.

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* StationaryBoss: The boss of The Channel Stage is a large robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, move; however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.



** Happens literally for the three-headed dragon snail- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.

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** Happens literally for the three-headed dragon snail- snail -- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.



* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.

to:

* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' ''FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.



* WarmUpBoss: The first boss Argock, a giant mechanical fish. Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. Its next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.

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* WarmUpBoss: The first boss boss, Argock, a giant mechanical fish. Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. Its next attack attack, where it tries to kill you with CombatTentacles CombatTentacles, is slightly harder to avoid- avoid -- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.
16th Sep '13 11:56:47 AM MarkLungo
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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.

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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}.Creator/{{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.
13th Jul '13 1:08:24 AM ironcommando
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Added DiffLines:

* EarnYourBadEnding: Beating the game on a one-credit run will give you a DownerEnding.
27th Jun '13 6:33:44 PM Sheora
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!!'''Tropes used for this game:'''

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!!'''Tropes used for this game:'''
!!This game provides examples of:



* GoldenEnding: CRUELLY [[SubvertedTrope subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...

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* GoldenEnding: CRUELLY [[SubvertedTrope subverted]].Subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...
31st May '13 10:36:39 PM Doryna
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* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].

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* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].destroyed.



* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when it emits eyeballs which home in on the player.

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* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]].sockets. It then gains an attack when it emits eyeballs which home in on the player.



* MultiArmedAndDangerous: Once [[PuzzleBoss Sougon's]] health has been lowered to a certain extent, it reveals its [[NightmareFuel hideous organic central face]], as well as an extra organic arm that will try to MegatonPunch the player.

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* MultiArmedAndDangerous: Once [[PuzzleBoss Sougon's]] health has been lowered to a certain extent, it reveals its [[NightmareFuel hideous organic central face]], face, as well as an extra organic arm that will try to MegatonPunch the player.



** [[PuzzleBoss Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream emits eyeballs]] as homing projectiles.

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** [[PuzzleBoss Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]].face. It then gains access to an attack where it [[EyeScream emits eyeballs]] as homing projectiles.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.InTheHunt