History VideoGame / InTheHunt

9th Aug '15 7:54:00 PM Prfnoff
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Nakespace
* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.
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* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'', ''VideoGame/FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.
24th Jul '15 10:32:18 PM nombretomado
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The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.
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The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' ''VideoGame/MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.

* TimedMission: Like MetalSlug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
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* TimedMission: Like MetalSlug, ''VideoGame/MetalSlug'', there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
20th Mar '15 9:47:59 PM jormis29
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** And more {{Shout Out}}s to ''SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
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** And more {{Shout Out}}s to ''SubmarineAttack'', ''VideoGame/SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
12th Nov '14 9:25:47 PM KamenRiderOokalf
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** However, if used properly, it is the [[AwesomeYetPractical most damaging weapon in the game]]. * AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a shotgun torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.

* BreatherLevel: In the arcade version, the rather easy Seabed Ruins was preceded by the ScrappyLevel. Following it was the rather tough final stage.

* FridgeLogic: The boss of the [[LethalLavaLand Deep Dark Sea]] spews deadly fire in a flamethrower fashion. How the fire doesn't die out while underwater is beyond me.

* NintendoHard: You submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...
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* NintendoHard: You Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...
22nd Jun '14 7:05:59 PM Luigifan
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* BoringButPractical: The red [[PowerUp power-up]] just makes you ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.
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* BoringButPractical: The red [[PowerUp power-up]] just makes you your ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.

* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]] * DualBoss: The boss fight of the Ruined City stage has you fighting two...robots. They're the control units for the missiles you had to weave your way through.
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* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]] * DualBoss: The boss fight of the Ruined City stage has you fighting two... robots. They're the control units for the missiles you had to weave your way through.

* FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating [[FinalBoss Yugusukyuure]] with two players]]
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* FaceHeelTurn: [[spoiler: You [[spoiler:You pull this off if you [[FightingYourFriend destroy your friend]] after beating [[FinalBoss Yugusukyuure]] with two players]]players.]]

* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.
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* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] water]], allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.

* MirrorMatch: [[spoiler: You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]]
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* MirrorMatch: [[spoiler: You [[spoiler:You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]] players.]]

* StationaryBoss: The boss of The Channel Stage is a large robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.
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* StationaryBoss: The boss of The Channel Stage is a large robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, move; however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.

** Happens literally for the three-headed dragon snail- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.
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** Happens literally for the three-headed dragon snail- snail -- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.

* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.
to:
* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' ''FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.

* WarmUpBoss: The first boss Argock, a giant mechanical fish. Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. Its next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.
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* WarmUpBoss: The first boss boss, Argock, a giant mechanical fish. Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. Its next attack attack, where it tries to kill you with CombatTentacles CombatTentacles, is slightly harder to avoid- avoid -- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.
16th Sep '13 11:56:47 AM MarkLungo
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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.
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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}.Creator/{{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.
13th Jul '13 1:08:24 AM ironcommando
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Added DiffLines:
* EarnYourBadEnding: Beating the game on a one-credit run will give you a DownerEnding.
27th Jun '13 6:33:44 PM Sheora
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Tropes cannot be averted/subverted/whatever "cruelly"
!!'''Tropes used for this game:'''
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!!'''Tropes used for this game:''' !!This game provides examples of:

* GoldenEnding: CRUELLY [[SubvertedTrope subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...
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* GoldenEnding: CRUELLY [[SubvertedTrope subverted]].Subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...
31st May '13 10:36:39 PM Doryna
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Removing Nightmare Fuel potholes. NF should be on YMMV only.
* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].
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* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].destroyed.

* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when it emits eyeballs which home in on the player.
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* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]].sockets. It then gains an attack when it emits eyeballs which home in on the player.

* MultiArmedAndDangerous: Once [[PuzzleBoss Sougon's]] health has been lowered to a certain extent, it reveals its [[NightmareFuel hideous organic central face]], as well as an extra organic arm that will try to MegatonPunch the player.
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* MultiArmedAndDangerous: Once [[PuzzleBoss Sougon's]] health has been lowered to a certain extent, it reveals its [[NightmareFuel hideous organic central face]], face, as well as an extra organic arm that will try to MegatonPunch the player.

** [[PuzzleBoss Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream emits eyeballs]] as homing projectiles.
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** [[PuzzleBoss Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]].face. It then gains access to an attack where it [[EyeScream emits eyeballs]] as homing projectiles.
12th Mar '13 11:00:06 AM Skyknight
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An organization known as the D.A.S. (Dark Anarchy Society) used a [[DoomsdayDevice doomsday machine called the Yugusukyure]] on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. The remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].
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An organization known as the D.A.S. (Dark Anarchy Society) ([[NamesToRunAwayFromReallyFast Destroy And Satsujin--"Satsujin" meaning "Massacre"]]) used a [[DoomsdayDevice magnetic doomsday machine called the Yugusukyure]] machines]] on the South Pole, causing the polar ice caps caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures land masses they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. The After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].

* AdvancingBossOfDoom: The boss of the [[UnderwaterRuins Seabed Ruins]] stage, a gigantic living statue, chases your character up to the surface, [[PuzzleBoss where you can finally damage it]].
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* AdvancingBossOfDoom: The boss of the [[UnderwaterRuins Seabed Ruins]] stage, a the gigantic living statue, statue Sougon, chases your character up to the surface, [[PuzzleBoss where you can finally damage it]].

* AnimalMotifs: The first thre bosses, all of them HumongousMecha, are actually based off animals. ** The boss of the South Pole is based off a giant mechanical fish ** The [[DualBoss bosses]] of the Sunken Town are based off cowrie snails. ** The boss of the Channel seems to be some weird [[StationaryBoss stationary]] robot hanging on the ceiling... until it extends its laser tendrils into the water, giving it the impression of a jellyfish.
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* AnimalMotifs: The first thre three bosses, all of them HumongousMecha, are actually based off animals. ** The boss of the South Pole Pole, Argock, is based off a giant mechanical fish ** The [[DualBoss bosses]] of the Sunken Town are based off cowrie snails. snails, [[NonIndicativeName although they're called the Trumpet Lilies]]. ** The boss of the Channel Channel, Manriki, seems to be some weird [[StationaryBoss stationary]] robot hanging on the ceiling... ceiling...until it extends its laser tendrils into the water, giving it the impression of a jellyfish.

* AwesomeButImpractical: The blue [[PowerUp power-up]] gives your submarine a missile that generates a horizontal vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.
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* AwesomeButImpractical: The blue [[PowerUp power-up]] gives your submarine a missile that generates a horizontal ultrasonic vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.

* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.
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* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a shotgun torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.

* BossArenaIdiocy: The [[PuzzleBoss living statue boss]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].
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* BossArenaIdiocy: The [[PuzzleBoss living statue boss]] Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].

* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots. * TheEmpire: The Dark Anarchy Society. * EyeScream: When low on health, the statue boss's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when he spits out eyeballs which home in on the player. * FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating the FinalBoss with two players]] * FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk]] as the ThatOneBoss.
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* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots.\nrobots. They're the control units for the missiles you had to weave your way through. * TheEmpire: The Dark Anarchy Society. D.A.S. * EyeScream: When low on health, the statue boss's Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when he spits out it emits eyeballs which home in on the player. * FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating the FinalBoss [[FinalBoss Yugusukyuure]] with two players]] * FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk]] dragon-whelk J3]] as the ThatOneBoss.

* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S' [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles extensively here.
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* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S' S.'s [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles extensively here.

** The boss of the South Pole is a giant robotic fish that [[MacrossMissileMassacre fires LOADS of torpedoes from its mouth]]. ** The bosses for the Sunken Town are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via CollisionDamage. ** The boss of the Channel stage is a large, [[StationaryBoss stationary robot]] that hangs from the ceiling.
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** The boss of the South Pole Argock is a giant robotic fish that [[MacrossMissileMassacre fires LOADS of torpedoes from its mouth]]. ** The bosses for the Sunken Town Trumpet Lilies are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via CollisionDamage. ** The boss of the Channel stage Manriki is a large, [[StationaryBoss stationary robot]] that hangs from the ceiling.

* LoadBearingBoss: The enemy HQ gets destroyed when FinalBoss blows up. If you're playing in the one-player mode, [[DownerEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]]. * LivingStatue: The boss of the fourth level.
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* LoadBearingBoss: The enemy HQ gets destroyed when FinalBoss [[FinalBoss Yugusukyuure]] blows up. If you're playing in the one-player mode, [[DownerEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]]. * LivingStatue: The boss of the fourth Seabed Ruins level.

* MechaMooks: ALL the enemies except for the [[ThatOneBoss three-headed dragon snail]], the [[PuzzleBoss living statue]], and a lava fish MiniBoss are entirely mechanical.
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* MechaMooks: ALL the enemies except for the [[ThatOneBoss three-headed dragon snail]], the J3]], [[PuzzleBoss living statue]], Sougon]], and a lava fish MiniBoss are entirely mechanical.

** Deep Dark Sea: A rather long, [[SegmentedSerpent segmented fish]] that has a appetite for submarines. [[AttackItsWeakPoint Aim for the head.]] ** D.A.S Headquarters: Some hi-tech looking submarine that [[MacrossMissileMassacre LOVES to spam missiles]].
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** Deep Dark Sea: A rather long, [[SegmentedSerpent segmented fish]] that has a an appetite for submarines. [[AttackItsWeakPoint Aim for the head.]] ** D.A.S S. Headquarters: Some hi-tech looking submarine that [[MacrossMissileMassacre LOVES to spam missiles]].

* MultiArmedAndDangerous: Once the [[PuzzleBoss statue boss's]] health has been lowered to a certain extent, it reveals it [[NightmareFuel hideous organic face]], as well as an extra organic arm that will try to MegatonPunch the player.
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* MultiArmedAndDangerous: Once the [[PuzzleBoss statue boss's]] Sougon's]] health has been lowered to a certain extent, it reveals it its [[NightmareFuel hideous organic central face]], as well as an extra organic arm that will try to MegatonPunch the player.

* NinjaPirateZombieRobot: The boss of the Deep Dark Sea is a three-headed, fire-breathing dragon-whelk.
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* NamesToRunAwayFromReallyFast: While the English version calls D.A.S. "Dark Anarchy Society" (bad enough by itself), the original Japanese (which admittedly ''wouldn't'' seem like a viable organization name in English) is "Destroy and Satsujin". Fully translated: "Destroy and Massacre". Then there's the Deep Dark Sea boss J3. That's as in J-cubed, and the J seems to stand for "ja"--Japanese for "wicked". * NinjaPirateZombieRobot: The boss of the Deep Dark Sea Sea, J3, is a three-headed, fire-breathing dragon-whelk.

* PuzzleBoss: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.
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* PuzzleBoss: One of the bosses bosses, Sougon, is an a gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.

** If you manage to destroy the first boss' grappling hooks, part of its body will detach, showing a mechanized fishbone interior. * SlippySlideyIceWorld: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via CollisionDamage. You do, however, have to fend off loads of submarines, turrets, helicopters, and annoying {{Freeze Ray}}s.
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** If you manage to destroy the first boss' Argock's grappling hooks, part of its body will detach, showing a mechanized fishbone interior. * SlippySlideyIceWorld: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via CollisionDamage. You do, however, have to fend off loads of submarines, turrets, helicopters, mines, and annoying {{Freeze Ray}}s.

* StationaryBoss: The boss of The Channel Stage is a large prototype robot hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.
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* StationaryBoss: The boss of The Channel Stage is a large prototype robot robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.

** The DualBoss of the sunken town stage also exhibits this: once one of the two machines is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it. ** The StationaryBoss of the [[GimmickLevel Channel]] drops down into the water and floats about once it has taken enough damage. It then tries to destroy the player via CollisionDamage as well as periodically throwing out bombs.
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** The DualBoss of the sunken town stage also exhibits this: once one of the two machines Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it. ** The StationaryBoss of the [[GimmickLevel Channel]] drops down into the water and floats about once it has taken enough damage. It Manriki then tries to destroy the player via CollisionDamage as well as periodically throwing out bombs.

** The [[PuzzleBoss living statue's]] head gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream spits out eyeballs]] as homing projectiles.
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** The [[PuzzleBoss living statue's]] head Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream spits out emits eyeballs]] as homing projectiles.

* VillainBasedFranchise: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.
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* VillainBasedFranchise: The Dark Anarchy Society Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.

* WarmUpBoss: The first boss, a giant mechanical fish. It's [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. It's next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.
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* WarmUpBoss: The first boss, boss Argock, a giant mechanical fish. It's Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. It's Its next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.

* YourHeadASplode: This is what happens to the [[PuzzleBoss living statue boss]] when you defeat it.
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* YourHeadASplode: This is what happens to the [[PuzzleBoss living statue boss]] Sougon]] when you defeat it.
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